Search Results

Search found 19072 results on 763 pages for 'iphone sdk 4'.

Page 110/763 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Differences between iPhone/iPod Simulator and Devices

    - by Allisone
    Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge, and maybe you know some problems/differences that you would have been happy to know about earlier before you spent several hours or days figuring out what the heck is going on. So here is what I came across. Simulator is not case sensitive, Devices are case sensitive. This means a default.png or Icon.png will work in simulator, but not on a device where they must be named Default.png and icon.png (if it's still not working read this answer) Simulator has different codecs to play audio and video If you use f.e. MPMoviePlayerController you might play certain video on the simulator while on the device it won't work (use Handbrake-presets-iPhone & iPod Touch to create playable videos for Simulator and Device). If you play audio with AudioServicesPlaySystemSound(&soundID) you might here the sound on simulator but not an a device. (use Audacity to open your soundfile, export as wav and run afconvert -f caff -d LEI16@44100 -c 1 audacity.wav output.caf in terminal) Also there is this flickering on second run problem which can be resolved with an playerViewCtrl.initialPlaybackTime = -1.0; either on the end of playing or before each beginning. Simulator is mostly much faster cause it doesn't simulate the hardware but uses Mac resources, therefore f.e. sio2 Apps (OpenGL,OpenAL,etc. framework) run much better on simulator, well everything that uses more resources will run visibly better in simulator than on device. I hope we can add some more to this.

    Read the article

  • iphone menu navigation with buttons help requested

    - by David
    Hi, I'm trying to program an iphone app that will have several different (sub)apps. Ideally, I want to know how to make the main menu for this app look and behave like the iphone's own app menu, but I can't figure it out. If any one knows a package or library that does this, please let me know. Plan B is to mock one using UIButtons, and here is where I'm having problems. Basically, when I press a button that should push a new view, it calls the push method, but I still see the top view. in the app delegate, I have something like: AppViewController *viewController; App1ViewController *app1ViewController; UINavigationController *navController; and in didFinishLaunching method, something like: viewController = [ [ AppViewController alloc ] initWithAppDelegate: self ]; app1ViewController = [ [App1ViewController alloc ] initWithAppDelegate: self ]; navController = [ [ UINavigationController alloc ] initWithRootViewController:viewController]; [window addSubview:viewController.view]; and 2 methods -(void)app1{[ navController pushViewController: app1ViewController animated:YES ];} -(void)back{[ navController popViewControllerAnimated:YES ];} then I have 2 viewcontrollers in AppViewController.h @interface AppViewController : UIViewController { UINavigationController *navController; UIButton *appbtn1, *appbtn2, *appbtn3, *appbtn4; } -(id)initWithAppDelegate:(id)appDelegate; @end @interface App1ViewController : UIViewController { UITextView *textView; UINavigationController *navController; } -(id)initWithAppDelegate:(id)appDelegate; @end and define a loadView for each viewcontroller. However, when I press the app1 button and the app1 method gets called, it says the view hasa been pushed, but my view remains the buttons view, i.e. the root view. If I press the button again, it tells me I can't repush the app1view, the one I can't see. Any ideas? I can post the full code if that helps. Thank you for your time.

    Read the article

  • Javascript won't execute in iPhone Safari

    - by Stuart Meyer
    I'm running into this issue only because I recently purchased an iPhone. The javascript for a picture carousel on my website (http://www.stuartmeyerphotography.com) won't execute in Safari for iPhone. I thought it worked on Mac Safari last I checked with a friend who had a Mac (a year ago), but now I need to go back and check that too to make sure it works on the Mac. "View source" on my website would show the entire html page, but I've pulled the code from the body section to show here: carousel({id:'Photos', border:'', size_mode:'image', width:120, height:120, sides:8, steps:75, speed:4, direction:'left', images:['mainthumbs/babiesthumb.jpg','mainthumbs/engagementsthumb.jpg','mainthumbs/dancethumb1.jpg','mainthumbs/artistthumb.jpg','mainthumbs/portraitsthumb1.jpg','mainthumbs/seniorsthumb1.jpg','mainthumbs/wedthumb1.jpg'], links:['babies/babies.html','engagements/engagemainshow/engagementpictures.html','dance/dancepictures.html','artists/artists.html','portraits/portraits.html','seniors/highschoolseniors.html','weddings/weddings.html'], lnk_base:'', lnk_targets:['_iframe1', '_iframe1', '_iframe1', '_iframe1', '_iframe1', '_iframe1', '_iframe1' ], lnk_attr:['width=200,height=300,top=200,menubar=yes', 'width=300,height=200,left=400,scrollbars=yes', 'width=150,height=250,left=200,top=100', ''], titles:['Babies', 'Engagements', 'Dance', 'Artists', 'Portraits', 'HS Seniors', 'Weddings'], image_border_width:1, image_border_color:'#E3F0A1' });   </div> Any thoughts? -Stuart

    Read the article

  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

    Read the article

  • iPhone app rejection for using ICU (Unicode extensions)

    - by nickbit
    I received the following mail form Apple, considering my application: *Thank you for submitting your update to ??µ??es?a to the App Store. During our review of your application we found it is using private APIs, which is in violation of the iPhone Developer Program License Agreement section 3.3.1; "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." While your application has not been rejected, it would be appropriate to resolve this issue in your next update. The following non-public APIs are included in your application: u_isspace ubrk_close ubrk_current ubrk_first ubrk_next ubrk_open If you have defined methods in your source code with the same names as the above mentioned APIs, we suggest altering your method names so that they no longer collide with Apple's private APIs to avoid your application being flagged with future submissions. Please resolve this issue in your next update to ??µ??es?a. Sincerely, iPhone App Review Team* The functions mentioned in this mail are used in the ICU library (International Components for Unicode). Although my app is not rejected at this point, I don't feel very secure for the future of my app, because it relies heavily on the Unicode protocol and on this components in particular. Another thing is that I do not call these functions directly, but they are called by a custom 'sqlite' build (with FTS3 extensions enabled). Am I missing something here? Any suggestions?

    Read the article

  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

    Read the article

  • Best strategy for synching data in iPhone app

    - by iamj4de
    I am working on a regular iPhone app which pulls data from a server (XML, JSON, etc...), and I'm wondering what is the best way to implement synching data. Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access and flexibility (adaptable when the structure of the database changes slightly, like a new column). I know it varies from app to app, but can you guys share some of your strategy/experience? For me, I'm thinking of something like this: 1) Store Last Modified Date in iPhone 2) Upon launching, send a message like getNewData.php?lastModifiedDate=... 3) Server will process and send back only modified data from last time. 4) This data is formatted as so: <+><data id="..."></data></+> // add this to SQLite/CoreData <-><data id="..."></data></-> // remove this <%><data id="..."><attribute>newValue</attribute></data></%> // new modified value I don't want to make <+, <-, <%... for each attribute as well, because it would be too complicated, so probably when receive a <% field, I would just remove the data with the specified id and then add it again (assuming id here is not some automatically auto-incremented field). 5) Once everything is downloaded and updated, I will update the Last Modified Date field. The main problem with this strategy is: If the network goes down when I am updating something = the Last Modified Date is not yet updated = next time I relaunch the app, I will have to go through the same thing again. Not to mention potential inconsistent data. If I use a temporary table for update and make the whole thing atomic, it would work, but then again, if the update is too long (lots of data change), the user has to wait a long time until new data is available. Should I use Last-Modified-Date for each of the data field and update data gradually?

    Read the article

  • SOAP Messages on iPhone

    - by CocoaNewBee
    Hello everyone !! I have to use several SOAP messages to get data from a web service. I got some examples how to do that but they all have the XML (http://icodeblog.com/2008/11/03/iphone-programming-tutorial-intro-to-soap-web-services/) // ---- LOGIN ----- NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<soap12:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap12=\"http://www.w3.org/2003/05/soap-envelope\">\n" "<soap12:Body>\n" "<Login xmlns=\"http://tempuri.org/\">\n" "<sUserID>USER</sUserID>\n" "<sUserPw>PASSWORD</sUserPw>\n" "<sDomain>SERVER</sDomain>\n" "</Login>\n" "</soap12:Body>\n" "</soap12:Envelope>\n" ]; NSString *urlToSend = [[NSString alloc] initWithString:@"http://SERVER/DIRECTORY/WSDL_FILE.ASMX"]; NSString *callTOMake = [[NSString alloc] initWithString:@"http://WEBSERVER/Login"]; TWO questions: 1) Does it make sense to read the SOAP Message from a class or a file into xcode?? or sould I just define them thru the code ?? 2) I used SOAPUI & .NET to query the service. It works fine... but when I do it from the iphone simulator it returns the following: 2010-03-10 15:13:54.773 Hello_SOAP[91204:207] soap:ClientServer did not recognize the value of HTTP Header SOAPAction: http://WEBSERVER/DIRECTORY/Login How can I figure out what the issue is that's causing the said error on the simulator??

    Read the article

  • Recommendations for a 3rd party Calendar picker class that's easy to use in iPhone/iPad apps

    - by BeachRunnerJoe
    Hello. I'd like to add a Calendar picker control to my iPad app that is similar in appearence and functionality to the Calendar picker control in the upper right corner of the native Calendar app on the iPad. I've looked into a couple of the 3rd party frameworks that have Calendar controls like this (such as the Tapku Library), but because I'm new to iPhone OS development, I'm having a hard time figuring out how to use them, mostly because the ones I've looked at have little or no documentation. For those that have used 3rd party Calendar picker controls, can you recommend one that is... Easy to use or provide decent enough documentation to figure out how to use it Legit for use in iPhone OS 3.2+ (including 4.0) Or if you could recommend one and provide some code snippets from your projects that show how to... Initialize and display it Retrieve the date selected by the user I would most greatly appreciate it and I'm sure there are many others that would as well (and would be happy to vote up your response)! Thank you very much in advance, I'm going to continue researching this question right now!

    Read the article

  • How to record video in iphone

    - by Timmi
    HI, I need to record video using iPhone. To do that i used UIImagePickerController. I have an iPhone 3G, with me. when i run my code to check if source type available it says device not supported. My OS is 3.2.1, where i am wrong, can some one tell me what i need to change. Also is there some other way to record video. What i need to do is to get the video stream as it is recorded. UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; NSArray *sourceTypes = [UIImagePickerController availableMediaTypesForSourceType:picker.sourceType]; if (![sourceTypes containsObject:(NSString *)kUTTypeVideo ]){ NSLog(@"device not supported"); return; } //picker.allowsEditing = YES; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeVideo]; picker.videoQuality = UIImagePickerControllerQualityTypeHigh; [self presentModalViewController:picker animated:YES]; Thanks,

    Read the article

  • Ajax Rich Internet Application framework for Linux + Firefox _AND_ iPhone consumption

    - by Maroloccio
    For a zero-budget (e.g. University) project we need to build a rich web UI for Firefox and iPhone clients. Firm requirement: all technologies to be free and open-source. Nice-to-have: all development to be done in Java/Eclipse. I generally like the Google's AppEngine + GWT combo but this project will require much more interactivity than what's in GWT 2.0. Something along the lines of: http://www.smartclient.com/smartgwt/showcase/. I know trusty plain ol' GWT won't cut it this time. Straight question: is there something that does the sort of thing that SmartGWT does and works really well on Safari/iPhone? I would say the mobile experience is even more important for this project than the desktop one. Optional question: perhaps this is not the best route to go at all? How could we otherwise render a rich UI with such capabilities and interactivity on both screen sizes? Windows, drag-and-drop, advanced tabs, dynamic grids... We don't need to support any other mobile devices. Yet. ;-)

    Read the article

  • Archiver Securing SQLite Data without using Encryption on iPhone

    - by Redrocks
    I'm developing an iphone app that uses Core Data with a SQLite data store and lots of images in the resource bundle. I want a "simple" way to obfuscate the file structure of the SQLite database and the image files to prevent the casual hacker/unscrupulous developer from gaining access to them. When the app is deployed, the database file and image files would be obfuscated. Upon launching the app it would read in and un-obfuscate the database file, write the un-obfuscated version to the users "tmp" directory for use by core data, and read/un-obfuscate image files as needed. I'd like to apply a simple algorithm to the files that would somehow scramble/manipulate the file data so that the sqlite database data isn't discernible when the db is opened in a text editor and so that neither is recognized by other applications (SQLite Manager, Photoshop, etc.) It seems, from the information I've read, that I could use NSFileManager, NSKeyedArchiver, and NSData to accomplish this but I'm not sure how to proceed. Been developing software for many years but I'm new to everything CocoaTouch, Mac and iPhone. Also never had to secure/encrypt my data so this is new. Any thoughts, suggestions, or links to solutions are appreciated.

    Read the article

  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

    Read the article

  • 3.1.3 and 3.2 different behaviour

    - by teo
    I'm using a custom cell in tableView with a UITextField - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 280, 24)]; txtField.placeholder = @"<Enter Text>"; txtField.textAlignment = UITextAlignmentLeft; txtField.clearButtonMode = UITextFieldViewModeAlways; txtField.autocapitalizationType = UITextAutocapitalizationTypeNone; txtField.autocorrectionType = UITextAutocorrectionTypeNo; [cell.contentView addSubview:txtField]; [txtField release]; } } This works fine and the UITextField covers the cell. When i run this with 3.2 sdk or on the iPad the UITextField isn't aligned properly to the left, overlapping the cell and i have to use a UITextField width of 270 instead of 280 UITextField *txtField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 270, 24)]; It seems something is wrong the pixel ratio. How can this be fixed? Is there a way to determine the version of os the device has ( 3.1.2, 3.1.3, 3.2 or maybe even the 4.0) or can it be done another way? Thank you Teo

    Read the article

  • iphone: cross platform references and referencing external framework resources

    - by dan
    hi there working on an iphone app and separate framework. the separate framework is for an API that i'm building for use in multiple future apps. this api now needs to reference resources (images). what i would like to do is keep the resources WITH the API framework as local set of resources. i followed the instructions from http://www.clintharris.net/2009/iphone-app-shared-libraries/ to setup my app's project to use the headers from the separate API framework. what i can't seem to figure out is how to automatically load the framework's resources into the app's xcode environment so they can be linked in at app compile time. sure, i can drag the resources across from the framework into the main app's set of resources. but that seems kinda ugly and another step that possibly can be automated (??) anyone know of a better way? it would be great if any changes from the framework would be automatically available in the main app (due to the project 'link-age'). thanks for any help/tips/suggestions...

    Read the article

  • FBPermissionDialog bug, showing "Welcome to Facebook" page

    - by Oliver
    I'm experiencing a weird bug that I can replicate pretty consistently with the FBConnect iPhone SDK, more specifically with the class FBPermissionDialog. The result is that instead of seeing the standard extended permissions dialog, the user is shown this: http://cl.ly/15Lx. The only way around it is for the user to delete the app and reinstall. This is how I have replicated it: On first login, the user is asked for extended permissions on something (the dialog displays correctly). The user declines the permission. User quits the app. The user relaunches the app and since we still need the permission, we ask again. Instead of the permission dialog, the user is shown the "Welcome to Facebook" page. The only way for the user to get asked again is to delete the app and reinstall. Has anyone else experienced this? Is there a workaround? Here is the code I use to ask for permission, I believe it's pretty standard. // Create a permission dialog FBPermissionDialog *dialog = [[[FBPermissionDialog alloc] init] autorelease]; dialog.delegate = self; dialog.permission = @"read_stream"; [dialog show];

    Read the article

  • Chinese records of sqlite databse are in not accessable in iphone app

    - by Mas
    Hi! I'm creating an iphone app. In which I'm reading data from the sqlite db and presenting it in the tableview control. Problem is that the data is in chinese language. Due to unknown reason, when I read/fetch record from the sqlite table, some records are presented and other are missed by objc. Even objc reads some columns of the missing values, But returns the nil results of the some columns. In reality these columns are not empty. I tried many solutions but didn't find any suitable. Same database is working perfectly in the android version of the app. Any one can help here is the code of reading the chinese records from table Quote *q = [[Quote alloc] init]; q.catId = sqlite3_column_int(statement, 0); q.subCatId = sqlite3_column_int(statement, 1); q.quote = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)]; and here is the some records which iphone misses ??????·??? ??????,????????! ??????,??????? Thanks

    Read the article

  • No Debug information of an iPhone app

    - by Markus Pilman
    Hi all, I wrote an iPhone app which uses a third party library. I crosscompiled this library successfully and everything works smoothly. But when I want to debug the application, it would make sense to also be able to debug the library. So I compiled also the external library with debuging information (usign the gcc option -ggdb). But when I want to debug it, I get the correct symbol names, but the positions are always wrong/extremly wierd (locale_facets.tcc:2505 or iostream:76). For example a stack trace could look like this: #0 0x000045e8 in zorba::serialization::SerializeBaseClass::SerializeBaseClass () at iostream:76 #1 0x0001d990 in zorba::RCObject::RCObject () at iostream:76 #2 0x00025187 in zorba::xqpStringStore::xqpStringStore () at iostream:76 #3 0x000719e4 in zorba::String::String () at locale_facets.tcc:2505 #4 0x00030513 in iphone::iLabelModule::getURI (this=0x533f710) at /Users/sausalito/eth/izorba/sandbox/ilabel.cpp:19 #5 0x00356766 in zorba::static_context::bind_external_module () at locale_facets.tcc:2505 #6 0x0006139d in zorba::StaticContextImpl::registerModule () at locale_facets.tcc:2505 #7 0x000333e5 in -[ZorbaCaller init] (self=0x53405c0, _cmd=0x95583398) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:61 #8 0x00033180 in +[ZorbaCaller instance] (self=0x11dc2bc, _cmd=0x93679591) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:37 #9 0x0003d998 in -[testOne execute:] (self=0x530d560, _cmd=0x9366b126, sender=0x5121da0) at /Users/sausalito/eth/izorba/sandbox/generator/testOne.mm:13 #10 0x01a21405 in -[UIApplication sendAction:to:from:forEvent:] () #11 0x01a84b4e in -[UIControl sendAction:to:forEvent:] () #12 0x01a86d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #13 0x01a85abb in -[UIControl touchesEnded:withEvent:] () #14 0x01a3addf in -[UIWindow _sendTouchesForEvent:] () #15 0x01a247c8 in -[UIApplication sendEvent:] () #16 0x01a2b061 in _UIApplicationHandleEvent () #17 0x03b6fd59 in PurpleEventCallback () #18 0x034a8b80 in CFRunLoopRunSpecific () #19 0x034a7c48 in CFRunLoopRunInMode () #20 0x03b6e615 in GSEventRunModal () #21 0x03b6e6da in GSEventRun () #22 0x01a2bfaf in UIApplicationMain () #23 0x0002dd7e in main (argc=1, argv=0xbffff044) at /Users/sausalito/eth/izorba/sandbox/main.m:16 Does anybody have an idea, where these wrong locations come from?

    Read the article

  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

    Read the article

  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

    Read the article

  • Fast (de)serialization on iPhone

    - by Jacob Kuypers
    I'm developing a game/engine for iPhone OS. It's the first time I'm using Objective-C. I made my own binary format for geometry data and for textures I'm focusing on PVRTC. That should be the optimal approach as far as speed and space are concerned. I really want to keep loading time to a minimum and - if possible - be able to save very fast as well. So now I'm trying to make my "Entity" stuff persistent without sacrificing performance. First I wanted to use NSKeyedArchiver. From what I've heard, it's not very fast. Also, what I want to serialize is mostly structs made of floats with some ints and strings, so there isn't really a need for all that "object graph" overhead. NSArchiver would have been more appropriate, but they kicked that off the iphone for some reason. So now I'm thinking about making my own serialization scheme again. Am I wrong in thinking that NSKeyedArchiver is slow (I only read that, haven't tested it myself)? If so, what's the best way to encode/decode structs (with no pointers, mostly floats) without sacrificing speed?

    Read the article

  • How to Implement Rich Document Editor for iPhone

    - by benjismith
    I'm just getting started on a new iPhone/iPad development project, and I need to display a document with rich styled text (potentially with embedded images). The user will touch the document, dragging to highlight individual words or multiline text spans. When the text is highlighted, a context menu will appear, letting them change the color of highlighting or add margin notes (or other various bits of structured metadata). If you're familiar with adding comments to a Word document (or annotating a PDF), then this is the same sort of thing. But in my case, the typical user will spend many many hours within the app, adding thousands (in some cases, tens of thousands) of small annotations to the central document. All of those bits of metadata will be stored locally awaiting synchronization with a remote web service. I've read other pieces of advice, where developers suggest creating a UIWebView control and passing it an HTML string. But that seems kind of clunky, especially with all the context-sensitivity that I want to include. Anyhow, I'm brand new to iPhone development and Objective-C, though I have ten years of software development experience, using a variety of languages on many different platforms, so I'm not worried about getting my hands dirty writing new functionality from scratch. But if anyone has experience building a similar kind of component, I'm interested in hearing strategies for enabling that kind of rich document markup and annotation.

    Read the article

  • Stil facing the problem in Orientation in iphone

    - by aman-gupta
    Hi, In my application I have 15 screens in that i m using UIViewController for all screens and in all screens i m using the below way to call other screen :- AppDelegate *appRefre = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:appRefre.frmReferencesLink animated:YES]; And the below code is activated in all screen for orientation to control the user to switch from one orientation to other mode (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationPortrait) { return YES; } else { return NO; } } But when i run my application in iPhone device my application gets terminated when i physically rotate my iphone device from UIInterfaceOrientationPortrait to UIInterfaceOrientationPortraitUpsideDown or UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight. And One more things is that when my application lauch i used following code for launching my appliaction :- 1) I made a pointer in mydelegate.h file: UINavigationController *navigationController; Then synthesize its property @property(nonatomic,retain)UINavigationController *navigationController 2) In mydelegat.m I Wrote @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { navigationController = [[UINavigationController alloc] initWithRootViewController:DefaultViewLink]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } 3) In above point DefaultView is launch first and gets remove from view and then actual my appliaction come into picture. So exactly what i want i want my appliaction to be in portrait mode for all screens i dont want my appliaction will switch to other mode.It remains the same as in portrait mode after rotation to any other mode. Please help me out its very urgent. Thanks in Advance and humble request to help me out

    Read the article

  • UINavigationController from scratch?

    - by Moshe
    I have a view based app that works well. (In other words, I'm not going to start over with a Navigation-Based App template.) It's an immersive app of sorts and I'm trying to add a Table View that loads in a new view when a button is pressed. The loading the nib part works, but I can't seem to be able to add a navigation controller to the new view. I want to see a navigation bar on top with a done button and an edit button. Also, I want to the Table View entries to be empty. I added a new file like so: File-> New File -> UINavigationController subclass. I checked the UITableViewController Subclass and With XIB for user interface. All I see when the view is pulled up is a blank Table View. I am able to customize things in the view controller. What can I do to make the table show a navigation bar and be editable? I need some direction here please. EDIT: I'm working with the latest Public SDK. (XCode 3.2.2)

    Read the article

  • Objective C iPhone performance issue

    - by Asad Khan
    Ok guys I am developing an iPhone app I have a Model class which follows a Singleton design pattern. Now I have an NSArray in it which is initialized to around some 1000 NSStrings in the init method. Now I need to use this data in some view controller. so I import Model.h, I create an array of NSString objects in view controller & set the data to it. But now the problem is that now I have 2000 NSStrings currently allocated, which I believe is not a good thing on iPhone due to memory considerations. releasing model object wont help because I've overrided release method to release nothing according to the pattern & I cannot change the design now because now a lot of code works on the assumption of model being a singleton. & in future maybe the initial NSStrings may grow to 2000 or even more & then I'll have 4000 NSStrings allocated at one time .... I am a little confused on how to go about it any suggestions

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >