Search Results

Search found 748 results on 30 pages for 'pi corellis'.

Page 11/30 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • It's here, it's here! OJEC 1.1 is here -- Oracle Java ME Embedded Client

    - by hinkmond
    Download it now! OJEC 1.1 has just been released and will run on your Linux/ARM, Linux/x86, or Linux/MIPS device. Get it before supplies run out! (Not really, it's software. How can it run out?) See: Download OJEC 1.1 now! Here's a quote: Oracle offers Java ME Embedded products to meet your specific Java Technology needs. Java ME is targeted for use on devices where a feature-rich Java platform is desirable, despite lacking the resources necessary to run the full Java SE Embedded environment. Try it on your Raspberry Pi! (If you can find where to buy a Raspberry Pi that is. Now that's something that can run out) Hinkmond

    Read the article

  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

    Read the article

  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

    Read the article

  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 2)

    - by hinkmond
    To start out our ghost hunting here at the Oracle Santa Clara campus office, we first need a ghost sensor. It's pretty easy to build one, since all we need to do is to create a circuit that can detect small fluctuations in the electromagnetic field, just like the fluctuations that ghosts cause when they pass by... Naturally, right? So, we build a static charge sensor and will use a Java Embedded app to monitor for changes in the sensor value, running analytics using Java technology on a Raspberry Pi. Bob's your uncle, and there you have it: a ghost sensor. See: Ghost Detector So, go out to Radio Shack and buy up these items: shopping list: 1 - NTE312 JFET N-channel transistor (this is in place of the MPF-102) 1 - Set of Jumper Wires 1 - LED 1 - 300 ohm resistor 1 - set of header pins Then, grab a flashlight, your Raspberry Pi, and come back here for more instructions... Don't be afraid... Yet. Hinkmond

    Read the article

  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

    Read the article

  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

    Read the article

  • How to get an ARM CPU clock speed in Linux?

    - by MiKy
    I have an ARM-based embedded machine based on S3C2416 board. According to the specifications I have available there should be a 533 MHz ARM9 (ARM926EJ-S according to /proc/cpuinfo), however the software running on it "feels" slow, compared to the same software on my Android phone with a 528MHz ARM CPU. /proc/cpuinfo tells me that BogoMIPS is 266.24. I know that I should not trust BogoMIPS regarding performance ("Bogo" = bogus), however I would like to get a measurement on the actual CPU speed. On x86, I could use the rdtsc instruction to get the time stamp counter, wait a second (sleep(1)), read the counter again to get an approximation on the CPU speed, and according to my experience, this value was close enough to the real CPU speed. How can I find the actual CPU speed of given ARM processor? Update I found this simple Pi calculator, which I compiled both for my Android phone and the ARM board. The results are as follows: S3C2416 # cat /proc/cpuinfo Processor : ARM926EJ-S rev 5 (v5l) BogoMIPS : 266.24 Features : swp half fastmult edsp java ... #./pi_arm 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 8.50 sec. (real time) Android # cat /proc/cpuinfo Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 527.56 Features : swp half thumb fastmult edsp java # ./pi_android 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 5.95 sec. (real time) So it seems that the ARM926EJ-S is slower than my Android phone, but not twice slower as I would expect by the BogoMIPS figures. I am still unsure about the clock speed of the ARM9 CPU.

    Read the article

  • Unable to mount root fs over NFS [on hold]

    - by johnmadrak
    I am attempting to set up a Raspberry Pi running Pidora to boot from an NFS share. My configuration in cmdline.txt is: dwc_otg.lpm_enable=0 console=ttyAMA0,115200 console=tty1 root=/dev/nfs nfsroot=<serverip>:/fake/path,nfsvers=3,rw,nolock nfsrootdebug ip=dhcp elevator=deadline rootwait On the Pi, the output I see is: IP-Config: Got DHCP answer from <router>, my address is <clientip> IP-Config: Complete: device=eth0, hwaddr=<macaddress>, ipaddr=<clientip>, mask=255.255.255.0, gw=<routerip> host=<clientip>, domain=, nis-domain=(none) bootserver=<routerip>, rootserver=<serverip>, rootpath= nameserver0=<routerip> (It pauses for a bit here) VFS: Unable to mount root fs via NFS, trying floppy VFS: Cannot open root device "nfs" or unknown-block(2,0); error -6 Please append a correct "root=" boot option; here are the available partitions: ..... On the NFS Server (an OpenVZ Container), the output I see in the /var/log/messages is: Aug 22 23:24:01 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:783 for /fake/path (/fake/path) Aug 22 23:24:38 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:741 for /fake/path (/fake/path) Aug 22 23:25:25 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:752 for /fake/path (/fake/path) Aug 22 23:26:12 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:876 for /fake/path (/fake/path) To test, I've made sure I can mount (non-root) from both the Pi and another machine and it worked. Does anyone have an idea on what could be wrong or how to narrow it down? Thank you in advanced for your help.

    Read the article

  • Portforwarding Combine Several Ports

    - by kiraitachi
    Hi I got a Raspberry Pi at A.A.A.B in my local network and I have set up a DMZ on my router so that any incoming traffic that comes to my router gets redirected to my raspberry pi wich I can connect via NO-IP adress. The problem is that I want to set up portforwarding since i got several services running on my Pi like SSH, torrent webgui, webalbum, etc. I had this already done before long time ago, but I forgot a bit the syntax and cant get to set it up. Router Help says: The Application allows you to do port forwarding, but only have the ports open when data flowing out of the trigger ports. When a program sends data out on outgoing ports called trigger ports, the device then allows incoming data on the open ports specified in your port triggering configuration. 1.Trigger Port Start Trigger Port Start Specify the start port on the device that would trigger the device to open ports for incoming data. 2.Trigger Port End Specify the end port on the device that would trigger the device to open ports for incoming data. You can enter a port number the same as the trigger port start or enter a larger port number to specify a port range. 3.Trigger Traffic Protocol Type Select the trigger traffic type. Open Port Specify all the ports to be opened. It's content could be: A single port only. A port range only. Start open port number and end port number should be separated by "-" . Combined several single port and several port ranges. Each single port or port range should be separated by "," . Open Traffic Protocol Type Select the open traffic type. This are the fields: http://es.tinypic.com/view.php?pic=n5lv1k&s=8 I think this is the syntax 1-7999,8001-9090,9092-65535. But each time I want to add it gives me an error. Any ideas?

    Read the article

  • Using Optical Flow in EmguCV

    - by Meko
    HI. I am trying to create simple touch game using EmguCV.Should I use optical flow to determine for interaction between images on screen and with my hand ,if changes of points somewhere on screen more than 100 where the image, it means my hand is over image? But how can I track this new points? I can draw on screen here the previous points and new points but It shows on my head more points then my hand and I can not track my hands movements. void Optical_Flow_Worker(object sender, EventArgs e) { { Input_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_POS_FRAMES, ActualFrameNumber); ActualFrame = Input_Capture.QueryFrame(); ActualGrayFrame = ActualFrame.Convert<Gray, Byte>(); NextFrame = Input_Capture.QueryFrame(); NextGrayFrame = NextFrame.Convert<Gray, Byte>(); ActualFeature = ActualGrayFrame.GoodFeaturesToTrack(500, 0.01d, 0.01, 5); ActualGrayFrame.FindCornerSubPix(ActualFeature, new System.Drawing.Size(10, 10), new System.Drawing.Size(-1, -1), new MCvTermCriteria(20, 0.3d)); OpticalFlow.PyrLK(ActualGrayFrame, NextGrayFrame, ActualFeature[0], new System.Drawing.Size(10, 10), 3, new MCvTermCriteria(20, 0.03d), out NextFeature, out Status, out TrackError); OpticalFlowFrame = new Image<Bgr, Byte>(ActualFrame.Width, ActualFrame.Height); OpticalFlowFrame = NextFrame.Copy(); for (int i = 0; i < ActualFeature[0].Length; i++) DrawFlowVectors(i); ActualFrameNumber++; pictureBox1.Image = ActualFrame.Resize(320, 400).ToBitmap() ; pictureBox3.Image = OpticalFlowFrame.Resize(320, 400).ToBitmap(); } } private void DrawFlowVectors(int i) { System.Drawing.Point p = new Point(); System.Drawing.Point q = new Point(); p.X = (int)ActualFeature[0][i].X; p.Y = (int)ActualFeature[0][i].Y; q.X = (int)NextFeature[i].X; q.Y = (int)NextFeature[i].Y; p.X = (int)(q.X + 6 * Math.Cos(angle + Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle + Math.PI / 4)); p.X = (int)(q.X + 6 * Math.Cos(angle - Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle - Math.PI / 4)); OpticalFlowFrame.Draw(new Rectangle(q.X,q.Y,1,1), new Bgr(Color.Red), 1); OpticalFlowFrame.Draw(new Rectangle(p.X, p.Y, 1, 1), new Bgr(Color.Blue), 1); }

    Read the article

  • Fixing VBSCRIPT inaccurate mathematical results due to rounding

    - by jay
    Try running this in a .VBS file MsgBox(545.14-544.94) You get a neat little answer of 0.199999999999932! This rounding issue also occurs unfortunately in Sin(2 * pi) since VB can only ever see the (user defined) variable pi as accurate as 3.14159265358979. Is rounding it manually (and loosing accuracy) the only way to improve the result? What is the most effective way of dealing with this kind of problem?

    Read the article

  • Converting Unicode strings to escaped ascii string

    - by Ali
    How can I convert this string: This string contains the unicode character Pi(p) into an escaped ascii string: This string contains the unicode character Pi(\u03a0) and vice versa ? The current Encoding available in C#, converts the p character into "?". I need to preserve that character.

    Read the article

  • DirectX Sphere Texture Coordinates

    - by Rushyo
    I have a sphere with per-vertex normals and I'm trying to derive the texture coordinates for the object using the algorithm: U = Asin(Norm.X) / PI + 0.5 V = Asin(Norm.Y) / PI + 0.5 With a polka dot texture, I get: Here's the same object without the texture applied: The issue I'm particuarly looking at (I know there's a few) is the misalignment of the textures. I am inclined to believe the issue resides in my use of those algorithms, as the specular highlighting (which doesn't utilise any textures but does rely on the normals being correct) appears to have no artifacts. Any ideas?

    Read the article

  • Can some explain why this wont draw a circle? It is drawing roughly 3/4?

    - by Brandon Shockley
    If we want to use n small lines to outline our circle then we can just divide both the circumference and 360 degrees by n (i.e , (2*pi*r)/n and 360/n). Did I not do that? import turtle, math window = turtle.Screen() window.bgcolor('blue') body = turtle.Turtle() body.pencolor('black') body.fillcolor('white') body.speed(10) body.width(3) body.hideturtle() body.up() body.goto(0, 200) lines = 40 toprad = 40 top_circum = 2 * math.pi * toprad sol = top_circum / lines circle = 360 / lines for stops in range(lines): body.pendown() body.left(sol) body.forward(circle) window.exitonclick()

    Read the article

  • Fixing VB6 inaccurate mathmetical results due to rounding

    - by jay
    Try running this in a .VBS file MsgBox(545.14-544.94) You get a neat little answer of 0.199999999999932! This rounding issue also occurs unfortunately in Sin(2 * pi) since VB can only ever see the (user defined) variable pi as accurate as 3.14159265358979. Is rounding it manually (and loosing accuracy) the only way to improve the result? What is the most effective way of dealing with this kind of problem?

    Read the article

  • Is a line formed by two points greater than 90 degrees off of the horzontal.

    - by Scott Chamberlain
    I am trying to find out if a line defined by two points is greater than or equal to 90 degrees compared to the horizontal. Here is the code I used bool moreThan90 = false; double angle = Math.Atan((double)(EndingLocation.Y - Location.Y) / (double)(EndingLocation.X - Location.X)); if (angle >= Math.PI / 2.0 || angle <= -Math.PI / 2.0) moreThan90 = true; Did I do this correctly or is there a better built in function in .Net that will find this?

    Read the article

  • #Define's scope throughout library?

    - by Mohit Deshpande
    Say I have a constant: #define PI 3.14 Say I have a static library with multiple header and source files. If I declare this in the header file, will its scope apply to all of the source files? Or do the source files need to include the header with the declaration of PI?

    Read the article

  • Grails: GGTS not running on Amazon AWS EC2 anyone else successful?

    - by Anonymous Human
    Im just curious if anyone has had success trying to run the Groovy Grails tool suite on an Amazon AWS EC2 instance with its display exported into your windows machine. If so, I wanted to know which flavor of linux was used on the EC2. I am not having much success with it on the Amazon Linux but haven't tried their Ubuntu instances yet. I got all the way to getting GGTS installed and getting the display exported but when I launch GGTS I get log errors about libraries missing. This is most likely because I didn't use yum to install it so I am probably missing dependencies but I didn't have a choice its not offered as a yum package. Here are my log file errors when I try to launch GGTS: !SESSION 2014-06-08 03:08:04.873 ----------------------------------------------- eclipse.buildId=3.5.1.201405030657-RELEASE-e43 java.version=1.7.0_55 java.vendor=Oracle Corporation Framework arguments: -product org.springsource.ggts.ide Command-line arguments: -os linux -ws gtk -arch x86_64 -product org.springsourc e.ggts.ide !ENTRY org.eclipse.osgi 4 0 2014-06-08 03:08:12.116 !MESSAGE Application error !STACK 1 java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: /home/ec2-user/ggts_sh/ggts-3.5.1.RELEASE/configuration/org.eclipse.osgi /bundles/704/1/.cp/libswt-pi-gtk-4335.so: libgtk-x11-2.0.so.0: cannot open share d object file: No such file or directory no swt-pi-gtk in java.library.path /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk-4335.so: libgtk-x11-2 .0.so.0: cannot open shared object file: No such file or directory Can't load library: /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk.s o at org.eclipse.swt.internal.Library.loadLibrary(Library.java:331) at org.eclipse.swt.internal.Library.loadLibrary(Library.java:240) at org.eclipse.swt.internal.gtk.OS.<clinit>(OS.java:45) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:63) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:54) at org.eclipse.swt.widgets.Display.<clinit>(Display.java:133) at org.eclipse.ui.internal.Workbench.createDisplay(Workbench.java:679) at org.eclipse.ui.PlatformUI.createDisplay(PlatformUI.java:162) at org.eclipse.ui.internal.ide.application.IDEApplication.createDisplay( IDEApplication.java:154) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEAppli cation.java:96) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandl e.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runAppli cation(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(Ec lipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:354) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:636) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:591) at org.eclipse.equinox.launcher.Main.run(Main.java:1450) at org.eclipse.equinox.launcher.Main.main(Main.java:1426)

    Read the article

  • Talking JavaOne with Rock Star Simon Ritter

    - by Janice J. Heiss
    Oracle’s Java Technology Evangelist Simon Ritter is well known at JavaOne for his quirky and fun-loving sessions, which, this year include: CON4644 -- “JavaFX Extreme GUI Makeover” (with Angela Caicedo on how to improve UIs in JavaFX) CON5352 -- “Building JavaFX Interfaces for the Real World” (Kinect gesture tracking and mind reading) CON5348 -- “Do You Like Coffee with Your Dessert?” (Some cool demos of Java of the Raspberry Pi) CON6375 -- “Custom JavaFX Charts: (How to extend JavaFX Chart controls with some interesting things) I recently asked Ritter about the significance of the Raspberry Pi, the topic of one of his sessions that consists of a credit card-sized single-board computer developed in the UK with the intention of stimulating the teaching of basic computer science in schools. “I don't think there's one definitive thing that makes the RP significant,” observed Ritter, “but a combination of things that really makes it stand out. First, it's the cost: $35 for what is effectively a completely usable computer. OK, so you have to add a power supply, SD card for storage and maybe a screen, keyboard and mouse, but this is still way cheaper than a typical PC. The choice of an ARM processor is also significant, as it avoids problems like cooling (no heat sink or fan) and can use a USB power brick.  Combine these two things with the immense groundswell of community support and it provides a fantastic platform for teaching young and old alike about computing, which is the real goal of the project.”He informed me that he’ll be at the Raspberry Pi meetup on Saturday (not part of JavaOne). Check out the details here.JavaFX InterfacesWhen I asked about how JavaFX can interface with the real world, he said that there are many ways. “JavaFX provides you with a simple set of programming interfaces that can create complex, cool and compelling user interfaces,” explained Ritter. “Because it's just Java code you can combine JavaFX with any other Java library to provide data to display and control the interface. What I've done for my session is look at some of the possible ways of doing this using some of the amazing hardware that's available today at very low cost. The Kinect sensor has added a new dimension to gaming in terms of interaction; there's a Java API to access this so you can easily collect skeleton tracking data from it. Some clever people have also written libraries that can track gestures like swipes, circles, pushes, and so on. We use these to control parts of the UI. I've also experimented with a Neurosky EEG sensor that can in some ways ‘read your mind’ (well, at least measure some of the brain functions like attention and meditation).  I've written a Java library for this that I include as a way of controlling the UI. We're not quite at the stage of just thinking a command though!” Here Comes Java EmbeddedAnd what, from Ritter’s perspective, is the most exciting thing happening in the world of Java today? “I think it's seeing just how Java continues to become more and more pervasive,” he said. “One of the areas that is growing rapidly is embedded systems.  We've talked about the ‘Internet of things’ for many years; now it's finally becoming a reality. With the ability of more and more devices to include processing, storage and networking we need an easy way to write code for them that's reliable, has high performance, and is secure. Java fits all these requirements. With Java Embedded being a conference within a conference, I'm very excited about the possibilities of Java in this space.”Check out Ritter’s sessions or say hi if you run into him. Originally published on blogs.oracle.com/javaone.

    Read the article

  • Talking JavaOne with Rock Star Simon Ritter

    - by Janice J. Heiss
    Oracle’s Java Technology Evangelist Simon Ritter is well known at JavaOne for his quirky and fun-loving sessions, which, this year include: CON4644 -- “JavaFX Extreme GUI Makeover” (with Angela Caicedo on how to improve UIs in JavaFX) CON5352 -- “Building JavaFX Interfaces for the Real World” (Kinect gesture tracking and mind reading) CON5348 -- “Do You Like Coffee with Your Dessert?” (Some cool demos of Java of the Raspberry Pi) CON6375 -- “Custom JavaFX Charts: (How to extend JavaFX Chart controls with some interesting things) I recently asked Ritter about the significance of the Raspberry Pi, the topic of one of his sessions that consists of a credit card-sized single-board computer developed in the UK with the intention of stimulating the teaching of basic computer science in schools. “I don't think there's one definitive thing that makes the RP significant,” observed Ritter, “but a combination of things that really makes it stand out. First, it's the cost: $35 for what is effectively a completely usable computer. OK, so you have to add a power supply, SD card for storage and maybe a screen, keyboard and mouse, but this is still way cheaper than a typical PC. The choice of an ARM processor is also significant, as it avoids problems like cooling (no heat sink or fan) and can use a USB power brick.  Combine these two things with the immense groundswell of community support and it provides a fantastic platform for teaching young and old alike about computing, which is the real goal of the project.”He informed me that he’ll be at the Raspberry Pi meetup on Saturday (not part of JavaOne). Check out the details here.JavaFX InterfacesWhen I asked about how JavaFX can interface with the real world, he said that there are many ways. “JavaFX provides you with a simple set of programming interfaces that can create complex, cool and compelling user interfaces,” explained Ritter. “Because it's just Java code you can combine JavaFX with any other Java library to provide data to display and control the interface. What I've done for my session is look at some of the possible ways of doing this using some of the amazing hardware that's available today at very low cost. The Kinect sensor has added a new dimension to gaming in terms of interaction; there's a Java API to access this so you can easily collect skeleton tracking data from it. Some clever people have also written libraries that can track gestures like swipes, circles, pushes, and so on. We use these to control parts of the UI. I've also experimented with a Neurosky EEG sensor that can in some ways ‘read your mind’ (well, at least measure some of the brain functions like attention and meditation).  I've written a Java library for this that I include as a way of controlling the UI. We're not quite at the stage of just thinking a command though!” Here Comes Java EmbeddedAnd what, from Ritter’s perspective, is the most exciting thing happening in the world of Java today? “I think it's seeing just how Java continues to become more and more pervasive,” he said. “One of the areas that is growing rapidly is embedded systems.  We've talked about the ‘Internet of things’ for many years; now it's finally becoming a reality. With the ability of more and more devices to include processing, storage and networking we need an easy way to write code for them that's reliable, has high performance, and is secure. Java fits all these requirements. With Java Embedded being a conference within a conference, I'm very excited about the possibilities of Java in this space.”Check out Ritter’s sessions or say hi if you run into him.

    Read the article

  • Oracle Social Network and the Flying Monkey Smart Target

    - by kellsey.ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. I teased this before OpenWorld, and for those of you who didn’t make it to the show or didn’t come by the Office Hours to take the Oracle Social Network Technical Tour Noel (@noelportugal) ran, I give you the Flying Monkey Smart Target. In brief, Noel built a target, about two feet tall, which when struck, played monkey sounds and posted a comment to an Oracle Social Network Conversation, all controlled by a Raspberry Pi. He also connected a Dropcam to record the winner just prior to the strike. I’m not sure how it all works, but maybe Noel can post the technical specifics. Here’s Noel describing the Challenge, the Target and a few other tidbit in an interview with Friend of the ‘Lab, Bob Rhubart (@brhubart). The monkey target bits are 2:12-2:54 if you’re into brevity, but watch the whole thing. Here are some screen grabs from the Oracle Social Network Conversation, including the Conversation itself, where you can see all the strikes documented, the picture captured, and the annotation capabilities: #gallery-1 { margin: auto;? } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; }    That’s Diego in one shot, looking very focused, and Ernst in the other, who kindly annotated himself, two of the development team members. You might have seen them in the Oracle Social Network Hands-On Lab during the show. There’s a trend here. Not by accident, fun stuff like this has becoming our calling card, e.g. the Kscope 12 WebCenter Rock ‘em Sock ‘em Robots. Not only are these entertaining demonstrations, but they showcase what’s possible with RESTful APIs and get developers noodling on how easy it is to connect real objects to cloud services to fix pain points. I spoke to some great folks from the City of Atlanta about extending the concepts of the flying monkey target to physical asset monitoring. Just take an internet-connected camera with REST APIs like the Dropcam, wire it up to Oracle Social Netwok, and you can hack together a monitoring device for a datacenter or a warehouse. Sure, it’s easier said than done, but we’re a lot closer to that reality than we were even two years ago. Another noteworthy bit from Noel’s interview, beginning at 2:55, is the evolution of social developer. Speaking of, make sure to check out the Oracle Social Developer Community. Look for more on the social developer in the coming months. Noel has become quite the Raspberry Pi evangelist, and why not, it’s a great tool, a low-power Linux machine, cheap ($35!) and highly extensible, perfect for makers and students alike. He attended a meetup on Saturday before OpenWorld, and during the show, I heard him evangelizing the Pi and its capabilities to many people. There is some fantastic innovation forming in that ecosystem, much of it with Java. The OTN gang raffled off five Pis, and I expect to see lots of great stuff in the very near future. Stay tuned this week for posts on all our Challenge entrants. There’s some great innovation you won’t want to miss. Find the comments. Update: I forgot to mention that Noel used Twilio, one of his favorite services, during the show to send out Challenge updates and information to all the contestants.

    Read the article

  • Best of OTN - Week of Oct 21st

    - by CassandraClark-OTN
    This week's Best of OTN, for you, the best devs, dba's, sysadmins and architects out there!  In these weekly posts the OTN team will highlight the top content from each community; Architect, Database, Systems and Java.  Since we'll be publishing this on Fridays, we'll also mix in a little fun! Architect Community Top Content- The Road Ahead for WebLogic 12c | Edwin BiemondOracle ACE Edwin Biemond shares his thoughts on announced new features in Oracle WebLogic 12.1.3 & 12.1.4 and compares those upcoming releases to Oracle WebLogic 12.1.2. A Roadmap for SOA Development and Delivery | Mark NelsonDo you know the way to S-O-A? Mark Nelson does. His latest blog post, part of an ongoing series, will help to keep you from getting lost along the way. Updated ODI Statement of Direction | Robert SchweighardtHeads up Oracle Data Integrator fans! A new statement of product direction document is available, offering an overview of the strategic product plans for Oracle’s data integration products for bulk data movement and transformation, specifically Oracle Data Integrator (ODI) and Oracle Warehouse Builder (OWB). Bob Rhubart, Architect Community Manager Friday Funny - "Some people approach every problem with an open mouth." — Adlai E. Stevenson (October 23, 1835 – June 14, 1914) 23rd Vice President of the United States Database Community Top Content - Pre-Built Developer VMs (for Oracle VM VirtualBox)Heard all the chatter about Oracle VirtualBox? Over 1 million downloads per week and look: pre-built virtual appliances designed specifically for developers. Video: Big Data, or BIG DATA?Oracle Ace Director Ben Prusinski explains the differences.?? Webcast Series - Developing Applications in Oracle's Public CloudTime to get started on developing and deploying cloud applications by moving to the cloud. Good friend Gene Eun from Oracle's Cloud team posted this two-part Webcast series that has an overview and demonstration of the Oracle Database Cloud Service. Check out the demos on how to migrate your data to the cloud, extend your application with interactive reporting, and create and access RESTful Web services. Registration required, but so worth it! Laura Ramsey, Database Community Manager Friday Funny - Systems Community Top Content - Video: What Kind of Scalability is Better, Horizontal or Vertical?Rick Ramsey asks the question "Is Oracle's approach to large vertically scaled servers at odds with today's trend of combining lots and lots of small, low-cost servers systems with networking to build a cloud, or is it a better approach?" Michael Palmeter, Director of Solaris Product Management, and Renato Ribeiro, Director Product Management for SPARC Servers, discuss.Video: An Engineer Takes a Minute to Explain CloudBart Smaalders, long-time Oracle Solaris core engineer, takes a minute to explain cloud from a sysadmin point of view. ?Hands-On Lab: How to Deploy and Manage a Private IaaS Cloud Soup to nuts. This lab shows you how to set up and manage a private cloud with Oracle Enterprise Manager Cloud Control 12c in an Infrastructure as a service (IaaS) model. You will first configure the IaaS cloud as the cloud administrator and then deploy guest virtual machines (VMs) as a self-service user. Rick Ramsey, Systems Community Manager Friday Funny - Video: Drunk Airline Pilot - Dean Martin - Foster Brooks Java Community Top Content - Video: NightHacking Interview with James GoslingJames Gosling, the Father of Java, discusses robotics, Java and how to keep his autonomous WaveGliders in the ocean for weeks at a time. Live from Hawaii.  Video: Raspberry Pi Developer Challenge: Remote Controller A developer who knew nothing about Java Embedded or Raspberry Pi shows how he can now control a robot with his phone. The project was built during the Java Embedded Challenge for Raspberry Pi at JavaOne 2013.Java EE 7 Certification Survey - Participants NeededHelp us define how to server your training and certification needs for Java EE 7. Tori Wieldt, Java Community Manager Friday Funny - Programmers have a strong sensitivity to Yak's pheromone. Causes irresistible desire to shave said Yak. Thanks, @rickasaurus! To follow and take part in the conversation follow/like etc. at one or all of the resources below -  OTN TechBlog The Java Source Blog The OTN Garage Blog The OTN ArchBeat Blog @oracletechnet @java @OTN_Garage @OTNArchBeat @OracleDBDev OTN I Love Java OTN Garage OTN ArchBeat Oracle DB Dev OTN Java

    Read the article

  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >