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  • Swap, Swapiness and Standby: swapping starts when waking up

    - by mdo
    I'm running running Ubuntu 12.04 on a Lenovo W500 (Core2Duo T9400, 4GB Ram) Current kernel: 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux -- but the problems exists since a couple of months, surviving quite a few software (includig kernel) updates I regularly put my machine into suspend-to-ram (S3) and when the machine comes back up Ubuntu starts to swap out processes. I was able to observe that the used swap-space starts to grow right after the box returns. See munin graphs below, the gap (obviously) shows the timeframe in STR. Needless to say that the box becomes unusable while swapping, load goes up beyond 10. What I've done so far: lowered swappiness from default (60) to 10 (via /etc/sysctl.conf: vm.swappiness=10) -- this has improved the situation much, but sometimes the problem comes back, I have not found a trigger (like memory usage) for this for now lowered swappiness to 5 -- perhaps this has brought an improvement again Before going to STR the box ran stable without (swapping) problems for hours. Today when the issue showed up again I used this script (- http://stackoverflow.com/questions/479953/how-to-find-out-which-processes-are-swapping-in-linux) to find what processes have the most used swap space. The result after the swap orgy is like that (all PIDs with more than 10M usage): Overall swap used: 2121344 kB ======================================== kB pid name ======================================== 439520 17491 java 208148 22719 firefox 136640 4337 /usr/bin/quodli 120852 5271 chrome 81832 5264 chrome 74284 17003 chrome 65368 16960 chrome 57088 3675 chrome 56184 30923 chrome 54412 11331 chrome 54264 3878 chrome 51508 18382 chrome 50088 3163 zeitgeist-fts 49772 15543 chrome 41344 15355 compiz 35040 1161 mysqld 32124 18374 chrome 30940 11339 chrome 30044 5752 chrome 28780 4235 plugin-containe 24576 31246 empathy-chat 23840 17703 chrome 22512 3207 ubuntuone-syncd 21588 1937 ntop 18336 2021 asterisk 17200 3915 chrome 13964 1935 Xorg 12036 10679 chrome 11104 30782 empathy 11056 2889 python 10932 16565 knotify4 The java instance at the top is IntelliJ. IntelliJ, Firefox and Chrome also were all used right before the box was put to STR. So my question is: can I somehow prevent these swapouts AND why do they happen? Is it perhaps related to some misidentification of idle processes? I'm not looking for resolutions like: turn off swap buy more RAM Thanks in advance!

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Keeping Aspect Screen Ration While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • Buying Dual Monitors of different size and resolution

    - by rutherford
    I'm about to go choose a dual monitor setup: 1) Is there any reason why I can't just walk out and buy the two TFT screens I like (a wide screen and a 'portrait' screen) and combine them? Mainly wide screen would be for gaming, and portrait for browsing. I'd want the desktop stretching from one to the other (ie drag pointer, apps from one screen to the other) 2) Also do I need separate gfx cards for each monitor or can one cover both? any performance cost? 3) And can I have separate background images for each, seeing as they'll be different resolutions?

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  • Keeping Aspect Screen Ratio While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • 12.04.1 no audio through HDMI

    - by JoJo
    having a bit of an issue with getting audio to go through HDMI. Here are the base specs: OS: Ubuntu Desktop 12.04.1 x64 CPU: AMD A10-5800K 3.8G 4M FM2 R Mobo: MSI FM2-A75MA-E35 OS: Ubuntu 12.04.1 LTS Vid Card: (integrated on CPU) AMD Radeon HD 7660D HDMI sound works fine under Win7 (after mobo and vid drivers are installed), so it's not physically broken. Audio through the normal headphone jacks works fine under Ubuntu. Looking at the audio panel, there is no HDMI output at all. aplay -l also reports only: card 0: Generic [HD-Audio Generic], device 0: ALC887-VD Analog [ALC887-VD Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 In additional drivers there are two versions: ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER (post-release update) The first installs, but problem persists. I do get more resolutions to pick from. Second version does not, reporting it failed installation and to find details at: /var/log/jockey.log Looked at the log, and it's insanely long, if necessary I can get it to you guys. Did more research and some had luck by manually installing the drivers, so tried to give that a shot by following this: https://help.ubuntu.com/community/BinaryDriverHowto/ATI#Manually_installing_Catalyst_12.6 starting at 3.1 Manually installing Catalyst 12.6. I immediately had 2 issues, (1) the AMD website does not provide any drivers for Linux, and (2) the following command did not work: sudo sh amd-driver-installer-12-6-x86.x86_64.run --buildpkg Ubuntu/precise sh: 0: Can't open amd-driver-installer-12-6-x86.x86_64.run Some other posts stated to update "alsa-drivers", but that also did not work as install command for the new version of them did not work. I forget the exact issue, but similar to above, cannot open / cannot find. Any help would be greatly appreciated!

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  • Sony Bravia KDL-32L5000 PC resolution slightly off.

    - by user18818
    Hi, I have a PC running two Nvidia 8500 GTs in SLI mode and I am trying to use my TV in dual mode. When I switch the TV to PC the screen is nearly centered with a slight offset. All resolutions are effected from 800x600 all the way up to the TVs native 1360x768. I have tried with SLI on and off and have PhysX turned off as well as I thought that might have an effect. I am running Windows XP 64-bit SP2 DirectX ver 9.0c Nvidia driver version 181.22 Any other information please let me know. Thanks in advance.

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  • HDMI output issue in Ubuntu

    - by xsznix
    Hi, I am using Ubuntu 10.04 on a HP notebook with a nVidia GT 130M graphics card. Whenever I connect a HDTV using the HDMI output and set all of the settings in the nVidia Control Panel, it will output to the HDTV, but cut off about 24 pixels on each side. Sometimes (but not often), it will work properly (display the entire screen), but I cannot get it to work thus consistently. I have tried using resolutions of 1920x1080, 1360x768, 800x600 with two HDTVs of different brands, with and without forcing full GPU scaling, with and without syncing to VBlank (what is this?), etc., and also using a Linux Mint 9 computer with integrated Intel (X4000-ish, don't remember exactly) graphics. The problem persists no matter what, but only with HDMI output (VGA works fine). The same computers works fine with HDTVs in Windows. Any ideas?

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  • What are the differences between the Fujitsu ScanSnap S300 and the S1300?

    - by Techboy
    Please can you tell me what the technical differences are between the Fujitsu ScanSnap S300 and the S1300 scanners? S300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S300.html S1300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S1300.html The only difference I can see is that the S300 has a CCD Image Sensor and the S1300 has a CIS Image Sensor. Other than that, the resolutions, pages per minute and physical sizes of both models are exactly the same. If so, is there a reason why I would want the S1300 instead of the cheaper S300? I just want a scanner for duplex document scanning, for home use (documents, receipts, etc.).

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  • Buying Dual Monitors of different size and resolution

    - by rutherford
    I'm about to go choose a dual monitor setup: 1) Is there any reason why I can't just walk out and buy the two TFT screens I like (a wide screen and a 'portrait' screen) and combine them? Mainly wide screen would be for gaming, and portrait for browsing. I'd want the desktop stretching from one to the other (ie drag pointer, apps from one screen to the other) 2) Also do I need separate gfx cards for each monitor or can one cover both? any performance cost? 3) And can I have separate background images for each, seeing as they'll be different resolutions?

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  • Remote connect into macbook pro at a different resolution

    - by user60277
    Hello, I have a Dell laptop with Windows 7 on it. Its resolution is 1920x1080. I want to connect to a macbook pro at that resolution. The macbook pro has a resolution of 1440x900 so when I VNC into it, I can only see 1440x900 box with black borders on full resolution. The macbook pro can drive resolutions of 2560x1440. What program do I use to connect to the macbook at full (1920x1080) resolution. I can use remote desktop and connect from the dell laptop to another dell laptop that has a 1440x900 max. resolution. However in case of Remote desktop connection I can expand the window to be 1920x1080. I'm using TightVNC viewer on Windows. Thanks

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  • Remote connect into macbook pro at a different resolution

    - by user60277
    Hello, I have a Dell laptop with Windows 7 on it. Its resolution is 1920x1080. I want to connect to a macbook pro at that resolution. The macbook pro has a resolution of 1440x900 so when I VNC into it, I can only see 1440x900 box with black borders on full resolution. The macbook pro can drive resolutions of 2560x1440. What program do I use to connect to the macbook at full (1920x1080) resolution. I can use remote desktop and connect from the dell laptop to another dell laptop that has a 1440x900 max. resolution. However in case of Remote desktop connection I can expand the window to be 1920x1080. I'm using TightVNC viewer on Windows. Thanks

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  • Buying Video Card for 1600x900 monitor?

    - by Yar
    I just bought a monitor for a relative's computer (Intel 82915G chipset) which should produce 1600x900. Though the current card can produce 1600x1200, there's no way (that I know of) to force it to produce 1600x900. Assuming buying a card would be a solution, how would one find a cheap video card that can do 1600x900? They don't seem to list the modes in most ads. If I'm missing something in Windows, please let me know, but I've looked around quite a bit and tried many things (including unsupported resolutions, etc).

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  • Strange scaling when duplicating monitors with another screen

    - by Aerione
    I can't get two monitors to scale application resolutions the same way. My main monitor works normally. My second monitor however, which is set to duplicate its image onto a TV I have in my room, renders the applications in a far lower resolution than the 1080p I've set it to. Also, the mouse pointer on the second monitor is enormous, it looks 2-3 times bigger than the one on the main monitor. I've checked the "Let me choose one scaling level for all my displays", to no avail. Here are some comparison pictures. Metro on the main monitor: Metro on monitor 2 (set to 1080p and to duplicate on a TV): This issue only seem to arise when I duplicate the monitor onto the TV. Does anyone have any idea of how to solve this?

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  • Laptop connected to external monitor results in desktop overflow

    - by Andrew Fox
    I have a laptop (MSi FX600) connected to an external monitor (Toshiba 19AV500U) with the screen resolution set to the monitors recommended setting of 1440x900. The problem is the desktop is overflowing the display, meaning all edges of the desktop are cut off, so I cannot see the close, minimize buttons on the top and I only see half of the taskbar at the bottom. I have tried many different resolutions but none of them solve the problem. I have had this same problem when connecting to other external monitors in the past, but not all of them, it seems to be fairly random. I have tried to find a way to manually adjust the resolution but I cannot see a way to do this in my settings. All windows updates are up to date, I am connecting through an HDMI cable and I have it set to display only on the external monitor and not extended desktop.

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  • LCD monitor reports incorrect maximum resolution

    - by SLaks
    I have four 20" Planar 2010M LCD monitors with a maximum resolution of 1600 x 1200 connected to two nVidia video cards (8600 GT and 7600 GS). I'm running Windows Server 2003 x86. Recently, two of the monitors have started mis-reporting their maximum resolution as 1280 x 1024. When this first happened, I used nVidia's Custom Resolutions feature to force the monitors back to 1600 x 1200. Yesterday, however, I upgraded nVidia's video card driver, and ever since, I cannot get the DVI one back to 1600 x 1200. When I add the custom resolution in nVidia's control panel, if I set either the width or the height to even a single pixel more than 1280 x 1024, nothing changes when I click Test (the monitor doesn't even flash black, although after 15 seconds, it flashes black and doesn't change). After adding Does anyone know what the problem is? Is there anything I can do about it?

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  • Desktop Fun: Triple Monitor Wallpaper Collection Series 2

    - by Asian Angel
    Recently we shared the first batch in a series of wallpaper collections focused exclusively on triple monitor setups with you. Today we have our second offering in the series filled with all new wallpaper goodness to help make your monitors a joy to look at once again. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Special Notes Regarding This Collection: The website lists the following resolutions as available for backgrounds: 3072*768, 3456*864, 3840*800, 3840*960, 3840*1024, 4080*768, 4098*768, 4320*900, 4800*900, 4800*1200, 5040*1050, 5760*1080, 5760*1200, and 7680*1600. Keep in mind that the largest image size we were able to download was 5120*1600 pixels even though “5760*1080, 5760*1200, and 7680*1600″ were listed. Use the “Click here to change resolution preferences” link at the top of each page to select the size best suited to your monitors before downloading. The easiest way to save these images is to right click on the previews and select “Save As”. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices

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  • Hyper-V and custom resolution

    - by Thomas Levesque
    I know this question has been asked many times (here and on TechNet), and the answer is usually "use RDP". But apparently, RDP is now the only option, and it's what I'm using. My screen is an LCD TV with a resolution of 1360x768. Unfortunately, this resolution is apparently not supported; the closest I can get in a Windows 8 VM is 1366x768, and it adds scrollbars, which make it difficult to put the mouse in the corners to get at the start screen and charm bar... Smaller resolutions don't fill the screen, so it's also difficult to put the mouse in the corner. Is there a way to set a custom resolution to fit my screen exactly ? (note: I know it's not a Windows 8 problem, since I don't have this problem on my host machine which also runs Windows 8. I assume it's related to the display adapter used by Hyper-V, but there don't seem to be any options to change it)

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  • QuickTime X incorrect aspect ratio for H.264 video

    - by Adam Robinson
    I'm running Snow Leopard and have a serious issue with QuickTime X. I have a Samsung HMX-H100N/XAA camcorder that records H.264 video in either 720p or 1080i. In either of these resolutions, QuickTime X (and, by extension, all QuickTime-associated applications like FCP, iMovie, etc.) displays an incorrect aspect ratio for all video produced by this camcorder. For example, 720p video is reported as being 1280x720 in the movie inspector (which is normal), but the displayed size is always at an aspect ratio of something like 63:20 (never heard of such a ratio) with sizes like 1700x539. If I open the video in QuickTime 7 player on the same computer, it is displayed correctly. If I process the video through something like MPEG Streamclip to transcode it, it displays correctly. As it stands right now I have to transcode all of my video in order to use it in any iLive (or other QT-based application) unless I want it to look ridiculous. I've tried installing Perian, but that seemed to have no effect.

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  • How to quickly switch monitors on multi-monitor setup?

    - by Saxtus
    At my desktop PC, I have 3 displays hooked up on my Palit GeForce GTX 480 to extend my desktop: DVI: Samsung SyncMaster T220 (22" 16:10, 1680x1050, as my main) DVI: Samsung SyncMaster 940BF (19" 4:3, 1280x1024) HDMI: Sony Bravia KDL-32D3000 (32" 16:9, 1360x768) As expected, the GFX card can only utilize 2 of the displays at any given time, so I have to manually switch using Windows' "Display Properties" dialog, each time I want to switch between them. I've tried UltraMon, DisplayFusion and PowerStrip (so please don't refer me to a question where those are given as solutions) but they are unable to switch monitors. Instead they can only change display resolutions and settings on the existing active monitors, with specially weird results when I've saved the monitor states and then tried to switch monitors using the saved states! Any idea on how to bypass the awful "Display Properties" dialog and it's "confirm your change" timer?

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  • VGA no signal on LCD monitor attached to laptop

    - by Paul
    I bought a new Asus vh242h LCD monitor for use with my lenevo T60 laptop running XP professional. Display info under control panel says "Intel(R) 945GM Express Chipset Family". I am connecting via VGA. When I connect the monitor I get "VGA no signal" and the monitor screen stays blank. I have selected the monitor as the display device on the laptop. The information on the monitor displays the correct screen resolution from the laptop, so the monitor is communicating in some way with the laptop. I've successfully tried the monitor with my Dell inspirion 1525 running Windows Vista. I've change the VGA cable to one I know works. Tried different resolutions. I cannot find and specific drivers on the internet for this monitor, so I assume it should work with Plug and Play. Does anyone know what the problem could be?

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  • Dock displays low-resolution icons

    - by squircle
    Recently, I've noticed that the dock has been starting to display low-resolution icons in place of the former high-resolution icons for common apps like Stickies, Word, iTunes and Preview. Looking at the .icns file within each program, all copies of the icon are present within the file (high and low resolutions), but the dock refuses to display them, leaving some programs looking like this: Restarting doesn't stop this behaviour, nor does a killall Dock, nor removing the icon and replacing it in the dock. In Finder, the icons display normally. Does anybody know what may be causing this issue? Thanks!

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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