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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • MSBuild file for deployment process

    - by Lee Englestone
    I could do with some pointers, code examples or references that may help me do the following in an msbuild file to help speed up the deployment process.. This scenario involves getting a developers 'local' version onto a 'development' server.. Increment a developers local Web Applications Assembly version number Publish a developers local Web Application files somewhere .rar the publsihed files or folder into the format v[IncrementedAssemblyNumber].rar Copy the .rar to somewhere Backup (.rar) the existing live website folder (located elsewhere) in the format Pre_v[IncrementedAssemblyNumber].rar Move the backed up .rar to a /Backup folder. Overwrite the development web files with the published local web files Should be simple for all those MSBUILD Gurus out there. Like I said, answers or 'Good and applicable' links would be much appreciated. Also i'm thinking of getting one of the MSbuild books. From what I can tell there are 2, possibly 3 contenders. I am not using TFS. Can anyone recommend a book for beginning MSBUILD? Ideally from people that have read more than one book on the subject. Cheers, -- Lee

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  • Loading from archive?

    - by fuzzygoat
    Can anyone point me in the right direction, I have two sets of load/save methods below that I am playing with to save an array of objects out to disk and then load them back in. I am getting a little confused after calling "saveMoons" how I should go about loading that data back in ... any pointers would be great. -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [data release]; [archiver release]; } -(void)loadMoons:(NSString *)loadPath { NSMutableData *data = [[NSMutableData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; // [self setMoons:[unarchiver ??????]]; } . // ------------------------------------------------------------------- ** // SIMPLER // ------------------------------------------------------------------- ** -(void)saveMoons_SIMPLE:(NSString *)savePath { NSData *data = [NSKeyedArchiver archivedDataWithRootObject:moons]; [data writeToFile:savePath atomically:YES]; } -(void)loadMoons_SIMPLE:(NSString *)loadPath { [self setMoons:[NSKeyedUnarchiver unarchiveObjectWithFile:loadPath]]; } // ------------------------------------------------------------------- ** // // ------------------------------------------------------------------- ** gary

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  • Looking for detailed explanation of Hibernate UserType methods for mutable objects

    - by Tom
    I am creating a custom UserType class in Hibernate. The specific case is for an HL7v3 clinical document (I work in health IT). It is a mutable object and most of the documentation around the Hibernate UserType interface seems to center around immutable types. I want a better understanding of how and when the interface methods are used, specifically: assemble - why two parameters (one Serializable, one Object)? What is the use case for this method? disassemble - should I just implement this method to return a serializable form (e.g. String representation)? When and how is this method invoked? equals - is this for update? read? contention? dirty reads? What are the consequences of simply returning false in most cases? replace - I really don't understand where the three Object parameters come from, when this method is invoked, and what Hibernate expects to return, or how that return value is used. Any pointers would be appreciated. I've searched and read all I can find on the subject, but have not found much documentation at all explaining how these methods are used for mutable objects.

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  • Memory leak in Apples 'Scrolling' sample code

    - by John
    Hi All, I'm using code based on Apple's "Scrolling" sample code - here's where I have a problem: // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= jNumImages; i++) { NSString *imageName = [NSString stringWithFormat:@"page%d.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView2 = [[UIImageView alloc] initWithImage:image]; The UIImageView causes a leak - it doesn't seem to be releasing (though I do state [imageView2 release]; after adding the imageView as a subView to scrollView2 I have say 15 chapters of a book each held in a nav bar, each containing a scroll view with one chapters worth of these image views (each image is a page). When I get to around the second last chapter the app crashes due to the memory leaks... really annoying! I think it might be because imageView's been alloc'd twice (in alloc and in addSubView) but i'm not sure.... tried releasing twice but it didn't seem to help. any pointers? Thanks in advance ^.^

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  • Assembly unavailable after Web.config change

    - by tags2k
    I'm using a custom framework that uses reflection to do a GetTypeByName(string fullName) on the fully-qualified type name that it gets from the database, to create an instance of said type and add it to the page, resulting in a standard modular kind of thing. GetTypeByName is a utility function of mine that simply iterates through Thread.GetDomain().GetAssemblies(), then performs an assembly.GetType(fullName) to find the relevant type. Obviously this result gets cached for future reference and speed. However, I'm experiencing some issues whereby if the web.config gets updated (and, in some scarier instances if the application pool gets recycled) then it will lose all knowledge of certain assemblies, resulting in the inability to render an instance of the module type. Debugging shows that the missing assembly literally does not exist in the current thread assemblies list. To get around this I added a second check which is a bit dirty but recurses through the /bin/ directory's DLLs and checks that each one exists in the assemblies list. If it doesn't, it loads it using Assembly.Load and fixing the context issue thanks to 'Solving the Assembly Load Context Problem'. This would work, only it seems that (and I'm aware this shouldn't be possible) some projects still have access to the missing assembly, for example my actual web project rather than the framework itself - and it then complains that duplicate references have been added! Has anyone ever heard of anything like this, or have any ideas why an assembly would simply drop out of existence on a config change? Short of a solution, what is the most elegant workaround to get all the assemblies in the bin to reload? It needs to be all in one "hit" so that the site visitors don't see any difference other than a small delay, so an app_offline.htm file is out of the question. Programatically renaming a DLL in the bin and then naming it back does work, but requires "modify" permissions for the IIS user account, which is insane. Thanks for any pointers the community can gather!

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  • C programming: Dereferencing pointer to incomplete type error

    - by confusedKid
    Hi, I am pretty rusty at C, and I'm getting a dereferencing error. Hopefully someone can help me with this? ^_^ I have a struct defined as: struct { char name[32]; int size; int start; int popularity; } stasher_file; and an array of pointers to those structs: struct stasher_file *files[TOTAL_STORAGE_SIZE]; In my code, I'm making a pointer to the struct and setting its members, and adding it to the array: ... struct stasher_file *newFile; strncpy(newFile-name, name, 32); newFile-size = size; newFile-start = first_free; newFile-popularity = 0; files[num_files] = newFile; ... I'm getting a "error: dereferencing pointer to incomplete type" whenever I try to access the members inside newFile. What am I doing wrong? Thanks very much for any help :)

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  • Inode to device information

    - by Methos
    I have 3 questions: I want to figure out if a file belongs to a USB device given the file inode. By looking in the latest kernel sources (2.6.33) on LXR, I think one can find that information by following pointers as follows: inode-super_block-block_device-backing_dev_info-device-device_driver(or device_type). However, the kernel that I am working with - 2.6.22.14 - does not have struct device pointer in the backing_dev_info object. So how can I figure out to which device does a file belong to from just the inode? I see that each of the inode, super_block and block_device contain an object of type 'dev_t'. But even after searching a lot, I could not find out how to convert 'dev_t' into struct device *. Is there any way to get that infomation? I tried to print device major and minor numbers using imajor(inode) and iminor(inode). However, for every file - belonging to hdd or usb - it always prints major and minor number as zero. Why would that be happening? I searched online for USB major numbers and I found out that major number for a USB is 180. However, on multiple machines, it showed me the major number associated with the USB dev as 253. $ ls -ltr /dev/usb* crw-rw---- 1 root root 253, 4 2010-04-13 17:20 /dev/usbmon4 crw-rw---- 1 root root 253, 3 2010-04-13 17:20 /dev/usbmon3 crw-rw---- 1 root root 253, 8 2010-04-13 17:20 /dev/usbmon8 crw-rw---- 1 root root 253, 5 2010-04-13 17:20 /dev/usbmon5 crw-rw---- 1 root root 253, 1 2010-04-13 17:20 /dev/usbmon1 crw-rw---- 1 root root 253, 7 2010-04-13 17:20 /dev/usbmon7 Why is that so?

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  • How to Elegantly convert switch+enum with polymorphism

    - by Kyle
    I'm trying to replace simple enums with type classes.. that is, one class derived from a base for each type. So for example instead of: enum E_BASE { EB_ALPHA, EB_BRAVO }; E_BASE message = someMessage(); switch (message) { case EB_ALPHA: applyAlpha(); case EB_BRAVO: applyBravo(); } I want to do this: Base* message = someMessage(); message->apply(this); // use polymorphism to determine what function to call. I have seen many ways to do this which all seem less elegant even then the basic switch statement. Using dyanimc_pointer_cast, inheriting from a messageHandler class that needs to be updated every time a new message is added, using a container of function pointers, all seem to defeat the purpose of making code easier to maintain by replacing switches with polymorphism. This is as close as I can get: (I use templates to avoid inheriting from an all-knowing handler interface) class Base { public: template<typename T> virtual void apply(T* sandbox) = 0; }; class Alpha : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyAlpha(); } }; class Bravo : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyBravo(); } }; class Sandbox { public: void run() { Base* alpha = new Alpha; Base* bravo = new Bravo; alpha->apply(this); bravo->apply(this); delete alpha; delete bravo; } void applyAlpha() { // cout << "Applying alpha\n"; } void applyBravo() { // cout << "Applying bravo\n"; } }; Obviously, this doesn't compile but I'm hoping it gets my problem accross.

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  • tipfy for Google App Engine: Is it stable? Can auth/session components of tipfy be used with webapp?

    - by cv12
    I am building a web application on Google App Engine that requires users to register with the application and subsequently authenticate with it and maintain sessions. I don't want to force users to have Google accounts. Also, the target audience for the application is the average non-geek, so I'm not very keen on using OpenID or OAuth. I need something simple like: User registers with an e-mail and password, and then can log back in with those credentials. I understand that this approach does not provide the security benefits of Google or OpenID authentication, but I am prepared to trade foolproof security for end-user convenience and hassle-free experience. I explored Django, but decided that consecutive deprecations from appengine-helper to app-engine-patch to django-nonrel may signal that path may be a bit risky in the long-term. I'd like to use a code base that is likely to be maintained consistently. I also explored standalone session/auth packages like gaeutilities and suas. GAEUtilities looked a bit immature (e.g., the code wasn't pythonic in places, in my opinion) and SUAS did not give me a lot of comfort with the cookie-only sessions. I could be wrong with my assessment of these two, so I would appreciate input on those (or others that may serve my objective). Finally, I recently came across tipfy. It appears to be based on Werkzeug and Alex Martelli spoke highly of it here on stackoverflow. I have two primary questions related to tipfy: As a framework, is it as mature as webapp? Is it stable and likely to be maintained for some time? Since my primary interest is the auth/session components, can those components of the tipfy framework be used with webapp, independent of the broader tipfy framework? If yes, I would appreciate a few pointers to how I could go about doing that.

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  • split line of text

    - by plys
    Hi all, I was wondering if there is an algorithm to split a line into multiple lines, so that the resulting set of multiple lines fit into a square shape rather than a rectangle. Let me give some examples, Input: Hi this is a really long line. Output: Hi this is a really long line Input: a b c d e f Output: a b c d e f Input: This is really such looooooooooooooooooooong line.This is the end. Output: This is really such looooooooooooooooooooong line This is the end. If you see in the above examples, input line fits into a wide rectangle. But the output more or less fits into a square shape. Essentially what needs to be done here is simply count the number of characters in the line, take the square root of that number. Then put square root number of characters in each line. But in the above example, the splitting needs to be done by respecting word wraps instead of characters. Is there any standard algorithm for this? Any code examples/ pointers would be appreciated!

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • How do I use the 7-zip LZMA SDK 9.x to self-extract?

    - by Christopher
    I am writing a SFX for an installer. I have a number of good reasons for doing this, primarily: The installer is actually a large Python program which uses plugins. Using py2exe or pyinstaller makes doing plugins annoyingly complicated. I want to be able to pass command-line options directly to the Python installer script, as if it were getting run directly. Using the existing 7-zip SFX modules is clunky because I cannot pass command-line options directly into the processes I want to start. I need more flexibility than any of the existing SFX modules I have seen provide. I have already tried using the SDK to open the file, seek to the 7z archive signature, and run the decompression from there. That fails because the SzArEx_Open() call appears to assume that you are starting at a 0 offset in the file. I am using the File_Seek() call to perform the seeking. It seems like there must be a way to do this, since the 7z archive format itself supports multiple embedded streams. Any pointers to examples would be awesome, but narrative explanation is also quite welcome!

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • CSS Design question, I've got myself completely turned around.

    - by Matt Dawdy
    Okay, I have a couple of other questions out there, but I think I'd better just ask from the beginning how you CSS experts would do this. Client's page is split into 2 rows -- header has some info, some aligned to left of page, some to right, some in the middle. This is currently done using a table. I'm fine with leaving this alone or changing it. My real question is that I need a page layout to handle the following: 2 columns - column on left is 200px, but can be "close" down to to 10px (not a slider, it's either 200 or 10 px). The column on the right needs to be as big as it needs to be -- which might be larger than the width of the page. When left column is "closed" then the right column slides over of course. Again, this right column might be 300px or it might be 4000 pixels (it's a reporting interface). Now, to add another wrinkle, SOME pages have 3 columns. The first 2 columns are each exactly 200px, and both can be "closed" down to 10 px each. But, the user may not close both columns, maybe just 1. Or none. Or both. The third column needs to act just like I described above, being able to be larger than the page width, and sliding over to take advantage of any of the "closed" left columns. Whew! I'm pretty confused as to how to go about this, as either I get it right but I can't scroll over to the right at all (overflow: hidden) and information is lost, or the right column jumps down below the left 2 columns and just looks plain stupid. My minimum browser requirements are IE8, FF3.5, Chrome and Safari (latest versions of all). Any and all pointers are gladly accepted.

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  • Calling handwritten CUDA kernel with thrust

    - by macs
    Hi, since i needed to sort large arrays of numbers with CUDA, i came along with using thrust. So far, so good...but what when i want to call a "handwritten" kernel, having a thrust::host_vector containing the data? My approach was (backcopy is missing): int CUDA_CountAndAdd_Kernel(thrust::host_vector<float> *samples, thrust::host_vector<int> *counts, int n) { thrust::device_ptr<float> dSamples = thrust::device_malloc<float>(n); thrust::copy(samples->begin(), samples->end(), dSamples); thrust::device_ptr<int> dCounts = thrust::device_malloc<int>(n); thrust::copy(counts->begin(), counts->end(), dCounts); float *dSamples_raw = thrust::raw_pointer_cast(dSamples); int *dCounts_raw = thrust::raw_pointer_cast(dCounts); CUDA_CountAndAdd_Kernel<<<1, n>>>(dSamples_raw, dCounts_raw); thrust::device_free(dCounts); thrust::device_free(dSamples); } The kernel looks like: __global__ void CUDA_CountAndAdd_Kernel_Device(float *samples, int *counts) But compilation fails with: error: argument of type "float **" is incompatible with parameter of type "thrust::host_vector *" Huh?! I thought i was giving float and int raw-pointers? Or am i missing something?

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  • What's your preferred pointer declaration style, and why?

    - by Owen
    I know this is about as bad as it gets for "religious" issues, as Jeff calls them. But I want to know why the people who disagree with me on this do so, and hear their justification for their horrific style. I googled for a while and couldn't find a style guide talking about this. So here's how I feel pointers (and references) should be declared: int* pointer = NULL; int& ref = *pointer; int*& pointer_ref = pointer; The asterisk or ampersand goes with the type, because it modifies the type of the variable being declared. EDIT: I hate to keep repeating the word, but when I say it modifies the type I'm speaking semantically. "int* something;" would translate into English as something like "I declare something, which is a pointer to an integer." The "pointer" goes along with the "integer" much more so than it does with the "something." In contrast, the other uses of the ampersand and asterisk, as address-of and dereferencing operators, act on a variable. Here are the other two styles (maybe there are more but I really hope not): int *ugly_but_common; int * uglier_but_fortunately_less_common; Why? Really, why? I can never think of a case where the second is appropriate, and the first only suitable perhaps with something like: int *hag, *beast; But come now... multiple variable declarations on one line is kind of ugly form in itself already.

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  • Confused as to use a class or a function: Writing XML files using lxml and Python

    - by PulpFiction
    Hi. I need to write XML files using lxml and Python. However, I can't figure out whether to use a class to do this or a function. The point being, this is the first time I am developing a proper software and deciding where and why to use a class still seems mysterious. I will illustrate my point. For example, consider the following function based code I wrote for adding a subelement to a etree root. from lxml import etree root = etree.Element('document') def createSubElement(text, tagText = ""): etree.SubElement(root, text) # How do I do this: element.text = tagText createSubElement('firstChild') createSubElement('SecondChild') As expected, the output of this is: <document> <firstChild/> <SecondChild/> </document> However as you can notice the comment, I have no idea how to do set the text variable using this approach. Is using a class the only way to solve this? And if yes, can you give me some pointers on how to achieve this?

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  • Best way to store and deliver files on a CMS

    - by Tio
    Hi all.. First of all, this isn't another question about storing images on DB vs file system. I'm already storing the images on the file system. I'm just struggling to find a better way to show them to all my users. I' currently using this system. I generate a random filename using md5(uniqueid()), the problem that I'm facing, is that the image is then presented with a link like this: <img src="/_Media/0027a0af636c57b75472b224d432c09c.jpg" /> As you can see this isn't the prettiest way to show a image ( or a file ), and the name doesn't say anything about the image. I've been working with a CMS system at work, that stores all uploaded files on a single table, to access that image it uses something like this: <img src="../getattachment/94173104-e03c-499b-b41c-b25ae05a8ee1/Menu-1/Escritorios.aspx?width=175&height=175" /> As you can see the path to the image, now has a meaning compared to the other one, the problem is that this put's a big strain in the DB, for example, in the last site I made, I have an area that has around 60 images, to show the 60 images, I would have to do at least 60 individual query's to the database, besides the other query's to retrieve the various content on the page. I think you understand my dilemma, has anyone gone trough this problem, that can give me some pointers on how to solve this? Thanks..

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  • Dynamic columns/rows

    - by Fuego DeBassi
    Wondering--does anyone know of any good articles explaining the CSS technique allowing multiple instances of a class to flow down the page relative to the items above it. Not explaining it that well. Veerle' Pierter's does it on this page: http://veerle.duoh.com/belgiangraphicdesign Although I'm not sure I want to use a technique like her's that requires entering of the height per element via her EE installation. I made a little graphic of what I am trying to acheive; http://cl.ly/71163510ce9d294f9f33 The key is I need a robust technique for doing it. Something where the markup could be as simple as; <div class="box"> Number 1 </div> <div class="box"> Number 2 </div> <div class="box"> Number 3 </div> <div class="box"> Number 4 </div> <div class="box"> Number 5 </div> ... Would love any pointers in the right direction.

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  • An Interactive Console I/O Wrapper/Interceptor in C# - What is the issue?

    - by amazedsaint
    I was trying to put together an interactive Console interceptor/wrapper in C# over the weekend, by re-mixing few code samples I've found in SO and other sites. With what I've as of now, I'm unable to read back from the console reliably. Any quick pointers? public class ConsoleInterceptor { Process _interProc; public event Action<string> OutputReceivedEvent; public ConsoleInterceptor() { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo("cmd"); InitializeInterpreter(); } public ConsoleInterceptor(string command) { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo(command); InitializeInterpreter(); } public Process InterProc { get { return _interProc; } } private void InitializeInterpreter() { InterProc.StartInfo.RedirectStandardInput = true; InterProc.StartInfo.RedirectStandardOutput = true; InterProc.StartInfo.RedirectStandardError = true; InterProc.StartInfo.CreateNoWindow = true; InterProc.StartInfo.UseShellExecute = false; InterProc.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; bool started = InterProc.Start(); Redirect(InterProc.StandardOutput); Redirect(InterProc.StandardError); } private void Redirect(StreamReader input) { new Thread((a) => { var buffer = new char[1]; while (true) { if (input.Read(buffer, 0, 1) > 0) OutputReceived(new string(buffer)); }; }).Start(); } private void OutputReceived(string text) { if (OutputReceivedEvent != null) OutputReceivedEvent(text); } public void Input(string input) { InterProc.StandardInput.WriteLine(input); InterProc.StandardInput.Flush(); } }

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  • How do tools like Hiphop for PHP deal with heterogenous arrays?

    - by Derek Thurn
    I think HipHop for PHP is an interesting tool. It essentially converts PHP code into C++ code. Cross compiling in this manner seems like a great idea, but I have to wonder, how do they overcome the fundamental differences between the two type systems? One specific example of my general question is heterogeneous data structures. Statically typed languages don't tend to let you put arbitrary types into an array or other container because they need to be able to figure out the types on the other end. If I have a PHP array like this: $mixedBag = array("cat", 42, 8.5, false); How can this be represented in C++ code? One option would be to use void pointers (or the superior version, boost::any), but then you need to cast when you take stuff back out of the array... and I'm not at all convinced that the type inferencer can always figure out what to cast to at the other end. A better option, perhaps, would be something more like a union (or boost::variant), but then you need to enumerate all possible types at compile time... maybe possible, but certainly messy since arrays can contain arbitrarily complex entities. Does anyone know how HipHop and similar tools which go from a dynamic typing discipline to a static discipline handle these types of problems?

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  • Stubbing an ActsAs Rails Plugin

    - by Rabbott
    I need to create a plugin much like Authlogic (or even just add on to Authlogic), but due to requirements beyond my control I need my plugin to authenticate using SOAP. Basically the plugin would require that anyone accessing the controller (before_filter would be fine) would have to authenticate first. I have ZERO control over the login page, or the SOAP server, I am simply a client attempting to authenticate to the providers SOAP Web Service. Here is what happens.. before_filter realizes that no session[:credential] is set, and forwards the user to the url on the providers servers. The user enters their credentials, and once authenticated, the web service forwards the user to a URL that has been entered by their sysadmins, attaching a token to the url on its way back. I need to take that token, append it to some parameters stored in a local YAML file, and make the SOAP call to the providers server. If all goes as planned, I need to set session[:credential] to the result of the SOAP call, and forward the user to the root page. Subsequent calls to the before_filter will not make the SOAP call, because session[:credential] is set. Ideally I think this would be awesome to slap on top of Authlogic, but I'm not sure how to do this, So I started to create my own acts_as_soap_authentic plugin, which isn't causing errors, but doesn't do anything.. Anyone have any pointers, or tips as to how I can get the ball rolling here? It seems simple, but is proving not to be..

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  • Why are my Flex resource bundles not being loaded?

    - by Chris R
    I have an Actionscript module in the flex source folder filterModules, which is one of two additional source folders in my project (the main source folder is reports, but I'm not dealing with anything in there right now). Here's the MXML content that references the resources. ... This array is assigned to the dataProvider field of a ComboBox. It's not bound using the bindings, presumably for reasons that made sense to the original developer, and it'd be nontrivial to change the class to make that happen. I additionally have a resource property file in a folder resources/en_US and I have the source folder resources/{locale} in the project source settings. My additional compiler options are -locale en_US. The resource property file is resources/en_US/labels.properties (All paths are relative to the flash builder project root) and contains (amongst other things) these keys: metric.q3 = Overall Satisfaction metric.q5 = Personnel metric.q9a = Issue Resolution metric.q42 = Visit Duration Sat metric.q34 = Visit Duration I have written some FlexUnit tests that run in my local Flash Player that exercise these resources -- they check that every label is represented in the metrics array, for example, so I know that the resource file is loaded when run locally. However, when I copy the module .swf file over to my server, the combo box to which the array is assigned is empty. I copy the .swf like so, if it matters: rsync -rlDv --inplace -T /tmp ~/projects/flex_reports/bin-debug/rankingFilter.swf HOSTNAME:WEBROOT/flashPath/ Why is this? I am not able to debug the remote module because our surrounding site sets up a lot of context and makes some database calls to determine which module to load. I'm hoping to get some pointers on why resource bundles might not show up. I'd understand it if the array was present with wrong labels, but the array is instead completely empty, which is pretty odd.

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