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  • Is there a screen sharing/remote desktop app for mac that lets you use a different host screen resolution?

    - by MarqueIV
    Ok, there are tons and tons of questions about remote desktop for mac and they're all being closed as duplicates. I however am specifically looking for one that will let me use a different resolution than the host, the way you can with Remote Desktop for Windows. For instance, when I connect to my 11" Macbook Air booted into Windows7 from my quad-screen desktop, also booted into Win7 using Microsoft's Remote Desktop Client, it blanks out the screen on the notebook, then virtualizes the video across all four of my desktop's monitors at their native resolutions (2560x1600, 2 x 1920x1200 and 1600x1200) and the notebook now acts as if it has four physical monitors connected to it. All of this from a notebook that only has a 1366 x 768 native resolution. Even when running OS X on the client running RDC, while it doesn't support multi-monitors like its Win counterpart, it still lets me run at the native resolution of the client screen of 2560x1600. Again, it just blanks out the host screen while doing so. However when using Mac's screen sharing, since that is just glorified VNC, it just mirrors what's already on the host's screen, meaning it will always be a single screen with the resolution of 1366x768. This of course makes sense since VNC is a mirroring solution, not a video-virtualizing one like RDC, but it means that on my quad-monitor setup, the remote window isn't even large enough to fill up a single monitor, let alone four (unless you have a client that can scale it up, but that's video scaling. It's still only 1366x768.) So what I'm looking for is if there is a solution on the Mac that lets me do the same thing as RDC in a Win environment. Don't care if I have to pay. I'd gladly pay several hundred dollars for this. I just need that specific feature. Note: People have suggested various VNC clients, but the VNC host still runs at 1366x768 so that will not work here. Ever. Also, people have suggested Synergy/Synergy+/Teleport and such which share the keyboard and mouse, not video. Completely different animal unrelated to what I'm looking for.

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  • Firefox window disappears

    - by Lord Torgamus
    Now this is odd. At some point in the last half hour, my Firefox window disappeared. I didn't notice, as I was working in another program at the time. No Firefox icon shows up with Alt-Tab, and no Firefox listing shows up under the Applications tab in the task manager. There is a Firefox entry under the Processes tab. Normally, I probably wouldn't have noticed, just opened Firefox up again, but I'm listening to an Internet radio station and the stream never stopped. When I did open a new Firefox window, it showed up in the Task Manager's applications tab. I'm running Windows XP, and my Firefox has the add-ons Adblock Plus, BetterPrivacy, Cert Viewer Plus, DOM Inspector, Firebug, Greasemonkey, Java Quick Starter, Live HTTP headers, Microsoft .NET Framework Assistant, NoScript, WebDeveloper and XPather. The radio station is Slacker; it's never given me any trouble before, and I've been using it for months. I don't think there was anything unusual in my open tabs; just a few static pages at non-sketchy sites like Java APIs, plus GMail and the aforementioned Slacker. Googling brought up a handful of similar-but-not-quite-the-same errors, none of which had useful resolutions. Does anyone know how to bring that window back and/or prevent this from happening again?

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  • Nvidia: force 1920x1080 as an option

    - by progo
    Proprietary Nvidia (290) on gentoo here. I'm running Nvidia TwinView with two 1680x1050 monitors here. Now I want to hotplug between HDTV and one of the monitors. Almost good, but since Nvidia reads the EDID information of the monitors and sees the maximum resolution of 1680x1050, it won't allow 1920x1080. "Detect displays" of nvidia-settings doesn't do anything. My only option this far is to restart X, but this is highly unpreferable. I already discovered that something towards my liking can be done with MetaModes, but it doesn't allow larger resolutions either. I guess I have to drop the EDID information and specify modes manually. However, TwinView hasn't liked my offerings thus far. Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection # inputdevice junk removed; it's overridden anyway Section "Monitor" Identifier "CRT-0" ModelName "Acer P221W" HorizSync 31-84 VertRefresh 56-77 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 7600 GS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "MetaModes" "CRT: 1680x1050 +1680+0, DFP: 1680x1050 +0+0; CRT: 1680x1050 +0+0, DFP: 1920x1080 +1680+0" #Option "UseEdid" "false" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Games, Windows 8.1 and 144Hz display

    - by Marioysikax
    So I have been having problems with few games after switching from 7 to 8.1, which seems to be related to my 144Hz monitor. Few examples: Shank, Shank 2, Blood of the Werewolf, Astebreed, the Sims 2 and Rayman Legends patch 1.2Had few other as well but it's been long and I have 600+ steam library. From those games at least the Sims 2 and Shank worked without any problems with same setup and Windows 7. So basically these games simply refuse to launch with basic setup. However if I plug 60Hz TV with HDMI instead everything magically starts to work. As for Astebreed and the Sims 2 using windowed mode seems to also work. As for Rayman Demo and version 1.0 works for some reason and 1.2 breaks settings menu. I have already tried contacting supports. EA support stated game simply shouldn't work with 8.1 at all (which is lie as it works with that TV and friend with 8 plays just fine), ubisoft support took few weeks and support said he will forward info for further processing, blood of the werewolf support had no idea what's going on and told me to just use my TV instead.Changing monitors refresh rate to 120Hz or forcing it to 60Hz doesn't do anything. I have DVI right now but I will try with DisplayPort when I get the cable. At PCGW Garrett said it may have something to do how listing resolutions work with 8 compared to earlier Windows versions but my googling skills don't bring anything up and compatibility mode for earlier windows version doesn't work either (not that I expected that to work). My system specs are on my steam profile. How do I get those work with my 144Hz monitor as well as possible future games having same problem? Downgrading to 7 would work but is far from practical and I don't own legit lisence for that one.

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  • Display stretches 4:3 ratios; Adds scrolling to other ratios

    - by Matt
    I have a dual monitor setup. Normally, they both display at 1680x1050. They have been setup this way for about a year. I'm using Windows XP Professional 2003 x64 SP2. Today, out of nowhere, one of the monitors kicked back to a lower resolution. I was not playing with any configuration at the time.. in fact all I had done was close a window (maybe a browser). But the thing is that the resolution is still preserved partially by the fact that the screen will scroll when you move the mouse. So it's like looking through a 1024x768 window into a 1680x1050 world. The monitor itself does not appear to be damaged, because I also have it connected to my netbook (via KVM) and higher resolutions work fine. I tried uninstalling/reinstalling the drivers to no avail. System restore doesn't help either. I'm unsure of the exact ATI card I'm using.. Device Manager lists it as "Radeon X300/X550/X1050". There is no Catalyst Control Center software installed. I tried to install it, but there doesn't seem to be a way to install it by itself ... it forces you to install another driver, which breaks both of my displays, forcing me to go into safe mode and run system restore again. Any ideas? Thanks EDIT: After playing around more, I discovered that the "scrolling" behavior is only present for aspect ratios that are not 4:3. For 4:3 ratios, it just stretches out to fit the wide screen. My monitor's native ratio is 16:9 .. what could be causing it to think it needs to scroll?

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  • Mac, VNC and multiple monitors

    - by MarqueIV
    I asked a similar question here before but apparently I wasn't as clear as I had expected by the responses. That said, I'll try again. I have a Mac Pro with quad monitors which I would like to access remotely. I've been using VNC for this (either via screen sharing or a dedicated VNC client), which works, but the VNC protocol matches the physical layout/resolutions of attached monitors. One of the things I like about Microsoft's Remote Desktop (Terminal Server) client is that when you connect, it blanks out the local screens and sets the resolution to a client-specified setting. In other words, when natively running Windows, even though I'm running a physical 30" monitor flanked by 2 24" monitors as well as a 21" Cintiq monitor, I can set the Remote Desktop resolution to match my notebook's screen giving me a native, single-monitor configuration. As soon as I disconnect (and you log back in locally), the desktop un-blanks and the resolution resets back to the four physically attached monitors. Again, VNC works and yes I know I can use 5901, 5902...n to attach VNC to a specific monitor as opposed to the entire desktop, but I'm still at the mercy of trying to look at a 2560x1600 resolution on a 1280x800 screen. I'm left with either scaling (everything's too small) or panning/scrolling (it's like playing hide-and-seek with your documents!) SO... anyone know of any Mac-based remote software (client and server) that will let me connect to my Mac Pro and reset the resolution by the client, just like you can in Windows, or am I SOL?

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  • Switching from Onboard intel to Nvidia Dedicated GPU

    - by Anarkie
    How can I switch from Intel onboard grpahics to Nvidia Dedicated GPU? When I go to windows screen resolution I see intel. I cant change it. I go to Device Manager, I see both Adapters are there and Nvidia is known.I disabled intel, I didnt see any option to set one as primary so I disabled intel, black screen!Reboot and re-enable intel. I right click on the desktop, choose "Nvidia Control Panel" and on 3D options I chose the desired game I want to play, High performance Nvidia, but it didnt switch when I started the game. Then I made preferred GPU in the global settings High performance Nvidia for everything it still didnt change.I understand to save the battery etc. there is a switch option between these two but I dont see this switch when it is necessary, I cant also switch manually?Is there a manual switch FN key?I looked but couldnt find. Why I want to do this? 1) Better game peformance. 2) I want to play an old game from 2002(Diablo 2 LOD), when I start the game there are black bars on the sides, so screen becomes just smaller which I dislike!I heard this is intel's specification to center the display.But instead I would like to scale or expand it to fit widescreen(fullscreen).Which should be possible with Nvidia. My Notebook Specs: Fujitsu Lifebook AH531, Win7 , 64 bit, i5, intel HD graphics onboard, Nvidia GT 525. I didnt install Nvidia later, it was always installed and ready from the moment I turned on the computer first time. How I determined that the cards werent switched when I am playing the game: with the windows key I exited from the game, then looked at screen resolutions menu, still saw intel, also the game was still with black bars.I know intel GPU should enough for Diablo 2 but I am interested in this answer for further games, I dont always play Diablo, what if I install an up to date game for example?Then Intel will not be sufficient.I would like to learn the switch option.

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  • Problem mirroring two monitors with different resolution

    - by quad
    Hello I am trying to put two monitors in mirror mode (Windows 7 Professional) with Ultramon 3.1.0. The two monitors: Main monitor: 24" Asus. 1680x1050 resolution (16/10). Secondary monitor: 19" LG. 1280x1024 resolution. The graphic card is a Nvidia GeForce 8600 GT. I have installed the Ultramon 3.1.0 and I have created a mirror, with the "stretch mirror image to fill monitor" and the "disable video overlays and 3D acceleration". When I start the mirroring, there are two zones in the lateral edges that are not displayed in the second monitor. I think this is because the width of the main monitor is 1680 px. and the width of the secondary monitor is 1280 px., but I have indicated "stretch mirror image to fill monitor" in the options. The same occurs in the top and the bottom edges, but the diference is minimal (1050 vs 1024 pixels). I want the same image (distortioned in the secondary monitor if is neccesary), but I don't know what is failing. Someone can help me, please? I have read Mirrored monitors of different resolution. Cloned screen on monitors with different resolutions

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  • Internet Explorer ignoring PHP setcookie() from CentOS server

    - by Hussein Sabbagh
    In the past we used a windows XAMPP server for an internal website. It worked fine but had some intermittent issues and we decided to move to a LAMP server on CentOS. We made the switch today but it turns out Internet Explorer ignores every attempt I make at saving a cookie. There is no underscore in the URL being used... the URL is actually the same as the one the XAMPP server used, where I was able to save cookies without any problems. It really doesn't make any sense to me, all of the code is the same. The only thing to change is the version of PHP and the server OS. The website works on all other browsers except IE. I can't even make a simple setcookie call. On a blank test page I use setcookie("test", "test", time()+36000, "/"); sleep(5); print_r($_COOKIE); and there is nothing there. Our users can't log into the website because of this and I have no idea what the issue is. If anyone can provide any clues or resolutions I would greatly appreciate it. Obviously the easy answer is to not use IE, but that is not an option in this case.

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  • Lenovo Thinkpad T430 not booting from HDD if there is a USB modem connected

    - by user93353
    I have a T430 Levono Thinkpad running Win7. I use a ZTE USB modem (something like this) for my internet connection. I usually keep the modem plugged into the USB drive even when the laptop is shutdown or hibernating. This worked fine on my earlier laptops. But with the Lenovo, my laptop doesn't boot if the modem is in the USB drive. It shows the initial character based screen where it gives the Thinkpad message & BIOS details and then waits. If I pull out the modem, it goes ahead. I have disabled USB as a boot option in my BIOS settings, but even then this happens sometimes (but not all the times). Likewise while resuming from hibernation. The USB modem also has drivers & ISP connection client which getting installed the first time you use it on any machine. I have used multiple laptops (HP, DELL, Acer, Gateway) but never faced this problem before. I have friends who use other Thinkpad models but haven't faced this issue. Any resolutions, workarounds for this?

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  • Working with Subversion the same as with Visual Source Safe in Visual Studio

    - by Para
    Hi, At work I just started using subversion with ankhsvn instead of visual source safe. I managed to integrate it well enough but it doesn't seem the same. Using VSS the following would happen: A user check out a file by right clicking and selecting "check out" or by editing it. If another user tried to modify the same file he would get an error. No 2 users could edit the same file at the same time. No fancy merging. No conflicts and no conflict resolutions. I understand the the philosophy behind subversion is different but is there any way that this behavior described above could be duplicated with subversion? There is an option in ankhSVN called "Automatically lock files on change..." but even if I activate this option when I edit a file it never gets automatically locked. Even if this option worked the other users wouldn't see the lock until they comited the file. They wouldn't get an error when they tried to edit it like they would in Visual Source Safe. So basically: can Visual Source Safe's behavior be duplicated using Subversion and ankhSVN?

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  • Long running stats process - thoughts on language choice?

    - by Josh
    I am on a LAMP stack for a website I am managing. There is a need to roll up usage statistics (a variety of things related to our desktop product), and I initially tackled the problem with PHP (being that I had a bunch of classes to work with the data already). All worked well on my dev box which was using 5.3 Long story short, 5.1 memory management seems to suck a lot worse, and I've had to do a lot of fooling to get the long term roll up scripts to run in a fixed memory space. Our server guys are unwilling to upgrade php at this time. I've since moved my dev server back to 5.1 so I don't run into this problem again... For mining of mysql databases to roll up statistics for different periods and resolutions, potentially running a process that does this all the time in the future (as opposed to on a cron schedule), what language choice do you recommend? I was looking at python (I know it more or less), java (don't know it that well), sticking it out with php (know it quite well). Thanks for any suggestions. Josh

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  • QuickFix Component in Eclipse

    - by Daro Royoss
    My aim is to extend the eclipse QuickFix component and automate the process of solving syntax errors. Basically, the QuickFix component provides a list of solutions and my task is to select the best possible fix and apply it to the buggy code. But, for now I've been requested to print the resolutions for a marker in the console. I've tried to work out a tutorial and I'm kind of stuck right now. The tutorial I've tried to workout is: http://www.informit.com/articles/article.aspx?p=370625&seqNum=21 I've first added the extension in my plugin.xml file <extension point="org.eclipse.ui.ide.markerResolution"> <markerResolutionGenerator markerType="org.eclipse.core.resources.problemmarker" class="org.eclipse.escript.quickfix.QuickFixer"/> </extension> Then i have created the two classes QuickFixer and QuickFix. package quickfixer; import org.eclipse.core.resources.IMarker; import org.eclipse.core.runtime.CoreException; import org.eclipse.ui.IMarkerResolution; import org.eclipse.ui.IMarkerResolutionGenerator; class QuickFixer implements IMarkerResolutionGenerator { public IMarkerResolution[] getResolutions(IMarker arg0) { try { Object problem = arg0.getAttribute("Whatsup"); return new IMarkerResolution[] { new QuickFix("Fix #1 for "+problem), new QuickFix("Fix #2 for "+problem), }; } catch(CoreException e) { return new IMarkerResolution[0]; } } } then the class QuickFix: package quickfixer; import org.eclipse.core.resources.IMarker; import org.eclipse.jface.dialogs.MessageDialog; import org.eclipse.ui.IMarkerResolution; public class QuickFix implements IMarkerResolution { String label; QuickFix(String label) { this.label = label; } public String getLabel() { return label; } public void run(IMarker arg0) { MessageDialog.openInformation(null, "QuickFix Demo", "This quick-fix is not yet implemented"); System.out.println("Label: " + label); } } I've managed to correct all the errors i encountered and then i have run the plugin. I have not been able to get the label printed out in the console.Any suggestions???...

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  • Semantic Grid System, Media Query issue

    - by Andy
    I'm using the Semantic Grid System to build a responsive site. However, something isn't quite right with the media queries that should obviously kick in once it hits a particular screen size. I'll reference what i mean with their example on the website : if I view this on my iPhone for example, given that it is supposed to adjust to a single column structure on a mobile device, it still throws out the web version of the page. That is true for both Safari and Chrome on my iPhone. However, if I use the RWD bookmarklet to check it's appearance at different resolutions it appears as expected for the mobile resolution. Also, ironically, if I resize the page in Safari on my desktop it also adjusts accordingly once I get down to the approriate screen size, but not in Firefox. The media query that it uses once it hits 720px is @media screen and (max-width: 720px) { #maincolumn, #sidebar { .column(12); margin-bottom: 1em; } } and I might be wide of the mark here but I think that must be the issue. But given that this is directly from the semantic.gs website I'm not inclined to question their own code. Any idea what the problem might be?

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  • jQuery offset() not working in some browsers, on some computers

    - by Peter Di Cecco
    I have a problem positioning an element in certain browsers. I'm using the jQuery autocomplete found here. The div containing autocomplete values should be directly under the text box, and line up perfectly. The code sets the css left property of the div by using the left property generated by $(textbox).offset(); After un-packing the code to try and fix my problem, I get this: var a = $(textbox).offset(); element.css({ width: typeof e.width == "string" || e.width > 0 ? e.width : $(textbox).width(), top: a.top + textbox.offsetHeight, left: a.left }).show(); This seems like it should work, and it does work in Firefox. It doesn't work in IE8, Chrome. The top position is always correct, but the sometimes the div is too far to the left, or too far to the right. On different computers (all with Windows XP), it works in IE8... how can this be? I've also tested it on my Mac, OS 10.5. It works in Firefox, but not Safari. I've disabled plug-ins, changed screen resolutions, re-sized windows... It just inconsistently works in some places sometimes. Can anyone think of something I'm missing?

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  • Output reformatted text within a file included in a JSP

    - by javanix
    I have a few HTML files that I'd like to include via tags in my webapp. Within some of the files, I have pseudo-dynamic code - specially formatted bits of text that, at runtime, I'd like to be resolved to their respective bits of data in a MySQL table. For instance, the HTML file might include a line that says: Welcome, [username]. I want this resolved to (via a logged-in user's data): Welcome, [email protected]. This would be simple to do in a JSP file, but requirements dictate that the files will be created by people who know basic HTML, but not JSP. Simple text-tags like this should be easy enough for me to explain to them, however. I have the code set up to do resolutions like that for strings, but can anyone think of a way to do it across files? I don't actually need to modify the file on disk - just load the content, modify it, and output it w/in the containing JSP file. I've been playing around with trying to load the files into strings via the apache readFileToString, but I can't figure out how to load files from a specific folder within the webapp's content directory without hardcoding it in and having to worry about it breaking if I deploy to a different system in the future.

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  • How to give a textbox a fixed width of 17,5 cm?

    - by Natrium
    I have an application with a textbox, and the width of the textbox on the screen must always be 17,5 centimeters on the screen of the user. This is what I tried so far: const double centimeter = 17.5; // the width I need const double inches = centimeter * 0.393700787; // convert centimeter to inches float dpi = GetDpiX(); // get the dpi. 96 in my case. var pixels = dpi*inches; // this should give me the amount of pixels textbox1.Width = Convert.ToInt32(pixels); // set it. Done. private float GetDpiX() { floar returnValue; Graphics graphics = CreateGraphics(); returnValue = graphics.DpiX; graphics.Dispose(); // don’t forget to release the unnecessary resources return returnValue; } But this gives me different sizes with different resolutions. It gives me 13 cm with 1680 x 1050 and 19,5 cm with 1024 x 768. What am I doing wrong?

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  • oracle plsql select pivot without dynamic sql to group by

    - by kayhan yüksel
    To whom it may respond to, We would like to use SELECT function with PIVOT option at a 11g r2 Oracle DBMS. Our query is like : "select * from (SELECT o.ship_to_customer_no, ol.item_no,ol.amount FROM t_order o, t_order_line ol WHERE o.NO = ol.order_no and ol.item_no in (select distinct(item_no) from t_order_line)) pivot --xml ( SUM(amount) FOR item_no IN ( select distinct(item_no) as item_no_ from t_order_line));" As can be seen, XML is commented out, if run as PIVOT XML it gives the correct output in XML format, but we are required to get the data as unformatted pivot data, but this sentence throws error : ORA-00936: missing expression Any resolutions or ideas would be welcomed, Best Regards -------------if we can get the result of this to sys_refcursor using execute immediate it will be solved ------------------------ the procedure : PROCEDURE pr_test2 (deneme OUT sys_refcursor) IS v_sql NVARCHAR2 (4000) := ''; TYPE v_items IS TABLE OF NVARCHAR2 (30); v_pivot_items NVARCHAR2 (4000) := ''; BEGIN FOR i IN (SELECT DISTINCT (item_no) AS items FROM t_order_line) LOOP v_pivot_items := ',''' || i.items || '''' || v_pivot_items; END LOOP; v_pivot_items := LTRIM (v_pivot_items, ','); v_sql := 'begin select * from (SELECT o.ship_to_customer_no, ol.item_no,ol.amount FROM t_order o, t_order_line ol WHERE o.NO = ol.order_no and OL.ITEM_NO in (select distinct(item_no) from t_order_line)) pivot --xml ( SUM(amount) FOR item_no IN (' || v_pivot_items || '));end;'; open DENEME for select v_sql from dual; Kayhan YÜKSEL

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  • Ogre material scripts; how do I give a technique multiple lod_indexes?

    - by BlueNovember
    I have an Ogre material script that defines 4 rendering techniques. 1 using GLSL shaders, then 3 others that just use textures of different resolutions. I want to use the GLSL shader unconditionally if the graphics card supports it, and the other 3 textures depending on camera distance. At the moment my script is; material foo { lod_distances 1600 2000 technique shaders { lod_index 0 lod_index 1 lod_index 2 //various passes here } technique high_res { lod_index 0 //various passes here } technique medium_res { lod_index 1 //various passes here } technique low_res { lod_index 2 //various passes here } Extra information The Ogre manual says; Increasing indexes denote lower levels of detail You can (and often will) assign more than one technique to the same LOD index, what this means is that OGRE will pick the best technique of the ones listed at the same LOD index. OGRE determines which one is 'best' by which one is listed first. Currently, on a machine supporting the GLSL version I am using, the script behaves as follows; Camera 2000 : Shader technique Camera 1600 <= 2000 : Medium Camera <= 1600 : High If I change the lod order in shader technique to { lod_index 2 lod_index 1 lod_index 0 } The behaviour becomes; Camera 2000 : Low Camera 1600 <= 2000 : Medium Camera <= 1600 : Shader implying only the latest lod_index is used. If I change it to lod_index 0 1 2 It shouts at me Compiler error: fewer parameters expected in foo.material(#): lod_index only supports 1 argument So how do I specify a technique to have 3 lod_indexes? Duplication works; technique shaders { lod_index 0 //various passes here } technique shaders1 { lod_index 1 //passes repeated here } technique shaders2 { lod_index 2 //passes repeated here } ...but it's ugly.

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • How big can I make an Android application's canvas in terms of pixels?

    - by user279112
    I've determined an estimate of the size of my Android emulator's screen in pixels, although I think its resolution can be changed to other numbers. Quite frankly though that doesn't eliminate the general problem of not knowing how many pixels on each axis I have to work with on my Android applications in general. The main problem I'm trying to solve is this: How do I make sure I don't use a faulty resolution on Android applications if I want to keep things' sizes constant (so that if the application screen shrinks, for instances, objects will still show up just as big - there just won't be as many of them being shown) if I wish to do this with a single universal resolution for each program? Failing that, how do I make sure everything's alright if I try to do everything the same way with maybe a few different pre-set resolutions? Mainly it seems like a relevant question that must be answered before I can come across a complete answer for the general problem is how big can I always make my application in pixels, NOT regarding if and when a user resizes the application's screen to something smaller than the maximum size permitted by the phone and its operating system. I really want to try to keep this simple. If I were doing this for a modern desktop, for instance, I know that if I design the application with a 800x600 canvas, the user can still shrink the application to the point they're not doing themselves any favors, but at least I can basically count on it working right and not being too big for the monitor or something. Is there such a magic resolution for Android, assuming that I'm designing for API levels 3+ (Android 1.5+)? Thanks

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • Help me understand WebDAV and Autoversioning

    - by Malfist
    I just read the WebDAV Appendex in the O'Reilly Subversion book. I don't quite understand it. It talked about users being able to "mount" WebDAV directories (trees) and manipulate the files like they would normally and on saves the server would automagically create a new revision. The way it explained it, it sounded like it would work for any program, but then at the end of the appendix, it listed a series of programs that worked with WebDAV servers, which leads me to think that maybe it doesn't work like it originally described it. My question is this: How exactly do you interact with a WebDAV repository? Can I do this for example: Copy a file locally via ftp, edit it with notepad++, and then upload it via ftp to the server and have the server do a commit and create a new revision with the file I just edited and uploaded. Also, if that is possible, what happens if two people edit the file locally (on their machines) and uploaded two reversions to the server? With webDAV will I be able to replace Dreamweaver's "Oops, someone edited this before you" with simple ftp uploads and subversion conflict resolutions?

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  • CSS - How to prevent the browser from showing scrollbars when a div goes outside of the window?

    - by xarfai
    I have a centered wrapper with following CSS: div.wrapper { width: 1170px; padding-left:30px; margin-top: 80px; margin-bottom:20px; margin-left: auto; margin-right: auto; position:relative; background-color:black; } inside i have a div with following css: position:absolute; top:-26px; left:517px; height:63px; z-index:3; inside of this div is an image which has 759px width, that makes the wrapper grow larger and makes the browser show a v-scrollbar on lower display resolutions. what i want is to make the image go outside the wrapper but prevent the browser from showing the scrollbar, so that the right side of the image is only shown if your browser window is large enough and the wrapper keeps its 1200px width. i can't make it a background image because it goes over some of the other content. something that is compatible with = IE7 would be nice

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