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  • PASS Precon Countdown… See some of you Monday, and others on Tuesday Night

    - by drsql
    As I finish up the plans for Monday’s database design precon, I am getting pretty excited for the day. This is the third time I have done this precon, and where the base slides are very similar, I have a few new twists in mind. One of my big ideas for my Database Design Workshop precon has always been to give people to do some design. So I am even now trying to go through and whittle down the slides and make sure that we have the time for design. If you are attending, be prepared to be a team player....(read more)

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • Convert Your Car’s Ashtray to a Smartphone Dock

    - by Jason Fitzpatrick
    Envious of modern cars that have built-in iPhone chargers and the like? Be jealous no more; this simple DIY tutorial guides you through converting the ashtray in your older ride into a smartphone dock. Thanks to the work of Jason Torchinsky over at Jalopnik, you’ll have no trouble upgrading that ashtray (or any other small pull out compartment) into a dock for your smartphone or MP3 player. Although the car they use is from the 1970s, most cars built even in the last 10 years still have an ashtray or ashtray-like compartment you could use to follow along. Hit up the link below to read more about the project. How To Turn Your Cars Ashtray Into A Smartphone Dock [Jalopnik] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Solar Case Mod Powers Raspberry Pi FTP Server with Sunshine

    - by Jason Fitzpatrick
    This project combines a solar panel, Raspberry Pi, and a bit of code for the Pi to turn the whole array into a solar powered server (you could easily modify the project to become a solar powered music player or other device). The case mod comes to us courtesy of tinker CottonPickers–he shares the build and offers the cases for sale here. Building off the solar case, David Hayward at CNET UK added on an FTP server so that the Pi can serve as a tiny, take-anywhere, power-outlet optional, file sharing hub. Hit up the link below for the FTP configuration instructions. How to Make a Raspberry Pi Solar-Powered FTP Server [CNET UK] How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere

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  • Eclipse ADT: Layout Properties Editor doesn't work correctly

    - by NullNoname
    I have a new, clean installation of Eclipse Kepler (4.3.1) SR1 (x64) in Linux Mint 15 Olivia x64 (based on Ubuntu 13.04 “Raring Ringtail”). ADT version is 22.3.0, and Java is Oracle's 1.7.0_45. The problem is, I cannot edit the properties in layout editor; nothing happens when I click "..." button, nor I can edit the properties directly by clicking the empty space. The boolean properties don't even contain the checkbox. This doesn't happen in Windows XP 32bit, with the same versions of Eclipse and ADT: Anyone know any workarounds/reasons for this? Looks like Mac OS X Mountain Lion had a similar issue in the past, but I heard that was fixed, and I'm talking about Linux version here. I had no such problems in Eclipse Indigo and an old version of ADT, but I can't remember the exact versions of them. EDIT: Lubuntu 13.04 (32bit) in VMware Player doesn't have this problem.

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  • Streaming in justin.tv using Ubuntu 11.10

    - by Orlando Gonzales
    I used to streaming videos in justin.tv..using Windows 7 and I had no problems. But a month ago, I installed Ubuntu 11.10 (32 bits) in my notebook and now I can't streaming videos. The problem is that when I click on the button "Go Live!", it´s supposed that the screen where I have to clic on "Allow" it should appear, but it doesn't. The web only displays the message: "You can't start until you click allow below.", but the "allow button" doesn't appear, instead of that I only see a black screen. I guessed that it was a problem with the Adobe Flash Player, but I have the lastest version for Linux installed and I have no problems with Youtube. Also, my webcam works without problem in others Ubuntu's applications. I hope you can help me. This are my notebook's features: Toshiba Satellite C645-SP4135L / 3GB RAM / Intel Core i3-2310M 2.10GHz x 4 / HHD:320GB Thanks!! Orlando

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  • How to Increase the VMWare Boot Screen Delay

    - by Trevor Bekolay
    If you’ve wanted to try out a bootable CD or USB flash drive in a virtual machine environment, you’ve probably noticed that VMWare’s offerings make it difficult to change the boot device. We’ll show you how to change these options. You can do this either for one boot, or permanently for a particular virtual machine. Even experienced users of VMWare Player or Workstation may not recognize the screen above – it’s the virtual machine’s BIOS, which in most cases flashes by in the blink of an eye. If you want to boot up the virtual machine with a CD or USB key instead of the hard drive, then you’ll need more than an eye’s-blink to press Escape and bring up the Boot Menu. Fortunately, there is a way to introduce a boot delay that isn’t exposed in VMWare’s graphical interface – you have to edit the virtual machine’s settings file (a .vmx file) manually. Editing the Virtual Machine’s .vmx Find the .vmx file that contains the settings for your virtual machine. You chose a location for this when you created the virtual machine – in Windows, the default location is a folder called My Virtual Machines in your My Documents folder. In VMWare Workstation, the location of the .vmx file is listed on the virtual machine’s tab. If in doubt, search your hard drive for .vmx files. If you don’t want to use Windows default search, an awesome utility that locates files instantly is Everything. Open the .vmx file with any text editor. Somewhere in this file, enter in the following line… save the file, then close out of the text editor: bios.bootdelay = 20000 This will introduce a 20 second delay when the virtual machine loads up, giving you plenty of time to press the Escape button and access the boot menu. The number in this line is just a value in milliseconds, so for a five second boot delay, enter 5000, and so on. Change Boot Options Temporarily Now, when you boot up your virtual machine, you’ll have plenty of time to enter one of the keystrokes listed at the bottom of the BIOS screen on boot-up. Press Escape to bring up the Boot Menu. This allows you to select a different device to boot from – like a CD drive. Your selection will be forgotten the next time you boot up this virtual machine. Change Boot Options Permanently When the BIOS screen comes up, press F2 to enter the BIOS Setup menu. Switch to the Boot tab, and change the ordering of the items by pressing the “+” key to move items up on the list, and the “-” key to move items down the list. We’ve switched the order so that the CD-ROM Drive boots first. Once you make this change permanent, you may want to re-edit the .vmx file to remove the boot delay. Boot from a USB Flash Drive One thing that is noticeably missing from the list of boot options is a USB device. VMWare’s BIOS just does not allow this, but we can get around that limitation using the PLoP Boot Manager that we’ve previously written about. And as a bonus, since everything is virtual anyway, there’s no need to actually burn PLoP to a CD. Open the settings for the virtual machine you want to boot with a USB drive. Click on Add… at the bottom of the settings screen, and select CD/DVD Drive. Click Next. Click the Use ISO Image radio button, and click Next. Browse to find plpbt.iso or plpbtnoemul.iso from the PLoP zip file. Ensure that Connect at power on is checked, and then click Finish. Click OK on the main Virtual Machine Settings page. Now, if you use the steps above to boot using that CD/DVD drive, PLoP will load, allowing you to boot from a USB drive! Conclusion We’re big fans of VMWare Player and Workstation, as they let us try out a ton of geeky things without worrying about harming our systems. By introducing a boot delay, we can add bootable CDs and USB drives to the list of geeky things we can try out. Download PLoP Boot Manager Similar Articles Productive Geek Tips How To Switch to Console Mode for Ubuntu VMware GuestHack: Turn Off Debug Mode in VMWare Workstation 6 BetaStart Your Computer More Quickly by Delaying the Startup of a Service in VistaEnable Hidden BootScreen in Windows VistaEnable Copy and Paste from Ubuntu VMware Guest TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • The countdown for ‘In Touch’ has begun!

    - by Julien Haye
    The Oracle 'In Touch' PartnerCast is just a week away from going live, so if you haven’t registered yet, what are you waiting for?! Registration is quick and easy, so click here to register and ensure you stay informed with the latest from the Oracle PartnerNetwork.  'In Touch' relies on your input, so let David Callaghan, Senior Vice President EMEA Alliances and Channels, know your thoughts and comments via the player consol, by emailing [email protected] or on twitter using the hashtag #DCpickme. The cast will go live on Tuesday 29th October from 10:30am UK / 11:30am CET with studio guests Will O'Brien, VP Alliances & Channels, UK & Ireland, and Markus Reischl, Senior Director and Sales Leader EMEA Strategic Alliances, answering your questions on Oracle Storage and Business Intelligence. To find out more information about the cast, including the full line up, please visit the 'In Touch' webpage here.

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  • Lego Sport Champions: Soccer – An 80s Style LEGO Video

    - by Asian Angel
    Are you a fan of LEGO and soccer? Then watch as these two teams use some fancy LEGO footwork to try and win the championship game in this nicely done retro-look video. Wait!! Is that player building a brick wall?? Lego Sport Champions: Soccer [YouTube] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Lego Sport Champions: Soccer – An 80s Style LEGO Video Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic]

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  • UPK 3.6.1 New Feature - Publish Presentation

    - by peter.maravelias
    UPK includes numerous options for deploying the content you have created. Most UPK users are familiar with the UPK Player and the various document outputs that have been available as publishing formats for some time now. In addition UPK provides the content developer the ability to publish content for use in specific environments, LMS, Test Director are two examples. UPK 3.6.1 adds the Presentation publishing type. The Presentation publishing type produces a slideshow presentation of screenshots and text of each topic as a separate Microsoft PowerPoint file. To publish to the presentation option just select the type under the documents category in the publishing wizard. Give this new publishing type a try and let us know what you think by posting a comment. The Presentation publishing type feature came from a customer request and given the ever growing methods and channels for communication we'd like to know what other output types or methods of using existing outputs you would like to see in a future release of UPK.

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  • Oracle Unbreakable Enterprise Kernel and Emulex HBA Eliminate Silent Data Corruption

    - by sergio.leunissen
    Yesterday, Emulex announced that it has added support for T10 Protection Information (T10-PI), formerly called T10-DIF, to a number of its HBAs. When used with Oracle's Unbreakable Enterprise Kernel, this will prevent silent data corruption and help ensure the integrity and regulatory compliance of user data as it is transferred from the application to the SAN From the press release: Traditionally, protecting the integrity of customers' data has been done with multiple discrete solutions, including Error Correcting Code (ECC) and Cyclic Redundancy Check (CRC), but there have been coverage gaps across the I/O path from the operating system to the storage. The implementation of the T10-PI standard via Emulex's BlockGuard feature, in conjunction with other industry player's implementations, ensures that data is validated as it moves through the data path, from the application, to the HBA, to storage, enabling seamless end-to-end integrity. Read the white paper and don't miss the live webcast on eliminating silent data corruption on December 16th!

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  • Youtube videos suddenly all report "Invalid parameters" and won't play

    - by Pointy
    Running 11.10, with up-to-date Flash (11.1.102.55, which the Flash site agrees is the up-to-date version). Every Youtube video reports a blank screen with the words, "Invalid parameters": I've tried fiddling with the player "hardware acceleration" setting, and that has no effect. Similarly, I've clicked and un-clicked and re-clicked the "storage" options in the global settings thing, also to no effect. I haven't seen this in any google searches (though there are other problems described involved the "Invalid parameters" message) which makes me think it's a recent phenomenon. edit — hmm, fails in Firefox but works in Chrome ...

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  • Silverlight Cream for February 26, 2011 -- #1052

    - by Dave Campbell
    In this Issue: Mark Monster, Gill Cleeren, Pencho Popadiyn, Kevin Dockx, Joost van Schaik, Jesse Liberty, John Papa, Jeremy Likness, Arik Poznanski(-2-), Page Brooks, Deborah Kurata, Mike Snow, Alfred Astort, Samuel Jack, XAMLNinja, and Shawn Wildermuth. Above the Fold: Silverlight: "Asynchronous Callbacks with Rx" Jesse Liberty WP7: "Phoney Windows Phone 7 Project Now Available!" Shawn Wildermuth MVVM: "Validating our ViewModel" Mark Monster Shoutouts: Shawn Wildermuth has a video up of his FadingMessage class to show it off: Introducing Phoney's FadingMessage Class From SilverlightCream.com: Validating our ViewModel Mark Monster discusses Validation in his latest post... using INotifyDataErrorInfo and his own implementation of a ViewModel base that supports it and INPC. Getting ready for Microsoft Silverlight Exam 70-506 (Part 7) Gill Cleeren hits part 7 of his series at SilverlightShow on a great walk through Silverlight and getting ready for the exam. This is the final part and concentrates on deploying apps. Windows Phone 7–Creating Custom Keyboard Pencho Popadiyn has a post at SilverlightShow discussing problems with WP7 keyboards in his native Bulgaria, and his solution to the problem... create his own. 360 Degrees Feedback by Kevin Dockx Kevin Dockx produced a white paper for his company about an employee review solution they did in Silverlight. The white paper is available, and SilverlightShow interviewd Kevin to answer questions about the app. Extended Windows Phone 7 page for handling rotation, focused element updates and back key press Looks like Joost van Schaik has a few posts I've missed... and I'm not going to get to them all today! ... this one is about the base class he uses for WP7 apps... a bunch of utilities he uses... definitely worth a look (and a take). Asynchronous Callbacks with Rx Jesse Liberty has his 8th post in the Rx series up and this one's on Asynchronous Callbacks... if you haven't seen this before, you should definitely look into it... cool stuff, Jesse! Silverlight TV 63: Exploring National Instruments' App Using Data and Business Features John Papa has Silverlight TV number 63 up and is talking to Steve Lasker about National Instruments and their Lab View product. Great demo and discussion. Jounce Part 11: Debugging MEF Jeremy Likness's latest (number 11) in his series on his MVVM framework Jounce is out, and he's discussing how to debug MEF, which Jounce handles nicely through the logging he provides... and you can use it externally to Jounce. Get Twitter Trends on Windows Phone 7 Arik Poznanski has a couple Twitter for WP7 posts up... first is one for pulling Twitter trends from whatthetrend.com... plus the code to do it. Searching Twitter on Windows Phone 7 In his next post, Arik Poznanski shows how to search twitter from your WP7 ... again with code. Tiled Background Control in Silverlight Page Brooks shows how to get a tiled background control in Silverlight ... did you know there was one in the JetPack them? Silverlight Charting: Displaying Data Above the Column Deborah Kurata continues her charting posts with this one displaying the column value above the column. I like this... it has a clean look and all the data is available at a glance. Silverlight: Tasks on the Win7 Mobile Phone Mike Snow has a list of the WP7 tasks available and an example of using them... looks like a pretty good reference! 10 of 10 - Aesthetics and alignment matter Alfred Astort discusses aesthetics and WP7 dev... looks like it's the same as any app development, but if you're not doing it, you should be. Simon Squared – We have Multi-player: Days 4, 5 and (ahem!) 6 Samuel Jack details the completion of his multi-player game for WP7 utilizing Azure, in the hour-by-hour detail he's done the rest... plus a video of the final product! Who ate all the pies!! XAMLNinja has a very good discussion/link set of Charting posts all leading up to a portrait-only version of charting for WP7 with labels that looks looks great Phoney Windows Phone 7 Project Now Available! Shawn Wildermuth has a collection of classes he always uses with WP7 dev, and he's sharing them with all of us a "Phoney" Tools project on Codeplex... and now has a NuGet project also. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • unable to mount read-only DVD with photos

    - by nevil
    I have a working Samsung CD/DVD player with (SATA connection) and i'm running latest updated version of 12.04. Audio CDs and video DVDs appear in the devices sidebar, but I have a DVD from a professional photographer with pictures of my daughter and friends which will just not open. When I try to mount in terminal I get the following message: mount: block device /dev/sr0 is write-protected, mounting read-only mount: you must specify the file system type I am assuming it's JPEG. What should I do next? I have looked through previous questions in this area but none seems to address this particular problem. Thanks for any help.

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  • Game Physics With RK4 Implementation For A 2D Platformer

    - by oscar.rpr
    I been reading about RK4 for physics implementation in a game, so I read in some pages and all people recommend me this page: http://gafferongames.com/game-physics/fix-your-timestep/ This page shows clearly how this one works, but I can't figure out how to implement in my game, maybe I don't understand that good but I find some things that are not really clearly to me. In my game, the player decides when change direction in the X-Axis but I can't figure out how with this RK4 implementation change the direction of the object, in the example the point goes side to side but I don't understand how I can control when he goes right or left. So if anyone can give a little bit of clarity in this implementation and my problem which I do not understand I will be really grateful. Thanks beforehand

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  • Game based on Ajax polling for 12 players

    - by Azincourt
    I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So each player would be polling the server for the current game status every X milliseconds (let's say 200ms). So that would be 200ms x 12 players x 5 = 60 requests per second Can Apache handle those requests? What might be the bottlenecks when using this attempt?

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  • How do I install an equalizer in Rhythmbox?

    - by sayth
    Previous I have never used rhythmbox by default because it seemed to be lacking in features to me. Just my personal opinion. With rhythmbox back in 12.04 will ubuntu give it some attention to give it some usability one thing that was majorly missing on my last use of rhythmbox was an equalizer which is the most basic of requirements for an audio player let alone a preamp. I have searched and found that on the rhythmbox website the plugin is available but in the plugins menu of rhythmbox it is not there. I searched google and there are many guides from 2009 trying to install the equalizer. there is nothing recent and one would assume this would be a default plugin, there is no point after all searching for cover art if your music doesn't sound right. How can I easily install the equalizer in 12.04?

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  • Orange dope ses outils de communications et de collaboration Cloud avec une version « as a service » de sa solution Business Together

    Cloud : Orange veut accélère le développement des communications et de la collaboration hébergées Avec une nouvelle version « as a service » de sa solution Business Together Il y a peu, nous parlions d'un secteur en plein boom avec la gestion de flottes mobiles et de la carte que voulait jouer Orange face aux éditeurs. Mais le cloud, toujours en très forte croissance, est essentiellement porté par les outils collaboratifs. Dans ce domaine, on parle souvent de « pure player » comme Office 365, les Google Apps for Business, voire de Zoho. Mais tout comme pour la gestion de flottes, on évoque un peu moins les offres...

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • Sony Ericsson txt: workhorse feature phone with Java ME tech

    - by hinkmond
    Just like your basic Quarter Horse, the new Sony Ericsson txt feature phone might not be as fancy as a "thoroughbred" smartphone, but it can sure get the job done with Java ME technology. See: Sony Ericsson txt w/Java ME Here's a quote: ...comes with the usual features such as a web browser, email client and music player and FM radio, plus support for social networking applications and a YouTube client. You can download and install additional Java applications... Sometimes the simple workhorse feature phone (with Java ME) is much better to go with than the idiosyncratic thoroughbred smartphone. Hinkmond

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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