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  • Recursion in Unity and Dispose pattern implementation

    - by Budda
    My class is inherited from UnityContainer (from Unity 2.0), here is source code: public class UnityManager : UnityContainer { private UnityManager() { _context = new MyDataClassesDataContext(); // ... } protected override void Dispose(bool disposing) { if ( disposing ) { _context.Dispose(); } base.Dispose(disposing); } private readonly CMCoreDataClassesDataContext _context; } When Dispose method is called for the instance of UnityManager class it drop into recursion... Why? As far as I know base.Dispose should call the Dispose method of base class only... isn't it? Who call back the Dispose(bool) of UnityManager? How to prevent that? Thanks.

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  • Detecting Infinite recursion in Python or dynamic languages

    - by drozzy
    Recently I tried compiling program something like this with GCC: int f(int i){ if(i<0){ return 0;} return f(i-1); and it ran just fine. When I inspected the stack frames the compiler optimized the program to use only one frame, by just jumping back to the beginning of the function and only replacing the arguments to f. And - the compiler wasn't even running in optimized mode. Now, when I try the same thing in Python - I hit maximum recursion wall (or stack overflow). Is there way that a dynamic language like python can take advantage of these nice optimizations? Maybe it's possible to use a compiler instead of an interpreter to make this work? Just curious!

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  • javascript too much recursion?

    - by Ken
    Hi, I'm trying to make a script that automatically starts uploading after the data has been enter in the database(I need the autoId that the database makes to upload the file). When I run the javascript the scripts runs the php file but it fails calling the other php to upload the file. too much recursion setTimeout(testIfToegevoegd(),500); the script that gives the error send("/projects/backend/nieuwDeeltaak.php",'deeltaakNaam='+f.deeltaaknaam.value+'&beschrijving='+ f.beschrijving.value+'&startDatum='+f.startDatum.value+'&eindDatum='+f.eindDatum.value +'&deeltaakLeider='+f.leiderID.value+'&projectID='+f.projectID.value,id); function testIfToegevoegd(){ if(document.getElementById('resultaat').innerHTML == "<b>De deeltaak werd toegevoegd</b>"){ //stop met testen + upload file document.getElementById('nieuwDeeltaak').target = 'upload_target'; document.forms["nieuwDeeltaak"].submit() }else{ setTimeout(testIfToegevoegd(),500); } } testIfToegevoegd(); sorry for the dutch names we have to use them it is a school project. when I click the button that calls all this for a second time (after the error) it works fine.

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  • PHP object parent/child recursion

    - by Damien
    I've got a parent-child OO relationship. Parent obejcts has many child objects and every child object knows about it's parent by reference. The parent can be a child too (basically its a tree). When i do a var_dump() on the root object it says ["parent"]=RECURSION many times and the generated description will be really long. I'm wondering if i do something wrong. If yes, i'm interested in the "best practice". Thanks for the help!

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • Infinite recursion trying to check all elements of a TreeCtrl

    - by mavnn
    I have a TreeCtrl in which more than one Item can be assigned the same object as PyData. When the object is updated, I want to update all of the items in the tree which have that object as their PyData. I thought the following code would solve the problem quite neatly, but for some reason the logical test (current != self.GetFirstVisibleItem()) always returns true leading to infinite recursion. Can anyone explain why? def RefreshNodes(self, obj, current=None): print "Entered refresh" current = current or self.GetFirstVisibleItem() if current.IsOk(): print self.GetPyData(current).name if self.GetPyData(current) == obj: self.RefreshNode(current) current = self.GetNextVisible(current) if current != self.GetFirstVisibleItem(): self.RefreshNodes(obj, current) Edit: the above is obviously part of a class based on wx.TreeCtrl

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  • Tree + Recursion..

    - by RBA
    Hi.. I came across an article on Binary Trees Search . It uses intensive Recursive Algorithms.. I am just so confused with these stuff.. Please guide my path so as I understand these problems at ease, or any good website to read about recursion first and then solving these problems.. Please share your experience on it.. Its very urgent, and I want to learn these concepts as soon as possible.. Thankss... Regards.

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  • How to solve recursion relations in mathematica efficiently?

    - by Qiang Li
    I have a recursion to solve for. f(m,n)=Sum[f[m - 1, n - 1 - i] + f[m - 3, n - 5 - i], {i, 2, n - 2*m + 2}] + f[m - 1, n - 3] + f[m - 3, n - 7] f(0,n)=1, f(1,n)=n However, the following mma code is very inefficient f[m_, n_] := Module[{}, If[m < 0, Return[0];]; If[m == 0, Return[1];]; If[m == 1, Return[n];]; Return[Sum[f[m - 1, n - 1 - i] + f[m - 3, n - 5 - i], {i, 2, n - 2*m + 2}] + f[m - 1, n - 3] + f[m - 3, n - 7]];] It takes unbearably long to compute f[40,20]. Could anyone please suggest an efficient way of doing this? Many thanks!

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  • Limited recursion in C?

    - by function
    I ran this program and it output ... 65088 65089 65090 and then it stopped. Windows 7 said a.exe stopped working. Here is the code: #include <stdio.h> void go(void); main() { go(); } void go(void) { static int i = 0; printf("%d\n", i++); go(); } I think this program should keep on printing numbers indefinitely due to recursion, but it stops at 65090! The C code is compiled with gcc. Any ideas?

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  • How to start a cmd window and issue tail request in a bat file?

    - by Kari
    I can open a cmd window and start a tail by entering something like this: tail -f C:\Oracle\WebCenter\Sites\11gR1\Sites\11.1.1.6.1\logs\sites.log This is probably a stupid question, but how do I do this in a batch file? It should be easy but it's not working - I have tried a couple variations and no success. Can anyone tell me what I am doing wrong here? ECHO OFF CD C:\Oracle\WebCenter\Sites\11gR1\Sites\11.1.1.6.1\logs\ cmd tail -f sites.log I've also tried: ECHO OFF start cmd tail -f C:\Oracle\WebCenter\Sites\11gR1\Sites\11.1.1.6.1\logs\sites.log (am using Win7 Ultimate, on a 64-bit machine, if that has any bearing)

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  • Prevent recursive CTE visiting nodes multiple times

    - by bacar
    Consider the following simple DAG: 1->2->3->4 And a table, #bar, describing this (I'm using SQL Server 2005): parent_id child_id 1 2 2 3 3 4 //... other edges, not connected to the subgraph above Now imagine that I have some other arbitrary criteria that select the first and last edges, i.e. 1-2 and 3-4. I want to use these to find the rest of my graph. I can write a recursive CTE as follows (I'm using terminology from MSDN): with foo(parent_id,child_id) as ( // anchor member that happens to select first and last edges: select parent_id,child_id from #bar where parent_id in (1,3) union all // recursive member: select #bar.* from #bar join foo on #bar.parent_id = foo.child_id ) select parent_id,child_id from foo However, this results in edge 3-4 being selected twice: parent_id child_id 1 2 3 4 2 3 3 4 // 2nd appearance! How can I prevent the query from recursing into subgraphs that have already been described? I could achieve this if, in my "recursive member" part of the query, I could reference all data that has been retrieved by the recursive CTE so far (and supply a predicate indicating in the recursive member excluding nodes already visited). However, I think I can access data that was returned by the last iteration of the recursive member only. This will not scale well when there is a lot of such repetition. Is there a way of preventing this unnecessary additional recursion? Note that I could use "select distinct" in the last line of my statement to achieve the desired results, but this seems to be applied after all the (repeated) recursion is done, so I don't think this is an ideal solution. Edit - hainstech suggests stopping recursion by adding a predicate to exclude recursing down paths that were explicitly in the starting set, i.e. recurse only where foo.child_id not in (1,3). That works for the case above only because it simple - all the repeated sections begin within the anchor set of nodes. It doesn't solve the general case where they may not be. e.g., consider adding edges 1-4 and 4-5 to the above set. Edge 4-5 will be captured twice, even with the suggested predicate. :(

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  • Marshalling C# com items when using recursion

    - by Kevin
    I am using the SourceSafe COM object (SourceSafeTypeLib) from C# to automate a SourceSafe recursive get (part of a larger build process). The recursive function is shown below. How do I ensure that all the COM objects created in the foreach loop get released correctly? /// <summary> /// Recursively gets files/projects from SourceSafe (this is a recursive function). /// </summary> /// <param name="vssItem">The VSSItem to get</param> private void GetChangedFiles(VSSItem vssItem) { // 'If the object is a file perform the diff, // 'If not, it is a project, so use recursion to go through it if(vssItem.Type == (int)VSSItemType.VSSITEM_FILE) { bool bDifferent = false; //file is different bool bNew = false; //file is new //Surround the diff in a try-catch block. If a file is new(doesn't exist on //the local filesystem) an error will be thrown. Catch this error and record it //as a new file. try { bDifferent = vssItem.get_IsDifferent(vssItem.LocalSpec); } catch { //File doesn't exist bDifferent = true; bNew = true; } //If the File is different(or new), get it and log the message if(bDifferent) { if(bNew) { clsLog.WriteLine("Getting " + vssItem.Spec); } else { clsLog.WriteLine("Replacing " + vssItem.Spec); } string strGetPath = vssItem.LocalSpec; vssItem.Get(ref strGetPath, (int)VSSFlags.VSSFLAG_REPREPLACE); } } else //Item is a project, recurse through its sub items { foreach(VSSItem fileItem in vssItem.get_Items(false)) { GetChangedFiles(fileItem); } } }

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  • Knight's tour / recursion

    - by Layne
    Hey, I'm trying to learn a little bit more about recursion but somehow I can't solve the knight's tour and I'm hoping someone can point out my logic error. public class main { static int fsize = 5; static int board[][] = new int[fsize][fsize]; static int[] sprung_x = {1,2,2,1,-1,-2,-2,-1}; static int[] sprung_y = {-2,-1,1,2,2,1,-1,-2}; static void SucheWeg(int schrittnummer, int x, int y) { board[x][y] = schrittnummer; if( schrittnummer == ((fsize*fsize)-1)) { for(int i = 0; i<fsize; i++) { for(int c=0; c<fsize; c++) { System.out.printf("%3d", board[i][c]); } System.out.println("\n"); } } else { for(int i = 0; i<8; i++) { for(int c = 0; c<8; c++) { if( (x+sprung_x[i]) >= 0 && (x+sprung_x[i]) < fsize && (y+sprung_y[c]) >= 0 && (y+sprung_y[c]) < fsize ) { if(board[x+sprung_x[i]][y+sprung_y[c]] == -1) { System.out.println("Move: "+schrittnummer + "\n"); SucheWeg(schrittnummer+1, (x+sprung_x[i]), (y+sprung_y[c])); } } } } board[x][y] = -1; } } public static void main(String[] args) { System.out.println("Begin: \n"); for(int i = 0; i<fsize; i++) { for(int c = 0; c<fsize; c++) { board[i][c] = -1; } } SucheWeg(0, 0, 0); System.out.println("\nEnd"); } }

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  • I need to stop execution during recursive algorithm

    - by Shaza
    Hey, I have a problem in choosing the right method to accomplish my goal. I'm working on Algorithms teaching system, I'm using C#. I need to divide my algorithm into steps, each step will contain a recursion. I have to stop execution after each step, user can then move to the next step(next recursion) using a button in my GUI. After searching, threads was the right choice, but I found several methods: (Thread.sleep/interrupt): didn't work, my GUI freezed !! (Suspend/Resume): I've read that it's a bad idea to use. (Waithandles): still reading about them. (Monitor wait/resume). I don't have much time to try and read all previous methods, please help me in choosing the best method that fits my system.Any suggestions are extremal welcomed.

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  • Learning Haskell maps, folds, loops and recursion

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • jQuery rotator not rotating properly - too much recursion

    - by Matt Nathanson
    I've built a custom jQuery rotator using just basic animation to rotate the 3 Divs (images). I've built the function and then reinitiate the function using it as a call back. Here's the code: function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber-1; if ( featureNumber == 1) {featureNumber2=3} var CurrentFeature2 = "#container" + featureNumber2; $(CurrentFeature2).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); $('#container2').stop(false, true).delay(4500).animate({'top' : '-330px'}, 25); var featureNumber3 = featureNumber+1; if ( featureNumber == 3){featureNumber3=1} var CurrentFeature3 = "#container" + featureNumber3; $(CurrentFeature3).stop(false, true).delay(7500).animate({'top' : '0px'}, 3000); $(CurrentFeature2).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '-330px'}, 25); if (featureNumber ==1) {featureNumber=3} else{featureNumber--}; $(CurrentFeature).stop(false, true).delay(7500).animate({'top' : '0px'}, 3000); $(CurrentFeature3).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); $(CurrentFeature2).stop(false, false).delay(4500).animate({'top' : '-330px'}, 25,ImageRotate()); }; It's worth noting that when calling the function again I also tried making another function called ImageRotate2(); and it did the same thing. It loops, but i get all sorts of funkiness. Edit: I've also tried some answers in the replies and they both leave me with recursion errors each second.

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  • too much recursion in javascript with jquery mouseover

    - by Stacia
    I am a JS novice. Using some code I found here to help me with mouseover scale/rotate images but now when I try to apply it to more than one object I'm getting errors saying "too much recursion". Before the function didn't take any arguments, it just was on s_1 and it worked fine. I am tempted to just write different code for each object but that isn't very good programming practice. var over = false; $(function(){ $("#s_1").hover(function(){ over = true; swing_left_anim("#s_1"); }, function(){ over = false; }); $("#np_1").hover(function(){ over = true; swing_left_anim("np_1"); }, function(){ over = false; }); }); function swing_left_anim(obj){ $(obj).animate({ rotate: '0deg' }, { duration: 500 }); if (over) { $(obj).animate({ rotate: '25deg' }, 500, swing_right_anim(obj)); } } function swing_right_anim(obj){ $(obj).animate({ rotate: '-25deg' }, 500, swing_left_anim(obj)); }

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  • Nested loops through recursion with usable iterators

    - by narandzasto
    Help! I need to generate a query with loops,but there must be undefinitly numbers of loop or much as many a client wants. I know that it can be done with recursion,but don't know exectly how.One more thing. Notice,please,that I need to use those k,i,j iterators later in "if" condition and I don't know how to catch them. Thanks class Class1 { public void ListQuery() { for (int k = 0; k < listbox1.Count; k++) { for (int i = 0; i < listbox2.Count; i++) { for (int j = 0; j < listbox3.Count; j++) { if (k == listbox1.count-1 && i == listbox2.count-1 && j == listbox3.count-1) { if (!checkbox1) Query += resultset.element1 + "=" + listbox1[k]; if (!checkbox2) Query += resultset.element2 + "=" + listbox1[i]; if (!checkbox3) Query += resultset.element3 + "=" + listbox1[j]; } } } } } }

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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  • Trie Backtracking in Recursion

    - by Darksky
    I am building a tree for a spell checker with suggestions. Each node contains a key (a letter) and a value (array of letters down that path). So assume the following sub-trie in my big trie: W / \ a e | | k k | | is word--> e e | ... This is just a subpath of a sub-trie. W is a node and a and e are two nodes in its value array etc... At each node, I check if the next letter in the word is a value of the node. I am trying to support mistyped vowels for now. So 'weke' will yield 'wake' as a suggestion. Here's my searchWord function in my trie: def searchWord(self, word, path=""): if len(word) > 0: key = word[0] word = word[1:] if self.values.has_key(key): path = path + key nextNode = self.values[key] return nextNode.searchWord(word, path) else: # check here if key is a vowel. If it is, check for other vowel substitutes else: if self.isWord: return path # this is the word found else: return None Given 'weke', at the end when word is of length zero and path is 'weke', my code will hit the second big else block. weke is not marked as a word and so it will return with None. This will return out of searchWord with None. To avoid this, at each stack unwind or recursion backtrack, I need to check if a letter is a vowel and if it is, do the checking again. I changed the if self.values.has_key(key) loop to the following: if self.values.has_key(key): path = path + key nextNode = self.values[key] ret = nextNode.searchWord(word, path) if ret == None: # check if key == vowel and replace path # return nextNode.searchWord(... return ret What am I doing wrong here? What can I do when backtracking to achieve what I'm trying to do?

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  • How do I make a recursive list that checks company rankings?

    - by Sera
    I have a set of companies in rank order. I want my rule to check if the companies in a specified list are in rank order, and for the rule to recur until all companies in the list have been checked. I currently have the following: isOrder([]). isOrder([COM1,COM2|T]) :- rank(COM1,D), rank(COM2,E), D<E, print("in order"), isOrder([COM2|T]). However, this does not seem to work. Sometimes, the recursion goes on forever without ending, and sometimes the recursion doesn't work at all. This is when I vary the code to try and get the correct answer. Can anybody help me? I have just started Prolog and my understanding of it is severely limited. Any help would be greatly appreciated.

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  • Xsd recursion of complexTypes

    - by Hatch
    I am just learning XML/XSD and am struggling with the implementation of an XML-schema which models a folder structure. What I had in mind was defining a complexType for the folder which can have additional folder instances that represent subfolders. Using the xsd schema validator here always returns that the schema is invalid. I tried defining the complexType up front and then using the ref keyword for subfolders: <xs:complexType name="tFolder"> <xs:sequence> <xs:element name="Path" type="tFolderType" msdata:Ordinal="0" /> <xs:element ref="Folder" minOccurs="0" maxOccurs="unbounded" /> <xs:element name="File" nillable="true" minOccurs="0" maxOccurs="unbounded"> <xs:complexType> <xs:simpleContent msdata:ColumnName="File_Text" msdata:Ordinal="0"> <xs:extension base="xs:string"> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="Type" type="tFolderType" /> As for the element itself: <xs:element name="Folder" type="tFolder" /> The error returned by the validator is: "Cannot resolve the name 'Folder' to a(n) 'element declaration' component." and the error occurs at the line <xs:element ref="Folder" minOccurs="0" maxOccurs="unbounded" /\> Defining the complexType within the element itself yields the exact same error: <xs:element name="Folder"> <xs:complexType> <xs:sequence> <xs:element name="Path" type="tFolderType" msdata:Ordinal="0" /> <xs:element ref="Folder" minOccurs="0" maxOccurs="unbounded" /> <xs:element name="File" nillable="true" minOccurs="0" maxOccurs="unbounded"> <xs:complexType> <xs:simpleContent msdata:ColumnName="File_Text" msdata:Ordinal="0"> <xs:extension base="xs:string"> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="Type" type="tFolderType" /> </xs:complexType> </xs:element> What I've read, this kind of recursion should work using ref. Can anyone tell me what I've done wrong? Maybe the xsd validator is just faulty? If so, does anyone know a better alternative? I've tried using the one from w3.org as well, but it seems to be taken offline...

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  • Avoiding explicit recursion in Haskell

    - by Travis Brown
    The following simple function applies a given monadic function iteratively until it hits a Nothing, at which point it returns the last non-Nothing value. It does what I need, and I understand how it works. lastJustM :: (Monad m) => (a -> m (Maybe a)) -> a -> m a lastJustM g x = g x >>= maybe (return x) (lastJustM g) As part of my self-education in Haskell I'm trying to avoid explicit recursion (or at least understand how to) whenever I can. It seems like there should be a simple non-explicitly recursive solution in this case, but I'm having trouble figuring it out. I don't want something like a monadic version of takeWhile, since it could be expensive to collect all the pre-Nothing values, and I don't care about them anyway. I checked Hoogle for the signature and nothing shows up. The m (Maybe a) bit makes me think a monad transformer might be useful here, but I don't really have the intuitions I'd need to come up with the details (yet). It's probably either embarrassingly easy to do this or embarrassingly easy to see why it can't or shouldn't be done, but this wouldn't be the first time I've used self-embarrassment as a pedagogical strategy. Background: Here's a simplified working example for context: suppose we're interested in random walks in the unit square, but we only care about points of exit. We have the following step function: randomStep :: (Floating a, Ord a, Random a) => a -> (a, a) -> State StdGen (Maybe (a, a)) randomStep s (x, y) = do (a, gen') <- randomR (0, 2 * pi) <$> get put gen' let (x', y') = (x + s * cos a, y + s * sin a) if x' < 0 || x' > 1 || y' < 0 || y' > 1 then return Nothing else return $ Just (x', y') Something like evalState (lastJustM (randomStep 0.01) (0.5, 0.5)) <$> newStdGen will give us a new data point.

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  • What's some simple F# code that generates the .tail IL instruction?

    - by kld2010
    I'd like to see the .tail IL instruction, but the simple recursive functions using tail calls that I've been writing are apparently optimized into loops. I'm actually guessing on this, as I'm not entirely sure what a loop looks like in Reflector. I definitely don't see any .tail opcodes though. I have "Generate tail calls" checked in my project's properties. I've also tried both Debug and Release builds in Reflector. The code I used is from Programming F# by Chris Smith, page 190: let factorial x = // Keep track of both x and an accumulator value (acc) let rec tailRecursiveFactorial x acc = if x <= 1 then acc else tailRecursiveFactorial (x - 1) (acc * x) tailRecursiveFactorial x 1 Can anyone suggest some simple F# code which will indeed generate .tail?

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  • Recursion in Ecore-File?!

    - by Dominik
    Hey guys, just tried to convert towards a Ecore-Model from a given UML-Model. After this I am trying to create a Generator Model. Everytime I try to do this I get the Error Message, that there is a "Unhandled event loop exception" with this log: org.eclipse.swt.SWTException: Failed to execute runnable (java.lang.NullPointerException) at org.eclipse.swt.SWT.error(SWT.java:3884) at org.eclipse.swt.SWT.error(SWT.java:3799) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:137) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3885) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3506) at org.eclipse.jface.window.Window.runEventLoop(Window.java:825) at org.eclipse.jface.window.Window.open(Window.java:801) at org.eclipse.gmf.internal.bridge.ui.dashboard.DashboardMediator$RunWizardAction.run(DashboardMediator.java:316) at org.eclipse.gmf.internal.bridge.ui.dashboard.HyperlinkFigure$1.mousePressed(HyperlinkFigure.java:63) at org.eclipse.draw2d.Figure.handleMousePressed(Figure.java:873) at org.eclipse.draw2d.SWTEventDispatcher.dispatchMousePressed(SWTEventDispatcher.java:214) at org.eclipse.draw2d.LightweightSystem$EventHandler.mouseDown(LightweightSystem.java:513) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:179) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) Caused by: java.lang.NullPointerException at org.eclipse.emf.converter.util.ConverterUtil.computeRequiredPackages(ConverterUtil.java:374) at org.eclipse.emf.converter.ui.contribution.base.ModelConverterPackagePage.validate(ModelConverterPackagePage.java:965) at org.eclipse.emf.importer.ui.contribution.base.ModelImporterPackagePage.validate(ModelImporterPackagePage.java:101) at org.eclipse.emf.converter.ui.contribution.base.ModelConverterPackagePage$1.run(ModelConverterPackagePage.java:155) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134) ... 34 more After this there occurs another exception with this text: "Unable to create editor ID org.eclipse.emf.codegen.ecore.genmodel.presentation.GenModelEditorID:An unexpected exception was thrown." The session data says: eclipse.buildId=unknown java.version=1.6.0_13 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=win32, ARCH=x86, WS=win32, NL=de_DE Framework arguments: -product org.eclipse.epp.package.modeling.product Command-line arguments: -os win32 -ws win32 -arch x86 -product org.eclipse.epp.package.modeling.product -consoleLog With this long log: java.lang.NullPointerException at org.eclipse.emf.ecore.util.EcoreUtil.getURI(EcoreUtil.java:2887) at org.eclipse.emf.codegen.ecore.genmodel.impl.GenModelImpl.diagnose(GenModelImpl.java:2930) at org.eclipse.emf.codegen.ecore.genmodel.presentation.GenModelEditor.validate(GenModelEditor.java:1773) at org.eclipse.emf.codegen.ecore.genmodel.presentation.GenModelEditor.initialize(GenModelEditor.java:596) at org.eclipse.emf.codegen.ecore.genmodel.presentation.GenModelEditor.createPages(GenModelEditor.java:1080) at org.eclipse.ui.part.MultiPageEditorPart.createPartControl(MultiPageEditorPart.java:357) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:662) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:462) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.EditorReference.getEditor(EditorReference.java:286) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditorBatched(WorkbenchPage.java:2857) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditor(WorkbenchPage.java:2762) at org.eclipse.ui.internal.WorkbenchPage.access$11(WorkbenchPage.java:2754) at org.eclipse.ui.internal.WorkbenchPage$10.run(WorkbenchPage.java:2705) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2701) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2685) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2668) at org.eclipse.emf.converter.ui.contribution.base.ModelConverterWizard.openEditor(ModelConverterWizard.java:318) at org.eclipse.emf.importer.ui.contribution.base.ModelImporterWizard.performFinish(ModelImporterWizard.java:167) at org.eclipse.jface.wizard.WizardDialog.finishPressed(WizardDialog.java:752) at org.eclipse.gmf.internal.bridge.ui.dashboard.DashboardMediator$RunWizardAction$1.finishPressed(DashboardMediator.java:311) at org.eclipse.jface.wizard.WizardDialog.buttonPressed(WizardDialog.java:373) at org.eclipse.jface.dialogs.Dialog$2.widgetSelected(Dialog.java:624) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:228) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.jface.window.Window.runEventLoop(Window.java:825) at org.eclipse.jface.window.Window.open(Window.java:801) at org.eclipse.gmf.internal.bridge.ui.dashboard.DashboardMediator$RunWizardAction.run(DashboardMediator.java:316) at org.eclipse.gmf.internal.bridge.ui.dashboard.HyperlinkFigure$1.mousePressed(HyperlinkFigure.java:63) at org.eclipse.draw2d.Figure.handleMousePressed(Figure.java:873) at org.eclipse.draw2d.SWTEventDispatcher.dispatchMousePressed(SWTEventDispatcher.java:214) at org.eclipse.draw2d.LightweightSystem$EventHandler.mouseDown(LightweightSystem.java:513) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:179) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) Has anyone an idea what is going wrong? I looked a while at my model but were not able to find something wrong. I just thought there might be a recursion due to the "Unhandled event loop exception" but is this even possible? Thanks in advance, Dominik

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