Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 112/774 | < Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >

  • escape from a linux cli for loop

    - by aidan
    I'm doing something like this: for f in `find -iname '*.html'`; do scp $f remoteserver:$f; done; I've got through about 3 of the 1000 files and I've decided I want to abort the operation. CTRL+C only escapes the SCP login prompt and takes me to the next one, rather than escaping the for loop. Is there a better way than hitting CTRL+C 9997 times? Thanks!

    Read the article

  • Loop through enumeration

    - by Germ
    What is best way to loop through an enumeration looking for a matching value? string match = "A"; enum Sample { A, B, C, D } foreach(...) { //should return Sample.A }

    Read the article

  • Doing a loop on android (Audio)

    - by James Rattray
    I have a track I want to play 'megadeth', i'm calling it by... final MediaPlayer mp = MediaPlayer.create(this, R.raw.megadeth); And playing it by using 'mp.start' And I just want to know, how can I get this audio mp3 to loop? -Can you give me the code? Thanks alot,

    Read the article

  • C++ performance, for versus while

    - by aaa
    hello. In general (or from your experience), is there difference in performance between for and while loops? What if they are doubly/triply nested? Is vectorization (SSE) affected by loop variant in g++ or Intel compilers? Thank you

    Read the article

  • jquery run function in infinite loop

    - by zac
    I am creating a background color animation with jQuery and the color animation plugin http://plugins.jquery.com/project/color How do I have a function stay in a loop repeating itself each time it has finished running? I tried this but it did not work : $(document).ready(function(){ function colorLoop(){ $("#window") .animate({ backgroundColor: "orange" }, 11000) .animate({ backgroundColor: "yellow" }, 1000) .animate({ backgroundColor: "green" }, 1000) .animate({ backgroundColor: "blue" }, 1000) .animate({ backgroundColor: "indigo" }, 1000) .animate({ backgroundColor: "violet" }, 1000) .animate({ backgroundColor: "red" }, 1000, colorLoop); }; });

    Read the article

  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

    Read the article

  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

    Read the article

  • Connecting slots and events in PyQt4 in a loop

    - by LukaD
    Im trying to build a calculator with PyQt4 and connecting the 'clicked()' signals from the buttons doesn't as expected. Im creating my buttons for the numbers inside a for loop where i try to connect them afterwards. def __init__(self): for i in range(0,10): self._numberButtons += [QPushButton(str(i), self)] self.connect(self._numberButtons[i], SIGNAL('clicked()'), lambda : self._number(i)) def _number(self, x): print(x) When I click on the buttons all of them print out '9'. Why is that so and how can i fix this?

    Read the article

  • jumping inside loop

    - by Nyan
    C language allows jumping inside loop. What would be the use of doing so? if(n > 3) { i = 2; goto inner; } /* a lot of code */ for(i = 0; i < limit ;i ++) { inner: /* ... */ }

    Read the article

  • Can I use "map" as a substitute for "for each"/"for in"?

    - by John Mee
    For a little while now javascript has the "map" function to loop over arrays. It appears possible to use it as a 'foreach' operator for example: var arr = ['a','b','c'] var doubles = arr.map(function(val){ return val + val }) Is this better or worse than saying for(var i in arr){ ... 50/50: saves having to use the index but adds a callback; it doesn't seem very common so I hesitate to use it but still want to.

    Read the article

  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

    Read the article

  • Error message when compiling while-loop expected identifier

    - by Michael Amici
    When trying to compile an infinite while loop in xcode iphone view based application, it gives me an error that reads expected identifier or '(' before 'while'. I made it as simple as possible. #import "Lockerz_NotifierViewController.h" @implementation Lockerz_NotifierViewController while (1=1) { NSLog(@"Hello? PLEASE HELP ME!!!!!!!!!!"); }

    Read the article

  • Of what significance is the solution to the game of checkers in AI research?

    - by cobie
    I have been doing some research into artificial intelligence and I came across a 2007 paper titled "Checkers is Solved" on the game of checkers being solved by AI techniques after more than 16 years of trial. A solution to the game is defined by the team as "determining the final result in a game with no mistakes made by either player". The search for a solution started back in 1989 and it was finally found in 2007. Of what importance is this to the field of AI?

    Read the article

  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

    Read the article

  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

    Read the article

  • problem in getting desired date format in loop

    - by Rishi2686
    Hi there, I have a date format like this : $date1 = "Sun May 09 20:07:50 +0000 2010"; and I have to convert it to: 09-05-2010 I am using date("d-m-Y", $date1)); When I print this individually it gives proper result but I am using it in loop it gives me results like: 31-12-1969 I don't understand why this is so? Can you help, please?

    Read the article

  • MySQL : Insert Exactly Same Data Multiple Rows Without PHP Loop

    - by Robert Hanson
    I need to insert same data to my MySQL table without having PHP loop. The reason why I'm doing this is that because I have a column with Auto_Increment feature and that column associates with other table. So, I just need to insert some exactly same data and it's multiple rows (dynamic) but by using single INSERT syntax below : INSERT INTO outbox_multipart (TextDecoded) VALUES ('$SMSMessage') how to have this single INSERT syntax, but produce n number of rows?

    Read the article

  • Do 3d assets cost a lot more than 2d?

    - by Balls
    I'm planning to create a game on my own and will most likely hire an artist in the future. I just want to know if making a game in 2d will a lot cheaper than making it on 3d? Here's my plan: If it will be a 2d game.. I'll probably make a platform game. More like a Braid level of graphics. If it will be a 3d game.. Closest of graphics I'll ask for will be far cry 1 or if possible oblivion. So any thoughts? I'm funding all of it on my own. It will be my first game but will use maybe an engine around if it will be a 3d game. If 2d, I have my own engine lying around here. Thank you, Balls

    Read the article

  • Update Params in Python During Infinite Loop

    - by python Dude
    Hello, I was hoping to get some help on a question. I have an infinite loop that I need run and I need to update a set of variables (x in this case) at random times from the command-line. Is there any way to do this? For example: x = 0 while True: x = x + 1 if x < 30: do something and I need to update x's value from the command-line periodically

    Read the article

< Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >