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Search found 723 results on 29 pages for 'touches canceled'.

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  • c++ how to write code for atoi and find in a function called getTriplet()

    - by Gerri
    Hello I am trying to write code for a function called Triplet getTriplet() and I must use find and atoi in this fuction to call the array[3] = {0, 1, 2} and find the "," and find the "()" in the program? I am so lost. I have read and read and cannot locate any informatin which really touches on the subjects enough to give me an understanding of what I am suppose to do. Please help if you can! Thanks in advance.

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  • UIView keep forward toutches

    - by donodare
    Hi all, I subclassed UIImageView for controlling touch events. The problem is that when i do userInteractionEnabled = NO, it doesn't work, i can still touch it and the touch methods response. Even if i add big subview over it the touches happen. Any suggest?

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  • Dont know how to stop element in certain point

    - by user713190
    Im beginner and im experimenting on a website with fixed and relative postions, what i want to do is to stop bottom part when the two bottom lines(div .top_divider_line) touches nav menu(div .top_holder) here is the preview from site where im stuck. http://elexoj.com/test/ I think making it with jquery will be lot easier but i've no idea how to do it, i'll really appreciate your help. Thank You!

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • What makes great software?

    - by VirtuosiMedia
    From the perspective of an end user, what makes a software great rather than just good or functional? What are some fundamental principles that can shift the way a software is used and perceived? What are some of the little finishing touches that help put an application over the top? I'm in the later stages of developing a web app and I'm looking for ideas or concepts that I may have missed. If you have specific examples of software or apps that you absolutely love, please share the reasons or features that make it special. Keep in mind that I'm looking for examples that directly affect the end user, but not necessarily just UI suggestions. Here are some of the principles and little touches I'm trying to use: Keep the UI as simple as possible. Remove absolutely everything that isn't necessary. Use progressive disclosure when more information can be needed sometimes but isn't needed all the time. Provide inline help and useful error messages. Verbs on buttons wherever possible. Make anything that's clickable obvious. Fast, responsive UI. Accessibility (this is a work in progress). Reusable UI patterns. Once a user learns a skill, they will be able to use it in multiple places. Intelligent default settings. Auto-focusing forms when filling out the form is the primary action to be taken on the page. Clear metaphors (like tabs) and headings indicating location within the app. Automating repetitive tasks (with the ability to disable the automation). Use standardized or accepted metaphors for icons (like an "x" for delete). Larger text sizes for improved readability. High contrast so that each section is distinct. Making sure that it's obvious on every page what the user is supposed to do by establishing a clear information hierarchy and drawing the eye to the call to action. Most deletions can be undone. Discoverability - Make it easy to learn how to do new tasks. Group similar elements together.

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  • Have an object fade in and out of existance

    - by happyCoding25
    Hello, I have a view that sets its hidden when the user taps the main view. I need the view to fade in and out of existence so it looks smoother than just disappearing. Heres my code so far (It's inside a touches event): if (!isShowing) { isShowing = YES; myView.hidden = YES; //Needs to fade out here } else { isShowing = NO; myView.hidden = NO; //Needs to fade in here }

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  • What is causing that nasty horizontal scrollbar?

    - by fmz
    I am wrapping up a few touches on a site and notice that something is forcing the horizontal scrollbar to appear way beyond the container boundaries here. I have Firebugged it to death, but still can't figure out what the offending party is. I offer quick kudos to anyone that can tell me what is wrong here. Thanks!

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • Android: Playing an audio clip onClick

    - by fordays
    How do I set up an audiofile to play when a user touches an image. Where should I store the audio file and what code should I use to actually play the file? I don't want to bring up the MediaPlayer interface or anything like that. I was thinking of doing it like this: foo = (ImageView)this.findViewById(R.id.foo); foo.setOnClickListener(this); public void onClick(View v) { if (foo.isTouched()) { playAudioFile(); } } Thanks

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  • Android: disabling highlight on listView click

    - by John Moffitt
    I want to disable the orange highlight that occurs when touching a listView row. So far in my xml I have tried the following: android:focusable="false" android:focusableInTouchMode="false" android:clickable="false" More information: I want there to be zero difference when a user touches the screen on this listView object.

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • whats best practice for Log Truncation in SQL Server?

    - by kacalapy
    i have a production DB in SQL server and wanted to put the final touches after the functionality is completed. prior to shipping it out i want to make sure i have some clean up in the SQL server DB and truncate and shrink log files? can i have a nightly job run to truncate logs and shrink files? this is what i have so far: ALTER proc [dbo].[UTIL_ShrinkDB_TruncateLog] as -- exec sp_helpfile BACKUP LOG PMIS WITH TRUNCATE_ONLY DBCC SHRINKFILE (PMIS, 1) DBCC SHRINKFILE (PMIS, 1)

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  • How to render images in iphone sdk?

    - by piyushroongta
    hi, I am new in the field of iphone development. I want to render two images with the help of openGL one over the other the first image act as background and on the second image when the user touches then a method will execute. Please help me out how to render these images. thanks in advance

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  • drag object vertically

    - by blacksheep
    i like to drag this object vertically instead of horizontally, which is doin it now: (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myObject.frame, location)){ CGPoint xLocation = CGPointMake(location.x, myObject.center.y); myObject.center = xLocation; } }

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  • NSNotifications vs delegate for multiple instances of same protocol

    - by Brent Traut
    I could use some architectural advice. I've run into the following problem a few times now and I've never found a truly elegant way to solve it. The issue, described at the highest level possible:I have a parent class that would like to act as the delegate for multiple children (all using the same protocol), but when the children call methods on the parent, the parent no longer knows which child is making the call. I would like to use loose coupling (delegates/protocols or notifications) rather than direct calls. I don't need multiple handlers, so notifications seem like they might be overkill. To illustrate the problem, let me try a super-simplified example: I start with a parent view controller (and corresponding view). I create three child views and insert each of them into the parent view. I would like the parent view controller to be notified whenever the user touches one of the children. There are a few options to notify the parent: Define a protocol. The parent implements the protocol and sets itself as the delegate to each of the children. When the user touches a child view, its view controller calls its delegate (the parent). In this case, the parent is notified that a view is touched, but it doesn't know which one. Not good enough. Same as #1, but define the methods in the protocol to also pass some sort of identifier. When the child tells its delegate that it was touched, it also passes a pointer to itself. This way, the parent know exactly which view was touched. It just seems really strange for an object to pass a reference to itself. Use NSNotifications. The parent defines a separate method for each of the three children and then subscribes to the "viewWasTouched" notification for each of the three children as the notification sender. The children don't need to attach themselves to the user dictionary, but they do need to send the notification with a pointer to themselves as the scope. Same as #4, but rather than using separate methods, the parent could just use one with a switch case or other branching along with the notification's sender to determine which path to take. Create multiple man-in-the-middle classes that act as the delegates to the child views and then call methods on the parent either with a pointer to the child or with some other differentiating factor. This approach doesn't seem scalable. Are any of these approaches considered best practice? I can't say for sure, but it feels like I'm missing something more obvious/elegant.

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  • 75 to 100% of CPU Usage in WPF?

    - by Khan
    Hi, Whenever application loads and any other usercontrol loads in the application, while loading and rendering the cpu usage touches 80 - 100%. How should i resolve this? Thanks and regards, Ershad

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  • iPhone App made using XCode 3.2.3 does not run on 3.1.3 OS

    - by balexandre
    I can't figure this out and I thought that someone might run through the same thing. I have XCode 3.2.3 (Pre Release with OS 4 beta) and I started to create my application, after the final touches and everything worked ok, I changed the Simulator - 4.0 to Simulator - 3.1.3 (latest iPhone OS) and I could never start my app again :-( Does anyone know what I should do? I created a simple Screencast of the problem so everyone can see what I'm writing about. Thank you for all the help.

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  • Forward horizontal swipe events on UITableView to parent view

    - by D-Nice
    I have a UITableView that I want to have respond to taps and vertical swipes, but still have something like userInteractionEnabled = NO for horizontal swipes. By that I mean, it would not handle touches and pass the touch event back to its superview. Things I've tried that didn't work: returning NO in - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath Overriding touchesBegan/touchesMoved/touchesEnded and passing the event to the next responder Adding gesture recognizers for horizontal swipes and setting cancelsTouchesInView to YES I've been trying to fix this on and off for several weeks, so any help is greatly appreciated!

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  • How to create Button dynamically in -(void)touchesBegan() function call in iPad

    - by chaitanya
    HI, I am trying to create buttons and text views on touch events from WebView. I am creating the Button creation code in below code. -(void)touchesBegan: ( NSSet* )touches withEvent : (UIEvent ) event{ } capturng of the touch events is happening properly and above fucntion is called also. But the button creation is not happening. PLease suggest that what could be the issue with approach.

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  • How to handle touch events on UI Controls

    - by Sreelatha
    Hi, I have a query related to Touch events on the UI controls. I have 4 controls on the screen ( UITextField, UISlider, UISwitch, UIButton ). If the user touches any of the control on the screen, I want to fire touchesBegan and touchesEnded events on those controls in which I would implement some code. Please let me know how to fire these events. Thanks in advance, Sreelatha.

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