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  • Xcode custom project template creates only references to files

    - by user315374
    Hi, I tried to create a custom project template for setting up unit testing. The problem is that when i create a new project based on this template it creates references to the template files : When i edit a file, it changes my template files instead of my actual project files ! When i delete my template, files from my actual project becomes red ! The project template is in : /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Project Templates/Application/Test-based Application Reading some question on stack overflow i tried to install my template project in /Library/Application Support/Developer/Shared/Xcode/Project Templates But i cannot see my template when i create a new project. Can anybody help ? Thanks, Vincent

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  • Load a file in a group objective-c Xcode

    - by okami
    I'd like to load a file from a specific Group in Xcode/Objective-c for example: I have TWO files named "SomeFile.txt" that are in two different folders (folders not groups yet) in the OS: SomeFolderOne |- SomeFile.txt SomeFolderTwo |- SomeFile.txt Inner Xcode I make two folders, and I put a REFERENCE to these two files: SomeGroupOne |- SomeFile.txt // this file is a reference to the SomeFile.txt from SomeFolderOne SomeGroupTwo |- SomeFile.txt // this file is a reference to the SomeFile.txt from SomeFolderTwo Now I want to read the txt content with: NSString *contents = [NSString stringWithContentsOfFile:@"SomeFile.tx" encoding:NSUTF8StringEncoding error:nil]; Ok it reads the 'SomeFile.txt' but sometimes the file read is from SomeGroupOne and sometimes the file is read from SomeGroupTwo. How to specify the group I want the file to be read?

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  • Using TagLib as a framework in XCode: C++ header <string> not found

    - by david
    I have build TagLib as a framework using this: https://github.com/rahvin/TagLib.framework. I dragged the produced framework into my XCode Project and now it says: "String: No such file or directory" on including <TagLib/TagLib.h>. I've never done this before. It seems as XCode does not include the c++ headers by default ?! (Or is string not a c++ default header?!) Note: The taglib headers are included right. <string> is the problem

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  • Xcode 3.2 + LLVM = no local symbols when debugging

    - by glebd
    I have a project for Mac OS X 10.5 that I'm building on 10.6 using Xcode 3.2. When I use GCC 4.2 for Debug build and hit a breakpoint, Xcode debugger displays local variable information normally. If I choose LLVM GCC 4.2 or Clang LLVM, when I hit breakpoint, local symbols are not available, and GDB says No symbol 'self' in current context if I try to print self or any other local symbol. In all cases Generate debug info option is set. The Debug configuration is set to $(NATIVE_ARCH) and 10.5 SDK, Build active architecture only option is set. When GDB starts, I can see it is being configured as x86_64-apple-darwin. I must be missing something obvious. How do I make GDB show local symbols when using a LLVM compiler?

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  • How to debug a bundle in XCode?

    - by Paperflyer
    I wrote a nice little program. At some point, it is required to load a bundle with some additional functionality. I, too, am the author of the bundle, so I have the source code and Xcode-projects for both the main application and the bundle. Until now, I simply dragged the bundle into the resources-folder in the main application, which works fine for running it, but I can't debug it (and of course there is an error in it). Is there a way to set up Xcode so that I can debug the bundle?

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  • creating managed objects using code in xcode & core-data

    - by themadpeacock
    New to objective-c xcode and core-data so sorry for the remedial question. I have set up a very simple data model: Entity1 and Entity2, both contain a single attribute (String) and a one-to-many relationship with the other. I want to scan Entity1 and depending on the results of the scan create one or more Entity2 objects that link to Entity1. How can I do this? I don’t understand how I create Entity2 type objects in code and how I would define the relationship to the Entity1 object they are related to. I come from a SQL programming background where inserting elements into the Entity2 table with the ID of the related Entiry1 entry is easy. I can’t get my head around the xcode core-data abstraction and would appreciate any help.

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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • Passing switches to Xcode 3.1 user scripts

    - by MyztikJenz
    I have a user script that would be much more useful if it could dynamically change some of its execution dependent on what the user wanted. Passing simple switches would easily solve this problem but I don't see any way to do it. I also tried embedding a keyword in the script name, but Xcode copies the script to a guid-looking filename before execution, so that won't work either. So does anyone know of a way to call a user script with some sort of argument? (other that the normal %%%var%%% variables) Thanks! EDIT: User scripts are accessible via the script menu in Xcode's menubar (between the Window and Help menus). My question is not about "run script" build phase scripts. My apologies for leaving that somewhat ambiguous.

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  • xcode syntax color coding explained?

    - by Max Fraser
    Can anyone give me a quick rundown of the color syntax meanings in xcode? I am running into some problems and understanding the color coding I am sure will help me out. Currently I have some variables that are light blue and I think they need to be black but I am not sure of the difference? masterViewController=[[UINavigationController alloc] initWithDestination: destination]; I believe my masterViewController here should be colored black and not the light blue it is currently colored - I am assuming I defined or initialized something wrong somewhere. First day in xCode so I am pretty damn confused!

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  • Xcode & 64 bit & 32 bit Question

    - by I00I
    Hello All, I have a 32bit iMac that I am writing an iPhone app in Xcode with, and I was wondering if I saved my project to a flash drive and dropped it on my MacBookPro which is 64 bit and continued to code the iPhone project on my laptop in Xcode would this cause a problem? I don't see how it would since the target is not for either of those computers, but I thought I would ask since I would like to work on the project when I am not always around my iMac. Are there any gottcha's with doing this that I should look out for? Thanks, I00I

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  • Interface Builder - XCode link broken with iPad-converted xib

    - by Kenneth Ballenegger
    In porting my app to a universal iPhone / iPad app, the xibs I created by using Interface Builder's "Create iPad Version" will not link to the project properly: They don't pick up on classes and images from the project file. IB tells me that "there is no xcode project associated with this document" with a gray light in the status bar. Yet the xib is in the project, was launched by double-clicking in xcode, and both are open. The old xibs work fine though. I don't understand what could be causing this. So, my question is, how do I restore the link?

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  • Xcode: code loses syntax coloring

    - by ColorMeFamous
    I find that in various situations Objective-C code in Xcode 3.1 (Leopard) can fail to get appropriate syntax coloring after typing or lose coloring that it had. This isn't just a "refresh" issue with new custom symbols -- but affects Cocoa framework symbols as well. Sometimes CMD-a to select all text on the code page will make the coloring (re)appear, sometimes double-clicking on a line to select it will work, sometimes I have to add/delete a space in a symbol to get that symbol to (re)color. Rebuilding, or closing/reopening the project may or may not work. Is this a known issue with Xcode? For something so annoying to me, I'm not finding the plentiful discussions of it on SO and elsewhere I'd expect. And is there any command to force global syntax recoloring?

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  • How to use xcode compiler warnings to determine minimum IOS deployment target

    - by Martin Bayly
    I'm building an iOS app using Xcode 3.2.5 with the Base SDK set to iOS 4.2 I know I've used some api's from 4.0 and 4.1 but not sure about whether I actually require 4.2. According to the iOS Development Guide, "Xcode displays build warnings when it detects that your application is using a feature that’s not available in the target OS release". So I was hoping to use the compiler warnings to derive my minimum OS requirement. However, even when I set my iOS Deployment Target to iOS 3.0, I still don't get any compiler warnings. I must be doing something wrong, but not sure what? Can anyone confirm that they get compiler warnings when the iOS deployment target is less than the base SDK and the code uses base SDK functions? Or do the compiler warnings only show if you link a framework that didn't exist in the iOS deployment target version?

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  • Best build dir location to use in Xcode

    - by neoneye
    I'm consolidating my Xcode/TextMate setup and is interested in where you put your build dir. Some years ago I started out having the build dir in the same dir as my xcodeproj file. However it became a mess when my project became a multi project with a applications and frameworks and tests, so I started using ../build as the build dir, so that all the sub projects used the same dir. However Spotlight is indexing this build dir and TextMate's global find is unusable when there is a build dir in the project. I'm thinking either using ~/.build or /build as Xcode's build dir. What build dir do you use and why?

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  • Why isn't Xcode building a file in my project

    - by richcollins
    I have a static library project that I inherited from another developer. I added a class to the project and built it. When I include the static lib in another project, the build fails with a symbol not found error for the class that I added. I looked at the build logs for the static lib project and I noticed that the .m file isn't compiled. The file is clearly visible in Xcode, right next to all of the other class files. Can anyone think of a reason that the file wouldn't be built? How does Xcode discover the files that it builds?

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  • XCode won't open: "Mac OS X platform is missing"

    - by Jan Hettich
    XCode won't open. I had it running fine a couple of weeks ago. Now I get the following error message when XCode tries to open: Internal Error File: /SourceCache/DevToolsBase/.../XCPlatformSpecification.m Line: 438 Object: <XCPlatformSp(ecification> Method: loadAllPlatforms The Mac OS X platform is missing - cannot set a default platform. Any idea what caused this or how I can recover? Changes I have made to my system (Snow Leopard) in the last couple of weeks include (a) allowing Software Update to run and (b) installing Eclipse IDE. But the problem may or may not be related to these changes.

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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • How to use Git properly with XCode?

    - by rickharrison
    I have been an iphone developer for a while, and I have recently been including git in my workflow. I have used git settings found on http://shanesbrain.net/2008/7/9/using-xcode-with-git for my workflow so far. Those settings tell git to exclude *.pbxproj from merges? Is there a real reason for doing this? For example, when I add a file to the project and push to origin, my fellow developers will not have that file added to their xcode project when they pull. Then if one of them builds a release this file may not be included. Shouldn't I just let git handle the merges for the project file? Could someone please explain why or why not this file should be in merges and how to properly handle the situation when files are added to the project. Thanks.

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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  • How can I configure Xcode to put '{' where I want it in generated files

    - by djhworld
    I know this is a fairly contentious issue amongst programmers, but when developing I like my IDE to position the opening curly bracket underneath the method/interface/control declaration, for illustrative purposes: - This is how Xcode automatically generates skeleton methods with the { at the end: - -(void) isTrue:(BOOL)input { if(input) { return YES; } else { return NO; } } This is how I like to lay out my code (which I believe is called the Allman style): - -(void) isTrue:(BOOL)input { if(input) { return YES; } else { return NO; } } I'm just wondering if there's any configuration switch in Xcode to enable this style of development? It's really annoying when typing out if/else statements as it tends to auto-complete the else clause with the { at the end of the line which just looks silly if you like developing with them underneath. Or am I being unreasonable? Is Objective-C supposed to adhere to a standard defined by Apple?

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