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  • Camera rotation - First Person Camera using GLM

    - by tempvar
    I've just switched from deprecated opengl functions to using shaders and GLM math library and i'm having a few problems setting up my camera rotations (first person camera). I'll show what i've got setup so far. I'm setting up my ViewMatrix using the glm::lookAt function which takes an eye position, target and up vector // arbitrary pos and target values pos = glm::vec3(0.0f, 0.0f, 10.0f); target = glm::vec3(0.0f, 0.0f, 0.0f); up = glm::vec3(0.0f, 1.0f, 0.0f); m_view = glm::lookAt(pos, target, up); i'm using glm::perspective for my projection and the model matrix is just identity m_projection = glm::perspective(m_fov, m_aspectRatio, m_near, m_far); model = glm::mat4(1.0); I send the MVP matrix to my shader to multiply the vertex position glm::mat4 MVP = camera->getProjection() * camera->getView() * model; // in shader gl_Position = MVP * vec4(vertexPos, 1.0); My camera class has standard rotate and translate functions which call glm::rotate and glm::translate respectively void camera::rotate(float amount, glm::vec3 axis) { m_view = glm::rotate(m_view, amount, axis); } void camera::translate(glm::vec3 dir) { m_view = glm::translate(m_view, dir); } and i usually just use the mouse delta position as the amount for rotation Now normally in my previous opengl applications i'd just setup the yaw and pitch angles and have a sin and cos to change the direction vector using (gluLookAt) but i'd like to be able to do this using GLM and matrices. So at the moment i have my camera set 10 units away from the origin facing that direction. I can see my geometry fine, it renders perfectly. When i use my rotation function... camera->rotate(mouseDeltaX, glm::vec3(0, 1, 0)); What i want is for me to look to the right and left (like i would with manipulating the lookAt vector with gluLookAt) but what's happening is It just rotates the model i'm looking at around the origin, like im just doing a full circle around it. Because i've translated my view matrix, shouldn't i need to translate it to the centre, do the rotation then translate back away for it to be rotating around the origin? Also, i've tried using the rotate function around the x axis to get pitch working, but as soon as i rotate the model about 90 degrees, it starts to roll instead of pitch (gimbal lock?). Thanks for your help guys, and if i've not explained it well, basically i'm trying to get a first person camera working with matrix multiplication and rotating my view matrix is just rotating the model around the origin.

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  • Connecting MS SQL using freetds and unixodbc: isql - no default driver specified

    - by Dejan
    I am trying to connect to the MS SQL database using freetds and unixodbc. I have read various guides how to do it, but no one works fine for me. When I try to connect to the database using isql tool, I get the following error: $ isql -v TS username password [IM002][unixODBC][Driver Manager]Data source name not found, and no default driver specified [ISQL]ERROR: Could not SQLConnect Have anybody already successfully established the connection to the MS SQL database using freetds and unixodbc on Ubuntu 12.04? I would really appreciate some help. Below is the procedure I used to configure the freetds and unixodbc. Thanks for your help in advance! Procedure First, I have installed the following packages sudo apt-get unixodbc unixodbc-dev freetds-dev tdsodbc and configured freetds as follows: --- /etc/freetds/freetds.conf --- [TS] host = SERVER port = 1433 tds version = 7.0 client charset = UTF-8 Using tsql tool I can successfully connect to the database by executing tsql -S TS -U username -P password As I need an odbc connection I configured odbcinst.ini as follows: --- /etc/odbcinst.ini --- [FreeTDS] Description = FreeTDS Driver = /usr/lib/x86_64-linux-gnu/odbc/libtdsodbc.so Setup = /usr/lib/x86_64-linux-gnu/odbc/libtdsS.so FileUsage = 1 CPTimeout = CPResuse = client charset = utf-8 and odbc.ini as follows: --- /etc/odbc.ini --- [TS] Description = "test" Driver = FreeTDS Servername = SERVER Server = SERVER Port = 1433 Database = DBNAME Trace = No Trying to connect to the database using isql tool with such a configuration results the following error: $ isql -v TS username password [IM002][unixODBC][Driver Manager]Data source name not found, and no default driver specified [ISQL]ERROR: Could not SQLConnect

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  • Working with FusionCharts using ASP.NET

    Nowadays, users are constantly looking for more intuitive user interfaces. Because of this, it is vital to develop ASP.NET applications with diagrams such as Charts. FusionCharts enables you to plug-in several charts from a wide range of sources easily with a small amount of code. In this article, Anand examines the usage of FusionCharts in a step-by-step manner using three different scenarios. He initially examines the plotting of charts using the data from an XML file and also demonstrates the same using the values entered by users. Finally, Anand delves deep into the database connectivity aspects using an Access 2010 database with the help of relevant source code examples and screenshots.

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  • Resources needed: basics of using make/qmake

    - by Mikey
    I am look for a good book or website that clearly explains the basics of using make, (particularly qmake for Qt development) makefiles, etc. for building C++/Qt executables. I am using open source tools on Ubuntu. Lately have been doing a lot of Qt/C++ development using the CodeLite IDE, which works quite well with Qt, however when I wanted to write my own QObject derivatives with custom signal and slots, I discovered I had to use qmake and I don't know how. (Meanwhile I have been using QtCreator, which handles this, but it not my IDE of choice) I have several books on C++ and Qt but I haven't found that they focus at all on this area. Recommendations please...

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  • Using HTML5 Today part 2&ndash;Fixing Semantic tags with a Shiv

    - by Steve Albers
    Semantic elements and the Shiv! This is the second entry in the series of demos from the “Using HTML5 Today” talk. For the definitive discussion on unknown elements and the HTML5 Shiv check out Mark Pilgrim’s Dive Into HTML5 online book at http://diveintohtml5.info/semantics.html#unknown-elements Semantic tags increase the meaning and maintainability of your markup, help make your page more computer-readable, and can even provide opportunities for libraries that are written to automagically enhance content using standard tags like <nav>, <header>,  or <footer>. Legacy IE issues However, new HTML5 tags get mangled in IE browsers prior to version 9.  To see this in action, consider this bit of HTML code which includes the new <article> and <header> elements: Viewing this page using the IE9 developer tools (F12) we see that the browser correctly models the hierarchy of tags listed above: But if we switch to IE8 Browser Mode in developer tools things go bad: Did you know that a closing tag could close itself?? The browser loses the hierarchy & closes all of the new tags.  The new tags become unusable and the page structure falls apart. Additionally block-level elements lose their block status, appearing as inline.    The Fix (good) The block-level issue can be resolved by using CSS styling.  Below we set the article, header, and footer tags as block tags. article, header, footer {display:block;} You can avoid the unknown element issue by creating a version of the element in JavaScript before the actual HTML5 tag appears on the page: <script> document.createElement("article"); document.createElement("header"); document.createElement("footer"); </script> The Fix (better) Rather than adding your own JS you can take advantage of a standard JS library such as Remy Sharp’s HTML5 Shiv at http://code.google.com/p/html5shiv/.  By default the Modernizr library includes HTML5 Shiv, so you don’t need to include the shiv code separately if you are using Modernizr.

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  • Checking All Checkboxes in a GridView Using jQuery

    In May 2006 I wrote two articles that showed how to add a column of checkboxes to a GridView and offer the ability for users to check (or uncheck) all checkboxes in the column with a single click of the mouse. The first article, Checking All CheckBoxes in a GridView, showed how to add "Check All" and "Uncheck All" buttons to the page above the GridView that, when clicked, checked or unchecked all of the checkboxes. The second article, Checking All CheckBoxes in a GridView Using Client-Side Script and a Check All CheckBox, detailed how to add a checkbox to the checkbox column in the grid's header row that would check or uncheck all checkboxes in the column. Both articles showed how to implement such functionality on the client-side, thereby removing the need for a postback. The JavaScript presented in these two previous articles still works, but the techniques used are a bit antiquated and hamfisted given the advances made in JavaScript programming over the past few years. For instance, the script presented in the previous articles uses server-side code in the GridView's DataBound event handler to assign a client-side onclick event handler to each checkbox. While this works, it violates the tenets of unobtrusive JavaScript, which is a design guideline for JavaScript programming that encourages a clean separation of functionality from presentation. (Ideally, event handlers for HTML elements are defined in script.) Also, the quantity of JavaScript used in the two previous articles is quite hefty compared to the amount of code that would be needed using modern JavaScript libraries like jQuery. This article presents updated JavaScript for checking (and unchecking) all checkboxes within a GridView. The two examples from the previous articles - checking/unchecking all checkboxes using a button and checking/unchecking all checkboxes using a checkbox in the header row - are reimplemented here using jQuery and unobtrusive JavaScript techniques. Read on to learn more! Read More >

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  • Using XNA for a 2D isometric game, but wanna move on

    - by Daniel Ribeiro
    I've been building a 2D isometric game (with learning purposes) in C# using XNA. I found it's really easy to manage sprite sheets loading, collision, basic physics and such with the XNA api. The thing is, I want to move on. My real goal is to learn C++ and develop a game using that language. What engine/library would you guys recommend for me to keep going on that same 2D isometric game direction using pretty much sprite sheets for the graphical part of the game?

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  • Using XNA to learn to build a game, but wanna move on [closed]

    - by Daniel Ribeiro
    I've been building a 2D isometric game (with learning purposes) in C# using XNA. I found it's really easy to manage sprite sheets loading, collision, basic physics and such with the XNA api. The thing is, I want to move on. My real goal is to learn C++ and develop a game using that language. What engine/library would you guys recommend for me to keep going on that same 2D isometric game direction using pretty much sprite sheets for the graphical part of the game?

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  • Authorize.net CIM or using the module's storage

    - by CQM
    this site is intended to allow users to sign up and pay for a service, they will be able to pay using Paypal and Authorize.net since I am using two different payment gateways, it makes me wonder where I want to keep the user information. Authorize.net offers CIM, but some users will pay with paypal therefore Authorize.net won't have all user's information Would the best solution then be to not use CIM and store everything within my member database module? for the record I am using OSE for Joomla for my subscriber service

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  • Loading and drawing materials using Lib3ds

    - by Dfowj
    Hey all, i'm currently using Lib3ds to load models into my C++/OpenGL project. So far, i've been follow the model loading tutorial found here. The tutorial gives a good example of how to draw the vertices and normals using VBO's, but so far i've been lost as how to do the same thing with materials. Could i get an explanation/example of how to both load and draw materials of my meshes using Lib3ds and OpenGL?

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