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  • Writing html tags in GWT client side

    - by arinte
    I have this code in my gwt client side: String out = result.getConsoleOutput().replaceAll("\n", "<br/>"); transOut.getElement().setInnerText(out); Basically what comes out of consoleoutput() is text from a telnet client and transOut is a HTMLPanel in a UiBinder. I want it to show up pretty so I tried to change all the \n to html , but when it shows up in firefox it looks like this on screen blah blahblah blah.... I am guessing gwt escapes the text somewhere how can I get it to write the real tag.

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  • What should go in each MVVM triad?

    - by Harry
    OK, let's say I am creating a program that will list users contacts in a ListBox on the left side of the screen. When a user clicks on the contact, a bunch of messages or whatever appears in the main part of the window. Now my question is: how should the MVVM triads look? I have two models: Contact, and Message. The Contact model contains a list of Message models. Each ViewModel object will contain a single corresponding Model, right? And what about the Views? I have a "MainView" that is the main window, that will have things like the menu, toolbar etc. Do I put the ListBox in the MainView? My confusion is with what to put where; for example, what should the ContactView contain? Just a single instance of a contact? So the DataTemplate, ControlTemplate, context menus, styles etc for that single contact, and then just have a ListBox of them in the MainView...? Thanks.

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  • Projects with browsable source using dependency injection w/ guice?

    - by André
    I often read about dependency injection and I did research on google and I understand in theory what it can do and how it works, but I'd like to see an actual code base using it (Java/guice would be preferred). Can anyone point me to an open source project, where I can see, how it's really used? I think browsing the code and seeing the whole setup shows me more than the ususal snippets in the introduction articles you find around the web. Thanks in advance!

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  • What performance overhead do IoC containers involve?

    - by Sosh
    Hi, Loose coupling is wonderful of course, but I have often wondered what overhead wiring up dynamically using an IoC container (for example Castle Windsor) has over a tightly coupled system? I know that a detailed answer would depend on what the IoC was being used for, but I'm really just trying to get a feel for the magnitude of effort involved in the IoC work. Does anyone have any stats or other resources regarding this? Thanks

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Choosing a design pattern for a class that might change it's internal attributes

    - by the_drow
    I have a class that holds arbitrary state and it's defined like this: class AbstractFoo { }; template <class StatePolicy> class Foo : public StatePolicy, public AbstractFoo { }; The state policy contains only protected attributes that represent the state. The state might be the same for multiple behaviors and they can be replaced at runtime. All Foo objects have the same interface to abstract the state itself and to enable storing Foo objects in containers. I would like to find the least verbose and the most maintainable way to express this.

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • Implementing the procducer-consumer pattern with .NET 4.0

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing/enqueuing task items and another thread executes/dequeues these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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  • Program occasionally stuck when writing to ldap

    - by djerry
    hey guys, I have 2 databases for my program : mysql and ldap. All transactions happen to mysql, but i need ldap to connect to ip-phones. There's an option to synchronise the ldap database. So when the ldap is brand new, and mysql contains like 200+ records, it may want to update. But when inserting all those entries, it "freezes". It never happens at the same record, it's very random. Sometimes after 70 records, sometimes at 200 the program quits inserting, and gets stuck. This is very annoying. My best guess is that ldap can't handle that much inserts in a short time. Code isn't the problem, as it is a random problem. Does this seem familiar to somebody or is it just me? Thanks in advance.

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  • What are the responsibilities of the data layer?

    - by alimac83
    I'm working on a project where I had to add a data layer to my application. I've always thought that the data layer is purely responsible for CRUD functions ie. shouldn't really contain any logic but should simply retrieve data for the business layer to manipulate. However I'm a little confused with my project because I'm not sure whether I've structured my app correctly for this scenario. Basically I'm trying to retrieve a list of products from the database that fall within a certain pricing threshold. At the moment I have a function in my data layer that basically returns all products where price min threshold and price < max threshold. But it got me thinking that maybe this is incorrect. Should the data layer simply return a list of ALL products and then the business logic do the filtering? I'm pretty confused over whether the data layer should simply provide methods that allow the business layer to get raw data or whether it should be responsible for getting filtered data too? If anyone has an article or something explaining this in detail it'd be very helpful. Thanks

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  • Design issue with ATG CommercePipelineManager

    - by user1339772
    The definition of runProcess() method in PipelineManager is public PipelineResult runProcess(String pChainId, Object pParam) throws RunProcessException This gives me an impression that ANY object can be passed as the second param. However, ATG OOTB has PipelineManager component referring to CommercePipelineManager class which overrides the runProcess() method and downcast pParam to map and adds siteId to it. Basically, this enforces the client code to send only Map. Thus, if one needs to create a new pipeline chain, has to use map as data structure to pass on the data. Offcourse, one can always get around this by creating a new PipelineManager component, but I was just wondering the thought behind explicitly using map in CommercePipelineManager

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  • When writing a form submit to a file, strip line breaks and commas

    - by bccarlso
    I have a form with a textarea in it. I log the results to a text file on the server, but I would like to strip out any line breaks a user would put in the textarea, as well as any commas that would interfere with importing the comma-delimited log text file into Excel or something for later use. I think this has to do with regex, but I'm no expert and could use some help. Or maybe there is an easy PHP function that will do it?

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Exploring the Factory Design Pattern

    - by asksuperuser
    There was an article here: http://msdn.microsoft.com/en-us/library/Ee817667%28pandp.10%29.aspx The first part of tut implemented this pattern with abstract classes. The second part shows an example with Interface class. But nothing in this article discusses why this pattern would rather use abstract or interface. So what explanation (advantages of one over the other) would you give ? Not in general but for this precise pattern.

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  • DDD: Enum like entities

    - by Chris
    Hi all, I have the following DB model: **Person table** ID | Name | StateId ------------------------------ 1 Joe 1 2 Peter 1 3 John 2 **State table** ID | Desc ------------------------------ 1 Working 2 Vacation and domain model would be (simplified): public class Person { public int Id { get; } public string Name { get; set; } public State State { get; set; } } public class State { private int id; public string Name { get; set; } } The state might be used in the domain logic e.g.: if(person.State == State.Working) // some logic So from my understanding, the State acts like a value object which is used for domain logic checks. But it also needs to be present in the DB model to represent a clean ERM. So state might be extended to: public class State { private int id; public string Name { get; set; } public static State New {get {return new State([hardCodedIdHere?], [hardCodeNameHere?]);}} } But using this approach the name of the state would be hardcoded into the domain. Do you know what I mean? Is there a standard approach for such a thing? From my point of view what I am trying to do is using an object (which is persisted from the ERM design perspective) as a sort of value object within my domain. What do you think? Question update: Probably my question wasn't clear enough. What I need to know is, how I would use an entity (like the State example) that is stored in a database within my domain logic. To avoid things like: if(person.State.Id == State.Working.Id) // some logic or if(person.State.Id == WORKING_ID) // some logic

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  • PHP: Over-writing session variables

    - by Tom
    Hi, Question related to PHP memory-handling from someone not yet very experienced in PHP: If I set a PHP session variable of a particular name, and then set a session variable of the exact same name elsewhere (during the same session), is the original variable over-written, or does junk accumulate in the session? In other words, should I be destroying a previous session variable before creating a new one of the same name? Thank you.

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  • Proper design a Model-Controller in Cocoa?

    - by legege
    Hi, I'm trying to design a simple Cocoa application and I would like to have a clear and easy to understand software architecture. Of course, I'm using a basic MVC design and my question concerns the Model layer. For my application, the Model represents data fetched on the Internet with a XML-RPC API. I'm planning to use Core Data to represent a locally fetched version. How should the data be loaded initially? I'm reading the Cocoa Design Pattern book, and they talk about a Model-Controller that is centric to the Model. How would that be done? Thanks!

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  • Little more help with writing a o buffer with libjpeg

    - by Richard Knop
    So I have managed to find another question discussing how to use the libjpeg to compress an image to jpeg. I have found this code which is supposed to work: Compressing IplImage to JPEG using libjpeg in OpenCV Here's the code (it compiles ok): /* This a custom destination manager for jpeglib that enables the use of memory to memory compression. See IJG documentation for details. */ typedef struct { struct jpeg_destination_mgr pub; /* base class */ JOCTET* buffer; /* buffer start address */ int bufsize; /* size of buffer */ size_t datasize; /* final size of compressed data */ int* outsize; /* user pointer to datasize */ int errcount; /* counts up write errors due to buffer overruns */ } memory_destination_mgr; typedef memory_destination_mgr* mem_dest_ptr; /* ------------------------------------------------------------- */ /* MEMORY DESTINATION INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* This function is called by the library before any data gets written */ METHODDEF(void) init_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; /* set destination buffer */ dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */ dest->datasize = 0; /* reset output size */ dest->errcount = 0; /* reset error count */ } /* This function is called by the library if the buffer fills up I just reset destination pointer and buffer size here. Note that this behavior, while preventing seg faults will lead to invalid output streams as data is over- written. */ METHODDEF(boolean) empty_output_buffer (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = dest->bufsize; ++dest->errcount; /* need to increase error count */ return TRUE; } /* Usually the library wants to flush output here. I will calculate output buffer size here. Note that results become incorrect, once empty_output_buffer was called. This situation is notified by errcount. */ METHODDEF(void) term_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->datasize = dest->bufsize - dest->pub.free_in_buffer; if (dest->outsize) *dest->outsize += (int)dest->datasize; } /* Override the default destination manager initialization provided by jpeglib. Since we want to use memory-to-memory compression, we need to use our own destination manager. */ GLOBAL(void) jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize) { mem_dest_ptr dest; /* first call for this instance - need to setup */ if (cinfo->dest == 0) { cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof (memory_destination_mgr)); } dest = (mem_dest_ptr) cinfo->dest; dest->bufsize = bufsize; dest->buffer = buffer; dest->outsize = outsize; /* set method callbacks */ dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; } /* ------------------------------------------------------------- */ /* MEMORY SOURCE INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* Called before data is read */ METHODDEF(void) init_source (j_decompress_ptr dinfo) { /* nothing to do here, really. I mean. I'm not lazy or something, but... we're actually through here. */ } /* Called if the decoder wants some bytes that we cannot provide... */ METHODDEF(boolean) fill_input_buffer (j_decompress_ptr dinfo) { /* we can't do anything about this. This might happen if the provided buffer is either invalid with regards to its content or just a to small bufsize has been given. */ /* fail. */ return FALSE; } /* From IJG docs: "it's not clear that being smart is worth much trouble" So I save myself some trouble by ignoring this bit. */ METHODDEF(void) skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes) { /* There might be more data to skip than available in buffer. This clearly is an error, so screw this mess. */ if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) { dinfo->src->next_input_byte = 0; /* no buffer byte */ dinfo->src->bytes_in_buffer = 0; /* no input left */ } else { dinfo->src->next_input_byte += num_bytes; dinfo->src->bytes_in_buffer -= num_bytes; } } /* Finished with decompression */ METHODDEF(void) term_source (j_decompress_ptr dinfo) { /* Again. Absolute laziness. Nothing to do here. Boring. */ } GLOBAL(void) jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size) { struct jpeg_source_mgr* src; /* first call for this instance - need to setup */ if (dinfo->src == 0) { dinfo->src = (struct jpeg_source_mgr *) (*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT, sizeof (struct jpeg_source_mgr)); } src = dinfo->src; src->next_input_byte = buffer; src->bytes_in_buffer = size; src->init_source = init_source; src->fill_input_buffer = fill_input_buffer; src->skip_input_data = skip_input_data; src->term_source = term_source; /* IJG recommend to use their function - as I don't know **** about how to do better, I follow this recommendation */ src->resync_to_restart = jpeg_resync_to_restart; } All I need to do is replace the jpeg_stdio_dest in my program with this code: int numBytes = 0; //size of jpeg after compression char * storage = new char[150000]; //storage buffer JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes); So I need some help to incorporate the above four lines into this function which now works but writes to a file instead of a memory: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } Anybody could help me out a bit with it? I've tried meddling with it but I am not sure how to do it. I I just replace this line: jpeg_stdio_dest(&cinfo, outfile); It's not going to work. There is more stuff that needs to be changed a bit in that function and I am being a little lost from all those pointers and memory management.

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  • Is this physical collection class that contains only static methods an Anti-Pattern?

    - by Tj Kellie
    I'm trying to figure out if I should continue on with a current pattern in an application I'm working in, or refactor this into something else. I have a set of collection classes off a generic base of List. These classes have public constructors but contain only static methods that return collections. They look like this: public class UserObjCollection : BaseCollection<UserObj> { public static UserObjCollection GetAllUserObj() { UserObjCollection obj = new UserObjCollection(); obj.MapObjects(new UserObjDataService().GetAllUserObj()); return obj; } } Is this a Pattern or Anti-Pattern and what are the merits of this over a straight factory pattern?

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