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  • How to change to a grouped table view in xcode without using Interface Builder

    - by Dave
    I have a table that I created within xcode so there is no nib file in this case. I want to make my table into the 'Grouped' style but im not sure how. I think it has somthing to do with the method below, the problem is Im not really sure how to call it, I do understand how methods work I'm just not too sure on where to start with this one: - (id)initWithFrame:(CGRect)frame style:(UITableViewStyle)UITableViewStyleGrouped So could someone tell me how to call it? The problem is that its not a method I wrote its a built in one so I could put that line into my header file but how would I use it in my implementation file? Thanks guys,

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  • Xcode raises exception when refactoring

    - by Sam Gwydir
    When I run a refactor on my code in xcode, all the files are correctly refactored except one, and when I click to check the changes made in that file, the following 'Internal Error Occurs': Uncaught Exception: Invalid parameter not satisfying: fileName Stack Backtrace: The stack backtrace has been logged to the console. Here is what it spat out in the console: 4/7/10 06:47:30 Xcode[35355] [MT] Uncaught Exception: Invalid parameter not satisfying: fileName Backtrace: 0 0x92842bbd __raiseError (in CoreFoundation) 1 0x914b9509 objc_exception_throw (in libobjc.A.dylib) 2 0x92842908 +[NSException raise:format:arguments:] (in CoreFoundation) 3 0x98801dc3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] (in Foundation) 4 0x98db0f8e -[NSDocument(NSDeprecated) initWithContentsOfFile:ofType:] (in AppKit) 5 0x0075c07e -[PBXTextFileDocument initWithContentsOfFile:ofType:] (in DevToolsInterface) 6 0x007dc5be -[PBXFileDocument initWithFileReference:usingType:] (in DevToolsInterface) 7 0x00b1c0f8 -[XCRefactoringFileChangeSet(XCRefactoringModule_HelperMethods) referencedTextFileDocument] (in DevToolsInterface) 8 0x00b1d1f4 -[XCRefactoringEditableExistingTextFileChangeSet populateComparator:] (in DevToolsInterface) 9 0x00ab19b7 -[XCRefactoringModuleFileItem populateComparator:previewFinished:] (in DevToolsInterface) 10 0x00aa4606 -[XCRefactoringModule(MasterListDelegate) outlineViewSelectionDidChange:] (in DevToolsInterface) 11 0x987381cb _nsnote_callback (in Foundation) 12 0x927ca3f9 __CFXNotificationPost (in CoreFoundation) 13 0x927c9e2a _CFXNotificationPostNotification (in CoreFoundation) 14 0x9872d098 -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 15 0x9873a475 -[NSNotificationCenter postNotificationName:object:] (in Foundation) 16 0x98af1de2 -[NSTableView _enableSelectionPostingAndPost] (in AppKit) 17 0x98bd11d0 -[NSTableView mouseDown:] (in AppKit) 18 0x98bcfeea -[NSOutlineView mouseDown:] (in AppKit) 19 0x007596c3 -[PBXExtendedOutlineView mouseDown:] (in DevToolsInterface) 20 0x98b6e548 -[NSWindow sendEvent:] (in AppKit) 21 0x00757a06 -[XCWindow sendEvent:] (in DevToolsInterface) 22 0x98a871af -[NSApplication sendEvent:] (in AppKit) 23 0x006f6dec -[PBXExtendedApplication sendEvent:] (in DevToolsInterface) 24 0x98a1ac4f -[NSApplication run] (in AppKit) 25 0x98a12c85 NSApplicationMain (in AppKit) 26 0x0000eee1 27 0x000021a5 If you would like to take a look at the project I'm working on, here is a link to download my xcodeproject: Tea Timer.zip To recreate my problem, open Timer.h, attempt to refactor timeField to minuteField, use the preview function of refactor and then select Timer.m, to look at the changes supposedly made within. It will then raise this error without editing the file.

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  • Capture Touch Event on UITableViewCell and after enter didSelectRowAdTindePath method

    - by Luca
    Hi I want to personalize my UITableView changing background when user tap on a specific cell. I've a dedicated ViewController for each cell and if I implement touchesBegan method in this viewController i can change my cell background without any problem. The problem is that the method "didSelectRowAtIndexPath" of the UITableView is no longer called. How can I call it manually? I am in another viewController and I have no access to that method. or how can propagate to the touch tableView? Thanks a lot

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  • How to get the same UITableViewCell layout as in the Address Book app?

    - by Romain
    Hi, I currently have a custom UITableViewCell which contains a few labels, and an image. The "main" label is used to display people's names. Currently, I'm styling it in bold text. What I'd like to do (to gain some space and readability), is to mimic the Address Book app cell style, that is: first name in light text, and family name in bold text. Is there a way to do this using the same UILabel? Or, should I use 2 different UILabels? How should I layout them, without knowing their sizes? Thanks in advance for your assistance!

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  • How to test a class that makes HTTP request and parse the response data in Obj-C?

    - by GuidoMB
    I Have a Class that needs to make an HTTP request to a server in order to get some information. For example: - (NSUInteger)newsCount { NSHTTPURLResponse *response; NSError *error; NSURLRequest *request = ISKBuildRequestWithURL(ISKDesktopURL, ISKGet, cookie, nil, nil); NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if (!data) { NSLog(@"The user's(%@) news count could not be obtained:%@", username, [error description]); return 0; } NSString *regExp = @"Usted tiene ([0-9]*) noticias? no leídas?"; NSString *stringData = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSArray *match = [stringData captureComponentsMatchedByRegex:regExp]; [stringData release]; if ([match count] < 2) return 0; return [[match objectAtIndex:1] intValue]; } The things is that I'm unit testing (using OCUnit) the hole framework but the problem is that I need to simulate/fake what the NSURLConnection is responding in order to test different scenarios and because I can't relay on the server to test my framework. So the question is Which is the best ways to do this?

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  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

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  • Sqlite3 update statement problem

    - by xcodemaddy
    how to create SQl statement for update using 'where' condition with 'name', how to bind this name to sql statement... ///example const char *sql = "update profile set name = ? ,Lname = ?, date = ?,phno = ? ,image = ? , id= ? where name=?;";

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  • How do I use an indeterminate status indicator as the image for an NSStatusItem?

    - by abrahamvegh
    I have an application that is an NSStatusItem. It has a few different modes, each of which require an external process to be launched, during which the icon is simply highlighted, and appears to be frozen. I want to use the -setImage method (or reasonable facsimile) to display something along the lines of a "spinner" commonly seen in web applications and all over OS X. Is there any native method for accomplishing this (e.g. some instance of NSProgressIndicator?) or must I manually display an animation by cycling through a set of images? In either case, how would I implement?

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  • Special Characters from SQLite DB

    - by Matthias
    Hi, I read from a sqlite db to my iphone app. Within the texts sometimes there are special characters like 'xf2' or 'xe0' as I can see in the debugger in the char* data type. When I try to transform the chars to an NSString Object by using initWithUTF8String, I get a nil back. How can I transform such special characters? Thanks for your help. Bye Matthias

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • How to unset delegate on UIView setAnimationDelegate: call?

    - by morticae
    I am receiving crash reports that appear to be from a UIView animation calling a delegate that has been dealloced. Thread 0 Crashed: 0 libobjc.A.dylib 0x334776f6 objc_msgSend + 18 1 UIKit 0x31c566c4 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 2 UIKit 0x31c565d2 -[UIViewAnimationState animationDidStop:finished:] 3 QuartzCore 0x30045a26 run_animation_callbacks I am setting the current view controller as the delegate for animations using the following pattern: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; ... [UIView commitAnimations]; My question is, how do I set that delegate reference to nil in my dealloc method? Is there some way to retain a reference to an animation? Or fetch animations in progress?

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  • how to make a explorer like logic in Obj C for iphone

    - by Ekra
    Hi friends, To make the query simple first we can take example:- If we open the explorer in our Windows desktop how it shows us the tree. As we keep on clicking the tree it get expanded and shows the file in it. The same way I want to show a explorer which gets expanded as the user clicks on it(I want to get the business logic the UI is simple). The information of the explorer i.e. which folder has what files come in a XML format to me. I have 2 options of getting the XML either I can get the whole XML at one query(but I guess this might slow the application if the XML is quite big). OR I can get the XML for every list like first only the root structure then if user clicks on any folder in root I can get the list(the files or folders inside that folder) of that particular folder. Now the question is What would be the approach to implement both the method and which would be the best. Should I need to create some dictionary to maintain the link of the files like which file is inside what. I am not able to get as how I would be able to link all the files. Any hint or direction would be highly appreciated. Thanks in advance

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  • Showing IPhone keyboard in different languages based on user input.

    - by itsaboutcode
    Hi, My question is related to the following question, and can be said almost same. http://stackoverflow.com/questions/330542/setting-the-iphone-keyboard-language But here are my requirement. I am writing dictionary app for IPhone, which support multiple languages. So my requirement is to display the English keyboard when user has selected English language and show Dutch keyboard when user has selected Dutch and so on. So i was wondering if this is possible? Thanks.

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • iPhone Simulator chrashes in NSKeyedUnarchiver after setting base SDK

    - by Florian
    Hi! I started a project in xcode (3.2 on snow leopard) with base sdk 3.1.2. Now I changed this setting to 3.0 and it compiles without a warning. There are no problems running the app on the device, but the simulator crashes on launch every time with the following exception: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '[NSKeyedUnarchiver initForReadingWithData:]: incomprehensible archive (0x4e, 0x49, 0x42, 0x41, 0x72, 0x63, 0x68, 0x69)' I do not use the NSKeyedUnarchiver, so why is the app trying to call it? And what archive is incomprehensible? I reset the simulator before building, so there are no userDefaults or anything else around. Thanks for your help!

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  • Justifying UIVIews on the iPhone: Algorithm Help

    - by coneybeare
    I have been messing around with a way to justify align a collection of UIView subclasses within a containing view. I am having a little bit of trouble with the algorithm and was hoping someone could help spot my errors. Here is pseudocode of where I am now: // 1 see how many items there are int count = [items count]; // 2 figure out how much white space is left in the containing view float whitespace = [containingView width] - [items totalWidth]; // 3 Figure out the extra left margin to be applied to items[1] through items[count-1] float margin = whitespace/(count-1); // 4 Figure out the size of every subcontainer if it was evenly split float subcontainerWidth = [containingView width]/count; // 5 Apply the margin, starting at the second item for (int i = 1; i < [items count]; i++) { UIView *item = [items objectAtIndex:i]; [item setLeftMargin:(margin + i*subcontainerWidth)]; } The items do not appear to be evenly spaced here. Not even close. Where am I going wrong? Here is a shot of this algorithm in action: EDIT: The code above is pseudocode. I added the actual code here but it might not make sense if you are not familiar with the three20 project. @implementation TTTabStrip (JustifiedBarCategory) - (CGSize)layoutTabs { CGSize size = [super layoutTabs]; CGPoint contentOffset = _scrollView.contentOffset; _scrollView.frame = self.bounds; _scrollView.contentSize = CGSizeMake(size.width + kTabMargin, self.height); CGFloat contentWidth = size.width + kTabMargin; if (contentWidth < _scrollView.size.width) { // do the justify logic // see how many items there are int count = [_tabViews count]; // 2 figure out how much white space is left float whitespace = _scrollView.size.width - contentWidth; // 3 increase the margin on those items somehow to reflect. it should be (whitespace) / count-1 float margin = whitespace/(count-1); // 4 figure out starting point float itemWidth = (_scrollView.size.width-kTabMargin)/count; // apply the margin for (int i = 1; i < [_tabViews count]; i++) { TTTab *tab = [_tabViews objectAtIndex:i]; [tab setLeft:(margin + i*itemWidth)]; } } else { // do the normal, scrollbar logic _scrollView.contentOffset = contentOffset; } return size; } @end

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  • Getting AveragePower and PeakPower for a Channel in AVAudioRecorder

    - by Biranchi
    Hi all, I am annoyed with this piece of code. I am trying to get the averagePowerForChannel and peakPowerForChannel while recording Audio, but every time i am getting it as 0.0 Below is my code for recording audio : NSMutableDictionary *recordSetting =[[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithFloat: 22050.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatLinearPCM], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, [NSNumber numberWithInt:32],AVLinearPCMBitDepthKey, [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey, [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey, nil]; recorder1 = [[AVAudioRecorder alloc] initWithURL:[NSURL fileURLWithPath:audioFilePath] settings:recordSetting error:&err]; recorder1.meteringEnabled = YES; recorder1.delegate=self; [recorder1 prepareToRecord]; [recorder1 record]; levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.3f target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES]; - (void)levelTimerCallback:(NSTimer *)timer { [recorder1 updateMeters]; NSLog(@"Peak Power : %f , %f", [recorder1 peakPowerForChannel:0], [recorder1 peakPowerForChannel:1]); NSLog(@"Average Power : %f , %f", [recorder1 averagePowerForChannel:0], [recorder1 averagePowerForChannel:1]); } What is the error in the code ???

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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  • Editable table view cell

    - by Koning Baard XIV
    I am creating an application. I have to implement a bookmark feature, and adding one should be similar to this: I want editable UITableViewCells for text input. I was wondering if there is an easier way then embedding a UITextField into a UITableViewCell. And if not, can someone explain how I can use the UITextField inside it? Thanks

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  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

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  • Setting UIImage dimensions on UITableViewCell image

    - by bbrown
    I've got a standard UITableViewCell where I'm using the text and image properties to display a favicon.ico and a label. For the most part, this works really well since UIImage supports the ICO format. However, some sites (like Amazon.com say) have favicon.icos that make use of the ICO format's ability to store multiple sizes in the same file. Amazon stores four different sizes, all the way up to 48x48. This results in most images being 16x16 except for a few that come in at 32x32 or 48x48 and make everything look terrible. I have searched here, the official forum, the documentation, and elsewhere without success. I have tried everything that I could think of to constrain the image size. The only thing that worked was an undocumented method, which I'm not about to use. This is my first app and my first experience with Cocoa (came from C#). In case I wasn't clear in what I'm looking for, ideally the advice would center around setting the dimensions of the UIImage so that the 48x48 version would scale down to 16x16 or a method to tell UIImage to use the 16x16 version present in the ICO file. I don't necessarily need code: just a suggestion of an approach would do me fine. Does anyone have any suggestions? (I asked in the official forum as well because I've sunk more than a day into this already. If a solution is posted there, I'll put it here as well.)

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  • UILabel not updating

    - by iFloh
    Sorry the basic question, but this bugs me for a while now. I create a details view from a UITable and try to dynamically set its labels, but they are not updating: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { myObject *tmpObj = [[myObject objectAtIndex:indexPath.section] objectAtIndex:indexPath.row]; myViewController *tmpVC = [[myViewController alloc] initWithNibName:@"NIBfile" bundle:nil]; [tmpVC.myLabel setText:tmpObj.myTitle]; // The debugger shows the text: myTitle = "myText" NSLog(@"%@", tmpVC.myLabel); // NSLog SHOWS NULL [self.navigationController pushViewController:tmpVC animated:YES]; [tmpObj release]; } any ideas why the value is not coming through?

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