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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • iPhone metering problems

    - by Eric Christensen
    When I'm recording an AVAudioRecorder object, I repeat a chunk of code via an NSTimer that includes: [soundrecording updateMeters]; NSLog(@"channel 0 average:%f, peak:%f",[soundrecording averagePowerForChannel:0],[soundrecording peakPowerForChannel:0]); NSLog(@"channel 1 average:%f, peak:%f",[soundrecording averagePowerForChannel:1],[soundrecording peakPowerForChannel:1]); When I'm recording a mono file, the peak power for channel 0 is just what you'd expect, a float from -160 to 0. But average power for channel 0 is always zero. (And, of course, the values for channel 1 are both zero.) When I'm recording a stereo file, both the average and peak values for both channels are as expected. Any thoughts on why, when recording a mono file, the average value for channel 0 isn't returning correctly, even though the peak is? Thanks!

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  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

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  • How-to build a droplet application in Xcode4?

    - by Josh
    In Xcode3 there used to be a template to build "Droplet" Applications (head/nibless apps that would throw whatever dropped at them at an "on open" Applescript method). In Xcode4 this template is unfortunately gone. What are the required steps to setup an xcode4 droplet project? modify the info.plist i guess to make the app handle drops get rid of the nib (also involves changes in main.m and both AppDelegate.h and AppDelegate.m i guess) Maybe somebody even still has Xcode3 installed and could create an empty applescript droplet app and upload it somewhere? that would be very interesting. thanks! (or is there maybe even a way to export an app bundle created with the AppleScript Editor to Xcode?)

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  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

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  • How to send sms and receive sms in Iphone sdk?

    - by monish
    Hi Guys, I need a help from ur side.Here I want to implement the sms functionality in my application.Is there anyway to or any documentation to implement this functionality. can anyone having sample code regarding to this? Anyone's help will be much appreciated. Thank you, Monish.

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • Cocoa Touch & Sql Server

    - by kim3er
    Is it possible to connect to Sql Server for the purpose of executing simple Sql commands within a native iPhone app? If so, how does one go about it? I'm stumped. More generally, I would at least like to see how this is done with GCC. Thanks in advance, Rich

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  • iPhone Prefix.pch best practices

    - by hgpc
    I have seen many developers that add various convenience macros to the Prefix.pch of their iPhone project. What do (or don't) you recommend adding to the iPhone Prefix.pch file? What does your Prefix.pch look like?

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  • Core Data + Core Animation/CALayer together??

    - by ivanTheTerrible
    I am making an Cocoa app with custom interfaces. So far I have implemented one version of the app using CALayer doing the rendering, which has been great given the hierarchical structure of CALayers, and its [hitTest:] function for handling mouse events. In this early version, the model of the app are my custom classes. However, as the program grows I feel the urge of using Core Data for the model, not just for the ease of binding/undo management, but also want to try out the new technology. My method so far: In Core Data: creating a Block entity, with attributes xPos, yPos, width, height...etc. Then, creating a BlockView : CALayer class for drawing, which uses methods such as self.position.x = [self valueForKey:@"xPos"] to fetch the values from the model. In this case, every BlockView object has to also keep a local copy of xPos, which is NOT good. Do any of you guys have better suggestions? Edit: This app is a information visualization tool. So the positions, dimensions of the blocks are important, and should be persisted for later analysis.

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  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

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  • How to change by using CVGrayscaleMat

    - by Babul
    With the following code the image showed as above is converted as below image... Their it's showing black background with gray lines.....i want white background with gray lines .. Please guide me .. i am new to iPhone Thanks alot in Advance - (void)viewDidLoad { [super viewDidLoad]; // Initialise video capture - only supported on iOS device NOT simulator #if TARGET_IPHONE_SIMULATOR NSLog(@"Video capture is not supported in the simulator"); #else _videoCapture = new cv::VideoCapture; if (!_videoCapture->open(CV_CAP_AVFOUNDATION)) { NSLog(@"Failed to open video camera"); } #endif // Load a test image and demonstrate conversion between UIImage and cv::Mat UIImage *testImage = [UIImage imageNamed:@"testimage.jpg"]; double t; int times = 10; //-------------------------------- // Convert from UIImage to cv::Mat NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { cv::Mat tempMat = [testImage CVMat]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; [pool release]; NSLog(@"UIImage to cv::Mat: %gms", t); //------------------------------------------ // Convert from UIImage to grayscale cv::Mat pool = [[NSAutoreleasePool alloc] init]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { cv::Mat tempMat = [testImage CVGrayscaleMat]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; [pool release]; NSLog(@"UIImage to grayscale cv::Mat: %gms", t); //-------------------------------- // Convert from cv::Mat to UIImage cv::Mat testMat = [testImage CVMat]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { UIImage *tempImage = [[UIImage alloc] initWithCVMat:testMat]; [tempImage release]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; NSLog(@"cv::Mat to UIImage: %gms", t); // Process test image and force update of UI _lastFrame = testMat; [self sliderChanged:nil]; } - (IBAction)capture:(id)sender { if (_videoCapture && _videoCapture->grab()) { (*_videoCapture) >> _lastFrame; [self processFrame]; } else { NSLog(@"Failed to grab frame"); } } - (void)processFrame { double t = (double)cv::getTickCount(); cv::Mat grayFrame, output; // Convert captured frame to grayscale cv::cvtColor(_lastFrame, grayFrame, cv::COLOR_RGB2GRAY); // Perform Canny edge detection using slide values for thresholds cv::Canny(grayFrame, output, _lowSlider.value * kCannyAperture * kCannyAperture, _highSlider.value * kCannyAperture * kCannyAperture, kCannyAperture); t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency(); // Display result self.imageView.image = [UIImage imageWithCVMat:output]; self.elapsedTimeLabel.text = [NSString stringWithFormat:@"%.1fms", t]; }

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  • NSString - max 1 decimal of a float

    - by ncohen
    Hi everyone, I would like to use a float in a NSString. I used the stringWithFormat and a %f to integrate my float into the NSString. The problem is that I would like to display only one decimal (%.1f) but when there is no decimals I don't want to display a '.0' . How can I do that? Thanks

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • lastIndexOf in obj-c?

    - by Debashis
    How would I get the last occurrence of an NSString within another NSString? For example, in "abc def ghi abc def ghi," I want to find the index of the second "abc," not the first. I know I could do this with a bunch of rangeOfStrings, but is there already a function for that?

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  • MPMoviePlayerViewController crash on iOS 6.0

    - by user1471568
    I have a trouble in my app for the iOS6.0. It works perfectly fine on iOS 5.1.1 and under, but on the 6.0 shows exc_bad_access. please let me know why. -(void)endAniView{ if (moviePlayer!=nil) { [moviePlayer.moviePlayer stop]; [self removeFromSuperview]; } } this method called when user touches a button. and below are NEW ERROR MESSAGE and I've never seen before ios 6.0 2012-09-18 16:13:22.410 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-18 16:13:22.411 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay 2012-09-18 16:13:22.450 KiKiSong[992:907] [MPAVController] Autoplay: Skipping autoplay, disabled (for current item: 1, on player: 0) please help me. Thanks

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  • Get directory contents in date modified order

    - by nevan
    Is there an method to get the contents of a folder in a particular order? I'd like an array of file attribute dictionaries (or just file names) ordered by date modified. Right now, I'm doing it this way: get an array with the file names get the attributes of each file store the file's path and modified date in a dictionary with the date as a key Next I have to output the dictionary in date order, but I wondered if there's an easier way? If not, is there a code snippet somewhere which will do this for me? Thanks.

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  • iPhone SDK background thread image loading problem

    - by retailevolved
    I have created a grid view that displays six "cells" of content. In each cell, an image is loaded from the web. There are a multiple pages of this grid (the user moves through them by swiping up / down to see the next set of cells). Each cell has its own view controller. When these view controllers load, they use an ImageLoader class that I made to load and display an image. These view controllers implement an ImageLoaderDelegate that has a single method that gets called when the image is finished loading. ImageLoader does its work on a background thread and then simply notifies its delegate when it is done loading, passing the image to the delegate method. Trouble is that if the user moves on to the next page of grid content before the image has finished loading (releasing the GridCellViewControllers that use the ImageLoaders), the app crashes. I suspect that this is because along the line, an asynchronous method finishes and attempts to notify its delegate but can't because it's been released. Here's some code to give a better picture: GridCellViewController.m: - (void)viewDidLoad { [super viewDidLoad]; // ImageLoader _loader = [[ProductImageLoader alloc] init]; _loader.delegate = self; if(_boundObject) [_loader loadImageForProduct:_boundObject]; } //ImageLoaderDelegate method - (void) imageDidFinishLoading: (UIImage *)image { [_imgController setImage:image]; } ProductImageLoader.m - (void) loadImageForProduct: (Product *) product { // Get image on another thread [NSThread detachNewThreadSelector:@selector(getImageForProductInBackground:) toTarget:self withObject:product]; } - (void) getImageForProductInBackground: (Product *) product { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init]; HttpRequestLoader *tempLoader = [[HttpRequestLoader alloc] init]; NSURL *tempUrl = [product getImageUrl]; NSData *imageData = tempUrl ? [tempLoader loadSynchronousDataFromAddress:[tempUrl absoluteString]] : nil; UIImage *image = [[UIImage alloc] initWithData:imageData]; [tempPool release]; if(delegate) [delegate imageDidFinishLoading:image]; } The app crashes with EXC_BAD_ACCESS. Disclaimer: The code has been slightly modified to focus on the issue at hand.

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  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

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  • "EXC_BAD_ACCESS: Unable to restore previously selected frame" Error, Array size?

    - by Job
    Hi there, I have an algorithm for creating the sieve of Eratosthenes and pulling primes from it. It lets you enter a max value for the sieve and the algorithm gives you the primes below that value and stores these in a c-style array. Problem: Everything works fine with values up to 500.000, however when I enter a large value -while running- it gives me the following error message in xcode: Program received signal: “EXC_BAD_ACCESS”. warning: Unable to restore previously selected frame. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) My first idea was that I didn't use large enough variables, but as I am using 'unsigned long long int', this should not be the problem. Also the debugger points me to a point in my code where a point in the array get assigned a value. Therefore I wonder is there a maximum limit to an array? If yes: should I use NSArray instead? If no, then what is causing this error based on this information? EDIT: This is what the code looks like (it's not complete, for it fails at the last line posted). I'm using garbage collection. /*--------------------------SET UP--------------------------*/ unsigned long long int upperLimit = 550000; // unsigned long long int sieve[upperLimit]; unsigned long long int primes[upperLimit]; unsigned long long int indexCEX; unsigned long long int primesCounter = 0; // Fill sieve with 2 to upperLimit for(unsigned long long int indexA = 0; indexA < upperLimit-1; ++indexA) { sieve[indexA] = indexA+2; } unsigned long long int prime = 2; /*-------------------------CHECK & FIND----------------------------*/ while(!((prime*prime) > upperLimit)) { //check off all multiples of prime for(unsigned long long int indexB = prime-2; indexB < upperLimit-1; ++indexB) { // Multiple of prime = 0 if(sieve[indexB] != 0) { if(sieve[indexB] % prime == 0) { sieve[indexB] = 0; } } } /*---------------- Search for next prime ---------------*/ // index of current prime + 1 unsigned long long int indexC = prime - 1; while(sieve[indexC] == 0) { ++indexC; } prime = sieve[indexC]; // Store prime in primes[] primes[primesCounter] = prime; // This is where the code fails if upperLimit > 500000 ++primesCounter; indexCEX = indexC + 1; } As you may or may not see, is that I am -very much- a beginner. Any other suggestions are welcome of course :)

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • Can not read and save a number from/into an .plist

    - by Flocked
    Hello, I created a property list with the name propertys.plist. Then I wrote this: NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"speicherung.plist"]; NSMutableArray *plistData = [[NSMutableArray arrayWithContentsOfFile:finalPath] retain]; int a = [plistData objectAtIndex:1]; NSLog(@"%i", a); // returns 41386032, but the right number is 0 a = a + 1; NSNumber *ff = [NSNumber numberWithInt:a]; [plistData insertObject:ff atIndex:1]; NSLog(@"%@", [plistData objectAtIndex:1]); // returns 41386033 [plistData writeToFile:finalPath atomically:YES]; My app always get the wrong number. Why?

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