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  • Fortran recursion segmentation faults

    - by ConnorG
    Hey all - I have to design and implement a Fortran routine to determine the size of clusters on a square lattice, and it seemed extremely convenient to code the subroutine recursively. However, whenever my lattice size grows beyond a certain value (around 200/side), the subroutine consistently segfaults. Here's my cluster-detection routine: RECURSIVE SUBROUTINE growCluster(lattice, adj, idx, area) INTEGER, INTENT(INOUT) :: lattice(:), area INTEGER, INTENT(IN) :: adj(:,:), idx lattice(idx) = -1 area = area + 1 IF (lattice(adj(1,idx)).GT.0) & CALL growCluster(lattice,adj,adj(1,idx),area) IF (lattice(adj(2,idx)).GT.0) & CALL growCluster(lattice,adj,adj(2,idx),area) IF (lattice(adj(3,idx)).GT.0) & CALL growCluster(lattice,adj,adj(3,idx),area) IF (lattice(adj(4,idx)).GT.0) & CALL growCluster(lattice,adj,adj(4,idx),area) END SUBROUTINE growCluster where adj(1,n) represents the north neighbor of site n, adj(2,n) represents the west and so on. What would cause the erratic segfault behavior? Is the cluster just "too huge" for large lattice sizes?

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  • How to work-around "Object required" error when adding a variable in an ATL Dialog

    - by Toto
    I'm using Visual Studio .NET 2003 to develop a COM ATL application in unmanaged Visual C++. I've created a ATL Dialag and whenever I try to add a variable for a control the wizard thorws the message "Object required". I've tried the following alternatives: Right click in the control to call "Add variable" from there: this way the wizard does not thorws the message but the variable is not created. This post, but it is for VS2005. Does anyone knows any work-around-around for this problem? Or what the wizard actually does so I can do it manually?

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  • How to style an asp.net menu with CSS

    - by md1337
    I'm in the process of styling an asp.net menu and I'm trying to understand the meaning of the StaticSelectedStyle-CssClass and StaticHoverStyle-CssClass parameters. My understanding is that the styles defined with these parameters are applied as CSS classes to the relevant elements, whenever needed. So I created my menu as follows: <asp:Menu ID="NavigationMenu" DataSourceID="NavigationSiteMapDataSource" StaticMenuStyle-CssClass="StaticMenuStyle" StaticMenuItemStyle-CssClass="StaticMenuItemStyle" StaticSelectedStyle-CssClass="StaticSelectedStyle" StaticHoverStyle-CssClass="StaticHoverStyle" Orientation="Horizontal" MaximumDynamicDisplayLevels="0" runat="server"> </asp:Menu> It works for StaticMenuStyle-CssClass and StaticMenuStyle-CssClass (the classes are applied to the relevant elements), but StaticSelectedStyle-CssClass and StaticHoverStyle-CssClass are not applied, regardless of the selected or hover status of an element. What am I supposed to do to make this work? Thanks.

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  • Add a custom compiler to XCode 3.2

    - by racha
    I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2? What I've tried so far: I've added a modified copy of the GCC 4.2.xcplugin and changed the name, version and executable path. It shows up in XCode but whenever I set the "C/C++ Compiler Version" to the custom compiler it fails with Invalid value '4.3.3' for GCC_VERSION It seems like the valid version numbers are hardcoded somewhere else because even when I remove the original GCC 4.2.xcplugin, the value 4.2 remains valid (but is not visible in the "C/C++ Compiler Version" drop down anymore).

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  • How do I know if have RSI or carpal tunnel?

    - by saniul
    I feel that this is a much better place to ask this than a medical forum, we have ~250 people who spent most of their day in front of a computer. Does anyone here have any experience with such injuries? How/when did you find out? What did you do (if anything)? I don't know if I have the RSI, but I can tell you that I can "crack" my wrist and almost any one of my fingers whenever I want. Also, my wrist sometimes hurts me when I type for a very long time (especially on a laptop keyboard I have very long fingers so the palm is in an uncomfortable position most of the time) Is this normal? I bought a Logitech Wave keyboard, obviously it feels much better than the laptop keyboard, but I can't really tell if it helps the "cracking" and my wrist still sometimes hurts.

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  • Ruby Strange Error

    - by Ell
    Whenever I require a file in ruby or irb I get this error: LoadError: no such file to load -- (insert any filename).rb from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from (irb):1 from /usr/bin/irb1.9.1:12:in `<main>' It happens even if the file exists I am using ruby1.9.1 and to my knowledge, I have not installed rubygems. I am running on Ubuntu 10.10 Maverick Meerkat. Please help, this problem is very annoying! Thanks in advance, ell. EDIT: I forgot to say that no matter where the file is, even if its in the same directory and definately exists I always get this error.

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  • Firing trigger for bulk insert

    - by Deepa
    ALTER TRIGGER [dbo].[TR_O_SALESMAN_INS] ON [dbo].[O_SALESMAN] AFTER INSERT AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for trigger here DECLARE @SLSMAN_CD NVARCHAR(20) DECLARE @SLSMAN_NAME NVARCHAR(20) SELECT @SLSMAN_CD = SLSMAN_CD,@SLSMAN_NAME=SLSMAN_NAME FROM INSERTED IF NOT EXISTS(SELECT * FROM O_SALESMAN_USER WHERE SLSMAN_CD = @SLSMAN_CD) BEGIN INSERT INTO O_SALESMAN_USER(SLSMAN_CD, PASSWORD, USER_CD) VALUES(@SLSMAN_CD, @SLSMAN_CD,@SLSMAN_NAME ) END END This is the trigger written for a table(O_SALESMAN) to fetch few columns from it and insert it into one another table(O_SALESMAN_USER). Presently bulk data is getting inserted into O_SALESMAN table through a stored procedure, where as the trigger is getting fired only once and O_SALESMAN_USER is having only one record inserted each time whenever the stored procedure is being executed,i want trigger to run after each and every record that gets inserted into O_SALESMAN such that both tables should have same count which is not happening..so please let me know what can be modified in this Trigger to achieve the same....

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  • How to free port 80 for xampp to work

    - by Alfie
    Please help, I used to be running xampp and it was working perfectly. Then I wanted to try something out and I ran IIS instead of xampp. Now I want to go back to using xampp, but whenever I try to run the apache server it says: Busy... Apache started [port 80] If I go to http://localhost/ then it just says that it can't establish a connection to the server. I have turned off IIS, so I don't see why it shouldn't work. Any suggestions?

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  • iPhone: Howto get notified when an UIView becomes visible

    - by arne_
    Is there a way to get a notification, a callback or some other means to call a method whenever a UIView becomes visible for the user, i.e. when a UIScrollview is the superview of some UIViews, and the ViewController of such a UIView shall get notified when its view is now visible to the user? I am aware of the possible, but not so elegant solution of checking to which position the ScrollView scrolled (via UIScrollViewDelegate-methods) and compute if either one of the subviews is visible... But I'm looking for a more universal way of doing this.

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  • Zend Framework - tinyMCE - plugin folders are mistaken to be controllers? Help

    - by Ali
    Hi guys I'm trying to integrate the tinymce plugin however I'm running into problems such that almost every feature which requires a plugin to be rendered i.e the add url popup or add image pop up - it opens an empty pop up window. Even if I try to open it inline I get the same blank popup window.. I noticed that whenever I click on lets say url button in tinymCE it opens with reference to my localhost and because of that I'm assuming my application is mistaking the containing javascript folder to be some controller or action. How can I fix this please - I've set up mod rewrite to allow clean urls as well as ignore the javascript folder but this is a different issue altogether :( what should I be looking at here.. I can't notice any error sin firebug..

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • CodeIgniter Unable to Access Error Message Error

    - by 01010011
    Hi, I've created this registration form for registering new users to a website using CodeIgniter. My problem is, whenever I enter a username that already exists in my database, instead of giving me my error message which explains this to the user, it instead gives me this error message: Unable to access an error message corresponding to your field name Here are snippets of the code from my controller. Any assistance will be appreciated: function register() $this->load->library('form_validation'); $this->form_validation->set_rules('username', 'Username','trim|required|alpha_numeric|min_length[6]|xss_clean|strtolower|callback_username_not_exists); ... } function username_not_exists($username) { $this->form_validation->set_message('username','That %s already exists.'); if($this->User_model->check_exists_username($username)) { return false; } else { return true; }

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  • VS2010, VSS and post-commit hook?

    - by David Lively
    I'm using Visual Studio 2010 and VSS. Yes, I know VSS sucks. Hard. I'm attempting to force a move to TFS (since SVN integration with Expression and Sharepoint Designer is near impossible without forcing non-technical content managers to use TortoiseSVN), but that will not happen in the short term. I'm working with a local copy of the (classic ASP 3.0) site, and need to publish individual files to a web folder on our dev server whenever I check in a file so that the changes can be seen by other interested parties without having to publish from VSS. Does anyone know of a convenient way to add a post-commit script with VSS? It's acceptable for this script to run on my dev box (as opposed to the server), considering that VSS has no server to execute such actions.

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  • git status: how to ignore some changes

    - by Mr Fooz
    Is there a way to have git status ignore certain changes within a file? Background I have some files in my repository that are auto-generated (yes, I know that's typically not recommended, but I have no power to change this). Whenever I build my tree, these auto-generated files have status information updated in them (who generated them, a timestamp, etc.). When I say git status, I'd like it to run a filter on these generated files that strips out this transient status information. I only want it to show up in the "Changed but not updated:" section of git's output if there are other, real changes. Using the .gitattributes approach found at http://progit.org/book/ch7-2.html, I am able to get git diff to ignore these status line changes using a simple egrep filter. I'd like to get git status to also use textconv filters (or something equivalent). I'd prefer it if merges aren't affected by any of this filtering.

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  • Selenium Grid not always using all of its registered RC's, why?

    - by BenA
    My Selenium Grid setup is as follows (all VMs) VM1 - Windows 7 x64 - Grid Hub + 2 RCs registering the default *firefox environment VM2 - Windows XP x32 - 2 RCs registering the default *firefox environment VM3 - Windows XP x32 - 2 RCs registering the default *firefox environment I'm happily using Mbunit and Gallio to drive the Grid, but my problem is that sometimes the Grid hub will stop passing executions over to 1 or more of the RCs, despite their showing available on the hub console. They seem to be happily maintaining their heartbeat back to the hub, but they're never asked to do any more work. This is after they had been executing tests earlier in the test run. Does anybody have any ideas why this should happen? In every case I've observed this behaviour, the last test an RC executed, before it then seemingly gets ignored by the hub, passed, and the session was successfully closed. Interestingly, whenever it happens to more than 1 of the RCs, its always (so far) been the pair that are running on the same VM. Yet they're managing to maintain their heartbeat, so it isn't a network connectivity problem. Any help would be greatly appreciated!

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  • Why won't my UISearchDisplayController fire the shouldReloadTableForSearchString method when I enter

    - by Gorgando
    I've been following Apple's TableSearch code example, but it's not working for me and I think I'm doing everything the same way they did it. The method below should be fired whenever the user types anything into the search box, but it never gets fired for me, just on the sample app. I have the appropriate @interface ContactsTableVC : UITableViewController { in the header file. I'm not sure what I'm missing or where else to look. My NSLog never gets called. Thanks for the help! - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString searchScope:(NSInteger)searchOption { NSLog(@"The shouldreloadtableforsearchstring method has been called!"); [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; }

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • Ambiguous reference in Stream

    - by Sharpeye500
    This is the webservice method i have LoadImageFromDB(int ID, ref Stream streamReturnVal) I have this on the top of the section using Stream = System.IO.MemoryStream; Whenever i consume this method(update web reference) from a web application, i get this error 'Stream' is an ambiguous reference between 'System.IO.Stream' and 'WebReference.Stream' Any thoughts? In webservice class using Stream = System.IO.MemoryStream; LoadImageFromDB(int ID, ref Stream streamReturnVal); In web page where above webservice is consumed: using WebReference; Stream streamReturnVal = null; streamReturnVal = new MemoryStream(); WebserviceInstanceName.LoadImageFromDB(100,streamReturnVal ); PS: Stream - is from System.IO.Stream

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  • Entity Framework - MySQL - Datetime format issue

    - by effkay
    Hello; I have a simple table with few date fields. Whenever I run following query: var docs = ( from d in base.EntityDataContext.document_reviews select d ).ToList(); I get following exception: Unable to convert MySQL date/time value to System.DateTime. MySql.Data.Types.MySqlConversionException: Unable to convert MySQL date/time value to System.DateTime The document reviews table has two date/time fields. One of them is nullable. I have tried placing following in connection string: Allow Zero Datetime=true; But I am still getting exception. Anyone with a solution?

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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  • Mac OS X, Can't start/stop MySQL via System Preferences

    - by Steve Kuo
    I downloaded and installed MySQL 5.1.47 for OS X 10.6 using the DMG archive: mysql-5.1.47-osx10.6-x86_64.dmg I also installed MySQL.prefPane and MySQLStartupItem.pkg. MySQL.prefPane is a Preference Pane. The problem is, whenever I attempt to start/stop MySQL from the Preference Pane, System Preferences just hangs. It runs at about 50% CPU forever, eventually I have for force quit System Preferences. The same thing happens if I toggle "Automatically Start MySQL Server on Startup". Basically the MySQL Preference Pane is not functional. Note that I have no problem starting MySQL from the command line: sudo /usr/local/mysql/bin/mysqld_safe I have tried reinstalling MySQL and the Preference Pane. I'm using the standard installation location, nothing out of the ordinary. Every time the MySQL Preference Pane just hangs. I'm doing this on a Macbook Pro (Intel) running OS X 10.6.3. There are no old versions of MySQL on this machine.

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  • OpenNETCF DirectShowPlayerControl display is going black randomly when playing videos if the player

    - by Sundar
    I have a application that runs on touch enabled device with WinCE 3.5 OS. I have a show player control to display adds when the system is left idle for some configured amount of time.. So the DirectShowPlayerControl will be iniated every time the show player is launched and will be destroyed when it is closed... The player for the first time plays videos continuously for any amount of time. Once the player is destroyed and recreated the video are changing but the display goes black and in between if some small video is placed that alone is displayed. Whenever the form is closed am calling DirectShowPlayerControl.Dispose() method.

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  • Issue converting Sitecore Item[] using ToList<T>

    - by philba888
    Working with Sitecore and Linq extensions. I am trying to convert to from an item array to the list using the following piece of code: Item variationsFolder = masterDB.SelectSingleItem(VariationsFolderID.ToString()); List<Item> variationList = variationsFolder.GetChildren().ToList<Item>(); However I keep getting this error whenever I try to build: 'Sitecore.Collections.ChildList' does not contain a definition for 'ToList' and the best extension method overload 'System.Linq.Enumerable.ToList<TSource>(System.Collections.Generic.IEnumerable<TSource>)' has some invalid arguments I have the following usings: using System.Linq; using System.Xml.Linq; Am referencing: System.Core I've just copied this code from another location, so it should work fine, can only think that there is something simple (like a reference or something that I am missing).

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  • Contracts vs Exceptions

    - by devoured elysium
    Let's assume I have the following code: public class MainClass { public static void main(String[] args) { System.out.println(sumNumbers(10, 10)); } //@requires a >= 10; //@ensures \result < 0; public static int sumNumbers(int a, int b) { return a+b; } } I can make 2 things here: Use Code Contracts (in this case, what is in comments). When sumNumbers is run and a < 10, it will throw immediatly an exception (although it doesn't seem to be very descriptive): Exception in thread "main" org.jmlspecs.jmlrac.runtime.JMLInternalNormalPostconditionError: by method MainClass.sumNumbers at MainClass.sumNumbers(MainClass.java:500) at MainClass.internal$main(MainClass.java:9) at MainClass.main(MainClass.java:286) or... Throw an exception. The exception can be as descriptive as I want. I'd also to check in the end of the function to see whenever the post conditions are true or not. Which would you use here and why?

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  • How to inform users that webapplication does not support IE6

    - by Paul Szulc
    I have web application and I do not really care about IE6 users. However I would like to have some kind of feautre that would informe users that they are using IE6 and that their browser is not supported. I was thinking about two possible solutions: pop-out window (probably Javascript) with text informing the user on every page he enters some special page with information, that user would be redirected to whenever he tries to access my application Both solutions will be sufficient, however I would prefer the second one. Probably some magic javascript needs to be involved, can anyone could please provide a solution to this?

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