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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • Adode confirme une attaque de son site Connectusers.com, ayant entraîné une fuite de 150 000 fichiers sur les utilisateurs

    Adode confirme une attaque de son site Connectusers.com ayant entrainé une fuite de 150 000 fichiers sur les utilisateurs Adode a confirmé que la base de données de son forum Connectusers.com a été compromise, exposant les mots de passe des utilisateurs. Cette réaction fait suite à la publication par un hacker du pseudo de « Virus HimA » sur le site Pastebin des informations sur les utilisateurs du forum. Ce hacker a déclaré qu'il avait à sa disposition près de 150 000 fichiers contenant des informations personnelles sur les clients, le personnel et les partenaires de l'éditeur. Pour appuyer ses propos, celui-ci a publié les fichiers contenant les adresses mails, identifiants et autres do...

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  • What is the difference between _Procedural Generation_ and _Random Generation_?

    - by U-No-Poo
    Today, I got into an argument about the term "procedural generation". My point was that its different from "classic" random generation in that procedural generation is based on a more mathematical, fractal-based, algorithm leading to a more "realistic" distribution and the usual randomness of most languages are based on a pseudo-random-number generator, leading to an "unrealistic", in a way, ugly, distribution. This discussion was made with a heightmap in mind. The discussion left me somehow unconvinced about my own arguments though, so, is there more to it? Or am I the one who is, in fact, simply wrong?

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  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Adobe confirme une attaque de son site Connectusers.com, ayant entraîné une fuite de 150 000 fichiers sur les utilisateurs

    Adode confirme une attaque de son site Connectusers.com ayant entrainé une fuite de 150 000 fichiers sur les utilisateurs Adode a confirmé que la base de données de son forum Connectusers.com a été compromise, exposant les mots de passe des utilisateurs. Cette réaction fait suite à la publication par un hacker du pseudo de « Virus HimA » sur le site Pastebin des informations sur les utilisateurs du forum. Ce hacker a déclaré qu'il avait à sa disposition près de 150 000 fichiers contenant des informations personnelles sur les clients, le personnel et les partenaires de l'éditeur. Pour appuyer ses propos, celui-ci a publié les fichiers contenant les adresses mails, identifiants et autres do...

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  • "Je suis un ingénieur, pas un compilateur", les questions d'entretiens sont-elles trop orientées vers la maîtrise des instructions et concepts ?

    « Je suis un ingénieur, pas un compilateur » les questions d'entretiens sont-elles trop orientées vers la maitrise des instructions et concepts des langages De nos jours, les offres d'emplois sont de plus en plus orientées vers des langages bien définis. Conséquence : les questions d'entretiens abordent beaucoup plus les aspects liés aux concepts du langage. C'est en tout cas le constat d'un développeur au pseudo de clements, dans un billet de blog intitulé « je suis un ingénieur, pas un compilateur ». Celui-ci s'est rendu compte lors de plusieurs entretiens que des questions standards comme : qu'est-ce que le polymorphisme ? Quelle est la différence entre « List » et « S...

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  • Using mocks to set up object even if you will not be mocking any behavior or verifying any interaction with it?

    - by smp7d
    When building a unit test, is it appropriate to use a mocking tool to assist you in setting up an object even if you will not be mocking any behavior or verifying any interaction with that object? Here is a simple example in pseudo-code: //an object we actually want to mock Object someMockedObject = Mock(Object.class); EqualityChecker checker = new EqualityChecker(someMockedObject); //an object we are mocking only to avoid figuring out how to instantiate or //tying ourselves to some constructor that may be removed in the future ComplicatedObject someObjectThatIsHardToInstantiate = Mock(ComplicatedObject.class); //set the expectation on the mock When(someMockedObject).equals(someObjectThatIsHardToInstantiate).return(false); Assert(equalityChecker.check(someObjectThatIsHardToInstantiate)).isFalse(); //verify that the mock was interacted with properly Verify(someMockedObject).equals(someObjectThatIsHardToInstantiate).oneTime(); Is it appropriate to mock ComplicatedObject in this scenario?

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  • What is realism?

    - by eversor
    Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For instance, in some FPS you can survive being hit by a fair amount of bullets when in real life one is enough, Newton-defying car drifts, etc. So, in some cases, reductions of life-like actions or consequences implies a bigger sense of realism. The root of this pseudo-philosophical question lies in: I am going to create a engine for battles in an online (browser-based) strategic game. Browser-based means that the battle would not be seen. And i do not know how to approach this realism issue.

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  • Easy Method to Change Color on UI Elements

    - by A13X
    This isn't a language-specific thing as far as I'm concerned. I was wondering what may be a quick way to change the COLOR of a certain on-screen element such as a button and its associated text. I would assume there is a trick to making a graphics engine so maybe individuals pixels or groups of sprites can have their colors easily shifted. A lot of game interface buttons and such have this so you know when an event like a click has occurred. Any pseudo code would be helpful and I am working in Android (not XML fluff), but again, this probably is not a very specific question, just an inquiry on how to go about this.

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • Resource Managers - Are they any good?

    - by The Communist Duck
    Hey. I've seen many a time in source code, things like this [well, this is more of a pseudo C++ idea of mine] type defshared_ptr ResourcePtr;// for ease ResourcePtr sound1 = resourceManager.Get("boom.ogg"); sound1-Play(); ResourcePtr sprite = resourceManager.Get("sprite.png"); I was just wondering how useful a class like this was, something that: Loaded media files Stored them in memory Did this at the start of a level - loading screen. Cleaned up Rather than having a system of: Resources are held by entities only, or loose. Responsible for own load into memory. The first is a 'manager' as such; something I feel indicates it's wrong to use. However, it allows for something like a vector of resource names to be passed, rather than having to scramble around finding everything that needs to be loaded.

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  • Application of LGPL license on a simple algorithm

    - by georgesl
    The "scope" of the GNU license is troubling me : I know it has been answered many times ( here, here, ... ) but shouldn't we take into consideration the complexity and originality of a code before using GPL license ? I explain : I'm working on a pet project using the DTW algorithm that I have written in C using the pseudo-code given on the wikipedia page . At one point I decided to change it for a C++ implementation ( just for hone my c++ skill ) . After doing so, I've looked for an existing implementation on the web, to compare the "cleanliness" of it, and I found this one : Vectored DTW implementation, which is part of limproved, a C++ library licensed under GPL v3 . Personnally, I don't mind the GNU license because it is a personnal project, which will never led to any kind of commercial purpose, but I wonder if this implementation can abide a company using it to open their code ( and other FOSS permissions ). Theoretically, I think it can ( I may be wrong :p ), but the algorithm in question is so simple (and old) that it should not.

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  • Software Design and documentation – what do people use that has proved valuable?

    - by eddyparkinson
    When creating software, what do you use to design, document and visualize. Looking for evidence/examples. e.g. Use cases, Pseudo code, Gantt chats, PERT charts, DFD, decision trees, decision tables (Answers maybe used to help teach students) What do you use to help with creating software. Also why; when has it proved valuable? --- Edit -- Proved valuable: The pattern so far suggests that the style of UML tool used is linked to an objective. e.g. "get it straight in MY head", explain to business mangers, quality control.

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  • Squid external_acl_type Cannot run process

    - by Alex Rezistorman
    I want to restrict uploading for group of the users via squid. So I've choosen to use external_acl_type but after reload of the squid it returns error. WARNING: Cannot run '/usr/local/etc/squid/lists/newupload.sh' process. Permissions of newupload.sh and squid are the same. newupload.sh is executive. How can I solve this problem? Thnx in advance. newupload.sh #!/bin/sh while read line; do set -- $line length=$1 limit=$2 if [ -z "$length" ] || [ "$length" -le "$2" ]; then echo OK else echo ERR fi done Strings from squid.conf external_acl_type request_body protocol=2.5 %{Content-Lenght} /usr/local/etc/squid/lists/newupload.sh acl request_max_size external request_body 5000 http_access allow users request_max_size Squid version squid -v Squid Cache: Version 3.2.13 configure options: '--with-default-user=squid' '--bindir=/usr/local/sbin' '--sbindir=/usr/local/sbin' '--datadir=/usr/local/etc/squid' '--libexecdir=/usr/local/libexec/squid' '--localstatedir=/var' '--sysconfdir=/usr/local/etc/squid' '--with-logdir=/var/log/squid' '--with-pidfile=/var/run/squid/squid.pid' '--with-swapdir=/var/squid/cache/squid' '--enable-auth' '--enable-build-info' '--enable-loadable-modules' '--enable-removal-policies=lru heap' '--disable-epoll' '--disable-linux-netfilter' '--disable-linux-tproxy' '--disable-translation' '--enable-auth-basic=PAM' '--disable-auth-digest' '--enable-external-acl-helpers= kerberos_ldap_group' '--enable-auth-negotiate=kerberos' '--disable-auth-ntlm' '--without-pthreads' '--enable-storeio=diskd ufs' '--enable-disk-io=AIO Blocking DiskDaemon IpcIo Mmapped' '--enable-log-daemon-helpers=file' '--disable-url-rewrite-helpers' '--disable-ipv6' '--disable-snmp' '--disable-htcp' '--disable-forw-via-db' '--disable-cache-digests' '--disable-wccp' '--disable-wccpv2' '--disable-ident-lookups' '--disable-eui' '--disable-ipfw-transparent' '--disable-pf-transparent' '--disable-ipf-transparent' '--disable-follow-x-forwarded-for' '--disable-ecap' '--disable-icap-client' '--disable-esi' '--enable-kqueue' '--with-large-files' '--enable-cachemgr-hostname=proxy.adir.vbr.ua' '--with-filedescriptors=131072' '--disable-auto-locale' '--prefix=/usr/local' '--mandir=/usr/local/man' '--infodir=/usr/local/info/' '--build=amd64-portbld-freebsd8.3' 'build_alias=amd64-portbld-freebsd8.3' 'CC=cc' 'CFLAGS=-O2 -fno-strict-aliasing -frename-registers -fweb -fforce-addr -fmerge-all-constants -maccumulate-outgoing-args -pipe -march=core2 -I/usr/local/include -DLDAP_DEPRECATED' 'LDFLAGS= -L/usr/local/lib' 'CPPFLAGS=-I/usr/local/include' 'CXX=c++' 'CXXFLAGS=-O2 -fno-strict-aliasing -frename-registers -fweb -fforce-addr -fmerge-all-constants -maccumulate-outgoing-args -pipe -march=core2 -I/usr/local/include -DLDAP_DEPRECATED' 'CPP=cpp' --enable-ltdl-convenience Related post: Restrict uploading for groups in squid http://squid-web-proxy-cache.1019090.n4.nabble.com/flexible-managing-of-request-body-max-size-with-squid-2-5-STABLE12-td1022653.html

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  • Squid: The request or reply is too large

    - by Ueli
    I have done a reverse proxy with an Apache in the background (on the same server). All works great but I can't open one page. I get the error "The request or reply is too large." In my cache.log contains: 2010/12/09 15:28:29| WARNING: http.c:971: HTTP header too large 2010/12/09 15:29:03| ctx: enter level 0: 'http://server/admin/cms/nav' 2010/12/09 15:29:03| httpProcessReplyHeader: Too large reply header 2010/12/09 15:29:03| ctx: exit level 0 In my squid.conf i disabled the limitations of the request and reply header, without success: reply_body_max_size 0 allow all request_body_max_size 0 Does someone know why that don't work? Thank you very much. Squid Version: Squid Cache: Version 2.7.STABLE3 configure options: '--prefix=/usr' '--exec_prefix=/usr' '--bindir=/usr/sbin' '--sbindir=/usr/sbin' '--libexecdir=/usr/lib/squid' '--sysconfdir=/etc/squid' '--localstatedir=/var/spool/squid' '--datadir=/usr/share/squid' '--enable-async-io' '--with-pthreads' '--enable-storeio=ufs,aufs,coss,diskd,null' '--enable-linux-netfilter' '--enable-arp-acl' '--enable-epoll' '--enable-removal-policies=lru,heap' '--enable-snmp' '--enable-delay-pools' '--enable-htcp' '--enable-cache-digests' '--enable-underscores' '--enable-referer-log' '--enable-useragent-log' '--enable-auth=basic,digest,ntlm,negotiate' '--enable-negotiate-auth-helpers=squid_kerb_auth' '--enable-carp' '--enable-follow-x-forwarded-for' '--with-large-files' '--with-maxfd=65536' 'amd64-debian-linux' 'build_alias=amd64-debian-linux' 'host_alias=amd64-debian-linux' 'target_alias=amd64-debian-linux' 'CFLAGS=-Wall -g -O2' 'LDFLAGS=' 'CPPFLAGS='

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  • Docbook-xslt chapter id matching

    - by Jerry Jacobs
    Dear all, I would like to write a xslt rule if it matches a certain chapter ID that it sets autolabel to zero on the section. in pseudo code: IF CHAPTER == LOGBOOK SECTION.AUTOLABEL = 0 ELSE SECTION.AUTOLABEL = 1 ENDIF But after reading the docbook xsl website and docbook xsl reference i'm still unable to figure out how to do it. Maybe someone can push me in the right direction, because i'm new in docbook and xls(t) Kind regards, Jerry

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  • How to filter a character stream from an application using PowerShell?

    - by Christian
    A powershell question: I want to extract each line in a character stream produced by an application that matches a certain pattern which in pseudo-code would be something like this: PS <a_ps_command> <the_application_command_for_outputting_the_text_stream> | <my_filter > output_file.txt In my case the application is a CM-tool that outputs the change history of a source file and the (psuedo)pattern should be something like: <a couple of numbers><a name><a time stamp><a line of characters> Cheers, Christian

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  • How to traverse a Btree?

    - by Phenom
    I have a Btree and I'm trying to figure out how traverse it so that the keys are displayed ascending order. All I can figure out is that this can be done with a recursive function. What's the pseudo-code to do it?

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  • Core Data: NSFetchRequest sorting by count of to-many relationship

    - by Ben Reeves
    Say I have an parent entity, each of which have a number of children. I want to get all the parents sorted by their number of children. Something similar to the following pseudo code: NSEntityDescription * entity = [NSEntityDescription entityForName:@"Parent" inManagedObjectContext:managedObjectContext]; [[NSSortDescriptor alloc] initWithKey:@"children.count" ascending:NO]; //Execute request Is there a way construct a fetch like this using core data? Thanks, Ben

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