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  • Trouble deciding how to add popup menu to eclipse plugin using either action ObjectContributions or command handlers

    - by user1808408
    The issue is this: Most things I read on the web says that we should avoid actions when creating popup menus because the command framework allows for more decoupling. Example: http://wiki.eclipse.org/FAQ_What_is_the_difference_between_a_command_and_an_action%3F Fair enough. But I am having a heck of a time getting the command framework to add my menu when I right click on a .java file inside the editor, and only when I click inside the editor. I can get the menu to show (using 'with' and the activeEditor variable), but it also shows when I right click on the java file inside the package explorer, which I don't want. I suspect it's because the file is already open inside the editor. I also have a menu that gets added when I right click on the java file inside the package explorer, using IComplilationUnit. That works fine. So my problem is solved using a popup menu action for when I click inside the file. I also get access to to all the ISelection stuff there. But the coupling is to high and I lose the flexability of using handlers. I'm looking for either: Tell me I'm doing it the only way possible; or Tell me how to have my popup appear only when I right click on the java file editor. Regards

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  • How to create array with unique sprites? in cocos2d iphone

    - by prakash s
    I write the code like this. This displays only one sprite (red colour bubble) with number of times and moving down, but actually I want to display different sprites (different colour bubble) every time and moving down. I also add no of .png images in resource folder of my project. Here I used only 3.png, but I need to display all *.png images (different colour bubbles) in my project but I don't know how to get this. Please help me Thank you. Here is the code: -(void)addTarget { CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target]; // Determine speed of the target int minDuration = 4.0; int maxDuration = 12.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2,actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 2; [_targets addObject:target]; } -(void)gameLogic:(ccTime)dt { [self addTarget]; } -(id) init { if( (self=[super initWithColor:ccc4(255,255,255,255)] )) { // Enable touch events self.isTouchEnabled = YES; // Initialize arrays _targets = [[NSMutableArray alloc] init]; _projectiles = [[NSMutableArray alloc] init]; // Get the dimensions of the window for calculation purposes CGSize winSize = [[CCDirector sharedDirector] winSize]; [self schedule:@selector(gameLogic:) interval:1.0]; [self schedule:@selector(update:)]; } return self; } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; for (CCSprite *projectile in _projectiles) { CGRect projectileRect = CGRectMake(projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake(target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { [targetsToDelete addObject:target]; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; _projectilesDestroyed++; if (_projectilesDestroyed > 30) { //GameOverScene *gameOverScene = [GameOverScene node]; // [gameOverScene.layer.label setString:@"You Win!"]; // [[CCDirector sharedDirector] replaceScene:gameOverScene]; } } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; } for (CCSprite *projectile in projectilesToDelete) { [_projectiles removeObject:projectile]; [self removeChild:projectile cleanup:YES]; } [projectilesToDelete release]; }

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  • Asp.NET MVC ActionFilter cannot get Form Submit data

    - by Goden
    I want to use custom action filter to manipulate parameters to one action. User inputs: 2 names in a form ; Action: actually needs to take 2 ids; Action Filter (onExecuting, will verify the input names and if valid, convert them into 2 ids and replace in the routedata) because i don't want to put validation logic in Action Controller. here's part of the code: Routing Info routes.MapRoute( "Default", // Route name "{controller}/{action}", // URL with parameters new { controller = "Home", action = "Index"} // Parameter defaults ); routes.MapRoute( "RelationshipResults", // Route Name "Relationship/{initPersonID}/{targetPersonID}", // URL with parameters new { controller = "Relationship", action = "Results" }); Form to submit (Create 2 input box and submit via jquery) <% using (Html.BeginForm("Results", "Relationship", FormMethod.Post, new { id = "formSearch" })) {% ... <td align="left"><%: MvcWeibookWeb.Properties.Resource.Home_InitPersonName%></td> <td align="right"> <%= Html.TextBox("initPersonName")%></td> <td rowspan="3" valign="top"> <div id="sinaIntro"> <%: MvcWeibookWeb.Properties.Resource.Home_SinaIntro %> <br /> <%: MvcWeibookWeb.Properties.Resource.Genearl_PromotionSina %> </div> </td> </tr> <tr> <td align="left" width="90px"><%: MvcWeibookWeb.Properties.Resource.Home_TargetPersonName%></td> <td align="right"><%= Html.TextBox("targetPersonName")%></td> </tr> <tr> <td colspan="2" align="right"> <a href="#" class="btn-HomeSearch" onclick="$('#formSearch').submit();"><%: MvcWeibookWeb.Properties.Resource.Home_Search%></a> </td> Action Filter public override void OnActionExecuting(ActionExecutingContext filterContext) { Sina.Searcher searcher = new Sina.Searcher(Sina.Processor.UserNetwork); String initPersonName, targetPersonName; // form submit names, we need to process them and convert them to IDs before it enters the real controller. initPersonName = filterContext.RouteData.Values["initPersonName"] as String; targetPersonName = filterContext.RouteData.Values["targetPersonName"] as String; // do sth to convert it to ids and replace Action/Controller [ValidationActionFilter] [HandleError] public ActionResult Results( Int64 initPersonName, Int64 targetPersonName) { ... My problem is: in the actionFilter, it never gets the 2 parameter "initPersonName" and "targetPersonName", the RouteData.Values don't contain these 2 keys... :(

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  • XCode - Automatically add all files in a folder to a target

    - by Akshay
    In XCode, is there a way to specify that all files in a folder are compiled by a target. Eg. the 'Test' target automatically compiles all files in the 'Tests' folder, whereas the 'App' target compiles everything in the 'Sources' folder. Today, the way I'm doing it, is to add a file to a target everytime I create it. This feels a bit error prone and redundant since the files are already organized in the correct folders. Thanks.

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  • Le tablet PC de Microsoft se dévoile, une vidéo présente Courier en action

    Mise à jour du 09.03.2010 par Katleen Le tablet PC de Microsoft se dévoile, une vidéo présente Courier en action Les nouvelles sur Courier, la tablette de Microsoft, sont rares et se font attendre. Cependant, quelques rumeurs jugées fiables viennent d'apparaître et laissent entendre que l'appareil sera un véritable « journal digital ». Voulu portatif au maximum, il ne dépassera pas la taille d'une photographie 10x15 lorsqu'il sera refermé et pèsera environ 500 grammes. De plus, Courier sera basé sur Tegra 2 et fonctionera sous le même OS que le Zune HD (Pink). Son interface pourrait être open-source, et centrée sur le dessin et l'écriture avec la reconnaissance de l'écriture ma...

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  • Mario Warfare: Live Action Adventures in the Mushroom Kingdom

    - by Jason Fitzpatrick
    What if the tale of the Mario Bros. and their exploits was told in the form of an action flick? Mario Warfare explores the gritty side of the battle for the Mushroom Kingdom. In the above video we’re treated to a trailer-style peek at a work-in progress film. While there is no set release date, we have our fingers crossed that it’s completed sooner rather than later–a film this awesome demands to be seen. [via Geekosystem] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Running an a single action on multiple sprites at the same time

    - by Stephen
    Ok so I have created a spiraling animation for a football and I want to be able to run it on 2 sprites at the same time. This is what I have done. CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [Sprite1 runAction: repeat]; [Sprite2 runAction: repeat]; but it only runs the action on the first sprite. What am I doing wrong?

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  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

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  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

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  • Why You never see a Sonic Screwdriver in Action Movies [Video]

    - by Asian Angel
    This video takes a humorous look at why you never see a sonic screwdriver in all those action movies. After all, having one would just ruin all of the ‘fun’ for everyone! Note: Video contains some language that may be considered inappropriate. Sonic Screwdriver [via Geeks are Sexy] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • JDK 7 In Action - Learn With Java Tutorials and Developer Guides

    - by sowmya
    At JavaOne 2012, Stuart Marks, Mike Duigou, and Joe Darcy gave a presentation about JDK 7 In Action. Learn more about using JDK 7 features with the help of Java Tutorials and JDK 7 Developer Guides. Links to relevant information are provided below. If you are considering moving to JDK 7 from a previous release, the JDK 7 Release Notes and JDK 7 Adoption Guide are great resources. Project Coin Features Improved Literals * Literals section in Primitive Datatypes topic. * Binary Literals * Underscores in Numeric Literals Strings In Switch * Strings In Switch Diamond * Type Inference for Generic Instance Creation * Type Inference and Instantiation of Generic Classes Multi-catch and Precise Throw * Catching Multiple Exception Types and Rethrowing Exceptions with Improved Type Checking * Catch Blocks Try-with-resources * The try-with-resources Statement NIO.2 File System API * File I/O for information on path, files, change notification, and more * Zip File System Provider * Zip File System Provider * Developing a Custom File System Provider Fork Join Framework * Fork/Join - Sowmya

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  • Is it possible to have Ant print out the classpath for a particular target? If so, how?

    - by Daryl Spitzer
    I'm trying to get a target to build that has quite a long list of <pathelement location="${xxx}"/> and <path refid="foo.class.path"/> elements in its <path id="bar.class.path"> element (in the build.xml file). I keep getting "package com.somecompany.somepackage does not exist" errors, and I'm having a hard time chasing down these packages and making sure I've synced them from our repository. I'm new to this team so I'm unfamiliar with the build, but I would prefer to figure this out myself if possible (so I don't bother the other very busy team members). I have very limited experience with Ant. I think it would save me quite a bit of time if I could have Ant print out the classpath for the target I'm trying to build.

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  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

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  • Why is my searchable activity's Intent.getAction() null?

    - by originalbryan
    I've followed the SearchManager documentation yet am still having trouble making one of my app's activities searchable. From my activity, the SearchDialog appears, I enter a query, hit search, my activity reopens, then I see this in the log: D/SearchDialog( 584): launching Intent { act=android.intent.action.SEARCH flg=0x10000000 cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } I/SearchDialog( 584): Starting (as ourselves) #Intent;action=android.intent.action.SEARCH;launchFlags=0x10000000;component=com.clinkybot.geodroid2/.views.Waypoints;S.user_query=sdaf;S.query=sdaf;end I/ActivityManager( 584): Starting activity: Intent { act=android.intent.action.SEARCH flg=0x10000000 cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } D/WAYPOINTS( 1018): NI Intent { cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } D/WAYPOINTS( 1018): NI null D/WAYPOINTS( 1018): NI false It appears to me that everything is fine up until the last three lines. The "NI" lines are getIntent().toString(), getIntent().getAction(), and getIntent().hasExtra(SearchManager.QUERY) respectively. ActivityManager appears to be starting my activity with the correct action. Then when my activity starts, it contains no action!? What am I doing wrong? The relevant portion of my manifest is: <activity android:name=".views.Waypoints" android:label="Waypoints" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable" /> </activity>

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  • Rails 3, Devise and custom controller action

    - by Johnny Klassy
    routes.rb match 'agencies/stub' => 'agencies#stub', :via => :get resources :agencies Here's the rake routes dump agencies_stub GET /agencies/stub(.:format) {:controller=>"agencies", :action=>"stub"} agencies GET /agencies(.:format) {:action=>"index", :controller=>"agencies"} POST /agencies(.:format) {:action=>"create", :controller=>"agencies"} new_agency GET /agencies/new(.:format) {:action=>"new", :controller=>"agencies"} edit_agency GET /agencies/:id/edit(.:format) {:action=>"edit", :controller=>"agencies"} agency GET /agencies/:id(.:format) {:action=>"show", :controller=>"agencies"} PUT /agencies/:id(.:format) {:action=>"update", :controller=>"agencies"} DELETE /agencies/:id(.:format) {:action=>"destroy", :controller=>"agencies"} Devise is setup to have all agenciesroutes only accessible as admin. The call I'm testing with is http://xyz:12345@localhost:3000/agencies/stub but it doesn't authenticate properly, ie, it doesn't recognize it as admin and throws me back to the Devise login page. The creds are a valid admin account. I'm baffled and have no idea why this is happening. Any insights will be much appreciated.

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  • Using array of Action() in a lambda expression

    - by Sean87
    I want to do some performance measurement for a method that does some work with int arrays, so I wrote the following class: public class TimeKeeper { public TimeSpan Measure(Action[] actions) { var watch = new Stopwatch(); watch.Start(); foreach (var action in actions) { action(); } return watch.Elapsed; } } But I can not call the Measure mehotd for the example below: var elpased = new TimeKeeper(); elpased.Measure( () => new Action[] { FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000) }); I get the following errors: Cannot convert lambda expression to type 'System.Action[]' because it is not a delegate type Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Here is the method that works with arrays: private void FillArray(ref int[] array, string name, int count) { array = new int[count]; for (int i = 0; i < array.Length; i++) { array[i] = i; } Console.WriteLine("Array {0} is now filled up with {1} values", name, count); } What I am doing wrong?

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  • Re-execute target when specified as dependency to multiple rules

    - by andrew
    I have the following GNU makefile: .PHONY a b c d a: b c b: d c: d d: echo HI I would like the target 'd' to be run twice -- since it is specified as a dependency by both b & c. Unfortunately, the target 'd' will be executed only once. The output of running make will simply be 'HI', instead of 'HI HI'. How can I fix this? Thanks! To Clarify, the goal is something like this: subdirs = a b c build: x y x: target=build x: $(subdirs) y: target=prepare y: $(subdirs) $(subdirs): $(make) -f $@/makefile $(target)

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  • ant support for dynamic target

    - by Li He
    I previous saw some similar questions on stackoverflow but didn't see any solution. I guess the answer could be impossible and I am trying to see who can provide me this confirmation. AFAIK, an ant project contains several targets and each target may have several tasks. There is an task MacroDef that defines a sequential of `things' (tasks I suppose?). I tried to put target inside this block but ant complains the name of the target is missing (I am using the attribute of the macrodef to generate the name of the target). So it could be a dead end. Then I found that by using a task `script', we have access to the Project and can even call addTarget/AddOrReplaceTarget from there. But it seems that the targets I create there have no impact on the running targets. Does that mean ant doesn't support manipulating dependencies at target runtime? Is there any way to generate these targets before ant start building the dependency graph?

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  • 550 Requested action not taken: mailbox unavailable on OS X server 10.6

    - by Marc Graham
    I recently added a new domain to my mail server. I have 1 main server mail.example.com and several others that have the mx record pointing to mail.example.com. My two new domains have the mx record set correctly. The issue I am experiencing is the 550 Requested action not taken: mailbox unavailable error but only when I send emails to accounts on the new urls from an external email account such as gmail. If i send an email to one of the newly made email addresses with the new url from an email account within the same server it delivers normally. For example.... sending [email protected] to [email protected] receives 550 error sending [email protected] to [email protected] works normal here is a report from wormly.com with server and account names changed for obvious reasons Resolving hostname... Connecting... SMTP -> FROM SERVER: 220 existingmailserver.com ESMTP Service ready SMTP -> FROM SERVER: 250-Requested mail action okay, completed 250-SIZE 0 250-AUTH LOGIN PLAIN CRAM-MD5 250-ETRN 250-8BITMIME 250 OK MAIL FROM: [email protected] SMTP -> FROM SERVER: 250 Requested mail action okay, completed RCPT TO: [email protected] SMTP -> FROM SERVER: 550 Requested action not taken: mailbox unavailable SMTP -> ERROR: RCPT not accepted from server: 550 Requested action not taken: mailbox unavailable Message sending failed.

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  • Install xenserver on iscsi target

    - by Ghassen Telmoudi
    Is is know that Xen Server is based on CentOS, and it is fact that CentOS can be installed on an ISCSI target flawlessly, but I wanted to install Xen server on an ISCSI target I couldn't find a way. I already tried the latest version of xen server 6.2, and there is no obvious way who to do the installation without a local disk. Does anybody have an idea about the subject, or did someone know how to do it? Please share your experience about this subject.

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • Monster's AI in an Action-RPG

    - by Andrea Tucci
    I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a numeric value on all the monster's decisions and we choose the highest (or the most appropriate, depending on monster's iq) and assign it in the monster's collection of decisions (like a goal-driven design pattern) . One solution we found is to write a mathematical formula for each decision, with all the important parameters for evaluation (so for a spell-decision we might have mp,distance from player, player's hp etc). This formula also has coefficients representing some of monster's behaviour (in this way we can alterate formulas by changing coefficients). I've also read how "fuzzy logic" works; I was fascinated by it and by the many ways of expansion it has. I was wondering how we could use this technique to give our AI more semplicity, as in create evaluations with fuzzy rules such as IF player_far AND mp_high AND hp_high THEN very_Desiderable (for a spell having an high casting-time and consume high mp) and then 'defuzz' it. In this way it's also simple to create a monster behaviour by creating ad-hoc rules for every monster's IQ category. But is it correct using fuzzy logic in a game with many parameters like an rpg? Is there a way of merging these two techniques? Are there better AI design techniques for evaluating monster's chooses?

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  • 3ds Max error dialog: "Instancing not supported for this action"

    - by monsto
    "Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these words together in this order, let along get this message from Max. Thanks, autodesk, for putting this dialog in special for me! So I’ve created my model (nws) and was setting up a Skin Wrap. Selected "Face Deformation", added the base-skin for weight, checked “weight all points”. . . clicked “convert to skin” and got that dialog. My model doesn’t have a whole lot of elements to it, I had a left and right appendage that came from a base model (skyrim). so, i did a clonecopy of all 3 of my elements, just to be sure nothing was instanced… and VOILA! Same error message. the only other elements are an imported NIF mesh and skeleton. Any idea where this is coming from or how I can make it go away so that I can export my mesh?

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  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

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