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  • Strange Scala error.

    - by Lukasz Lew
    I tried to create abstract turn based Game and abstract AI: abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } } I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it: [error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^

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  • Minecraft-style player-gound collision detection

    - by khyperia
    The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels) Note: I am using C# XNA. I am pretty sure AABB is the way to go, yet I don't know how to implement it. I admit, I'm almost looking for code, but theories/ideas are very welcome. Important capabilities of my code: I have a function that can get a block anywhere in the world, and get a BoundingBox for that cube. Hence, I have created a BoundingBox for the player to collide with those cubes. My idea was to get the blocks around the player (maybe 4x6x4) and test against those. The problems I have been having: Say the world is a flat plane. If I use the method of go the shortest distance out, then if the player is slightly clipped into the ground (from gravity), but even slighter into the next block over, then the player will be pushed sideways (and so cannot walk along ground). Of course, this is assuming I react to every block intersected. Another problem is knowing which direction to go (aka negative x or positive). That takes me to my final problem- Getting the amount of intersection, in the correct direction (+ or -) has been tough for me. I hope I haven't been too hard to understand, I'm not too good at explaining things... And if this question has already been asked, I'm sorry, I looked for it... for 3 days straight. One last thing, if someone knows exactly how minecraft does it, or has source (I know MC modders have the source, how else would they mod), please point me to it.

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  • Update kernel patch for VMware Player 4.0.3

    As I stated some days ago, after upgrading to Ubuntu Precise Pangolin, aka 12.04 LTS, I had a minor obstacle with VMware products. Today, VMware offered to upgrade to Player 4.0.3 due to security-related reasons. Initially, I thought that this update might have the patch for kernel 3.2.0 integrated but sadly that is not the case. 'Hacking' the kernel patch My first intuitive try to run the existing patch against the sources of VMware Player 4.0.3 failed, as the patch by Stefano Angeleri (weltall) is originally written explicitely against Workstation 8.0.2 and Player 4.0.2. But this is nothing to worry about seriously. Just fire up your favourite editor of choice and modify the version signature for VMware Player, like so: nano patch-modules_3.2.0.sh And update line 8 for the new version: plreqver=4.0.3 Save the shell script and run it as super-user (root): sudo ./patch-modules_3.2.0.sh In case that you previously patched your VMware sources you have to remove some artifacts beforehand. Otherwise, the patch script will inform you like so: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting In that case, simply remove the 'hidden' file and run the shell script again: sudo rm /usr/lib/vmware/modules/source/.patchedsudo ./patch-modules_3.2.0.sh To finalise your installation either restart the vmware service or reboot your machine. On first start VMware will present you their EULA which you have to accept, and everything gets back to normal operation mode. Currently, I would assume that in case of VMware Workstation 8.0.3 you can follow the same steps as just described.

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  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

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  • C# Windows Media Player - Repeat single song in a playlist

    - by Professor Mustard
    I have a PlayList loaded into my WMP instance, and I want it to loop just one song. Everything I've Googled up so far tells me to do this: private AxWindowsMediaPlayer wmp; wmp.settings.setMode("loop", true); However, this only seems to make the entire PlayList repeat. The behavior I want is that, if I enable "repeat" when song 5 in the PlayList is playing, then song 5 will keep automatically repeat when it finishes (instead of proceeding to song 6). Most car MP3 players already work this way; is there a nice native way to do this in my C# program, or will I have to devise a "hack" solution, like intercepting the event that fires when the next song is loaded?

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  • Windows Media Player Device Sync in VB.NET using WMPLIB

    - by Jack Hayter
    The MSDN documentation for WMPLIB states that syncing to device is not supported in .NET programming, only C++. Is there, however, a simple wrapper class or DLL that can be used to interface between a .NET program and the nescessary C++ code? Or is there a better way to sync files to a device using VB.NET? Are all devices suited/compatible with just a simple filesystem.copyfile ?

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  • Windows media player control with .NET

    - by brovar
    What I want to do is to read media files (pics and videos) from a directory and display them one by one using the WMP control (AxWMPLib.AxWindowsMediaPlayer). In its older version it was enough to check the file's duration to distinguish images from videos, the new one randomly shows movies' duration properly or as zero. Does anyone know any other way of finding out what file is being proceeded withouth checking its extension (as a file can have an extension of .abc or so)? I'll be very grateful for any help. (Sorry for my lousy English.)

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  • Flash music player stop working when I embed it into my index page

    - by janoChen
    Inside my /test folder/music_player/ have have a file called mini_player.swf. If I play it without embedding it anywhere, like this: http://ada.kiexpro.com/test/music_player/player_mini.swf everything is OK. But when I add it into my index page: http://ada.kiexpro.com/test/ the song doesn't start. I'm using a song_list.xml like this: <songs> <song> <track>She can dance too</track> <artist>Artist One</artist> <url>songs/song.mp3</url> </song> (continues)

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  • How can I troubleshoot Windows Media Player being unable to play videos?

    - by Billy ONeal
    I have a Windows Media Player installation which is behaving strangely. I know I have the correct codecs installed for a piece of video, because it is Windows Media Video because the Zune software plays it just fine this is a recent problem; this type of video played just fine a week ago, but I have been unable to isolate the change that borked things (and I have System Restore disabled because the space on this SSD is cramped as it is) When I try to view any video in Windows Media Player, the video does not play, and I just get this: and none of the media buttons have any effect. I have already tried the following: Uninstalling and reinstalling the KLite Codec Pack Uninstalling and reinstalling Windows Media Player via "Add or Remove Windows Features" Removing and allowing WMP to rebuild it's media library by erasing the %LOCALAPPDATA%\Microsoft\Windows Media directory. sfc /scannow How can I troubleshoot this problem?

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  • Is there a media/music player program that has a "biased" shuffle?

    - by Joel Coehoorn
    I know in iTunes and a few other apps you can get playlists for just "highly rated" songs, but that's not quite what I want. I want to hear the lower-rated stuff, too. If I didn't like the song at some level it wouldn't be in my library in the first place, and so even a one-star song is worth the occasional listen. However, I do want to hear five-star songs a lot more often than one-star songs, even though I think I have a lot more one-star songs in my music library. So does anyone know of media player software of plugin (preferrable free) that has a shuffle mode that is biased towards songs that are rated higher, without completely excluding those that are rated lower? Right now I prefer windows media player, so a plugin for that would be ideal, but I'm not married to media player, either. Any music software that will do this would be worth some attention.

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  • Is there any way to see the contents of a device via windows media player/sync?

    - by snorfys
    I've got a sansa clip mp3 player and an htc touch pro 2 phone that I put music/audio books etc. on. Putting stuff on there is easy peasy I open media player 11, go to the sync tab at the right and drag media to it. The problem is seeing what's already on there and removing anything I no-longer want on there - I have no way to see that aside from browsing via explorer. Both devices move media around to specifc folders so it's a bit annoying. Is there any way to do what I need in media player or is there any other good and free alternatives that will?

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  • A good MP3/media player for Mac OS X?

    - by Rich
    I've been trying to use iTunes now for about a year, and we just don't get on. So I tried instaling Windows Media Player for the Mac ... and there's no support for MP3s .. useless. I looked at Winamp, but this has to be run through wine or some other cocktail of programs. So this leads me to ask, are there a good (native) mp3 player for the Mac? I want something like Media Player on Windows or Winamp. I don't want something to re-organize my music directories, I have put the music in the directories they're in for a very good reason. Any suggestions?

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  • Streaming Media with Sony Blu-ray Disc Player

    - by Ben Griswold
    The best gift under the tree this year? A Sony Blu-ray Disc player: The BDP-N460 allows you to instantly stream thousands of movies, videos and music from the largest selection of leading content providers including Netflix, Amazon Video On Demand, YouTube™, Slacker® Radio and many, many more. Plus, enjoy the ultimate in high-definition entertainment and watch Blu-ray Disc movies in Full HD 1080p quality with HD audio. The BDP-N460 includes built-in software that makes it easy to connect this player to your existing wireless network.  So I did… I paired the disc player with the recommended Linksys Wireless Ethernet Bridge (WET-610N) and I was streaming the last season of Lost episodes in no time. Really cool. Highly recommended.

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  • 3D Printed Records Bring New Tunes to Iconic Fisher-Price Toy Player

    - by Jason Fitzpatrick
    Have an old toy Fisher-Price record player your kids aren’t exactly enamored with? Now, thanks to the miracle of 3D printing, you can create new records for it. Courtesy of Fred Murphy, this Instructables tutorial will guide you through the process of taking music and encoding it in a 3D printer file that will yield a tiny plastic record the Fisher-Prince record player can play. Check out the video above to see the finished product or hit up the link below to read the full tutorial. 3D Printing for the Fisher-Price Record Player [via Make] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • How to get all keys values of the player prefs in unity [java script ]

    - by Akari
    in the first test game I've developed if the player passed all the levels and win , he must enter his name ... so his name and his score will be stored in a player prefs : and there is another scene that displays the names and scores of all the user passed the game : I've searched from the morning and try all the ways I know and finally I failed to perform this .... is it possible to display all the keys values previously stored in the player prefs ??? or can someone to provide me by a JavaScript to do this ???? thanks...

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  • Modeling player mechanics with a finite state machine

    - by K..
    I have three states standing walking jumping When I press D standing transitions to walking. The velocity will be set to a defined value and the player moves. When I release D walking transitions back to standing, which sets the velocity back to 0. When I press W and the state is walking it transitions to jumping, but when the player hits the ground, it goes back to standing. jumping has a transition land that always leads to standing because a state doesn't know about its previous states. Since standing sets a velocity of 0 the player stops walking, when he hits the ground. How do I prevent this?

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  • Adding a small slide when player releases left/right key

    - by Dave
    the aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the air when they do it. Left Key released event: if hsp = 0 exit; hspeed = -3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } Right key released event: if hsp = 0 exit; hspeed = +3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } and here's the horizontal collision code for interest: if (place_meeting(x+hsp,y,obj_bound)) { while(!place_meeting(x+sign(hsp),y,obj_bound)) { x += sign(hsp); } hsp = 0; } x += hsp; Any help would be much appreciated. Thanks.

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  • jQuery .Flv Player

    - by H(at)Ni
    I've recently used a cool .Flv player to play video files that are uploaded by site admin and thought it's good to share. Download from: http://flowplayer.org/ Using this control is very simple, just follow those steps : 1. Create an anchor with href equals to the video url  <a href="Video.flv" id="MyPlayer" ></a>   2. Add path to the player's javascript file <script type="text/javascript" src="flowplayer-3.2.4.min.js"></script> 3. Simple call to a function named flowplayer with the anchor id, and path of the player's swf file     <script type="text/javascript">       $(document).ready(function () {       flowplayer("MyPlayer", "flowplayer-3.2.5.swf");       });     </script>

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  • VMware Player and Ubuntu 12.04 - Full Screen

    - by DotNetStudent
    I have installed VMware Player 4.0.2 under Ubuntu 12.04 (Final) and, apart from having to patch the modules, everything went smoothly. However, there's an irritating behavior when toggling full screen mode: toggling full screen (using Virtual Machine Toggle Full Screen or Ctrl + Alt + Return), minimizing the player and maximizing it again changes the resolution of the guest to some strange one and the player gets "nested" between GNOME3's taskbar as every other of Ubuntu's native windows. To switch to full screen again I have to Ctrl + Alt + Return twice. Can anyone please tell me if this is the nromal, expected behavior? Is there any way of "correcting" it? The host operating system is Ubuntu 12.04 (Final) and the guest is Windows 7 (both 64 bits).

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  • Collision Detection within Player/Enemy Class

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time. Thank you.

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  • Relative Positions Of Player And Enemy Are Different In XNA 3D Game

    - by CoOlDud3
    I am having a problem in my 3D Jet Fighter Game using XNA. I have a Player Jet and a few enemy drones built from a separate class. The problem is that when I set Player position and a drone's position to a height 10f in y direction. They aren't at the same height. But if i move Drone's Position up 500f in the y direction then it is pretty much close to the player. Relatively They are supposedly at the same height but with different position values. Can Any One Help Please?

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  • Change player in javascript game [migrated]

    - by KLUSTER
    Game: onClick startbutton mathrandom for first player who starts the game. 4 Pictures: 2 of it player1 and player2. another 2 Player turn. need help: on button click next player turn function game(){ var PlayerTurn; PlayerTurn=parseInt(Math.random()*2); if(PlayerTurn==0){PlayerTurn=1;window.document.player1.src="Cache/Player3.PNG";} else{PlayerTurn=0;window.document.player2.src="Cache/Player4.PNG";} } Any help is appreciated.

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  • DVD playback with Windows Media Player 11 works fine, but when copied to HDD and then played back, t

    - by stakx
    I have several DVDs with short documentaries on it. Since the notebook I'm using (a Dell Latitude E6400) has only one DVD drive, and I might play back those short movies very often, I thought of copying them to the HDD and playing them back from there. However, I've run into a problem, namely stuttering audio. Problem description: When I play back these movies directly from DVD (with Windows Media Player 11 under Windows Vista), everything works fine. Smooth video, no significant audio problems (only the occasional click). But as soon as I copy any of these DVDs to the HDD and try to play them back from there (e.g. using the wmpdvd://drive/title/chapter?contentdir=path protocol, I get stuttering audio — audio playback sounds like a machine gun for a third of a second or so, approx. every 8 seconds. I have tried converting the VOB files from the DVD to another format (ie. ripping), but that resulted in a noticeable downgrade of picture quality. Therefore I thought it best to keep the files in their original format, if possible. Still, I suspect that the stuttering audio is due to some (de-)muxing problem, and that changing the file format might help. (After all, video playback is fine; therefore I don't think that the hardware is too slow for playback.) Only thing is, I don't know how to convert the VOB files to another Windows Media Player-compatible format without quality loss. I hope someone can help me, or give me further pointers on things I could try out to get HDD playback to work without the problem described. Some things I've tried so far, without any success: VOB2MPG, in order to convert the .vob file to a .mpg file. But that changes only the A/V container, not the content. No re-encoding takes place at all. Re-encoding with MPlayer/MEncoder. Lots of quality loss there, and I frankly haven't got the time to test all possible settings combinations available. Disabling all plug-ins, equalizers, etc. in Windows Media Player. Disabling all hardware acceleration on the audio playback device. Further info on the VOB files I'm trying to playback: The video format is MPEG ES, PAL 720x576 pixels @ 24/25 frames per second. The sound stream is uncompressed PCM, 16-bit stereo @ 48kHz. (Might it help if I somehow re-encoded the sound stream at a lower resolution, or as an MP3? If so, how would I do this without changing the video stream?) P.S.: I am limited to using Windows Media Player (11). (I previously tried MPlayer btw., but the video playback quality was surprisingly bad.)

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  • What would cause the Graphic Equalizer in Windows Media Player 10 to be disabled/not available?

    - by creamcheese
    On XP, Windows Media Player 10 contains a Graphic Equalizer but I can't find any way to activate it. Could this be a codec issue or a hardware issue? I'm also not getting any sound at all from this computer but there are no apparent hardware device issues marked in Device Manager, nothing is muted, all volume levels are turned fully up (Windows Media Player and the Windows Volume Controller). Stumped!

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  • custom view on iphone's native media player(MPMoviePlayerController)

    - by sneha
    I am building an application that implements a custom view on iPhone’s native media player. I want your help in deciding directions to lay this effort. At present I have find out that iPhone SDK doesn’t support APIs to customize media player. I need these things in the player: I would like to have custom views i.e. want to change all control buttons on player like Play/Pause, seek bar etc. The background of player will also need to be different. The player has to play audio or video file from local/remote location. Can i use MPMoviePlayerController if it can be customized (How to do it ??). However, any other third party player approved by iPhone which has an ability to download and play the media file from local/remote location is also fine. It will be great to have an access to media player buffer so that it can be encrypted. I have following questions: 1.Any help in building/customizing player..... 2.Do you see issues in signing of application? 3.Does Apple have any restrictions on customizing media player? 4.Any sample iPhone application where media player is customized Any help in this regard is highly appreciated.

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