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  • Writing csv header removes data from numpy array written below

    - by user338095
    I'm trying to export data to a csv file. It should contain a header (from datastack) and restacked arrays with my data (from datastack). One line in datastack has the same length as dataset. The code below works but it removes parts of the first line from datastack. Any ideas why that could be? s = ','.join(itertools.chain(dataset)) + '\n' newfile = 'export.csv' f = open(newfile,'w') f.write(s) numpy.savetxt(newfile, (numpy.transpose(datastack)), delimiter=', ') f.close()

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  • Is there a pattern for this?

    - by Timmy
    i have something that requires a matrix of values, similar to pokemon: i have a class object for each of the types, is there a pattern or a good way to implement this, as a middle layer or in the classes?

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  • Writing a line in a JTextArea from another class

    - by Christopher Nastovski
    I'm trying to use a Method in my class 'Visual' to write a line of code into a JTextArea and it prints when I call it from 'Visual' but when I call it from 'Login' It only prints Text into the Console, not to the TextArea. private static Visual Visual; Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); or private static Visual Visual = new Visual(); Visual.WriteLine("I'm sorry, your username or password is incorrect. Please try again."); Dont work form 'Login' But, WriteLine("Test"); works from 'Visual', the class that the method is in. Here's the method in 'Visual' public void WriteLine(String Text) { System.out.println(Text); SystemFeed.append(Text.toString() + "\n"); SystemFeed.setCaretPosition(SystemFeed.getDocument().getLength()); }

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Writing to a xml file in java

    - by user243680
    import java.io.*; import javax.xml.parsers.*; import javax.xml.transform.*; import javax.xml.transform.dom.*; import javax.xml.transform.stream.*; import org.w3c.dom.*; public class CreatXMLFile { public static void main(String[] args) throws Exception { BufferedReader bf = new BufferedReader(new InputStreamReader(System.in)); // System.out.print("Enter number to add elements in your XML file: "); // String str = bf.readLine(); int no=2; // System.out.print("Enter root: "); String root = "SMS"; DocumentBuilderFactory documentBuilderFactory =DocumentBuilderFactory.newInstance(); DocumentBuilder documentBuilder =documentBuilderFactory.newDocumentBuilder(); Document document = documentBuilder.newDocument(); Element rootElement = document.createElement(root); document.appendChild(rootElement); // for (int i = 1; i <= no; i++) // System.out.print("Enter the element: "); // String element = bf.readLine(); String element ="Number"; System.out.print("Enter the Number: "); String data = bf.readLine(); Element em = document.createElement(element); em.appendChild(document.createTextNode(data)); rootElement.appendChild(em); String element1 ="message"; System.out.print("Enter the SMS: "); String data1 = bf.readLine(); Element em1 = document.createElement(element1); em1.appendChild(document.createTextNode(data1)); rootElement.appendChild(em1); TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(document); StreamResult result = new StreamResult(System.out); transformer.transform(source, result); } } i am working on the above code and it gives the following output run: Enter the Number: 768678 Enter the SMS: ytu <?xml version="1.0" encoding="UTF-8" standalone="no"?><SMS><Number>768678</Number><message>ytu</message></SMS>BUILD SUCCESSFUL (total time: 8 seconds) Now i want to write the output generated(<?xml version="1.0" encoding="UTF-8" standalone="no"?><SMS><Number>768678</Number><message>ytu</message></SMS>) to a XML file on the hard disk.How do i do it?

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  • JavaScript Module Pattern - What about using "return this"?

    - by Rob
    After doing some reading about the Module Pattern, I've seen a few ways of returning the properties which you want to be public. One of the most common ways is to declare your public properties and methods right inside of the "return" statement, apart from your private properties and methods. A similar way (the "Revealing" pattern) is to provide simply references to the properties and methods which you want to be public. Lastly, a third technique I saw was to create a new object inside your module function, to which you assign your new properties before returning said object. This was an interesting idea, but requires the creation of a new object. So I was thinking, why not just use "this.propertyName" to assign your public properties and methods, and finally use "return this" at the end? This way seems much simpler to me, as you can create private properties and methods with the usual "var" or "function" syntax, or use the "this.propertyName" syntax to declare your public methods. Here's the method I'm suggesting: (function() { var privateMethod = function () { alert('This is a private method.'); } this.publicMethod = function () { alert('This is a public method.'); } return this; })(); Are there any pros/cons to using the method above? What about the others?

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  • Visitor Pattern can be replaced with Callback functions?

    - by getit
    Is there any significant benefit to using either technique? In case there are variations, the Visitor Pattern I mean is this: http://en.wikipedia.org/wiki/Visitor_pattern And below is an example of using a delegate to achieve the same effect (at least I think it is the same) Say there is a collection of nested elements: Schools contain Departments which contain Students Instead of using the Visitor pattern to perform something on each collection item, why not use a simple callback (Action delegate in C#) Say something like this class Department { List Students; } class School { List Departments; VisitStudents(Action<Student> actionDelegate) { foreach(var dep in this.Departments) { foreach(var stu in dep.Students) { actionDelegate(stu); } } } } School A = new School(); ...//populate collections A.Visit((student)=> { ...Do Something with student... }); *EDIT Example with delegate accepting multiple params Say I wanted to pass both the student and department, I could modify the Action definition like so: Action class School { List Departments; VisitStudents(Action<Student, Department> actionDelegate, Action<Department> d2) { foreach(var dep in this.Departments) { d2(dep); //This performs a different process. //Using Visitor pattern would avoid having to keep adding new delegates. //This looks like the main benefit so far foreach(var stu in dep.Students) { actionDelegate(stu, dep); } } } }

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  • Is this class + constructor definition pattern overly redundant?

    - by Protector one
    I often come across a pattern similar to this: class Person { public string firstName, lastName; public Person(string firstName, string lastName) { this.firstName = firstName; this.lastName = lastName; } } This feels overly redundant (I imagine typing "firstName" once, instead of thrice could be enough…), but I can't think of a proper alternative. Any ideas? Maybe I just don't know about a certain design pattern I should be using here? Edit - I think I need to elaborate a little. I'm not asking how to make the example code "better", but rather, "shorter". In its current state, all member names appear 3 times (declaration, initialization, constructor arguments), and it feels rather redundant. So I'm wondering if there is a pattern (or semantic sugar) to get (roughly) the same behavior, but with less bloat. I apologize for being unclear initially.

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  • Are we using IoC effectively?

    - by Juliet
    So my company uses Castle Windsor IoC container, but in a way that feels "off": All the data types are registered in code, not the config file. All data types are hard-coded to use one interface implementation. In fact, for nearly all given interfaces, there is and will only ever be one implementation. All registered data types have a default constructor, so Windsor doesn't instantiate an object graph for any registered types. The people who designed the system insist the IoC container makes the system better. We have 1200+ public classes, so its a big system, the kind where you'd expect to find a framework like Windsor. But I'm still skeptical. Is my company using IoC effectively? Is there an advantage to new'ing objects with Windsor than new'ing objects with the new keyword?

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  • Should Factories Persist Entities?

    - by mxmissile
    Should factories persist entities they build? Or is that the job of the caller? Pseudo Example Incoming: public class OrderFactory { public Order Build() { var order = new Order(); .... return order; } } public class OrderController : Controller { public OrderController(IRepository repository) { this.repository = repository; } public ActionResult MyAction() { var order = factory.Build(); repository.Insert(order); ... } } or public class OrderFactory { public OrderFactory(IRepository repository) { this.repository = repository; } public Order Build() { var order = new Order(); ... repository.Insert(order); return order; } } public class OrderController : Controller { public ActionResult MyAction() { var order = factory.Build(); ... } } Is there a recommended practice here?

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  • Writing a managed wrapper for unmanaged (C++) code - custom types/structs

    - by Bobby
    faacEncConfigurationPtr FAACAPI faacEncGetCurrentConfiguration( faacEncHandle hEncoder); I'm trying to come up with a simple wrapper for this C++ library; I've never done more than very simple p/invoke interop before - like one function call with primitive arguments. So, given the above C++ function, for example, what should I do to deal with the return type, and parameter? FAACAPI is defined as: #define FAACAPI __stdcall faacEncConfigurationPtr is defined: typedef struct faacEncConfiguration { int version; char *name; char *copyright; unsigned int mpegVersion; unsigned long bitRate; unsigned int inputFormat; int shortctl; psymodellist_t *psymodellist; int channel_map[64]; } faacEncConfiguration, *faacEncConfigurationPtr; AFAIK this means that the return type of the function is a reference to this struct? And faacEncHandle is: typedef struct { unsigned int numChannels; unsigned long sampleRate; ... SR_INFO *srInfo; double *sampleBuff[MAX_CHANNELS]; ... double *freqBuff[MAX_CHANNELS]; double *overlapBuff[MAX_CHANNELS]; double *msSpectrum[MAX_CHANNELS]; CoderInfo coderInfo[MAX_CHANNELS]; ChannelInfo channelInfo[MAX_CHANNELS]; PsyInfo psyInfo[MAX_CHANNELS]; GlobalPsyInfo gpsyInfo; faacEncConfiguration config; psymodel_t *psymodel; /* quantizer specific config */ AACQuantCfg aacquantCfg; /* FFT Tables */ FFT_Tables fft_tables; int bitDiff; } faacEncStruct, *faacEncHandle; So within that struct we see a lot of other types... hmm. Essentially, I'm trying to figure out how to deal with these types in my managed wrapper? Do I need to create versions of these types/structs, in C#? Something like this: [StructLayout(LayoutKind.Sequential)] struct faacEncConfiguration { uint useTns; ulong bitRate; ... } If so then can the runtime automatically "map" these objects onto eachother? And, would I have to create these "mapped" types for all the types in these return types/parameter type hierarchies, all the way down until I get to all primitives? I know this is a broad topic, any advice on getting up-to-speed quickly on what I need to learn to make this happen would be very much appreciated! Thanks!

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  • writing XML with Xerces 3.0.1 and C++ on windows

    - by Jon
    Hi, i have the following function i wrote to create an XML file using Xerces 3.0.1, if i call this function with a filePath of "foo.xml" or "../foo.xml" it works great, but if i pass in "c:/foo.xml" then i get an exception on this line XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); can someone explain why my code works for relative paths, but not absolute paths please? many thanks. const int ABSOLUTE_PATH_FILENAME_PREFIX_SIZE = 9; void OutputXML(xercesc::DOMDocument* pmyDOMDocument, std::string filePath) { //Return the first registered implementation that has the desired features. In this case, we are after a DOM implementation that has the LS feature... or Load/Save. DOMImplementation *implementation = DOMImplementationRegistry::getDOMImplementation(L"LS"); // Create a DOMLSSerializer which is used to serialize a DOM tree into an XML document. DOMLSSerializer *serializer = ((DOMImplementationLS*)implementation)->createLSSerializer(); // Make the output more human readable by inserting line feeds. if (serializer->getDomConfig()->canSetParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true)) serializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true); // The end-of-line sequence of characters to be used in the XML being written out. serializer->setNewLine(XMLString::transcode("\r\n")); // Convert the path into Xerces compatible XMLCh*. XMLCh *tempFilePath = XMLString::transcode(filePath.c_str()); // Calculate the length of the string. const int pathLen = XMLString::stringLen(tempFilePath); // Allocate memory for a Xerces string sufficent to hold the path. XMLCh *targetPath = (XMLCh*)XMLPlatformUtils::fgMemoryManager->allocate((pathLen + ABSOLUTE_PATH_FILENAME_PREFIX_SIZE) * sizeof(XMLCh)); // Fixes a platform dependent absolute path filename to standard URI form. XMLString::fixURI(tempFilePath, targetPath); // Specify the target for the XML output. XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); //XMLFormatTarget *myFormTarget = new StdOutFormatTarget(); // Create a new empty output destination object. DOMLSOutput *output = ((DOMImplementationLS*)implementation)->createLSOutput(); // Set the stream to our target. output->setByteStream(formatTarget); // Write the serialized output to the destination. serializer->write(pmyDOMDocument, output); // Cleanup. serializer->release(); XMLString::release(&tempFilePath); delete formatTarget; output->release(); }

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  • What does a WinForm application need to be designed for usability, and be robust, clean, and profess

    - by msorens
    One of the principal problems impeding productivity in software implementation is the classic conundrum of “reinventing the wheel”. Of late I am a .NET developer and even the wonderful wizardry of .NET and Visual Studio covers only a portion of this challenging issue. Below I present my initial thoughts both on what is available and what should be available from .NET on a WinForm, focusing on good usability. That is, aspects of an application exposed to the user and making the user experience easier and/or better. (I do include a couple items not visible to the user because I feel strongly about them, such as diagnostics.) I invite you to contribute to these lists. LIST A: Components provided by .NET These are substantially complete components provided by .NET, i.e. those requiring at most trivial coding to use. “About” dialog -- add it with a couple clicks then customize. Persist settings across invocations -- .NET has the support; just use a few lines of code to glue them together. Migrate settings with a new version -- a powerful one, available with one line of code. Tooltips (and infotips) -- .NET includes just plain text tooltips; third-party libraries provide richer ones. Diagnostic support -- TraceSources, TraceListeners, and more are built-in. Internationalization -- support for tailoring your app to languages other than your own. LIST B: Components not provided by .NET These are not supplied at all by .NET or supplied only as rudimentary elements requiring substantial work to be realized. Splash screen -- a small window present during program startup with your logo, loading messages, etc. Tip of the day -- a mini-tutorial presented one bit at a time each time the user starts your app. Check for available updates -- facility to query a server to see if the user is running the latest version of your app, then provide a simple way to upgrade if a new version is found. Maximize to multiple monitors -- the canonical window allows you to maximize to a single monitor only; in my apps I allow maximizing across multiple monitors with a click. Taskbar notifier -- flash the taskbar when your backgrounded app has new info for the user. Options dialogs -- multi-page dialogs letting the user customize the app settings to his/her own preferences. Progress indicator -- for long running operations give the user feedback on how far there is left to go. Memory gauge -- an indicator (either absolute or percentage) of how much memory is used by your app. LIST C: Stylistic and/or tiny bits of functionality This list includes bits of functionality that are too tiny to merit being called a component, along with stylistic concerns (that admittedly do overlap with the Windows User Experience Interaction Guidelines). Design a form for resizing -- unless you are restricting your form to be a fixed size, use anchors and docking so that it does what is reasonable when enlarged or shrunk by the user. Set tab order on a form -- repeated tab presses by the user should advance from field to field in a logical order rather than the default order in which you added fields. Adjust controls to be aware of operating modes -- When starting a background operation with, for example, a “Go” button, disable that “Go” button until the operation completes. Provide access keys for all menu items (per UXGuide). Provide shortcut keys for commonly used menu items (per UXGuide). Set up some (global or important or common) shortcut keys without associating to menu items. Allow some menu items to be invoked with or without modifier keys (shift, control, alt) where the modifier key is useful to vary the operation slightly. Hook up Escape and Enter on child forms to do what is reasonable. Decorate any library classes with documentation-comments and attributes -- this allows Visual Studio to leverage them for Intellisense and property descriptions. Spell check your code! What else would you include?

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  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

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  • How to properly implement the Strategy pattern in a web MVC framework?

    - by jboxer
    In my Django app, I have a model (lets call it Foo) with a field called "type". I'd like to use Foo.type to indicate what type the specific instance of Foo is (possible choices are "Number", "Date", "Single Line of Text", "Multiple Lines of Text", and a few others). There are two things I'd like the "type" field to end up affecting; the way a value is converted from its normal type to text (for example, in "Date", it may be str(the_date.isoformat())), and the way a value is converted from text to the specified type (in "Date", it may be datetime.date.fromtimestamp(the_text)). To me, this seems like the Strategy pattern (I may be completely wrong, and feel free to correct me if I am). My question is, what's the proper way to code this in a web MVC framework? In a client-side app, I'd create a Type class with abstract methods "serialize()" and "unserialize()", override those methods in subclasses of Type (such as NumberType and DateType), and dynamically set the "type" field of a newly-instantiated Foo to the appropriate Type subclass at runtime. In a web framework, it's not quite as straightforward for me. Right now, the way that makes the most sense is to define Foo.type as a Small Integer field and define a limited set of choices (0 = "Number", 1 = "Date", 2 = "Single Line of Text", etc.) in the code. Then, when a Foo object is instantiated, use a Factory method to look at the value of the instance's "type" field and plug in the correct Type subclass (as described in the paragraph above). Foo would also have serialize() and unserialize() methods, which would delegate directly to the plugged-in Type subclass. How does this design sound? I've never run into this issue before, so I'd really like to know if other people have, and how they've solved it.

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  • anti-if campaign

    - by Andrew Siemer
    I recently ran against a very interesting site that expresses a very interesting idea - the anti-if campaign. You can see this here at www.antiifcampaign.com. I have to agree that complex nested IF statements are an absolute pain in the rear. I am currently on a project that up until very recently had some crazy nested IFs that scrolled to the right for quite a ways. We cured our issues in two ways - we used Windows Workflow Foundation to address routing (or workflow) concerns. And we are in the process of implementing all of our business rules utilizing ILOG Rules for .NET (recently purchased by IBM!!). This for the most part has cured our nested IF pains...but I find myself wondering how many people cure their pains in the manner that the good folks at the AntiIfCampaign suggest (see an example here) by creating numerous amounts of abstract classes to represent a given scenario that was originally covered by the nested IF. I wonder if another way to address the removal of this complexity might also be in using an IoC container such as StructureMap to move in and out of different bits of functionality. Either way... Question: Given a scenario where I have a nested complex IF or SWITCH statement that is used to evaluate a given type of thing (say evaluating an Enum) to determine how I want to handle the processing of that thing by enum type - what are some ways to do the same form of processing without using the IF or SWITCH hierarchical structure? public enum WidgetTypes { Type1, Type2, Type3, Type4 } ... WidgetTypes _myType = WidgetTypes.Type1; ... switch(_myType) { case WidgetTypes.Type1: //do something break; case WidgetTypes.Type2: //do something break; //etc... }

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  • What should go in each MVVM triad?

    - by Harry
    OK, let's say I am creating a program that will list users contacts in a ListBox on the left side of the screen. When a user clicks on the contact, a bunch of messages or whatever appears in the main part of the window. Now my question is: how should the MVVM triads look? I have two models: Contact, and Message. The Contact model contains a list of Message models. Each ViewModel object will contain a single corresponding Model, right? And what about the Views? I have a "MainView" that is the main window, that will have things like the menu, toolbar etc. Do I put the ListBox in the MainView? My confusion is with what to put where; for example, what should the ContactView contain? Just a single instance of a contact? So the DataTemplate, ControlTemplate, context menus, styles etc for that single contact, and then just have a ListBox of them in the MainView...? Thanks.

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  • Writing iPhone apps on linux - What tools do you need

    - by Sia.G
    Hello. I wanted to know if it's possible to WRITE and COMPILE/TEST iPhone apps on a linux platform. I've been on google for a couple of days now, and people either talk about "Mac OS X only!", or "Develop jailbroke apps on Linux". My dev partner has a mac and has a certificate to sign the apps. I don't have a mac, but I will be doing most of the development. So what I want to do is simply develop/test the app in linux, and when it's finished, simply hand over the code to him, who will then compile the finalized app and sign it ready for submission to the app store. Could anyone tell me what linux tools I would need to accomplish this?

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  • Best practices for displaying large number of images as thumbnails in c#

    - by andySF
    I got to a point where it's very difficult to get answers by debugging and tracing object, so i need some help. What I'm trying to do: A history form for my screen capture pet project. The history must list all images as thumbnails (ex: picasa). What I've done: I created a HistoryItem:UserControl. This history item has a few buttons, a check box, a label and a picture box. The buttons are for delete/edit/copy image. The check box is used for selecting one or more images and the label is for some info text. The picture box is getting the image from a public property that is a path and a method creates a proportional thumbnail to display it when the control has been loaded. This user control has two public events. One for deleting the image and one for bubbling the events for mouse enter and mouse leave trough all controls. For this I use EventBroadcastProvider. The bubbling is useful because wherever I move the mouse over the control, the buttons appear. The dispose method has been extended and I manually remove the events. All images are loaded by looping a xml file that contains the path of all images. For each image in this XML I create a new HitoryItem that is added (after a little coding to sort and limit the amount of images loaded) to a flow layout panel. The problem: When I lunch the history form, and the flow layout panel is populated with my HistoryItem custom control, my memory usage increases drastically.From 14Mb to around 100MB with 100 images loaded. By closing the history form and disposing whatever I could dispose and even trying to call GC.Collect() the memory increase remain. I search for any object that could not be disposed properly like an image or event but wherever I used them they are disposed. The problem seams to be from multiple sources. One is that the events for bubbling are not disposing properly, and the other is from the picture box itself. All of this i could see by commenting all the code to a limited version when only the custom control without any image processing and even events is loaded. Without the events the memory consumption is reduced by axiomatically 20%. So my real question is if this logic, flow layout panels and custom controls with picture boxes, is the best solution for displaying large amounts of images as thumbnails. Thank you!

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  • Writing to a .plist file

    - by sg
    I have a .plist with 2 key values in it. It is of type Dictionary. I am trying to write value to one of the key values. What's wrong with the code below? I also tried using type "Array". That option also does not work. How can I get it to work using Dictionary & also Array? Anyone has working code example? Thanks. I would appreciate any help. NSString *filePath = @"myprefs.plist"; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; [plistDict setValue:@"[email protected]" forKey:@"Email"]; [plistDict writeToFile:filePath atomically: YES];

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  • Best practice to modularise a large Grails app?

    - by Mulone
    Hi all, A Grails app I'm working on is becoming pretty big, and it would be good to refactor it into several modules, so that we don't have to redeploy the whole thing every time. In your opinion, what is the best practice to split a Grails app in several modules? In particular I'd like to create a package of domain classes + relevant services and use it in the app as a module. Is this possible? Is it possible to do it with plugins? Cheers, Mulone

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  • What is the best Design/Way to keep user connected ?

    - by Fasih Hansmukh
    Am working on a POC for self learning in which I want to keep my user connected in LIVE pattern. For example, A game in which 4 user can play at a time , here I need to keep this user connected to my game . M not good at Socket type of programming and love to do that in Services way.What i wana know is 'What is the best way of doing this'. According to my initial Brain Storming, I have decided that I will use SilverLight(In Browser Or Out of Browser) as Front end [I have no issue in that]. I m more concern in back end. Either I make an handler or make a WCF service or use full duplex service and use pooling mechanism for that. As a random thought I come up with a Timer type logic that will fire every after 10 seconds at clients end and get status like Is it now Its turn to roll a dice Home many user left (in case if some of them left) What are connected user status in game like there score/points ect and update game view according to this at his end Kindly place your best answers here that will help me to learn this. Regards and thanks in Advance EDIT: Starting Bounty as i need more feedback. FH

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