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Search found 15591 results on 624 pages for 'request pipeline'.

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  • You may get "A potentially dangerous Request.QueryString value was detected from the client" after u

    - by anas
    I was upgradting one of the DNN portals to ASP.NET 4.After Upgrading completed and when i configured it to run under asp.net 4 in iis, I started to get that exception on every postback. The mentioned exception is happening because in ASP.NET 4, the request validation is now being called for every asp.net resource like web services and other httphandlers.As a result, you may get that exception even if you turned off the RequestValidation via: <pages validateRequest="false" .... section. This is...(read more)

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  • Long Running Service Request or COLD CASE?

    - by chris.warticki
    What's going on? Why is it taking so long? Is anyone out there? Resolving Service Requests can seem to take forever. If your Service Request is taking more than a few days, moving into weeks or months, here are few things to consider.  Details here.  Comments welcome. -Chris Warticki twittering @cwarticki Join one of the Twibes - http://twibes.com/OracleSupport or http://twibes.com/MyOracleSupport

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  • WCF Restful services getting error 400 (bad request) when post xml data

    - by Wayne Lo
    I am trying to self host a WCF services and calling the services via javascript. It works when I pass the request data via Json but not xml (400 bad request). Please help. Contract: public interface iSelfHostServices { [OperationContract] [WebInvoke(Method = "POST", UriTemplate = INFOMATO.RestTemplate.hello_post2,RequestFormat = WebMessageFormat.Xml, ResponseFormat = WebMessageFormat.Xml, BodyStyle = WebMessageBodyStyle.Wrapped)] Stream hello_post2(string helloString); } Server side code: public Stream hello_post2(string helloString) { if (helloString == null) { WebOperationContext.Current.OutgoingResponse.StatusCode = System.Net.HttpStatusCode.BadRequest; return null; } WebOperationContext.Current.OutgoingResponse.StatusCode = System.Net.HttpStatusCode.OK; return new MemoryStream(Encoding.UTF8.GetBytes(helloString)); } JavaScript: function testSelfHost_WCFService_post_Parameter() { var xmlString = "<helloString>'hello via Post'</helloString>"; Ajax_sendData("hello/post2", xmlString); } function Ajax_sendData(url, data) { var request = false; request = getHTTPObject(); if (request) { request.onreadystatechange = function() { parseResponse(request); }; request.open("post", url, true); request.setRequestHeader("Content-Type", "text/xml; charset=utf-8"); charset=utf-8"); request.send(data); return true; } } function getHTTPObject() { var xhr = false; if (window.XMLHttpRequest) { xhr = new XMLHttpRequest(); } else if (window.ActiveXObject) {...} }

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  • java client program to send digest authentication request using HttpClient API

    - by Rajesh
    I have restlet sample client program which sends the digest request. Similar to this I need java client program which sends a digest request using HttpClient api. Can anybody send me sample code. Thanks in advance. Reference reference = new Reference("http://localhost:8092/authenticate"); Client client = new Client(Protocol.HTTP); Request request = new Request(Method.GET, reference); Response response = client.handle(request); System.out.println("response: "+response.getStatus()); Form form = new Form(); form.add("username", "rajesh"); form.add("uri", reference.getPath()); // Loop over the challengeRequest objects sent by the server. for (ChallengeRequest challengeRequest : response .getChallengeRequests()) { // Get the data from the server's response. if (ChallengeScheme.HTTP_DIGEST .equals(challengeRequest.getScheme())) { Series<Parameter> params = challengeRequest.getParameters(); form.add(params.getFirst("nonce")); form.add(params.getFirst("realm")); form.add(params.getFirst("domain")); form.add(params.getFirst("algorithm")); form.add(params.getFirst("qop")); } } // Compute the required data String a1 = Engine.getInstance().toMd5( "rajesh" + ":" + form.getFirstValue("realm") + ":" + "rajesh"); String a2 = Engine.getInstance().toMd5( request.getMethod() + ":" + form.getFirstValue("uri")); form.add("response", Engine.getInstance().toMd5( a1 + ":" + form.getFirstValue("nonce") + ":" + a2)); ChallengeResponse challengeResponse = new ChallengeResponse( ChallengeScheme.HTTP_DIGEST, "", ""); challengeResponse.setCredentialComponents(form); // Send the completed request request.setChallengeResponse(challengeResponse); response = client.handle(request); // Should be 200. System.out.println(response.getStatus());

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  • How to get the action from the HttpServlet request to dispatch to multiple pages

    - by JFB
    I am using the Page Controller pattern. How could I use the same controller for two different pages by detecting the request action and then dispatching according to the result? Here is my code: account.jsp <form name="input" action="<%=request.getContextPath() %>/edit" method="get"> <input type="submit" value="Modifier" /> </form> Account Servlet public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("received HTTP GET"); String action = request.getParameter("action"); if (action == null) { // the account page dispatch(request, response, "/account"); } else if (action == "/edit") { // the popup edit page dispatch(request, response, "/edit"); } protected void dispatch(HttpServletRequest request, HttpServletResponse response, String page) throws javax.servlet.ServletException, java.io.IOException { RequestDispatcher dispatcher = getServletContext() .getRequestDispatcher(page); dispatcher.forward(request, response); } }

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  • How to show ajax loading gif only for a specific request?

    - by innerJL
    How do you show ajax gif only for a specific request? For example my page is calling a web-service every 30 seconds in a background, and I don't want to show the gif during this callback. On the other hand I want to show the gif, when I'am making manual ajax requests. I am using jQuery. edit: I didn't setup the global handler as shown here http://api.jquery.com/ajaxStart/, just by attaching to the .ajaxStart event. But I don't want to show/hide the gif manually on every request too. I need some generic solution.

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  • Qt request never trigger the finished() signal

    - by user63898
    i have something realy strange i have this code : m_url.setUrl("www.cnn.com"); QNetworkRequest request; request.setRawHeader("User-Agent", USER_AGENT.toUtf8()); request.setRawHeader("Accept-Charset", "ISO-8859-1,utf-8;q=0.7,*;q=0.7"); request.setRawHeader("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"); request.setRawHeader("Accept-Language", "en-us,en;q=0.5"); request.setRawHeader("Connection", "Keep-Alive"); request.setUrl(m_url); reply = qnam.get(request); //QNetworkAccessManager qnam member of the class; connect(reply, SIGNAL(finished()), this, SLOT(httpFinished())); the httpFinished() function that is under private slots: never triggered , why ?

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  • Is it possible to do an Ajax request for an ICS file?

    - by Kyle
    I am trying to do an Ajax request for an ICS file. Yeah, I know it sounds crazy, but I found the perfect library to parse the iCal data. Any ideas why the data comes up blank when I do this? $.ajax({ success:function(data){ alert(data); }, url:"http://wsidecar.apple.com/cgi-bin/nph-reg3rdpty2.pl/product=15714&cat=98&platform=osx&method=sa/Swiss32Holidays.ics" }); It makes the request fine, but the data still comes up blank.

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  • Load SpriteFont in XNA

    - by user22715
    I'm planning on my game using multiple backgrounds so I'm trying to use spritefonts to draw the text. Every time I load my spritefont I get a error. Line1 = content.Load<SpriteFont>("Courier New"); Line2 = content.Load<SpriteFont>("Courier New"); This is the error I get. Error loading "Courier New". File not found. Although this was the font listed on the official microsoft website http://msdn.microsoft.com/en-us/library/bb447673.aspx.

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

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  • ContentManager in XNA cant find any XML

    - by user36385
    Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is my XML File the ContentManager cant find the file; the Debug keep telling me: "A first chance exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in Microsoft.Xna.Framework.dll". I'm really confuse because I can load SpriteFonts and Texture2D without a problem ... I create the following XML (the most basic Xna XML): <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="System.String">Hello</Asset> </XnaContent> and I try to load it in the LoadContent method in my main class like this: System.String hello = Content.Load<System.String>("NewXmlFile"); There is something I'm doing wrong? I really appreciate your help

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  • REST and redirecting the response

    - by Duane Gran
    I'm developing a RESTful service. Here is a map of the current feature set: POST /api/document/file.jpg (creates the resource) GET /api/document/file.jpg (retrieves the resource) DELETE /api/document/file.jpg (removes the resource) So far, it does everything you might expect. I have a particular use case where I need to set up the browser to send a POST request using the multipart/form-data encoding for the document upload but when it is completed I want to redirect them back to the form. I know how to do a redirect, but I'm not certain about how the client and server should negotiate this behavior. Two approaches I'm considering: On the server check for the multipart/form-data encoding and, if present, redirect to the referrer when the request is complete. Add a service URI of /api/document/file.jpg/redirect to redirect to the referrer when the request is complete. I looked into setting an X header (X-myapp-redirect) but you can't tell the browser which headers to use like this. I manage the code for both the client and the server side so I'm flexible on solutions here. Is there a best practice to follow here?

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  • XNA Deferred Shading, Replace BasicEffect

    - by Alex
    I have implemented deferred shading in my XNA 4.0 project, meaning that I need all objects to start out with the same shader "RenderGBuffer.fx". How can I use a custom Content Processor to: Not load any textures by default (I want to manually do this) Use "RenderGBuffer.fx" as the default shader instead of BasicEffect Below is the progress so far public class DeferredModelProcessor : ModelProcessor { EffectMaterialContent deferredShader; public DeferredModelProcessor() { } protected override MaterialContent ConvertMaterial(MaterialContent material, ContentProcessorContext context) { deferredShader = new EffectMaterialContent(); deferredShader.Effect = new ExternalReference<EffectContent>("DeferredShading/RenderGBuffer.fx"); return context.Convert<MaterialContent, MaterialContent>(deferredShader, typeof(MaterialProcessor).Name); } }

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • XNA CustomModelAnimationSample problem

    - by Mentoliptus
    I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm is in the line: skinnedModel = Content.Load<Model>("DudeWalk"); This line loads the model from the DudeWalk.fbx file and with the custom SkinnedModelProcessor. It loads the animations data in the model. After the line the Tag property is full. I stepped into the method and it went to the custom ModelData class. I copied everything from the projects CustomModelAnimationWindows and CustomModelAnimationPipeline to my solution and set all the references. I tried the same line of code and couldn't step in the method. It called the default method or model constructor and after the line the model's Tag propetry was null. I have to load the model through my custom SkinnedModelProcessor class, but how I tell the game to use this class? In the tutroail CustomModelClass the line is changed to: model = Content.Load<CustomModel>("tank"); So I assumed that I have to set the generic type to a custom model class, but the first example works without it. If anyone has some useful advice or some other helpful link, I'll be happy to try it.

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  • Importing 3d model with multiple skeletons

    - by Sweta Dwivedi
    I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were found in the file. The first skeleton, named "Left.Wing" has been moved to be a child of the scene root. The other, "Right.Wing", will be ignored. Fragment identifier "Right.Wing". Error 2 Vertex is bound to bone "Right.Wing", but this bone is not present in the skeleton. Which is confusing since I have the bone Right.Wing . . and I use it to animate the butterfly I have seen a few possible solution for Blender but none for 3Ds max it would be really helpful if someone could help me out with this

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • How to get faster iteration times in android development

    - by Sebastian Bugiu
    I'm creating a game on the android platform that uses the resources/raw folder for assets and scripts. The problem is that every time I change something I have to rebuild the application to test the new variant. Of course this is bad for iteration times. Any ideas about what I can do to avoid rebuilding every time I change something? This *.apk format is getting on my nerves now that I have to recreate it every time I change a word in my scripts. Or at least how to make eclipse auto-rebuild every time I change something in my resources folder so that I don't have to go to Project-Build every time?

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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • How to indicate to a web server the language of a resource

    - by Nik M
    I'm writing an HTTP API to a publishing server, and I want resources with representations in multiple languages. A user whose client GETs a resource which has Korean, Japanese and Trad. Chinese representations, and sends Accept-Language: en, ja;q=0.7 should get the Japanese. One resource, identified by one URI, will therefore have a number of different language representations. This seems to me like a totally orthodox use of content negotiation and multiple resource representations. But when each translator comes to provide these alternate language representations to the server, what's the correct way to instruct the server which language to store the representation under? I'm having the translators PUT the representation in its entirety to the same URI, but I can't find out how to do this elegantly. Content-Language is a response header, and none of the request headers seem to fit the bill. It seems my options are Invent a new request header Supply additional metadata in a multipart/related document Provide language as a parameter to the Content-Type of the request, like Content-Type: text/html;language=en I don't want to get into the business of extending HTTP, and I don't feel great about bundling extra metadata into the representation. Neither approach seems friendly to HTTP caches either. So option 3 seems like the best way that I can think of, but even then it's decidedly non-standard to put my own specific parameters on a very well established content type. Is there any by-the-book way of achieving this?

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  • XNA When to call LoadContent

    - by Peteyslatts
    I have an enum in my game that denotes the game state ie MainMenu, InGame, GameOver, Exit and I was wondering if it would be advisable to add a new one in for PrepGame - in which the game creates viewports for however many players there are, creates the battlefield etc. I feel like this is a good idea except for one thing: should I make a call back to LoadContent() in this state? I could just put a switch statement in the LoadContent for my currentGameState. If it equals PrepGame load things like the skybox, ship models, texures, HUD graphics etc. Or is it a good idea to create an Asset Manager class in the first call to LoadContent() and load everything then. I feel like both approaches have different benefits: faster, but more load times vs slower initial load time, but then all my objects are referencing the same variables so I only have to load each on once. Any help is greatly appreciated. Thanks, Peter

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