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  • SQLAuthority News – Storage and SQL Server Capacity Planning and configuration – SharePoint Server 2

    - by pinaldave
    Just a day ago, I was asked how do you plan SQL Server Storage Capacity. Here is the excellent article published by Microsoft regarding SQL Server capacity planning for SharePoint 2010. This article touches all the vital areas of this subject. Here are the bullet points for the same. Gather storage and SQL Server space and I/O requirements Choose SQL Server version and edition Design storage architecture based on capacity and IO requirements Determine memory requirements Understand network topology requirements Configure SQL Server Validate storage performance and reliability Read the original article published by Microsoft here: Storage and SQL Server Capacity Planning and configuration – SharePoint Server 2010. The question to all the SharePoint developers and administrator that if they use the whitepapers and articles to decide the capacity or they just start with application and as they progress they plan the storage? Please let me know your opinion. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Data Storage, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology Tagged: SharePoint

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • Sprite Kit - containsPoint for SKPhysicsBody?

    - by gj15987
    I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the bucket. This works fine, however, I actually want to check whether the ball is dropped onto the bucket node's physics body because my "bucket" is actually just an oval, and so I've applied a physics body which is the same shape as the oval, so that the white space around the oval isn't included in the physics simulation. I can't seem to find a "containsPoint" function for physics bodies. Can anyone advise on how I'd check for this? To summarise, I want to drop a node, onto a specific part of another node (or its physics body) and trigger an event. Thanks in advance.

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  • SOLVED - 'srcDomainMulti' is not declared. It may be inaccessible due to its protection level

    When converting a project from C# to VB I ran into this compiler error which stopped me in my tracks for about 15 minutes. Just when I gave up and decided to rebuild the page by hand inspiration hit and I found my solution... The scenario I had just put the finishing touches to a domain whois tool and I was ready to convert it over to a VB project. I'm not a very strong VB.net coder but the project required the final deliverable in VB so I opted to make it all in C# first and then convert it over...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • La "taxe Google" reportée pour un délai d'au moins six mois, malgré son adoption lundi par la commission mixte paritaire

    La "taxe Google" reportée pour un délai d'au moins six mois, malgré son adoption lundi par la commission mixte paritaire Mise à jour du 15.12.2010 par Katleen Lundi soir, la "taxe Google" a été adoptée par la Commission Mixte Paritaire (composée de 7 sénateurs et 7 députés), qui l'a un peu remodelée en favorisant le texte du Sénat plutôt que celui de l'Assemblée. Ceci a crée un fort mouvement de contestation auprès des professionnels français de la publicité en ligne, qui seront les premiers touchés et directement ponctionnés par cet impôt spécifique. « Une telle taxe ferait mécaniquement baisser les recettes des acteurs français installés en France et retarderait ...

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  • Beta Testing iOS Application

    - by dbramhall
    I was wondering if it is advisable to get a small team of beta testers for an iOS application that will be released to the App Store. I am developing an iOS application and I have setup a beta application form however I was wondering if it is advisable to even do beta testing considering I am actively testing and using my application on all of my own iOS devices (iPad 2, 2 iPod Touches and an iPhone 4 (plus, of course iOS Simulator)) - all running various versions of iOS 4. My question is: would you advise someone to get beta testers for an iOS application and, if so, how would you advise them to go about getting testers. For those interested, my application is at http://affogato.visioa.com/

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  • Le futur verra-t-il la disparition des supports papiers ? Livres et magazines ne survivront-ils qu'e

    Le futur verra-t-il la disparition des supports papiers ? Livres et magazines ne survivront-ils qu'en numérique ? Depuis de longs mois déjà, les professionnels de l'édition sont touchés par une crise économique très sévère, qui semble s'acharner sur leurs professions. Imprimeurs, journalistes, éditeurs, etc... Tous en souffrent. La faute à la crise ? Pas seulement. Les comportement des consommateurs évoluent également vers le "tout numérique", et les supports physiques sont délaissés. Qu'il s'agisse de livres ou de magazines, les supports papiers ont du plomb dans l'aile. Les tirages chutent, les ventes sont de plus en plus difficiles. Les gens n'auraient-ils plus le goût de li...

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  • Preview - Profit, May 2010

    - by Aaron Lazenby
    Whew! Last Friday, we put the finishing touches on the May 2010 edition of Profit, Oracle's quarterly business and technology journal. The issue will be back from the printer and live on the website in mid-April. Here's a preview: 0 0 0 Turning Crisis into OpportunityDuring the depths of the financial crisis, San Francisco California-based Wells Fargo &Company launched a bold acquisition of Wachovia Bank--one of the largest financial services mergers in history. Learn how Oracle software helped Wells Fargo CFO Howard Atkins prepare his office for the merger--and assisted with the integration of the companies once the deal was done.Building on SuccessGlobal construction firm Hill International takes project management to new heightswith Oracle's Primavera solutions.?Product Management, In Black and whiteCatch up with Zebra Technologies to see how Oracle's Agile applications connectwith an existing Oracle E-Business Suite system. A Perfect MatchLearn how technology makes good medicine in this interview with National MarrowDonor Program CIO Michael Jones. The IT Ties the BindHow information systems are help­ing manage knowledge workers in a post-9-to-5work world.I'll post a link to the new edition once it's live. Hope you enjoy!

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  • It is not quiet....

    - by Anthony Shorten
    You may of noticed that the blog entries have been not so frequent lately. I have been extremely busy with putting the final touches on the release of the next generation of our products. It is an exciting time for me to see the release of new functionality from start to finish for the first time becoming a Product Manager (good to see one's designs actually implemented). Once the next generation of the products have been released there will be a flood of entries outlining all the new and exciting features. Watch the skies....

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  • Embracing Community

    - by Chris Williams
    I just put the finishing touches on another article for my Code Magazine column: Embracing Community. You won't see this one until around July, but it focuses on a subject near and dear to my heart: Code Camps! At the end of the article, I mention that I'm interested in hearing some of your war stories about community and what you do to be a part of it. I'll be talking to people at Tech Ed 2010 and Codestock, but I would also like to hear from some of you that read this blog. If you have an interesting story to share, drop me a line (via this blog) and tell me about it. You never know, it just might end up in my column.

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  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

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  • Wirenet : découverte du premier trojan Linux/Mac OS X interplateforme de vol de mot de passe

    Wirenet : le premier trojan Linux/Mac OS X interplateforme De vol de mot de passe Doctor Web, l'éditeur russe d'antivirus, a annoncé l'émergence du premier Trojan Linux/OSX interplateforme de vol de mot de passe. Par l'utilisation d'un backdoor, le malware au nom de code BackDoor.Wirenet.1 arrive à transporter les données de l'utilisateur vers un serveur de contrôle situé à l'adresse 212.7.208.65. Les données récoltées comportent les touches de claviers tapées à l'image d'un keylogger et les mots de passe des utilisateurs enregistrés dans les navigateurs Opera, Firefox, Chrome et Chromium et dans les applications Thunderbird, SeaMonkey et Pidgin. L'AES (Advanced Encryption...

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  • How do I write a good talk proposal for a FOSS programming conference?

    - by Andrew Grimm
    I'm hoping to give a talk at RubyKaigi this year, and I'd like to know what makes a good talk proposal. RubyKaigi is a conference run by Ruby enthusiasts (as opposed to it being a trade conference, or an academic conference). The proposal form can be seen here. So far, my draft proposal about a program I'm working on mentions: What the program is useful for and why it is relevant. How it works. What topics it touches upon (such as metaprogramming and testing) Is there anything that I should mention in my proposal? Also, how thorough should I be in my "Details of your talk" section? Should I be exhaustive, or only have a couple of short paragraphs?

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  • set left handed mouse, then wacom stylus buttons switch too

    - by begtognen
    I'm using Lubuntu 12.04. I can set my mouse (basic usb mouse) to left hand (i.e. switch the left and right mouse buttons which is all I need) by going into Preferences / Keyboard and Mouse. However, it changes my Wacom stylus, so that when the tip touches the tablet it acts like the right mouse button, making it impossible to draw. Is there a way to have both happen at once? The stylus buttons working in right handed configuration, while the mouse works in left handed configuration? Thanks for any help/suggestions.

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  • Possible for one developer to work on a site thats on another developer's server?

    - by cire4
    Sorry for the confusing title. Let me explain: I am currently trying to get a site developed. My current developer has taken the site about as far as I think they are capable of and I am planning on hiring another developer to put the finishing touches on it, debug it and upgrade some of the more technical details. The site is hosted on my current developer's server. They are scheduled to work on it until mid-April, at which point they will transfer the site to my server. I would like the new developer to get started on the upgrades to the site as soon as possible. So my question is this: Is it possible for the new developer to start working on upgrades to the site while it is still on the old developer's server (and without the old developer knowing about it)? Would the new developer have to create a mirror site and work on it that way? I'm having trouble imagining if this is possible so any advice you can offer would be much appreciated!

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  • Une faille exploitable dans SharePoint est en train d'être colmatée par Microsoft, elle ne touche pa

    Patch en cours pour une faille exploitable de SharePoint Qui ne touche pas l'édition 2010 Microsoft est en train de mettre les bouchées doubles pour colmater une faille découverte dans SharePoint. Une alerte de sécurité vient d'ailleurs d'être publiée pour mettre en garde les utilisateurs de l'outil de collaboration contre une possible exploitation d'une faille zero-day. Le code de l'exploit en question aurait en effet été diffusé sur Internet.. Cette faille ne concerne cependant pas SharePoint 2010. Seuls Windows SharePoint Services 3.0 et SharePoint Server 2007 seraient touchés. En attendant la sortie effective d'un patch, Microsoft décrit une solut...

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • Breakout... Getting the ball reflection X angle when htitting paddle / bricks

    - by Steven Wilson
    Im currently creating a breakout clone for my first ever C# / XNA game. Currently Ive had little trouble creating the paddle object, ball object, and all the bricks. The issue im currently having is getting the ball to bounce off of the paddle and bricks correctly based off of where the ball touches the object. This is my forumala thus far: if (paddleLocation.Intersects(ballLocation)) { position.Y = paddleLocation.Y - texture.Height; motion.Y *= -1; // determine X motion.X = 1 - 2 * (ballLocation.X - paddleLocation.X) / (paddleLocation.Width / 2); } The problem is, the ball goes the opposite direction then its supposed to. When the ball hits the left side of the paddle, instead of bouncing back to the left, it bounces right, and vise versa. Does anyone know what the math equation is to fix this?

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  • Microsoft et le Stade Toulousain mettent de l'IT dans leurs vêtements, quelles applications imaginez-vous pour ces nouveaux habits ?

    Bientôt de l'IT jusque dans nos vêtements Robe tweeteuse, T-Shirt promotionnel pour club de Rugby : quelles applications imaginez-vous pour ces nouvelles générations d'habits ? En collaboration avec Gordon Fowler « The Printing Dress » est une création de deux designers expérimentées travaillant pour Microsoft Research, Asta Roseway et Sheridan Martin Petit. Réalisée à partir de papier de riz noir et blanc, la robe intègre des boutons rappelant les touches des anciennes machines à écrire, cousus sur le corsage de la robe. Un ordinateur portable, un projecteur et quatre cartes de circuits y sont également intégrés. Bien qu'étant encore un prototyp...

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  • Des chercheurs découvrent le premier malware à pratiquer l'overwrite, caché sous la forme d'un Adobe

    Des chercheurs découvrent le premier malware à pratiquer l'overwrite, caché sous la forme d'un Adobe Updater Un code malicieux vient d'être repéré pour la première fois par des spécialistes en sécurité informatique. En effet, des chercheurs viennent de découvrir un malware qui se substitue aux mises à jour de certaines applications. Habituellement, ce type de programmes ne pratique pas l'overwrite. Seuls les ordinateurs tournant sous Windows sont touchés. Le malware se cache sous la forme d'un updater pour les produits Adobe ou Java. Une variante imite Adobe Reader v.9 et overwrite AdobeUpdater.exe, lequel a pour mission de se connecter régulièrement auprès des serveurs d'Adobe pour vérifier si une nouvelle version ...

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  • SQLAuthority News Storage and SQL Server Capacity Planning and configuration SharePoint Server 201

    Just a day ago, I was asked how do you plan SQL Server Storage Capacity. Here is the excellent article published by Microsoft regarding SQL Server capacity planning for SharePoint 2010. This article touches all the vital areas of this subject. Here are the bullet points for the same. Gather storage and SQL Server space [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development?

    - by Ilya Knaup
    I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can be used to develop apps for these platforms. I'm familiar with some standard html, css3 that i used to develop some websites, but I only know some VERY basics of javascript. I know things like HTML5 canvas and image sprites can be used to develop games, but I haven't found any tutorials that I understood good enough ;/ So I am asking you now. Can you suggest any good tutorials/resources (preferably video) that start from beginners level and go to advanced into game development with HTML5, CSS3 and JavaScript. It would be really good if such tutorials concentrated on game development for mobile phones (e.g. detecting when user touches the screen, using optimised images for hi res and standard displays, adopting to screen size etc) Oh.. and I forgot to mention that I am only interested in 2d game development.

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  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

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  • How are trajectories calculated and transmitted to other players in Multi-Player ?

    - by giulio
    I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages all this action when you have 20 people on a map shooting each other to death ? This question touches on the subject but doesn't ask for a more in-depth answer as to how you the developers go about calculating and transmitting movement and collision detection for projectiles, be it missles/bullets or any other object that is flying through the air in real-time.

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