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  • Unmanaged DLL in C# Web Service

    - by Telis
    Hi Guys, please help µe as I am new into accessing an unmanaged DLL from C#.. I have a large unmanaged DLL in C++ and I am trying to access the DLL's classes and functions from a C# Web Service. I have seen many examples how to use DLLImport, but for some reason I am stuck with my very first wrapper method spending many hours with no luck.. What should I do to return an object in my 'Marshaled' [DllImport..] function? I would like to do something like that: [DllImport("unmanaged.dll")] public static extern MyClass MyFunction(); Here is the definition of my C++ class and the function that I want to access: class __declspec(dllexport) TPDate { public: TPDate(); TPDate(const TPDate& rhs); ... //today's date. static TPDate AsOfDate(void); ... } In my Web service I have declared the following StructLayout: [StructLayout(LayoutKind.Sequential)] public class TPDate { public TPDate(TPDate d) { _tpDate = d; } public TPDate _tpDate; } and here's where I think that I'm not doing something right: class WrapperTPDate { [DllImport("TPTools.dll", ExactSpelling=false, EntryPoint = "?AsOfDate@TPDate@@SA?AV1@XZ", CallingConvention = CallingConvention.StdCall)] [return: MarshalAs(UnmanagedType.Struct)] **public static extern TPDate AsOfDate();**// HERE THERE IS PROBLEM }; I am calling the wrapper as follows from my WebMethod: [WebMethod] public void ConstructModel() { TPDate date1 = WrapperTPDate.AsOfDate();// Here I get exception TPDate date = new TPDate(date1); } The exception i am getting is: System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> System.Runtime.InteropServices.MarshalDirectiveException: Cannot marshal 'return value': Invalid managed/unmanaged type combination (this type must be paired with LPStruct or Interface). If I change it to LPSTRUCT, I am getting another exception: System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt Could you please tell me where I'm doing wrong here Thanks

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  • ELF: linking: Why do I get undefined references in .so files

    - by ki.lya.online.fr
    Hi, I'm trying to build a program against wxWidgets, and I get a linker error. I'd like to really understand what it means. The error is: /usr/lib/libwx_baseu-2.8.so: undefined reference to `std::ctype<char>::_M_widen_init() const@GLIBCXX_3.4.11' What I don't understand is why the error is at libwx_baseu-2.8.so. I thought that .so files had all its symbols resolved, contrary to .o files that still need linking. When I ldd the .so, I get can resolve all its linked libraries, so there is no problem there: $ ldd /usr/lib/libwx_baseu-2.8.so linux-gate.so.1 => (0x00476000) libz.so.1 => /lib/libz.so.1 (0x00d9c000) libdl.so.2 => /lib/libdl.so.2 (0x002a8000) libm.so.6 => /lib/libm.so.6 (0x00759000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x002ad000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x0068d000) libpthread.so.0 => /lib/libpthread.so.0 (0x006f0000) libc.so.6 => /lib/libc.so.6 (0x00477000) /lib/ld-linux.so.2 (0x007f6000) Does it means that the .so file was not compiled correctly (in that case, it's a bug in my distribution package) or does it means that there are missing libraries on the linker command line for my particular program? Additionally, do you know how I can get a list on undefined symbols in an ELF file. I tried readelf -s but I can't find the missing symbol. Thank you. Mildred

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  • Sending Email from Lotus Notes using Excel and having Attachment & HTML body

    - by Anthony
    Right I'm trying to send an Email form an excel spreadsheet though lotus notes, it has an attachment and the body needs to be in HTML. I've got some code that from all I've read should allow me to do this however it doesn't. Without the HTML body the attachment will send, when I impliment a HTML body the Email still sends but the attachment dissapears, I've tried rearanging the order of the code cutting out bits that might not be needed but all is invain. (You need to reference Lotus Domino Objects to run this code. strEmail is the email addresses strAttach is the string location of the attachment strSubject is the subject text strBody is the body text ) Sub Send_Lotus_Email(strEmail, strAttach, strSubject, strBody) Dim noSession As Object, noDatabase As Object, noDocument As Object Dim obAttachment As Object, EmbedObject As Object Const EMBED_ATTACHMENT As Long = 1454 Set noSession = CreateObject("Notes.NotesSession") Set noDatabase = noSession.GETDATABASE("", "") 'If Lotus Notes is not open then open the mail-part of it. If noDatabase.IsOpen = False Then noDatabase.OPENMAIL 'Create the e-mail and the attachment. Set noDocument = noDatabase.CreateDocument Set obAttachment = noDocument.CreateRichTextItem("strAttach") Set EmbedObject = obAttachment.EmbedObject(EMBED_ATTACHMENT, "", strAttach) 'Add values to the created e-mail main properties. With noDocument .Form = "Memo" .SendTo = strEmail '.Body = strBody ' Where to send the body if HTML body isn't used. .Subject = strSubject .SaveMessageOnSend = True End With noSession.ConvertMIME = False Set Body = noDocument.CreateMIMEEntity("Body") ' MIMEEntity to support HTML Set stream = noSession.CreateStream Call stream.WriteText(strBody) ' Write the body text to the stream Call Body.SetContentFromText(stream, "text/html;charset=iso-8859-1", ENC_IDENTITY_8BIT) noSession.ConvertMIME = True 'Send the e-mail. With noDocument .PostedDate = Now() .Send 0, strEmail End With 'Release objects from the memory. Set EmbedObject = Nothing Set obAttachment = Nothing Set noDocument = Nothing Set noDatabase = Nothing Set noSession = Nothing End Sub If somone could point me in the right direction I'd be greatly appreciated. Edit: I've done a little more investigating and I've found an oddity, if i look at the sent folder the emails all have the paperclip icon of having an attachment even though when you go into the email even in the sent the HTML ones don't show an attachment.

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  • Trouble move-capturing std::unique_ptr in a lambda using std::bind

    - by user2478832
    I'd like to capture a variable of type std::vector<std::unique_ptr<MyClass>> in a lambda expression (in other words, "capture by move"). I found a solution which uses std::bind to capture unique_ptr (http://stackoverflow.com/a/12744730/2478832) and decided to use it as a starting point. However, the most simplified version of the proposed code I could get doesn't compile (lots of template mistakes, it seems to try to call unique_ptr's copy constructor). #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (int* p) {}, std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); } Can anybody point out what is wrong with this code? EDIT: tried changing the lambda to take a reference to unique_ptr, it still doesn't compile. #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (std::unique_ptr<int>& p) {}, // also as a const reference std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); }

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  • PDCurses TUI C++ Win32 console app - Access violation reading location

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime, which suggests a bad pointer: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • Workflow Service host not publishing Metadata.

    - by jlafay
    Still hacking away with extreme persistence at WF services hosted outside of IIS. I'm now having issues with my WF service publishing metadata. Can someone take a look at my code and see what step I'm missing? The few tutorials that I've stumbled across for my scenario make it look so easy, and I know it is. I'm just missing something ridiculously simple. Here's my current trial code: const string serviceUri = "http://localhost:9009/Subscribe"; WorkflowServiceHost host = new WorkflowServiceHost( new Subscribe(), new Uri(serviceUri) ); SubscriberSvcHost.AddDefaultEndpoints( ); SubscriberSvcHost.Open(); Subscribe() is an activity that is coded in an xaml file and contains simple receive and sendreply activities to test out my hosted workflow service. It is NOT a xamlx (WF service) file. Seems like this should be simple enough to work but when I start the application and the service fires I get this message in my browser when navigating to the URI: "Metadata publishing for this service is currently disabled." Shouldn't adding the default endpoints provide enough metadata and description to satisfy the service init and then go into its wait for message state?

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  • Delete array of size 1

    - by Arne
    This is possibly a candidate for a one-line answer. I would like know it anyway.. I am writing a simple circular buffer and for some reasons that are not important for the question I need to implement it using an array of doubles. In fact I have not investiated other ways to do it, but since an array is required anyway I have not spent much time on looking for alternatives. template<typename T> class CircularBuffer { public: CircularBuffer(unsigned int size); ~CircularBuffer(); void Resize(unsigned int new_size); ... private: T* buffer; unsigned int buffer_size; }; Since I need to have the buffer dynamically sized the buffer_size is neither const nor a template parameter. Now the question: During construction and in function Resize(int) I only require the size to be at least one, although a buffer of size one is effectively no longer a buffer. Of course using a simple double instead would be more appropriate but anyway. Now when deleting the internal buffer in the destructor - or in function resize for that matter - I need to delete the allocated memory. Question is, how? First candidate is of course delete[] buffer; but then again, if I have allocated a buffer of size one, that is if the pointer was aquired with buffer = new T[0], is it still appropriate to call delete[] on the pointer or do I need to call delete buffer; (without brackets) ? Thanks, Arne

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  • how to download a file from remote server using asp.net

    - by ush
    The below code works fine for downloading a file from a current pc.plz suggest me how to download it from remote server using ip address or any method protected void Button1_Click(object sender, EventArgs e) { const string fName = @"C:\ITFSPDFbills\February\AA.pdf"; FileInfo fi = new FileInfo(fName); long sz = fi.Length; Response.ClearContent(); Response.ContentType = MimeType(Path.GetExtension(fName)); Response.AddHeader("Content-Disposition", string.Format("attachment; filename = {0}", System.IO.Path.GetFileName(fName))); Response.AddHeader("Content-Length", sz.ToString("F0")); Response.TransmitFile(fName); Response.End(); } public static string MimeType(string Extension) { string mime = "application/octetstream"; if (string.IsNullOrEmpty(Extension)) return mime; string ext = Extension.ToLower(); Microsoft.Win32.RegistryKey rk = Microsoft.Win32.Registry.ClassesRoot.OpenSubKey(ext); if (rk != null && rk.GetValue("Content Type") != null) mime = rk.GetValue("Content Type").ToString(); return mime; }

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  • Cocoa NSStream TCP connection to FTP

    - by Chuck
    Hi, I'm new to Cocoa, but not to programming. Recently I decided I wanted to write a FTP client for Mac, and so I first made it in the language I'm most comfortable in (on Windows), and then moved on to Cocoa when I had the workings of FTP communications down. My question is (apparently) a bit controversial: How do I establish a read/writeable connection to (a ftp server)? What I have so far (non working obviously): NSInputStream *iStream; NSOutputStream *oStream; NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; // ftp port: 3333 [iStream retain]; [oStream retain]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream setDelegate:self]; [oStream setDelegate:self]; // which is not implemented apparently [iStream open]; [oStream open]; // .... [iStream write: (const uint8_t *)buf maxLength:8]; Which is partially based on http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/Streams/Articles/NetworkStreams.html Now, why have I chosen NSStream? Because while this question is merely about how to connect to a FTP stream, my whole project will also include SSL and as far as I've been able to search here and on google, NSStream is capable of "switching" to a SSL connection. I've not been able to see the connection being made (which I'm usually able to do), but I also heard something about having to write to the stream before the stream will open? Any pointers are greatly appreciated, and sorry if my question is annoying - I'm new to Cocoa :)

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  • How can I use Qt to get html code of the redirected page??

    - by Claire Huang
    I'm trying to use Qt to download the html code from the following url: http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=nucleotide&cmd=search&term=AB100362 this url will re-direct to www.ncbi.nlm.nih.gov/nuccore/27884304 I try to do it by following way, but I cannot get anything. it works for some webpage such as www.google.com, but not for this NCBI page. is there any way to get this page?? QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; } void GetGi() { int pos; QString sGetFromURL = "http://www.ncbi.nlm.nih.gov/entrez/query.fcgi"; QUrl url(sGetFromURL); url.addQueryItem("db", "nucleotide"); url.addQueryItem("cmd", "search"); url.addQueryItem("term", "AB100362"); QByteArray InfoNCBI; int errorCode = downloadURL(url, InfoNCBI); if (errorCode != 0 ) { QMessageBox::about(0,tr("Internet Error "), tr("Internet Error %1: Failed to connect to NCBI.\t\nPlease check your internect connection.").arg(errorCode)); return "ERROR"; } }

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  • Calling unmanaged dll from C#. Take 2

    - by Charles Gargent
    I have written a c# program that calls a c++ dll that echoes the commandline args to a file When the c++ is called using the rundll32 command it displays the commandline args no problem, however when it is called from within the c# it doesnt. I asked this question to try and solve my problem, but I have modified it my test environment and I think it is worth asking a new question. Here is the c++ dll #include "stdafx.h" #include "stdlib.h" #include <stdio.h> #include <iostream> #include <fstream> using namespace std; BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } extern "C" __declspec(dllexport) int WINAPI CMAKEX( HWND hwnd, HINSTANCE hinst, LPCSTR lpszCommandLine, DWORD dwReserved) { ofstream SaveFile("output.txt"); SaveFile << lpszCommandLine; SaveFile.close(); return 0; } Here is the c# app using System; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Runtime.InteropServices; using System.Net; namespace nac { class Program { [DllImport("cmakca.dll", SetLastError = true, CharSet = CharSet.Unicode)] static extern bool CMAKEX(IntPtr hwnd, IntPtr hinst, string lpszCmdLine, int nCmdShow); static void Main(string[] args) { string cmdLine = @"/source_filename proxy-1.txt /backup_filename proxy.bak /DialRasEntry NULL /TunnelRasEntry DSLVPN /profile ""C:\Documents and Settings\Administrator\Application Data\Microsoft\Network\Connections\Cm\dslvpn.cmp"""; const int SW_SHOWNORMAL = 1; CMAKEX(IntPtr.Zero, IntPtr.Zero, cmdLine, SW_SHOWNORMAL).ToString(); } } } The output from the rundll32 command is rundll32 cmakex.dll,CMAKEX /source_filename proxy-1.txt /backup_filename proxy.bak /DialRasEntry NULL /TunnelRasEntry DSLVPN /profile ""C:\Documents and Settings\Administrator\Application Data\Microsoft\Network\Connections\Cm\dslvpn.cmp" /source_filename proxy-1.txt /backup_filename proxy.bak /DialRasEntry NULL /TunnelRasEntry DSLVPN /profile ""C:\Documents and Settings\Administrator\Application Data\Microsoft\Network\Connections\Cm\dslvpn.cmp" however the output when the c# app runs is /

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  • Extracting bool from istream in a templated function

    - by Thomas Matthews
    I'm converting my fields class read functions into one template function. I have field classes for int, unsigned int, long, and unsigned long. These all use the same method for extracting a value from an istringstream (only the types change): template <typename Value_Type> Value_Type Extract_Value(const std::string& input_string) { std::istringstream m_string_stream; m_string_stream.str(input_string); m_string_stream.clear(); m_string_stream >> value; return; } The tricky part is with the bool (Boolean) type. There are many textual representations for Boolean: 0, 1, T, F, TRUE, FALSE, and all the case insensitive combinations Here's the questions: What does the C++ standard say are valid data to extract a bool, using the stream extraction operator? Since Boolean can be represented by text, does this involve locales? Is this platform dependent? I would like to simplify my code by not writing my own handler for bool input. I am using MS Visual Studio 2008 (version 9), C++, and Windows XP and Vista.

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  • How to implement a counter when using golang's goroutine?

    - by MrROY
    I'm trying to make a queue struct that have push and pop functions. I need to use 10 threads push and another 10 threads pop data, just like i did in the code below. Questions : 1. I need to print out how much i have pushed/popped, but i don't know how to do that. 2. Is there anyway to speed up my code ? the code is too slow for me. package main import ( "runtime" "time" ) const ( DATA_SIZE_PER_THREAD = 10000000 ) type Queue struct { records string } func (self Queue) push(record chan interface{}) { // need push counter record <- time.Now() } func (self Queue) pop(record chan interface{}) { // need pop counter <- record } func main() { runtime.GOMAXPROCS(runtime.NumCPU()) //record chan record := make(chan interface{},1000000) //finish flag chan finish := make(chan bool) queue := new(Queue) for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.push(record) } finish<-true }() } for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.pop(record) } finish<-true }() } for i:=0; i<20; i++ { <-finish } }

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  • Global Hotkey in Mono and Gtk#

    - by Zach Johnson
    I'm trying to get a global hotkey working in Linux using Mono. I found the signatures of XGrabKey and XUngrabKey, but I can't seem to get them working. Whenever I try to invoke XGrabKey, the application crashes with a SIGSEGV. This is what I have so far: using System; using Gtk; using System.Runtime.InteropServices; namespace GTKTest { class MainClass { const int GrabModeAsync = 1; public static void Main(string[] args) { Application.Init(); MainWindow win = new MainWindow(); win.Show(); // Crashes here XGrabKey( win.Display.Handle, (int)Gdk.Key.A, (uint)KeyMasks.ShiftMask, win.Handle, true, GrabModeAsync, GrabModeAsync); Application.Run(); XUngrabKey( win.Display.Handle, (int)Gdk.Key.A, (uint)KeyMasks.ShiftMask, win.Handle); } [DllImport("libX11")] internal static extern int XGrabKey( IntPtr display, int keycode, uint modifiers, IntPtr grab_window, bool owner_events, int pointer_mode, int keyboard_mode); [DllImport("libX11")] internal static extern int XUngrabKey( IntPtr display, int keycode, uint modifiers, IntPtr grab_window); } public enum KeyMasks { ShiftMask = (1 << 0), LockMask = (1 << 1), ControlMask = (1 << 2), Mod1Mask = (1 << 3), Mod2Mask = (1 << 4), Mod3Mask = (1 << 5), Mod4Mask = (1 << 6), Mod5Mask = (1 << 7) } } Does anyone have a working example of XGrabKey? Thanks!

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  • optimizing an sql query using inner join and order by

    - by Sergio B
    I'm trying to optimize the following query without success. Any idea where it could be indexed to prevent the temporary table and the filesort? EXPLAIN SELECT SQL_NO_CACHE `groups`.* FROM `groups` INNER JOIN `memberships` ON `groups`.id = `memberships`.group_id WHERE ((`memberships`.user_id = 1) AND (`memberships`.`status_code` = 1 AND `memberships`.`manager` = 0)) ORDER BY groups.created_at DESC LIMIT 5;` +----+-------------+-------------+--------+--------------------------+---------+---------+---------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------+--------+--------------------------+---------+---------+---------------------------------------------+------+----------------------------------------------+ | 1 | SIMPLE | memberships | ref | grp_usr,grp,usr,grp_mngr | usr | 5 | const | 5 | Using where; Using temporary; Using filesort | | 1 | SIMPLE | groups | eq_ref | PRIMARY | PRIMARY | 4 | sportspool_development.memberships.group_id | 1 | | +----+-------------+-------------+--------+--------------------------+---------+---------+---------------------------------------------+------+----------------------------------------------+ 2 rows in set (0.00 sec) +--------+------------+-----------------------------------+--------------+-----------------+-----------+-------------+----------+--------+------+------------+---------+ | Table | Non_unique | Key_name | Seq_in_index | Column_name | Collation | Cardinality | Sub_part | Packed | Null | Index_type | Comment | +--------+------------+-----------------------------------+--------------+-----------------+-----------+-------------+----------+--------+------+------------+---------+ | groups | 0 | PRIMARY | 1 | id | A | 6 | NULL | NULL | | BTREE | | | groups | 1 | index_groups_on_name | 1 | name | A | 6 | NULL | NULL | YES | BTREE | | | groups | 1 | index_groups_on_privacy_setting | 1 | privacy_setting | A | 6 | NULL | NULL | YES | BTREE | | | groups | 1 | index_groups_on_created_at | 1 | created_at | A | 6 | NULL | NULL | YES | BTREE | | | groups | 1 | index_groups_on_id_and_created_at | 1 | id | A | 6 | NULL | NULL | | BTREE | | | groups | 1 | index_groups_on_id_and_created_at | 2 | created_at | A | 6 | NULL | NULL | YES | BTREE | | +--------+------------+-----------------------------------+--------------+-----------------+-----------+-------------+----------+--------+------+------------+---------+ +-------------+------------+----------------------------------------------------------+--------------+-------------+-----------+-------------+----------+--------+------+------------+---------+ | Table | Non_unique | Key_name | Seq_in_index | Column_name | Collation | Cardinality | Sub_part | Packed | Null | Index_type | Comment | +-------------+------------+----------------------------------------------------------+--------------+-------------+-----------+-------------+----------+--------+------+------------+---------+ | memberships | 0 | PRIMARY | 1 | id | A | 2 | NULL | NULL | | BTREE | | | memberships | 0 | grp_usr | 1 | group_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 0 | grp_usr | 2 | user_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | grp | 1 | group_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | usr | 1 | user_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | grp_mngr | 1 | group_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | grp_mngr | 2 | manager | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | complex_index | 1 | group_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | complex_index | 2 | user_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | complex_index | 3 | status_code | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | complex_index | 4 | manager | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | index_memberships_on_user_id_and_status_code_and_manager | 1 | user_id | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | index_memberships_on_user_id_and_status_code_and_manager | 2 | status_code | A | 2 | NULL | NULL | YES | BTREE | | | memberships | 1 | index_memberships_on_user_id_and_status_code_and_manager | 3 | manager | A | 2 | NULL | NULL | YES | BTREE | | +-------------+------------+----------------------------------------------------------+--------------+-------------+-----------+-------------+----------+--------+------+------------+---------+

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  • Render User Controls and call their Page_Load

    - by David Murdoch
    The following code will not work because the controls (page1, page2, page3) require that their "Page_Load" event gets called. using System; using System.IO; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using iTextSharp.text; using iTextSharp.text.html.simpleparser; using iTextSharp.text.pdf; public partial class utilities_getPDF : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { // add user controls to the page AddContentControl("controls/page1"); AddContentControl("controls/page2"); AddContentControl("controls/page3"); // set up the response to download the rendered PDF... Response.ContentType = "application/pdf"; Response.ContentEncoding = System.Text.Encoding.UTF8; Response.AddHeader("Content-Disposition", "attachment;filename=FileName.pdf"); Response.Cache.SetCacheability(HttpCacheability.NoCache); // get the rendered HTML of the page System.IO.StringWriter stringWrite = new StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new HtmlTextWriter(stringWrite); this.Render(htmlWrite); StringReader reader = new StringReader(stringWrite.ToString()); // write the PDF to the OutputStream... Document doc = new Document(PageSize.A4); HTMLWorker parser = new HTMLWorker(doc); PdfWriter.GetInstance(doc, Response.OutputStream); doc.Open(); parser.Parse(reader); doc.Close(); } // the parts are probably irrelevant to the question... private const string contentPage = "~/includes/{0}.ascx"; private void AddContentControl(string page) { content.Controls.Add(myLoadControl(page)); } private Control myLoadControl(string page) { return TemplateControl.LoadControl(string.Format(contentPage, page)); } } So my question is: How can I get the controls HTML?

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  • sqlite3 update text in uitextview

    - by summer
    i had the sqlite statement ready for update..but i am confuse about grabbing text from uitextview and updating it..and i waned to update it using a uibutton..how do i carry on after creating the sql statement???kinda lost..any new solution is appreciate.. - (void) saveAllData { if(isDirty) { if(updateStmt == nil) { const char *sql = "update Snap Set snapTitle = ?, snapDesc = ?, Where snapID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating update statement. '%s'", sqlite3_errmsg(database)); } sqlite3_bind_text(updateStmt, 1, [snapTitle UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(updateStmt, 2, [snapDescription UTF8String], -2, SQLITE_TRANSIENT); sqlite3_bind_int(updateStmt, 3, snapID); if(SQLITE_DONE != sqlite3_step(updateStmt)) NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); sqlite3_reset(updateStmt); isDirty = NO; } //Reclaim all memory here. [snapTitle release]; snapTitle = nil; [snapDescription release]; snapDescription = nil; //isDetailViewHydrated = NO; }

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  • Unknown Exception on trying to initialize the web service stub created by Axis C++

    - by Harsha Reddy
    Hi, I am trying out the sample calculator program given in the folder of axis c++. I am mainly interested in the client side. So I used the wsdl to create the stubs and my main is pretty much the same as given in the sample. However on executing the call Calculator ws (endpoint) I get an unknown exception "First-chance exception at 0x7c0024b9 in CalculatorClient.exe: 0xC0000005: Access violation reading location 0x00000000. First-chance exception at 0x7c812afb in CalculatorClient.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.. Unhandled exception at 0x7c0024b9 in CalculatorClient.exe: 0xC0000005: Access violation reading location 0x00000000." and the exception causing code is Calculator::Calculator(const char* pchEndpointUri, AXIS_PROTOCOL_TYPE eProtocol) :Stub(pchEndpointUri, eProtocol) { } I had earlier tried to run a a webservice using Axis C++ but had received the same error. At that time my web service was a java ws on WAS. Then I later tried the calculator client (but this time I did not have any server hosting the ws as I just wanted to check if the Client could initialize). Is the problem caused due to the web service not being hosted on Apache in C++ (though I highly doubt it). Any help would be appreciated. Thanks, Harsha

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  • Visual C++ Testing problem

    - by JamesMCCullum
    Hi there I have installed VisualAssert and cFix. I have been using Visual Studio C++ and programming in CLI/C++. I have a working Chess Game Program that works perfectly by itself.....and I have been studying testing and have many examples(with tutorials) I have found on the net, that compile and run in Visual Studio..... But as soon as I try and implement those tests on my chess game......I get this problem.... This is what its telling me 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C4394: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol should not be marked with __declspec(allocate) 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C2393: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol cannot be allocated in segment '.CRT$XCX' 1>C:\Program Files\VisualAssert\include\cfixpe.h(244) : error C2440: 'initializing' : cannot convert from 'void (__cdecl *)(void)' to 'const CFIX_CRT_INIT_ROUTINE' 1> Address of a function yields __clrcall calling convention in /clr:pure and /clr:safe; consider using __clrcall in target type 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>Build log was saved at "file://c:\Users\james\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 4 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas what I'm doing wrong? Im working with windows forms and have a heap of cpp source files. Any help would be appreciated. Thanks

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  • C# using consts in static classes

    - by NickLarsen
    I was plugging away on an open source project this past weekend when I ran into a bit of code that confused me to look up the usage in the C# specification. The code in questions is as follows: internal static class SomeStaticClass { private const int CommonlyUsedValue = 42; internal static string UseCommonlyUsedValue(...) { // some code value = CommonlyUsedValue + ...; return value.ToString(); } } I was caught off guard because this appears to be a non static field being used by a static function which some how compiled just fine in a static class! The specification states (§10.4): A constant-declaration may include a set of attributes (§17), a new modifier (§10.3.4), and a valid combination of the four access modifiers (§10.3.5). The attributes and modifiers apply to all of the members declared by the constant-declaration. Even though constants are considered static members, a constant-declaration neither requires nor allows a static modifier. It is an error for the same modifier to appear multiple times in a constant declaration. So now it makes a little more sense because constants are considered static members, but the rest of the sentence is a bit surprising to me. Why is it that a constant-declaration neither requires nor allows a static modifier? Admittedly I did not know the spec well enough for this to immediately make sense in the first place, but why was the decision made to not force constants to use the static modifier if they are considered constants? Looking at the last sentence in that paragraph, I cannot figure out if it is regarding the previous statement directly and there is some implicit static modifier on constants to begin with, or if it stands on its own as another rule for constants. Can anyone help me clear this up?

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  • operator<< overload,

    - by mr.low
    //using namespace std; using std::ifstream; using std::ofstream; using std::cout; class Dog { friend ostream& operator<< (ostream&, const Dog&); public: char* name; char* breed; char* gender; Dog(); ~Dog(); }; im trying to overload the << operator. I'm also trying to practice good coding. But my code wont compile unless i uncomment the using namespace std. i keep getting this error and i dont know. im using g++ compiler. Dog.h:20: error: ISO C++ forbids declaration of ‘ostream’ with no type Dog.h:20: error: ‘ostream’ is neither function nor member function; cannot be declared friend. if i add line using std::cout; then i get this error. Dog.h:21: error: ISO C++ forbids declaration of ‘ostream’ with no type. Can somebody tell me the correct way to overload the << operator with out using namespace std;

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  • How to parse kanji numeric characters using ICU?

    - by Aki
    I'm writing a function using ICU to parse an Unicode string which consists of kanji numeric character(s) and want to return the integer value of the string. "?" = 5 "???" = 31 "???????" = 5972 I'm setting the locale to Locale::getJapan() and using the NumberFormat::parse() to parse the character string. However, whenever I pass it any Kanji characters, the parse() method is returning U_INVALID_FORMAT_ERROR. Does anyone know if ICU supports Kanji character strings in the NumberFormat::parse() method? I was hoping that since I'm setting the Locale to Japanese that it would be able to parse Kanji numeric values. Thanks! #include <iostream> #include <unicode/numfmt.h> using namespace std; int main(int argc, char **argv) { const Locale &jaLocale = Locale::getJapan(); UErrorCode status = U_ZERO_ERROR; NumberFormat *nf = NumberFormat::createInstance(jaLocale, status); UChar number[] = {0x4E94}; // Character for '5' in Japanese '?' UnicodeString numStr(number); Formattable formattable; nf->parse(numStr, formattable, status); if (U_FAILURE(status)) { cout << "error parsing as number: " << u_errorName(status) << endl; return(1); } cout << "long value: " << formattable.getLong() << endl; }

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  • Bad linking in Qt unit test -- missing the link to the moc file?

    - by dwj
    I'm trying to unit test a class that inherits QObject; the class itself is located up one level in my directory structure. When I build the unit test I get the standard unresolved errors if a class' MOC file cannot be found: test.obj : error LNK2001: unresolved external symbol "public: virtual void * __thiscall UnitToTest::qt_metacast(char const *)" (?qt_metacast@UnitToTest@@UAEPAXPBD@Z) + 2 missing functions The MOC file is created but appears to not be linking. I've been poking around SO, the web, and Qt's docs for quite a while and have hit a wall. How do I get the unit test to include the MOC file in the link? ==== My project file is dead simple: TEMPLATE = app TARGET = test DESTDIR = . CONFIG += qtestlib INCLUDEPATH += . .. DEPENDPATH += . HEADERS += test.h SOURCES += test.cpp ../UnitToTest.cpp stubs.cpp DEFINES += UNIT_TEST My directory structure and files: C:. | UnitToTest.cpp | UnitToTest.h | \---test | test.cpp (Makefiles removed for clarity) | test.h | test.pro | stubs.cpp | +---debug | UnitToTest.obj | test.obj | test.pdb | moc_test.cpp | moc_test.obj | stubs.obj Edit: Additional information The generated Makefile.Debug shows the moc file missing: SOURCES = test.cpp \ ..\test.cpp \ stubs.cpp debug\moc_test.cpp OBJECTS = debug\test.obj \ debug\UnitToTest.obj \ debug\stubs.obj \ debug\moc_test.obj

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  • Delphi - Is there a better way to get state abbreviations from state names

    - by Bill
    const states : array [0..49,0..1] of string = ( ('Alabama','AL'), ('Montana','MT'), ('Alaska','AK'), ('Nebraska','NE'), ('Arizona','AZ'), ('Nevada','NV'), ('Arkansas','AR'), ('New Hampshire','NH'), ('California','CA'), ('New Jersey','NJ'), ('Colorado','CO'), ('New Mexico','NM'), ('Connecticut','CT'), ('New York','NY'), ('Delaware','DE'), ('North Carolina','NC'), ('Florida','FL'), ('North Dakota','ND'), ('Georgia','GA'), ('Ohio','OH'), ('Hawaii','HI'), ('Oklahoma','OK'), ('Idaho','ID'), ('Oregon','OR'), ('Illinois','IL'), ('Pennsylvania','PA'), ('Indiana','IN'), ('Rhode Island','RI'), ('Iowa','IA'), ('South Carolin','SC'), ('Kansas','KS'), ('South Dakota','SD'), ('Kentucky','KY'), ('Tennessee','TN'), ('Louisiana','LA'), ('Texas','TX'), ('Maine','ME'), ('Utah','UT'), ('Maryland','MD'), ('Vermont','VT'), ('Massachusetts','MA'), ('Virginia','VA'), ('Michigan','MI'), ('Washington','WA'), ('Minnesota','MN'), ('West Virginia','WV'), ('Mississippi','MS'), ('Wisconsin','WI'), ('Missouri','MO'), ('Wyoming','WY') ); function getabb(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,0]) then begin result:= states[I,1]; end; end; function getstate(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,1]) then begin result:= states[I,0]; end; end; procedure TForm2.Button1Click(Sender: TObject); begin edit1.Text:=getabb(edit1.Text); end; procedure TForm2.Button2Click(Sender: TObject); begin edit1.Text:=getstate(edit1.Text); end; end. Is there a bette way to do this?

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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