Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 110/774 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • What are some small, but extendable game ideas to use for inspiration?

    - by Earlz
    I recently came across the game Dopewars(or more generically, Drugwars). Now this is an extremely simple game to implement. A trivial basic implementation could be done in a couple of days, at the most. And it's extremely extendable. Now, my question is what other games are out there that follow this same kind of "difficulty level" for implementation? A game that is actually entertaining, yet trivial to implement, and can easily be extended?

    Read the article

  • Grouping records from while loop | PHP

    - by Wayne
    I'm trying to group down records by their priority levels, e.g. --- Priority: High --- Records... --- Priority: Medium --- Records... --- Priority: Low --- Records... Something like that, how do I do that in PHP? The while loop orders records by the priority column which has int value (high = 3, medium = 2, low = 1). e.g. WHERE priority = '1' The label: "Priority: [priority level]" has to be set above the grouped records regarding their level

    Read the article

  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

    Read the article

  • C# Foreach Loop - Continue Issue

    - by Goober
    I have a problem with a continue statement in my C# Foreach loop. I want it to check if there is a blank cell in the datagridview, and if so, then skip printing the value out and carry on to check the next cell. Help appreciated greatly. Here is the code: foreach (DataGridViewRow row in this.dataGridView1.Rows) { foreach (DataGridViewCell cell in row.Cells) { if (cell.Size.IsEmpty) { continue; } MessageBox.Show(cell.Value.ToString()); } }

    Read the article

  • One Line 'If' or 'For'...

    - by aTory
    Every so often on here I see someone's code and what looks to be a 'one-liner', that being a one line statement that performs in the standard way a traditional 'if' statement or 'for' loop works. I've googled around and can't really find what kind of ones you can perform? Can anyone advise and preferably give some examples? For example, could I do this in one line: example = "example" if "exam" in example: print "yes!" Or: for a in someList: list.append(splitColon.split(a))

    Read the article

  • Java loop for a certain duration

    - by portoalet
    Hi, Is there a way I can do a for loop for a certain amount of time easily? (without measuring the time ourselves using System.currentTimeMillis() ?) I.e. I want to do something like this in Java: int x = 0; for( 2 minutes ) { System.out.println(x++); } Thanks

    Read the article

  • Get Filename in DOS for loop

    - by Murtaza RC
    I have the following For loop in a batch file: for /R c:\test\src %%i IN (*.*) DO ( MOVE %%i C:\test\destination ECHO %%i exit ) The result of the ECHO outputs the entire file path Ex: C:\Foldername\Filename I need to ECHO out only the Filename.Is there a specific command which would give me the filename ? Thanks !

    Read the article

  • Loop Control within a DataflowTask in ETL

    - by Ben
    Hi, Being fairly new to SSIS and the ETL process, I was wondering if there is anyway to loop though a record set within a DataFlowTask and pass each row (deriving parameters from the row) into a Stored Procedure (the next step in the ETL phase). Once i have passed the row into the stored procedure, I want the results from each iteration to be written to a Table. Does anyone know how to do this? Thanks.

    Read the article

  • SSE SIMD Optimization For Loop

    - by Projectile Fish
    I have some code in a loop for(int i = 0; i < n; i++) { u[i] = c * u[i] + s * b[i]; } So, u and b are vectors of the same length, and c and s are scalars. Is this code a good candidate for vectorization for use with SSE in order to get a speedup?

    Read the article

  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

    Read the article

  • How can I refactor out needing so many for-loops in rails?

    - by Angela
    I need help refactoring this multi-loop thing. Here is what I have: Campaign has_many Contacts Campaign also has many templates for EVent (Email, Call, and Letter). I need a list of all the Emails, Calls and Letters that are "overdue" for every Contact that belongs to a Campaign. Overdue is determined by a from_today method which looks at the date the Contact was entered in the system and the number of days that needs to pass for any given Event. from_today() outputs the number of days from today that the Event should be done for a given Contact. Here is what I've done, it works for all Emails in a Campaign across all contacts. I was going to try to create another each do loop to change the class names. Wasn't sure where to begin: named_scope, push some things into a method, etcetera, or -- minimum to be able to dynamically change the class names so at least it loops three timees across the different events rather than repeating the code three times: <% @campaigns.each do |campaign| %> <h2><%= link_to campaign.name, campaign %></h2> <% @events.each do |event| %> <%= event %> <% for email in campaign.emails %> <h4><%= link_to email.title, email %> <%= email.days %> days</h4> <% for contact in campaign.contacts.find(:all, :order => "date_entered ASC" ) %> <% if (from_today(contact, email.days) < 0) %> <% if show_status(contact, email) == 'no status'%> <p> <%= full_name(contact) %> is <%= from_today(contact,email.days).abs%> days overdue: <%= do_event(contact, email) %> </p> <% end %> <% end %> <% end %> <% end %> <% end %> <% end %>

    Read the article

  • KohanaPHP redirection loop

    - by sorrko
    Hello, I got problem. I'm builing an app with KohanaPHP framework and I got rediretion endless loop. Here's the code I put in constructor oh my main controller: if(empty($this->user->real_name)) { url::redirect('/'); } Any ideas how to solve that issue?

    Read the article

  • multi player client server game - polling - wamp

    - by stonebold
    Let's say I make a client-server application. A simple game for example. Where each client polls the server every half a minute. How many clients is it possible to have before it overlaods a wamp server? Basically how robust is Apache for this kind of stuff? Getting a request, aggregating data from mysql server, and then returning the data in an xml format. What solution should I use for my case? Thank you in advance.

    Read the article

  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

    Read the article

  • Why is "while" loop really needed in Python?

    - by Tomaž Pisanski
    I was told that 95% of all loops in Python are "for" loops. Since "while" loops are clearly more "dangerous" than "for" loops, I would like to know if there are situations in which the use of a "while" loop is essential. For teaching purposes it would be useful to know if there is a systematic way of transforming "while" loops into "for" loops.

    Read the article

  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

    Read the article

  • Parallel For Loop - Problems when adding to a List - Possible .Net Bugs

    - by Kevin Crowell
    I am having some issues involving Parallel for loops and adding to a List. The problem is, the same code may generate different output at different times. I have set up some test code below. In this code, I create a List of 10,000 int values. 1/10th of the values will be 0, 1/10th of the values will be 1, all the way up to 1/10th of the values being 9. After setting up this List, I setup a Parallel for loop that iterates through the list. If the current number is 0, I add a value to a new List. After the Parallel for loop completes, I output the size of the list. The size should always be 1,000. Most of the time, the correct answer is given. However, I have seen 3 possible incorrect outcomes occur: The size of the list is less than 1,000 An IndexOutOfRangeException occurs @ doubleList.Add(0.0); An ArgumentException occurs @ doubleList.Add(0.0); The message for the ArgumentException given was: Destination array was not long enough. Check destIndex and length, and the array's lower bounds. What could be causing the errors? Is this a .Net bug? Is there something I can do to prevent this from happening? Please try the code for yourself. If you do not get an error, try it a few times. Please also note that you probably will not see any errors using a single-core machine. using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ParallelTest { class Program { static void Main(string[] args) { List<int> intList = new List<int>(); List<double> doubleList = new List<double>(); for (int i = 0; i < 250; i++) { intList.Clear(); doubleList.Clear(); for (int j = 0; j < 10000; j++) { intList.Add(j % 10); } Parallel.For(0, intList.Count, j => { if (intList[j] == 0) { doubleList.Add(0.0); } }); if (doubleList.Count != 1000) { Console.WriteLine("On iteration " + i + ": List size = " + doubleList.Count); } } Console.WriteLine("\nPress any key to exit."); Console.ReadKey(); } } }

    Read the article

  • Run function in infinite loop

    - by zac
    I am creating a background color animation with jQuery and the color animation plugin http://plugins.jquery.com/project/color How do I have a function stay in a loop repeating itself each time it has finished running? I tried this but it did not work : function colorLoop(){ $("#window") .animate({ backgroundColor: "orange" }, 11000) .animate({ backgroundColor: "violet" }, 1000) .animate({ backgroundColor: "red" }, 1000, colorLoop); };

    Read the article

  • Table names, and loop to describe

    - by Greg
    Working in Oracle 10g. Easy way to list all tables names (select table_name from dba_tables where owner = 'me') But now that I have the table names, is there an easy way to loop through them and do a 'describe' on each one in sequence?

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >