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Search found 1020 results on 41 pages for 'recording'.

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  • get_iplayer _ new problem

    - by Squiggle
    I have get_iplayer installed on a Windows 7 PC and, generally, it has worked without too many problems. Now I find that I cannot download "The Sinking of the Laconia" from the BBC. Both episodes are still available for viewing (although only episode 2 has a live ' download' option). An error message saying 'ERROR: RTMP_ReadPacket, failed to read RTMP packet header' may be relevant? If anyone can help before the programme becomes unavailable, I'd be grateful

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  • Record AVAudioPlayer output using AVAudioRecorder

    - by Kieran
    In my app the user plays a sound by pressing a button. There are several buttons which can be played simultaneously. The sounds are played using AVAudioPlayer instances. I want to record the output of these instances using AVAudioRecorder. I have set it all up and a file is created and records but when I play it back it does not play any sound. It is just a silent file the length of the recording. Does anyone know if there is a setting I am missing with AVAudioPlayer or AVAudioRecorder? Thanks

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  • Record audio via MediaRecorder

    - by Isuru Madusanka
    I am trying to record audio by MediaRecorder, and I get an error, I tried to change everything and nothing works. Last two hours I try to find the error, I used Log class too and I found out that error occurred when it call recorder.start() method. What could be the problem? public class AudioRecorderActivity extends Activity { MediaRecorder recorder; File audioFile = null; private static final String TAG = "AudioRecorderActivity"; private View startButton; private View stopButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); startButton = findViewById(R.id.start); stopButton = findViewById(R.id.stop); setContentView(R.layout.main); } public void startRecording(View view) throws IOException{ startButton.setEnabled(false); stopButton.setEnabled(true); File sampleDir = Environment.getExternalStorageDirectory(); try{ audioFile = File.createTempFile("sound", ".3gp", sampleDir); }catch(IOException e){ Toast.makeText(getApplicationContext(), "SD Card Access Error", Toast.LENGTH_LONG).show(); Log.e(TAG, "Sdcard access error"); return; } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setAudioEncodingBitRate(16); recorder.setAudioSamplingRate(44100); recorder.setOutputFile(audioFile.getAbsolutePath()); recorder.prepare(); recorder.start(); } public void stopRecording(View view){ startButton.setEnabled(true); stopButton.setEnabled(false); recorder.stop(); recorder.release(); addRecordingToMediaLibrary(); } protected void addRecordingToMediaLibrary(){ ContentValues values = new ContentValues(4); long current = System.currentTimeMillis(); values.put(MediaStore.Audio.Media.TITLE, "audio" + audioFile.getName()); values.put(MediaStore.Audio.Media.DATE_ADDED, (int)(current/1000)); values.put(MediaStore.Audio.Media.MIME_TYPE, "audio/3gpp"); values.put(MediaStore.Audio.Media.DATA, audioFile.getAbsolutePath()); ContentResolver contentResolver = getContentResolver(); Uri base = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Uri newUri = contentResolver.insert(base, values); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, newUri)); Toast.makeText(this, "Added File" + newUri, Toast.LENGTH_LONG).show(); } } And here is the xml layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="146dp" android:onClick="startRecording" android:text="Start Recording" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/start" android:layout_below="@+id/start" android:layout_marginTop="41dp" android:enabled="false" android:onClick="stopRecording" android:text="Stop Recording" /> </RelativeLayout> And I added permission to AndroidManifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="in.isuru.audiorecorder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AudioRecorderActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.RECORD_AUDIO" /> </manifest> I need to record high quality audio. Thanks!

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  • audio stream sampling rate in linux

    - by farhan
    Im trying read and store samples from an audio microphone in linux using C/C++. Using PCM ioctls i setup the device to have a certain sampling rate say 10Khz using the SOUND_PCM_WRITE_RATE ioctl etc. The device gets setup correctly and im able to read back from the device after setup using the "read". int got = read(itsFd, b.getDataPtr(), b.sizeBytes()); The problem i have is that after setting the appropriate sampling rate i have a thread that continuously reads from /dev/dsp1 and stores these samples, but the number of samples that i get for 1 second of recording are way off the sampling rate and always orders of magnitude more than the set sampling rate. Any ideas where to begin on figuring out what might be the problem?

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  • How to receive a datastream from a device on your computer, in C#

    - by WebDevHobo
    I plan to build a small audio-recorder app in C#. My laptop has a built in Microphone that's always active, so I want to use that as an early-stage test. I would simply start recording, save the file as a .wav or even use the LAME dll to make it into an MP3. The problem is, I don't know how to contact that microphone. Do I use a library that can detect a device, or do I just catch a stream of bytes from the port that the device is on? I don't have any experience with receiving data from connected devices. I suppose that I'll need to enter all the data into a byte array and then Serialize that into a WAV file, but I'm not sure. Can I get some pointers on this subject?

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  • "Voice trigger" detection

    - by sehugg
    I have a voice application that would be much-improved if there was the ability to use a "trigger word" to start recording audio. I don't need a full speech-text engine, just the ability to reliably/efficiently detect the trigger word. I am wondering if there are any specialized speech engines that support this specific use case, or any libraries/methods to developing such a single-purpose detection engine. Ideally I'd like it to work in noisy environments, but it can be trained for a single user's voice. Pointers to research papers / topics would also be appreciated so I know what to ask for.

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  • Best practice for C++ audio capture API under Linux?

    - by braddock
    I need to create a C++ application with a simple audio recording from microphone functionality. I can't say that there aren't enough audio APIs to do this! Pulse, ALSA, /dev/dsp, OpenAL, etc. My question is what is the current "Best practice" API? Pulse seems supported by most modern distros, but seems almost devoid of documentation. Will OpenAL be supported across different distros, or is it too obscure? Have I missed any? Is there not a simple answer? thanks!

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  • Problems with MediaRecorder class setting audio source - setAudioSource() - unsupported parameter

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaRecorder class to record just audio from the microphone. I'm following the steps indicated in the official site: http://developer.android.com/reference/android/media/MediaRecorder.html So I have a method that initializes and configure the MediaRecorder object in order to start recording. Here you have the code: this.mr = new MediaRecorder(); this.mr.setAudioSource(MediaRecorder.AudioSource.MIC); this.mr.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); this.mr.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); this.mr.setOutputFile(this.path + this.fileName); try { this.mr.prepare(); } catch (IllegalStateException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } catch (IOException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } When I execute this code in the simulator, thanks to logcat, I can see that the method setAudioSource(MediaRecorder.AudioSource.MIC) gives the next error (with the tag audio_ipunt) when it is called: ERROR/audio_input(34): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value ERROR/audio_input(34): VerifyAndSetParameter failed And then when the method prepare() is called, I get the another error again: ERROR/PVOMXEncNode(34): PVMFOMXEncNode-Audio_AMRNB::DoPrepare(): Got Component OMX.PV.amrencnb handle If I start to record bycalling the method start()... I get lots of messages saying: AudioFlinger(34):RecordThread: buffer overflow Then...after stop and release,.... I can see that a file has been created, but it doesn't seem that it been well recorderd. Anway, if i try this in a real device I can record with no problems, but I CAN'T play what I just recorded. I gues that the key is in these errors that I've mentioned before. How can I fix them? Any suggestion or help?? Thanks in advanced!!

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  • AudioRecord problems with non-HTC devices

    - by Marc
    I'm having troubles using AudioRecord. An example using some of the code derived from the splmeter project: private static final int FREQUENCY = 8000; private static final int CHANNEL = AudioFormat.CHANNEL_CONFIGURATION_MONO; private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT; private int BUFFSIZE = 50; private AudioRecord recordInstance = null; ... android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, FREQUENCY, CHANNEL, ENCODING, 8000); recordInstance.startRecording(); short[] tempBuffer = new short[BUFFSIZE]; int retval = 0; while (this.isRunning) { for (int i = 0; i < BUFFSIZE - 1; i++) { tempBuffer[i] = 0; } retval = recordInstance.read(tempBuffer, 0, BUFFSIZE); ... // process the data } This works on the HTC Dream and the HTC Magic perfectly without any log warnings/errors, but causes problems on the emulators and Nexus One device. On the Nexus one, it simply never returns useful data. I cannot provide any other useful information as I'm having a remote friend do the testing. On the emulators (Android 1.5, 2.1 and 2.2), I get weird errors from the AudioFlinger and Buffer overflows with the AudioRecordThread. I also get a major slowdown in UI responsiveness (even though the recording takes place in a separate thread than the UI). Is there something apparent that I'm doing incorrectly? Do I have to do anything special for the Nexus One hardware?

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  • Accessing red5 server outside the localhost

    - by user1039290
    I am new on red5 server so I stuck in. I am trying to record videos from webcam and save them in to my server. To do this, I installed red5 to my server. In addition, I also downloaded red5recorder and put it into my webapps folder. But there is any information about its implementation details. Whatever. So I go on with Red5 SimpleRecorder tutorial. Everything works fine when I tried in my server, but there is a problem when I try to connect to server from other computer to record a video. Actually, video recording is handled but the recorded video is not uploaded to the server. When I work in localhost it works fine, but from outside I couldn't be able to record or upload the video. I change the red5-web.properties document, and set virtual host to my server's IP but it again only works in localhost. What could be the reason? Is it about file permissions? or what could it be? Kind regards, Can

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  • Is the video recording possible in the background service?

    - by pyt
    Hello, All. I've tried video recording in the background. But had failed. Under normal circumstances, the recording works properly. However, if HOME key down- Home screen or Other Activity is running, recording terminates. In such a situation, I want to record continuously. I want to record whole process! What should I do? thanks. -Michael

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  • iPhone App › Add voice recognition?

    - by aaron
    I'd like to build an app that uses voice recognition. I've seen big companies like Google etc implement this feature, but I'm curious about doing it on a start-up level. Anyone looked into this? Are there any tools out there for us to do this?

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  • Any screen capture software that captures webcam, microphone inputs too ?

    - by mohanr
    I am going to conduct a user study. Apart from capturing the screen while the user is interacting with the system, I also want to capture the video/audio of the user. Is there any software that in addition to capturing the screen also overlays it with the webcam/microphone inputs. The goal is to capture the complete experience of the user: key/mouse interactions with the system along with their facial/vocal responses. I know that I can maybe run a screen-capture software and also run a software for capturing webcam audio/video alongside and try to sync/overlay both these streams with timestamps. But I am going to be dealing with probably several hundred hours of data. So I am looking for a tool that can streamline the process for me amap and help me keep my sanity at end of the process. Thanks,

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  • Voice transmission over LAN using java?

    - by Ala ABUDEEB
    Hello I'm building a java application which works in a LAN environment, every computer on that LAN have this application installed on it, at some point i need this application to transfer voice simultaneously to all computer over the LAN (voice broadcasting) according to the following mechanism: Only one computer of the LAN can send voice using a microphone(the administrator) All computers receive that voice simultaneously (of course using my application) The voice should be recorded on the administrator computer after finishing the session. Could anyone give me an idea of how to use java in working with voice transmission? What java library can help me do that? Please help, thank you

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  • J2ME Camera and Sound Recorder Access On A Windows Mobile

    - by Steven Knox
    I'm currently involved in a research project that requires me to access a Windows Mobile Camera and sound recorder with J2ME to, well take pictures and record sound... the phone has to be a windows mobile for some reason that has nothing to do with me and the software has to be written in Java, also not my decision. So I need to try and find a phone that supports this (if one exists) so I'd like to know if anyone has found one? Thank You For Your Help. (Note the phone supporting MMAPI (JSR 135) does not imply that you can use the camera and sound recorder, our current phone has this and has not access).

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  • Creating a music catalog in C# and extracting first 30 seconds as soon as the first words are sung

    - by Rad
    I already read a question: Separation of singing voice from music. I don’t need this complex audio processing. I only need some detection mechanism that would detect that there is some voice/vocal playing while the music is playing (or not playing) I need to extract first 30 seconds when a vocalist starts singing along with full band music. See question 2 below. I want to create a music catalog using ASP.NET MVC 2 and Silverlight clients and C#.NET 4.0 programming language that would be front store. On the backend I would also like to create a desktop WPF/Windows application to create the music catalog from already existing music files, most of which have metadata in them ID3v1, ID3v2.3, ID3v2.4, iTunes MP4, WMA, Vorbis Comments and APE Tags etc. I would possibly like to create a web service that would allow catalog contributors to upload a zipped album and trigger metadata extraction of music data and extraction of music segments as described below. I would be happy if I achieve no. 1 below. Let's say I have 1000ths of songs in mp3 (or other formats) grouped in subfolders using some classification (Genre, Artists, Albums, Composers or other groupings). I want to create tables in DB that would organize songs so they can be searched based on different criteria (year, length, above classification or by song title, description etc) like what iTune store allows to their customers. I want to extract metadata from various formats (I will try to get songs in mp3 format, but there may be other popular formats) and allow music Catalog manager person to add missing data from either desktop or web applications. He or other contributors can upload zipped music via an HTML or Silverlight upload or WPF. Can anybody suggest open source libraries, articles, code snippets that can do that in an automatic way using .NET and possibly SQL Server DB? My main questions are these. This is an audio processing challenge. I want to extract 2 segments of music (questions 1 and 2): 1. How to extract a music segment: 1-2 seconds before a vocal starts singing and up to 30 seconds from that point in time and 2. Much more challenging is to find repeating segments (One would usually find or recognize the names of the songs and songs are usually known by these refrains. How would I go about creating a list of songs that go great together like what Genius from iTune does? Is there any characteristics of music that can be used to match songs? The goal is for people quickly scan and recognize songs i.e. associate melody, words with a title/album so they can make intelligent decisions like buying a song, create similar mood songs. Thanks, Rad

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  • not getting voice , which is recorded could you suggest me what is the bug in the below code ?

    - by kumaryr
    AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *err = nil; [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err]; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } [audioSession setActive:YES error:&err]; err = nil; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init]; [recordSetting setValue :[NSNumber numberWithInt: kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:40000.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey]; [recordSetting setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; NSString *recorderFilePath = [[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]; NSLog(recorderFilePath); url = [NSURL fileURLWithPath:recorderFilePath]; err = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:&err]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [err domain], [err code], [[err userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [err localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } //prepare to record [recorder setDelegate:self]; [recorder prepareToRecord]; recorder.meteringEnabled = YES; BOOL audioHWAvailable = audioSession.inputIsAvailable; if (! audioHWAvailable) { UIAlertView *cantRecordAlert = [[UIAlertView alloc] initWithTitle: @"Warning" message: @"Audio input hardware not available" delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [cantRecordAlert show]; [cantRecordAlert release]; return; } //[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES]; [recorder recordForDuration:(NSTimeInterval)10 ]; // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES];

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  • Anyone know of a .net library/utility that will convert a word document to an mp3 format

    - by EJB
    Anyone know of any well-supported/proven methods for converting a Microsoft word document to an MP3 or wav format such that hearing-impaired folks could "listen" to documents that I have stored in my web-based document management system? I already have the interface built such that someone can use the telephone to get the list of documents available, with the dates and titles "read" to them over the phone, but now I would like the ability to let someone actually listen to the contents of word files stored in the system. Ideally a .net library or utility that would let me convert the DOC - MP3 after each upload would be best, but one that "read" the file on demand would be OK too.

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Record demo and save as AVI for upload to YouTube?

    - by OverTheRainbow
    Hello I need to record the demo of a program in Windows, and save this into an AVI file so that I can upload it to YouTube. I tried Wink for this, but unless I overlooked it, it saves files as Flash (FLV), which YouTube refused. Is there an open-source alternative? I don't need something hardcore, just a tool that will let me save a demo, and insert a couple of slides where the demo stops to let the user read stuff and click on a button to resume watching. Thank you.

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