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  • XCode: Delete line hot-key

    - by Typeoneerror
    I'm looking for a way to map some hot-keys to "delete the line that my cursor is on" in Xcode. I found "delete to end of line" and "delete to beginning of line" in the text key bindings, but I am missing how to completely delete the line no matter what I have selected. TextMate has this functionality mapped to Ctrl+Shift+D and I'd like the same thing if possible. Any ideas?

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  • Xcode acting strange

    - by Moshe
    I am typing code from Head First iPhone Development (O'reilly) and Xcode will build and run fine once and then, without any modification to the code, the second build will fail. Why?(I'm using command+R)

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  • fputs crashing in C on Mac with Xcode

    - by Mark Szymanski
    Hi, I have a command line app and have the code chdir("/var"); FILE *scriptFile = fopen("wiki.txt", "w"); fputs("tell application \"Firefox\"\n activate\n",scriptFile); fclose(scriptFile); and when I run it in Xcode I get an EXC_BAD_ACCESS when it gets to the first fputs(); call

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  • XCode not saving file associations

    - by coreSOLO
    I go to xcodepreferencesfile_types, change association for file type "xyz", click apply+ok, reopen xcodepreferencesfile_types, check association for file type "xyz", its set as I just edited it. Not I quit xcode, start it again, xcodepreferencesfile_types, check association for file type "xyz", and its getting reset to its old value just like i never edited it. This is so lame, kindly suggest something :(

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  • How to define a preprocessor symbol in Xcode

    - by Steph Thirion
    Is it possible to set a symbol for conditional compilation by setting up properties in an Xcode project? My aim is to to create a symbol that is available to all files, without having to use import/include, so that a set of common classes can have a special behavior in some projects. Like the following, but with my own symbols. #if TARGET_IPHONE_SIMULATOR ... #endif

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • Xcode SDK version for testing & release?

    - by fuzzygoat
    I am just putting the finishing touches to an iPhone app that I have written, signed up to the developer program and installed Xcode 3.2.2 (1650) My question is which version of the SDK should I be using to build my application? I was thinking I should be using the latest 3.2 but when I select that I can only access the iPad simulator ... Should I be using 3.1.3 which runs the iPhone simulator. (NB: I originally developed the app in 3.1.2 cheers gary

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  • Safari Textbox input with xcode

    - by Tim
    Hi, I am new to Xcode and would like to make a simple plug-in so that the plug-in can set the value to safari text box and get the id of the text box. Could someone please point me to the right direction? Thanks in advance.

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  • Built in Analyzer in Xcode 3.1.4

    - by Mustafa
    Hi all, I wonder if the built in Analyzer in Xcode 3.1.4 makes it redundant to use LLVM/Clang Static Analyzer separately? Please refer to the original article here: Finding memory leaks with the LLVM/Clang Static Analyzer Thanks.

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Tell system events to keystroke in Xcode?

    - by user354779
    Hello, I'm making an application, in which I need to run a code that will tell system events to keystroke a certain phrase. Like in an AppleScript, I would do: Tell Application "System Events" to keystroke "This is a test" I don't know how to do this from Xcode, and I would really appreciate any help. Thank you!

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  • Xcode's colored console output

    - by krasnyk
    Is possible to format/color the output in the Xcode console? I know that you can do that while debugging CoreData on Mac by setting: com.apple.CoreData.SQLDebug 3 and com.apple.CoreData.SyntaxColoredLogging YES What with our own logs, can we color/format them too somehow?

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  • xCode Distribution error {iPhone SDK}

    - by Momeks
    Hi , when i want compile my app with the Distribution or Release method i get 140 ERRORS, i am using facebook connect on my app , and the path is right [my errors refer to fbconnect] , xcode runs my app fine on the debug !!!!!!! what's the problem ?

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  • Xcode preferences across multiple computers?

    - by Martytoof
    I run Xcode on both my laptop and desktop. I'm constantly tweaking my setup with regards to key bindings. Rather than try to get both configurations identical by hand, is there any way to create the configuration on one computer and then share it via dropbox (for example) for the other to use? Perhaps by symlinking the laptop's configuration file to one stored on dropbox? Very curious how others handle this situation.

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  • Xcode xcconfig file and build rules

    - by g-Off
    I have an Xcode project that contains many sub-projects. The main project file and all sub-projects have the same xcconfig file. Some of the sub-projects currently have a build rule set on them to use the Intel compiler for C++ files. I'm wondering if there is a way to move this build rule into the xcconfig file so that I can easily turn on or off the Intel compiler for C++ files by changing just the one xcconfig file instead of having to modify the build rule for each sub-project

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  • build version - iphone app (xcode)

    - by peter61
    For one of my applications in xcode, I have the option to build for many different versions ranging from 3.0 to 3.1.3. Now when I make a new application, I only have the option to build this new application for 3.1.3. I can't seem to find where this project setting is. How can I build my application for 3.0? Thanks.

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