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  • Any example on how to implement the new VerificationController and the KNOWN_TRANSACTIONS_KEY constant?

    - by Carles Estevadeordal
    I've been looking at implementing the new VerificationController to verify in-App-Purchases: http://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html And I wonder if there is some example anywhere en how to validate a transaction, since it seems that the - (BOOL)verifyPurchase:(SKPaymentTransaction *)transaction; is not enough and it has to be implemented internally to verify the purchase when the data form the server is received. Another question is if anyone has a clue on what the KNOWN_TRANSACTIONS_KEY is and how to fill it, is it just the product id of the purchase?

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  • Special Characters from SQLite DB

    - by Matthias
    Hi, I read from a sqlite db to my iphone app. Within the texts sometimes there are special characters like 'xf2' or 'xe0' as I can see in the debugger in the char* data type. When I try to transform the chars to an NSString Object by using initWithUTF8String, I get a nil back. How can I transform such special characters? Thanks for your help. Bye Matthias

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  • UIImagePickerController Memory Leak

    - by Watson
    I am seeing a huge memory leak when using UIImagePickerController in my iPhone app. I am using standard code from the apple documents to implement the control: UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { switch (buttonIndex) { case 0: imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:imagePickerController animated:YES]; break; case 1: imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:imagePickerController animated:YES]; break; default: break; } } And for the cancel: -(void) imagePickerControllerDidCancel:(UIImagePickerController *)picker { [[picker parentViewController] dismissModalViewControllerAnimated: YES]; [picker release]; } The didFinishPickingMediaWithInfo callback is just as stanard, although I do not even have to pick anything to cause the leak. Here is what I see in instruments when all I do is open the UIImagePickerController, pick photo library, and press cancel, repeatedly. As you can see the memory keeps growing, and eventually this causes my iPhone app to slow down tremendously. As you can see I opened the image picker 24 times, and each time it malloc'd 128kb which was never released. Basically 3mb out of my total 6mb is never released. This memory stays leaked no matter what I do. Even after navigating away from the current controller, is remains the same. I have also implemented the picker control as a singleton with the same results. Here is what I see when I drill down into those two lines: Any help here would be greatly appreciated! Again, I do not even have to choose an image. All I do is present the controller, and press cancel. Update 1 I downloaded and ran apple's example of using the UIIMagePickerController and I see the same leak happening there when running instruments (both in simulator and on the phone). http://developer.apple.com/library/ios/#samplecode/PhotoPicker/Introduction/Intro.html%23//apple_ref/doc/uid/DTS40010196 All you have to do is hit the photo library button and hit cancel over and over, you'll see the memory keep growing. Any ideas? Update 2 I only see this problem when viewing the photo library. I can choose take photo, and open and close that one over and over, without a leak.

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  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

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  • NSTableView binding problem

    - by Niklas Ottosson
    I have only just started with XCode (v3.2.2) and Interface Builder and have run into a problem. Here is what I have done: I have made a class to be the datasource of a NSTableView: @interface TimeObjectsDS : NSControl { IBOutlet NSTableView * idTableView; NSMutableArray * timeObjects; } @property (assign) NSMutableArray * timeObjects; @property (assign) NSTableView * idTableView; - (id) init; - (void) dealloc; - (void) addTimeObject: (TimeObj *)timeObject; - (int) count; // NSTableViewDataSource Protocol functions - (int)numberOfRowsInTableView:(NSTableView *)tableView; - (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row: (int)row; I have then bound my NSTableView in the View to this datasource like so: I have also bound the View NSTableView to the Model idTableView variable in Interface Builder seen above In the init function I add a element to the mutable array. This is displayed correctly in the NSTableView when I run the application. However when I add another element to the array (of same type as in init) and try to call [idTableView reloadData] on the View nothing happens. In fact the Model idTableView is null. When printing the variable with NSLog(@"idTableView: %@", idTableView) I get "idTableView: (null)" Im runing out of ideas how to fix this. Any ideas to what I could do to fix the binding?

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  • Cocoa Touch & Sql Server

    - by kim3er
    Is it possible to connect to Sql Server for the purpose of executing simple Sql commands within a native iPhone app? If so, how does one go about it? I'm stumped. More generally, I would at least like to see how this is done with GCC. Thanks in advance, Rich

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  • populate UITableView from json

    - by mcgrailm
    Hello all working on my building my first iDevice app and I am trying to populate a UITableView with data from json result I can get it to load from plist array no propblem and I can even see my json the problem I'm having is that the UITableView never gets to see the json results please bare with me as this is first time with obj-c or anything like it in my .h file @interface TableViewViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { NSArray *exercises; NSMutableData *responseData; } in my .m file - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return exercises.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; // fill it with contnets cell.textLabel.text = [exercises objectAtIndex:indexPath.row]; // return it return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://url_to_json"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self ]; // load from plist //NSString *myfile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; //exercises = [[NSArray alloc] initWithContentsOfFile:myfile]; [super viewDidLoad]; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Connection failed: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSDictionary *dictionary = [responseString JSONValue]; NSArray *response = [dictionary objectForKey:@"response"]; exercises = [[NSArray alloc] initWithArray:response]; }

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  • URLCache - iPhone SDK

    - by Kevin
    Hello everyone.. I need some help in using the NSURLCache to download a simple file. It would need to be saved in the Documents folder of the app. I have seen the URLCache example that apple presented, but I didn't find it useful since it was an image that was being shown. In addition there was some complex code on the modification date. I actually need something when the application opens it will begin the download process. Can someone guide me through just the download process of any file? Thanks Kevin

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  • how to run my iphone 2.0 app in iphone os 2.0 and also 3.0 and above os

    - by Rahul Vyas
    i have iphone with os ver. 2.0 i read that for app store all appplication must be run 3.0 os.so how could i make my application to run in both firmware.is there a way i can detect if os ver.3.0 then run different statments alse run statments for lower than 3.0 os.currently i am using this. #if __IPHONE_3_0 cell.textLabel.text=cellValue; [cell.textLabel setFont:[UIFont systemFontOfSize:15.0]]; [cell.textLabel setLineBreakMode:UILineBreakModeTailTruncation]; #else cell.text=cellValue; [cell setFont:[UIFont systemFontOfSize:15.0]]; [cell setLineBreakMode:UILineBreakModeTailTruncation]; #endif will it run on both firmware i want to make my app to be run on =3.0 os and lower than this...please help me how do i check my application for deprecated methods...i can only see this line as deprecated cell.text=cellValue; is there anything to change.i have installed new sdk named iphone_sdk_3.0__leopard__9m2736__final.dmg

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  • By using " editingStyleForRowAtIndexPath " method , " didSelectRowAtIndexPath " method is not calle

    - by Madan Mohan
    Hi, the delegate method not called -(void)viewWillAppear:(BOOL)animated { [theTableView setEditing:TRUE animated:TRUE]; } -(UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleDelete; } by calling the above the methods i will get minus component before each cell in table view. But the below method didSelectRowAtIndexPath is not called and disclouser indicator is not in visible. (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [theTableView deselectRowAtIndexPath:indexPath animated:YES]; ContactEditViewCotroller *contactEditViewCotroller=[[ContactEditViewCotroller alloc]init]; contactEditViewCotroller.isEdit=isEdit; if(isEdit == YES) { for(int i=0; i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; editcontacts = [editObject.contactList objectAtIndex:i]; contactEditViewCotroller.editcontacts=editcontacts; indexRow=i; } } } else { for(int i=0; i<=[addContactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; Contacts *obj = [addContactList objectAtIndex:i]; contactEditViewCotroller.addcontacts=obj; } } } [[self navigationController] pushViewController:contactEditViewCotroller animated:YES]; [contactEditViewCotroller release]; }

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  • Xcode is not building the Binary

    - by Stephen Furlani
    Hello, Xcode is doing something bizzare which I at one point in time fixed but now for the life of me I can't figure out what's wrong. Xcode is building my project fine - no errors on a clean-all build. All my product names and info.plists agree, all the settings appear to be correct. I've only got the one build configuration (I always delete all of them except when I got to actually release something - waay to many invisible problems with these things). Except that it is not generating binaries for my code. Eh wot? I have recently checked the code out on a new computer, and I checked all the paths and everything exists where it should. any help is appreciated. It is not throwing any errors and neither the binary for the .app nor the .plugin (project.app/Contents/MacOS/THERE IS NOTHING HERE). Thanks!!! -Stephen

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  • NSCollectionView draws nothing

    - by PCWiz
    I'm trying to set up an NSCollectionView (I have done this successfully in the past, but for some reason it fails this time). I have a model class called "TestModel", and it has an NSString property that just returns a string (just for testing purposes right now). I then have an NSMutableArray property declaration in my main app delegate class, and to this array I add instances of the TestModel object. I then have an Array Controller that has its Content Array bound the app delegate's NSMutableArray. I can confirm that everything up to here is working fine; NSLogging: [[[arrayController arrangedObjects] objectAtIndex:0] teststring] worked fine. I then have all the appropriate bindings for the collection view set up, (itemPrototype and content), and for the Collection View Item (view). I then have a text field in the collection item view that is bound to Collection View Item.representedObject.teststring. However NOTHING displays in the collection view when I start the app, just a blank white screen. What am I missing? UPDATE: Here is the code I use (requested by wil shipley): // App delegate class @interface AppController : NSObject { NSMutableArray *objectArray; } @property (readwrite, retain) NSMutableArray *objectArray; @end @implementation AppController @synthesize objectArray; - (id)init { if (self = [super init]) { objectArray = [[NSMutableArray alloc] init]; } return self; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { TestModel *test = [[[TestModel alloc] initWithString:@"somerandomstring"] autorelease]; if (test) [objectArray addObject:test]; } @end // The model class (TestModel) @interface TestModel : NSObject { NSString *teststring; } @property (readwrite, retain) NSString *teststring; - (id)initWithString:(NSString*)customString; @end @implementation TestModel @synthesize teststring; - (id)initWithString:(NSString*)customString { [self setTeststring:customString]; } - (void)dealloc { [teststring release]; } @end And then like I said the content array of the Array Controller is bound to this "objectArray", and the Content of the NSCollectionView is bound to Array Controller.arrangedObjects. I can verify that the Array Controller has the objects in it by NSLogging [arrayController arrangedObjects], and it returns the correct object. Its just that nothing displays in the NSCollectionView. UPDATE 2: If I log [collectionView content] I get nothing: 2009-10-21 08:02:42.385 CollViewTest[743:a0f] ( ) The problem is probably there. UPDATE 3: As requested here is the Xcode project: http://www.mediafire.com/?mjgdzgjjfzw Its a menubar app, so it has no window. When you build and run the app you'll see a menubar item that says "test", this opens the view that contains the NSCollectionView. Thanks

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  • How to hide tabbar for some pages and make it visible again?

    - by priya
    I've got an application that uses a Tab Bar Controller along with a Navigation Controller.But for some pages I want to hide both bars(Tab & navigation) after that those will be visible again...I am able to hide navigation bar & also done with making. it appear after some pages. I am able to hide tab bar with - (BOOL)hidesBottomBarWhenPushed{ return TRUE; } But problem is how do I make it Visible again after some pages?

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  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

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  • CFNetwork / NSURLConnection leak

    - by JK
    Running instruments on the device, I intermittently incur a memory leak of exactly 3.5 KB in CFNetwork, the responsible frame being "HostLookup_Master::HostLookup...." I have read a number of questions re this issue and have separately tried the following to fix the leak: Included the following in applicationDidFinishLaunching: NSURLCache *sharedCache = [[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]; [NSURLCache setSharedURLCache:sharedCache]; [sharedCache release]; Specified in the urlrequest not to load from the local cache. None of the above worked. My class that instantiates the connections does not leak as its instances are released when data has been downloaded. I have verified this by confirming the the living objects of the class is 0 using Instruments. Any advice on addressing this leak would be greatly appreciated.

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  • How can I use Web Services Core to send a complex type as a parameter to a SOAP API method

    - by Matthew Brindley
    I don't do much Cocoa programming, so I'm probably missing something obvious, so please excuse the basic question. I have a SOAP method that expects a complex type as a paramater. Here's some WSDL: <s:element name="SaveTestResult"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="result" type="tns:TestItemResponse" /> </s:sequence> </s:complexType> </s:element> Here's the definition of the complex type "TestItemResponse": <s:complexType name="TestItemResponse"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="TestItemRequestId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="ExternalId" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="ApiId" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="InboxGuid" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="SpamResult" type="tns:SpamResult" /> <s:element minOccurs="0" maxOccurs="1" name="ResultImageSet" type="tns:ResultImageSet" /> <s:element minOccurs="1" maxOccurs="1" name="ExclusiveUseMailAccountId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="State" type="tns:TestItemResponseState" /> <s:element minOccurs="0" maxOccurs="1" name="ErrorShortDescription" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="ErrorFullDescription" type="s:string" /> </s:sequence> </s:complexType> I've been using Web Services Core to call a SOAP API method that requires a simple string param, that works great. That same method returns a complex type which WSC converted into nested NSDictionaries, so no problems there. So I assumed I'd be able to convert my local TestItemResponse class into an NSDictionary and then use that as the complex type param. It almost worked, but unfortunately WSC set the object's type as "Dictionary", instead of "TestItemResponse", and the server complained. <TestItemResponse xsi:type=\"SOAP-ENC:Dictionary\"> <ErrorFullDescription xsi:type=\"xsd:string\">foo</ErrorFullDescription> ... I can't seem to find anything that allows you to override the type WSC assigns to the element in the SOAP XML. I've been using code adapted from here, I'm happy to list it, it's just quite long and this is already the longest SO question I've ever posted.

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  • NSString - max 1 decimal of a float

    - by ncohen
    Hi everyone, I would like to use a float in a NSString. I used the stringWithFormat and a %f to integrate my float into the NSString. The problem is that I would like to display only one decimal (%.1f) but when there is no decimals I don't want to display a '.0' . How can I do that? Thanks

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  • Help with iphone button pressed

    - by StealthRT
    I am trying to see which button was clicked on so I can preform the correct logic. This is the code for the buttons: UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(270, 423, 60, 60)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundImage:[[UIImage imageNamed:@"refreshicon.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(0, 423, 60, 60)]; [button2 addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button2 setBackgroundImage:[[UIImage imageNamed:@"login.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [self.navigationController.view addSubview:button]; [self.navigationController.view addSubview:button2]; And this is how I call the buttonPressedAction: - (void)buttonPressedAction:(id)sender { NSLog(@"%@", [sender value]); isRefreshing = TRUE; [self loadTheXML]; [self.tableView reloadData]; } But when I use NSLog to see what the sender value is, it crashes. Any advice for what's happening and how to correct it?

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  • Detecting iPhone camera orientation

    - by Stephen Petschulat
    I'm getting inconsistent results depending on whether I get the image directly from the camera in the callback or choosing it from the camera roll. In the UIImagePickerControllerDelegate callback method, the UIImage.imageOrientation comes up as UIImageOrientationRight no matter how the photo is taken. When reading it off the Camera Roll, a landscape shot (turned left) comes up UIImageOrientationUp while a portrait shot comes up UIImageOrientationRight. How can I reliably get the camera orientation in both situations?

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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • How to do iPad Photos app pinch to expand

    - by Macatomy
    I don't think this has been asked before on this site, but I might be wrong. Does anyone know the basics of how to get that whole effect with the iPad Photos app? Basically, pinching a stack of photos lets you have a "peek" at the photos in that stack, which expands based on the distance between your 2 fingers in the pinch, then fully completing the outwards pinch gesture opens the photos in the stack in a new view. See this video to get what I mean. I know of at least one third party app that uses the same method as the iPad Photo app, so I know it's possible to do. I'm guessing I would do something with UIPinchGestureRecognizer but I'm not sure exactly how to proceed.

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  • Add UITabBar Control!

    - by Taimur Hamza
    hi, I m stuck in a really simple problem. And i m afraid my question might annoy some people. The problem i am facing in short is that i want to add UITabBar Control to my iphone application other than the main screen. Let me explain, I have done everything successfully Added UItabbar control from IB in the main window's xib, added a variable at the back end , associated it by dragging the line. Also added a UIWindow variable and wrote these lines . [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; when i launch the application a blank window appears and tab bar shows on its bottom. But the problem i dont want to add it to a particular window which is inside my app. Its no the first screen of my app. Its actually the 3rd screen of my app. Can anybody help ? thanks Taimur

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