Search Results

Search found 8692 results on 348 pages for 'patterns practices'.

Page 110/348 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • What makes MVVM uniquely suited to WPF?

    - by Reed Copsey
    The Model-View-ViewModel is very popular with WPF and Silverlight. I've been using this for my most recent projects, and am a very large fan. I understand that it's a refinement of MVP. However, I am wondering exactly what unique characteristics of WPF (and Silverlight) allow MVVM to work, and prevent (or at least make difficult) this pattern from working using other frameworks or technologies. I know MVVM has a strong dependency on the powerful data binding technology within WPF. This is the one feature which many articles and blogs seem to mention as being the key to WPF providing the means of the strong separation of View from ViewModel. However, data binding exists in many forms in other UI frameworks. There are even projects like Truss that provide WPF-style databinding to POCO in .NET. What features, other than data binding, make WPF and Silverlight uniquely suited to Model-View-ViewModel?

    Read the article

  • .net code readability and maintainability

    - by george9170
    There Currently is a local debate as to which code is more readability We have one programmer who comes from a c background and when that programmer codes it looks like string foo = "bar"; if (foo[foo.Length - 1] == 'r') { } We have another programmer that doesn't like this methodology and would rather use if (foo.EndsWith("r")) { } which way of doing these types of operations is better?

    Read the article

  • MVC: Model View Controller -- does the View call the Model?

    - by Gary Green
    I've been reading about MVC design for a while now and it seems officially the View calls objects and methods in the Model, builds and outputs a view. I think this is mainly wrong. The Controller should act and retrieve/update objects inside the Model, select an appropriate View and pass the information to it so it may display. Only crude and rudiementary PHP variables/simple if statements should appear inside the View. If the View gets the information it needs to display from the Model, surely there will be a lot of PHP inside the View -- completely violating the point of seperating presentation logic.

    Read the article

  • Variable naming for arrays - C#

    - by David Neale
    What should I call a variable instantiated with some type of array? Is it okay to simply use a pluralised form of the type being held? IList<Person> people = new List<Person>(); or should I append something like 'List' to the name? IList<Person> personList = new List<Person>();

    Read the article

  • The woes of (sometimes) storing "date only" in datetimes

    - by Heinzi
    We have two fields from and to (of type datetime), where the user can store the begin time and the end time of a business trip, e.g.: From: 2010-04-14 09:00 To: 2010-04-16 16:30 So, the duration of the trip is 2 days and 7.5 hours. Often, the exact times are not known in advance, so the user enters the dates without a time: From: 2010-04-14 To: 2010-04-16 Internally, this is stored as 2010-04-14 00:00 and 2010-04-16 00:00, since that's what most modern class libraries (e.g. .net) and databases (e.g. SQL Server) do when you store a "date only" in a datetime structure. Usually, this makes perfect sense. However, when entering 2010-04-16 as the to date, the user clearly did not mean 2010-04-16 00:00. Instead, the user meant 2010-04-16 24:00, i.e., calculating the duration of the trip should output 3 days, not 2 days. I can think of a few (more or less ugly) workarounds for this problem (add "23:59" in the UI layer of the to field if the user did not enter a time component; add a special "dates are full days" Boolean field; store "2010-04-17 00:00" in the DB but display "2010-04-16 24:00" to the user if the time component is "00:00"; ...), all having advantages and disadvantages. Since I assume that this is a fairly common problem, I was wondering: Is there a "standard" best-practice way of solving it? If there isn't, have you experienced a similar requirement, how did you solve it and what were the pros/cons of that solution?

    Read the article

  • MVC - Calling Controller Methods

    - by JT703
    Hello, My application is following the MVC design pattern. The problem I keep running into is needing to call methods inside a Controller class from outside that Controller class (ex. A View class wants to call a Controller method, or a Manager class wants to call a Controller method). Is calling Controller methods in this way allowed in MVC? If it's allowed, what's the proper way to do it? According to the version of MVC that I am following (there seems to be so many different versions out there), the View knows of the Model, and the Controller knows of the View. Doing it this way, I can't access the controller. Here's the best site I've found and the one describing the version of MVC I'm following: http://leepoint.net/notes-java/GUI/structure/40mvc.html. The Main Program code block really shows how this works. Thanks for any answers.

    Read the article

  • Metaprograming - self explanatory code - tutorials, articles, books

    - by elena
    Hello everybody, I am looking into improving my programming skils (actually I try to do my best to suck less each year, as our Jeff Atwood put it), so I was thinking into reading stuff about metaprogramming and self explanatory code. I am looking for something like an idiot's guide to this (free books for download, online resources). Also I want more than your average wiki page and also something language agnostic or preferably with Java examples. Do you know of such resources that will allow to efficiently put all of it into prectice (I know experience has a lot to say in all of this but i kind of want to build experience avoiding the flow bad decitions - experience - good decitions)? Thank you!

    Read the article

  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can easily re-use the code, so I can keep the controllers more simple. I can put it in a singleton (or in the app delegate), but I don't think that's a good approach. Or maybe make my own protocol for it with delegate callback. Any advice on a good design approach would be helpful. Thanks.

    Read the article

  • Advantages of Thread pooling in embedded systems

    - by Microkernel
    I am looking at the advantages of threadpooling design pattern in Embedded systems. I have listed few advantages, please go through them, comment and please suggest any other possible advantages that I am missing. Scalability in systems like ucos-2 where there is limit on number of threads. Increasing capability of any task when necessary like Garbage collection (say in normal systems if garbage collection is running under one task, its not possible to speed it up, but in threadpooling we can easily speed it up). Can set limit on the max system load. Please suggest if I am missing anything.

    Read the article

  • When to address integer overflow in C

    - by Yktula
    Related question: http://stackoverflow.com/questions/199333/best-way-to-detect-integer-overflow-in-c-c In C code, should integer overflow be addressed whenever integers are added? It seems like pointers and array indexes should be checked at all. When should integer overflow be checked for? When numbers are added in C without type explicitly mentioned, or printed with printf, when will overflow occur? Is there a way to automatically detect when an integer arithmetic overflow?

    Read the article

  • Splitting assemblies - finding the balance (avoiding overkill)

    - by M.A. Hanin
    I'm writing a wide component infrastructure, to be used in my projects. Since not all projects will require every component created, I've been thinking of splitting the component into discrete assemblies, so that every application developed will only be deployed with the required assemblies. I assume that creating an assembly has some storage overhead (the assembly's code, wrapping whatever is inside). Therefore, there must be some limit to the advantage gained by splitting an assembly - a certain point where splitting the assembly is worse than keeping it united (storage-wise and performance-wise). Now, here is the question: how do I know when splitting an assembly is an overkill? P.S I guess there are other overheads to assembly splitting, aside from the storage overhead. If anyone can point out these overheads, it would be much appreciated.

    Read the article

  • Declaring data types in SQLite

    - by dan04
    I'm familiar with how type affinity works in SQLite: You can declare column types as anything you want, and all that matters is whether the type name contains "INT", "CHAR", "FLOA", etc. But is there a commonly-used convention on what type names to use? For example, if you have an integer column, is it better to distinguish between TINYINT, SMALLINT, MEDIUMINT, and BIGINT, or just declare everything as INTEGER? So far, I've been using the following: INTEGER REAL CHAR(n) -- for strings with a known fixed with VARCHAR(n) -- for strings with a known maximum width TEXT -- for all other strings BLOB BOOLEAN DATE -- string in "YYYY-MM-DD" format TIME -- string in "HH:MM:SS" format TIMESTAMP -- string in "YYYY-MM-DD HH:MM:SS" format (Note that the last three are contrary to the type affinity.)

    Read the article

  • Makefiles - Compile all .cpp files in src/ to .o's in obj/, then link to binary in /

    - by Austin Hyde
    So, my project directory looks like this: /project Makefile main /src main.cpp foo.cpp foo.h bar.cpp bar.h /obj main.o foo.o bar.o What I would like my makefile to do would be to compile all .cpp files in the /src folder to .o files in the /obj folder, then link all the .o files in /obj into the output binary in the root folder /project. The problem is, I have next to no experience with Makefiles, and am not really sure what to search for to accomplish this. Also, is this a "good" way to do this, or is there a more standard approach to what I'm trying to do?

    Read the article

  • PHP: Loop or no loop?

    - by Joseph Robidoux
    In this situation, is it better to use a loop or not? echo "0"; echo "1"; echo "2"; echo "3"; echo "4"; echo "5"; echo "6"; echo "7"; echo "8"; echo "9"; echo "10"; echo "11"; echo "12"; echo "13"; or $number = 0; while ($number != 13) { echo $number; $number = $number + 1; }

    Read the article

  • Are SOLID principles really solid?

    - by Arseny
    The first pattern stands for this acronym is SRP. Here is a quote. the single responsibility principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. That's is simple and clear till we start to code ) Suppose we have a class with well defined SRP. To serialize this class instances we need to add special atrributes to that class. So now the class have other responsibility. Dosen't it violate SRP? Let's see other story. Interface implementation. Then we implement an interface we simply add other responsibility say dispose its resorces or compare its instances or whatever. So my question. Is it possible to keep SRP complete? How can we do it?

    Read the article

  • GOTO still considered harmful?

    - by Kyle Cronin
    Everyone is aware of Dijkstra's Letters to the editor: go to statement considered harmful (also here .html transcript and here .pdf) and there has been a formidable push since that time to eschew the goto statement whenever possible. While it's possible to use goto to produce unmaintainable, sprawling code, it nevertheless remains in modern programming languages. Even the advanced continuation control structure in Scheme can be described as a sophisticated goto. What circumstances warrant the use of goto? When is it best to avoid? As a followup question: C provides a pair of functions, setjmp and longjmp, that provide the ability to goto not just within the current stack frame but within any of the calling frames. Should these be considered as dangerous as goto? More dangerous? Dijkstra himself regretted that title, of which he was not responsible for. At the end of EWD1308 (also here .pdf) he wrote: Finally a short story for the record. In 1968, the Communications of the ACM published a text of mine under the title "The goto statement considered harmful", which in later years would be most frequently referenced, regrettably, however, often by authors who had seen no more of it than its title, which became a cornerstone of my fame by becoming a template: we would see all sorts of articles under the title "X considered harmful" for almost any X, including one titled "Dijkstra considered harmful". But what had happened? I had submitted a paper under the title "A case against the goto statement", which, in order to speed up its publication, the editor had changed into a "letter to the Editor", and in the process he had given it a new title of his own invention! The editor was Niklaus Wirth. A well thought out classic paper about this topic, to be matched to that of Dijkstra, is Structured Programming with go to Statements (also here .pdf), by Donald E. Knuth. Reading both helps to reestablish context and a non-dogmatic understanding of the subject. In this paper, Dijkstra's opinion on this case is reported and is even more strong: Donald E. Knuth: I believe that by presenting such a view I am not in fact disagreeing sharply with Dijkstra's ideas, since he recently wrote the following: "Please don't fall into the trap of believing that I am terribly dogmatical about [the go to statement]. I have the uncomfortable feeling that others are making a religion out of it, as if the conceptual problems of programming could be solved by a single trick, by a simple form of coding discipline!"

    Read the article

  • ORM market analysis

    - by bonefisher
    I would like to see your experience with popular ORM tools outhere, like NHibernate, LLBLGen, EF, S2Q, Genom-e, LightSpeed, DataObjects.NET, OpenAccess, ... From my exp: - Genom-e is quiet capable of Linq & performance, dev support - EF lacks on some key features like lazy loading, Poco support, pers.ignorance... but in 4.o it may have overcome .. - DataObjects.Net so far good, althrough I found some bugs - NHibernate steep learning curve, no 100% Linq support (like in Genom-e and DataObjects.Net), but very supportive, extensible and mature

    Read the article

  • Why can I access private/protected methods using Object#send in Ruby?

    - by smotchkkiss
    The class class A private def foo puts :foo end public def bar puts :bar end private def zim puts :zim end protected def dib puts :dib end end instance of A a = A.new test a.foo rescue puts :fail a.bar rescue puts :fail a.zim rescue puts :fail a.dib rescue puts :fail a.gaz rescue puts :fail test output fail bar fail fail fail .send test [:foo, :bar, :zim, :dib, :gaz].each { |m| a.send(m) rescue puts :fail } .send output foo bar zim dib fail The question The section labeled "Test Output" is the expected result. So why can I access private/protected method by simply Object#send? Perhaps more important: What is the difference between public/private/protected in Ruby? When to use each? Can someone provide real world examples for private and protected usage?

    Read the article

  • Questions on usages of sizeof

    - by Appu
    Question 1 I have a struct like, struct foo { int a; char c; }; When I say sizeof(foo), i am getting 8 on my machine. As per my understanding, 4 bytes for int, 1 byte for char and 3 bytes for padding. Is that correct? Given a struct like the above, how will I find out how many bytes will be added as padding? Question 2 I am aware that sizeof can be used to calculate the size of an array. Mostly I have seen the usage like (foos is an array of foo) sizeof(foos)/sizeof(*foos) But I found that the following will also give same result. sizeof(foos) / sizeof(foo) Is there any difference in these two? Which one is preffered? Question 3 Consider the following statement. foo foos[] = {10,20,30}; When I do sizeof(foos) / sizeof(*foos), it gives 2. But the array has 3 elements. If I change the statement to foo foos[] = {{10},{20},{30}}; it gives correct result 3. Why is this happening? Any thoughts..

    Read the article

  • Recommendations for 'C' Project architecture guidlines?

    - by SiegeX
    Now that I got my head wrapped around the 'C' language to a point where I feel proficient enough to write clean code, I'd like to focus my attention on project architecture guidelines. I'm looking for a good resource that coves the following topics: How to create an interface that promotes code maintainability and is extensible for future upgrades. Library creation guidelines. Example, when should I consider using static vs dynamic libraries. How to properly design an ABI to cope with either one. Header files: what to partition out and when. Examples on when to use 1:1 vs 1:many .h to .c Anything you feel I missed but is important when attempting to architect a new C project. Ideally, I'd like to see some example projects ranging from small to large and see how the architecture changes depending on project size, function or customer. What resource(s) would you recommend for such topics? Thanks

    Read the article

  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

    Read the article

  • Fluent API Style Usage

    - by Chris Dwyer
    When programming against a fluent API, I've seen the style mostly like this: var obj = objectFactory.CreateObject() .SetObjectParameter(paramName, value) .SetObjectParameter(paramName, value) .DoSomeTransformation(); What is the reasoning behind putting the dot at the beginning of the line instead of the end of the line like this: var obj = objectFactory.CreateObject(). SetObjectParameter(paramName, value). SetObjectParameter(paramName, value). DoSomeTransformation(); Or, is it merely a style thing that a team makes a consensus on?

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >