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  • What are some good courses to take my programming to the next level?

    - by absentx
    I am in search of either some in person, or online training that could take my coding to the next level. I am looking to attack two specific areas: Javascript: While I have been getting by with javascript for three or four years, I still feel like it takes a back seat to my other programming. I use Jquery a lot but would prefer to be proficient in pure JS also. PHP: I feel pretty proficient at PHP but I know there is only room to improve. Here I am interested in something that can teach me the more advanced aspects of the language, improve my code writing and perhaps cover object oriented php in depth also. I have looked into Netcom's training courses before but I can't tell if there advanced webmaster professional would be a good fit or not. Seems kind of like a force fed course but I am interested in it because I am looking for something in the one to two week range that is targeted at what I am looking for. I have zero experience with any type of online courses in terms of programming. It appears lots are available, but I am not sure on the quality.

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  • Audio comes out of both headphone and speaker at the same time.. Ubuntu 12.04LTS [closed]

    - by pst007x
    I have the same issue on an Aspire. Ubuntu 12.04LTS 64bit realtek audio sound chip onboard If I plug in a headset, audio does not switch from internal speaker to headset, instead plays out of both at the same time. I have looked at the alsamixer setting, all on. I installed gnome-alsamixer, and I noticed headphone was ticked, if I untick the main audio mutes, and the headphone no longer works. Headset only works with internal speaker. Audio works fine on my other desktop and laptop running this release 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) salvatore@salvatore-Aspire-7730:~$ cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.24. salvatore@salvatore-Aspire-7730:~$ head -n 1 /proc/asound/card*/codec#* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC888 ==> /proc/asound/card0/codec#1 <== Codec: LSI ID 1040 ==> /proc/asound/card0/codec#2 <== Codec: Intel Cantiga HDMI salvatore@salvatore-Aspire-7730:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC888 Analog [ALC888 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC888 Digital [ALC888 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 salvatore@salvatore-Aspire-7730:~$ uname -a Linux salvatore-Aspire-7730 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux salvatore@salvatore-Aspire-7730:~$ The alsa-base.conf does not exist Tried this: sudo apt-get remove --purge alsa-base sudo apt-get remove --purge pulseaudio sudo apt-get install alsa-base sudo apt-get install pulseaudio sudo alsa force-reload Then: sudo apt-get purge pulseaudio gstreamer0.10-pulseaudio sudo apt-get install pulseaudio gstreamer0.10-pulseaudio indicator-sound Tred this. sudo gedit Then open terminal: sudo /etc/modprobe.d/alsa-base.conf At the end of the file add a new line: options snd-hda-intel model=generic Save and then reboot But alsa-base.conf does not exist

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  • How to turn off screen (DPMS) together with locking session in KDE?

    - by gertvdijk
    First of all, I'm aware a similar question for GNOME is asked here: "Switch off laptop backlight when locking screen". Objective I would like to turn off my screen on locking the session for power saving reasons. Actual problem Locking the screen on Kubuntu (KDE) inevitably triggers the screensaver as far as I can see. There's no screensaver option other than 'Blank screen' together with its background colour set to black that comes just close to my goal. It blanks the screen, but doesn't turn off the screen. Screen's backlight will still be on and not saving any power. Current workaround A workaround via a script + shortcut key is possible, however, it's just a workaround since it doesn't trigger on all ways to lock the session. Therefore, I think it should be possible to have it done more elegantly, for example by providing this option in KDE's configuration dialog of the screensaver. The workaround I am now using is the following. A script that locks the screen and turns off the screen: #!/bin/bash qdbus org.freedesktop.ScreenSaver /ScreenSaver Lock xset dpms force standby and let it run with a shortcut key via a custom menu entry. It works. Here's why I consider it to be a workaround rather than a solution. It doesn't work for other ways to trigger the locking of the session. My actual question(s) Do I need to touching/patching KDE's source? If not what are my options? If so, could someone point me to where I can get started? what do you think is the recommended place in the GUI for configuration? I'm using Kubuntu 12.04 and willing to upgrade to KDE 4.9 or waiting for the 12.10 release.

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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  • Install a i386 printer driver into an amd64 distribution or how can I find a good printer based on features?

    - by Yanick Rochon
    Hi, I just bought a Lexmark Interpret S408 all-in-one printer. The box said that it supported Ubuntu 8.04, but I told myself it should work with Lucid... well no. The only driver I have found is for i386 while I have a amd64 image installed; the architecture is incompatible. So, the quesiton is : Is it possible to install that driver anyway, somehow? Or do I need to take that printer back to the store and buy another one? If the latter is the only alternative, I need a printer that has wireless connection capability can do color printing is of good price (less than $200 CAD) Thank you for your answers, help, and tips. ** UPDATE ** The driver was given in the form of deb package (for Debian distributions) and I managed to extract the actual deb package driver out of the install program. I ran sudo dpkg -i --force-all lexmark-inkjet-09-driver-1.5-1.i386.deb and the driver installed, and I was able to print something out. But that pretty much ends there; I cannot access anymore of the printer settings, etc. (i.g. scanner, fax, wifi settings, etc.) I should suffice for now as I'm satisfied with the printer's features (and size, and prince), but if I could have a full-linux-supported printer like that one, I would return this one in exchange for the other.

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  • Release: Oracle Java Development Kit 8, Update 20

    - by Tori Wieldt
    Java Development Kit 8, Update 20 (JDK 8u20) is now available. This latest release of the Java Platform continues to improve upon the significant advances made in the JDK 8 release with new features, security and performance optimizations. These include: new enterprise-focused administration features available in Oracle Java SE Advanced; products offering greater control of Java version compatibility; security updates; and a very useful new feature, the MSI compatible installer. Download Release Notes Java SE 8 Documentation New tools, features and enhancements highlighted from JDK 8 Update 20 are: Advanced Management Console The Java Advanced Management Console 1.0 (AMC) is available for use with the Oracle Java SE Advanced products. AMC employs the Deployment Rule Set (DRS) security feature, along with other functionality, to give system administrators greater and easier control in managing Java version compatibility and security updates for desktops within their enterprise and for ISVs with Java-based applications and solutions. MSI Enterprise JRE Installer Available for Windows 64 and 32 bit systems in the Oracle Java SE Advanced products, the MSI compatible installer enables system administrators to provide automated, consistent installation of the JRE across all desktops in the enterprise, free of user interaction requirements. Performance: String de-duplication resulting in a reduced footprint Improved support in G1 Garbage Collection for long running apps. A new 'force' feature in DRS (Deployment Rule Set) which allows system administrators to specify the JRE with which an applet or Java Web Start application will run. This is useful for legacy applications so end users don't need to approve security exceptions to run.  Java Mission Control 5.4 with new ease-of-use enhancements and launcher integration with Eclipse 4.4 JavaFX on ARM Nashorn performance improvement by persisting bytecode after inital compilation There's much more information to be found in the JDK 8u20 Release Notes.

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • Good design for class with similar constructors

    - by RustyTheBoyRobot
    I was reading this question and thought that good points were made, but most of the solutions involved renaming one of the methods. I am refactoring some poorly written code and I've run into this situation: public class Entity { public Entity(String uniqueIdentifier, boolean isSerialNumber) { if (isSerialNumber) { this.serialNumber = uniqueIdentifier; //Lookup other data } else { this.primaryKey = uniqueIdentifier; // Lookup other data with different query } } } The obvious design flaw is that someone needed two different ways to create the object, but couldn't overload the constructor since both identifiers were of the same type (String). Thus they added a flag to differentiate. So, my question is this: when this situation arises, what are good designs for differentiating between these two ways of instantiating an object? My First Thoughts You could create two different static methods to create your object. The method names could be different. This is weak because static methods don't get inherited. You could create different objects to force the types to be different (i.e., make a PrimaryKey class and a SerialNumber class). I like this because it seems to be a better design, but it also is a pain to refactor if serialNumber is a String everywhere else.

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  • Vaadin Calendar events not shown if overnight [migrated]

    - by B_B
    In my vaadin project there is the possibility to create events that are shown by the calendar. It does works, except when the event is overnight, let's say the night from 23th to 24th, and the calendar shows as only day the 24th. In this case the part of the event that belongs to the 24th is supposed to be shown, but it is not. When I switch to weekly view, the event is shown properly. Here is the function where I get the data and use a container for the calendar: /* Fill Calendar from database */ void updateData() { final BeanItemContainer<TypeReservationEvent> container = new BeanItemContainer<TypeReservationEvent>(TypeReservationEvent.class); Map<String, Object> parameters = new HashMap<String, Object>(); parameters.put("roomParent",chosenRoom); String query = "SELECT DISTINCT res FROM EntityReservation res, EntityRoom r, EntityTable rt WHERE res.tableId = rt.id " + "AND rt.roomParent =:roomParent"; reservationList = facade.list(query, parameters); for(EntityReservation rt : reservationList) { container.addBean(new TypeReservationEvent(rt)); } container.sort(new Object[]{"start"}, new boolean[]{true}); cal.setContainerDataSource(container, "caption", "description", "start", "end", "styleName"); // Force calendar to refresh if(selectCalViewType.getValue() == chooseWeeklyView) { setViewType(calViewType.DAILY); setViewType(calViewType.WEEKLY); } else if (selectCalViewType.getValue() == chooseDailyView) { setViewType(calViewType.WEEKLY); setViewType(calViewType.DAILY); } } TIA

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  • Dual-Boot Problem

    - by user171379
    I have a HP laptop that originally had Windows 7 OS on it, I partioned the drive and allocated 100gb (est.) for the ubuntu install. the install went fine i have ubuntu and windows 7 still on the computer. But I can not get the OS boot screen to show ubuntu as an OS. I can while start up pull up the start menu screen via ESC. Key and press F9 for Boot Device Options and get the boot manager screen and it lists... OS boot manager, Ubuntu (Hitachi HTS 543232A7A384), boot from EFI file, and Notebook Hard Drive... I can boot Ubuntu from this screen by selecting Ubuntu. But i would like to make it easier to access. The computer boot is not for myself otherwise it would not be a problem i would remove windows altogether. I would like to make it basically "User Friendly" if that's at all possible and make the OS boot screen show Ubuntu as a bootable OS as well as Windows 7. on the boot selection screen. Any help on this issue would be greatly appreciated, I've looked to see if i could find the answer and maybe i've overlooked something so here I am. Like i said i need it to be as user friendly as possible and force the user to choose windows 7 or ubuntu not send them into one or the other without them being allowed to choose. I can get any information you might need if necessary but i dont know exactly what you'll need other than what i've given. Ubuntu version is the 13.04 just so you know.

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  • game play strategy in an arena

    - by joulesm
    I am writing a player's behavior for an arena game, and I'm wondering if you can offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena size shrinks every round to help break ties. Players are much smaller circles, can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • Name of the Countdown Numbers round problem - and algorithmic solutions?

    - by Dai
    For the non-Brits in the audience, there's a segment of a daytime game-show where contestants have a set of 6 numbers and a randomly generated target number. They have to reach the target number using any (but not necessarily all) of the 6 numbers using only arithmetic operators. All calculations must result in positive integers. An example: Youtube: Countdown - The Most Extraordinary Numbers Game Ever? A detailed description is given on Wikipedia: Countdown (Game Show) For example: The contentant selects 6 numbers - two large (possibilities include 25, 50, 75, 100) and four small (numbers 1 .. 10, each included twice in the pool). The numbers picked are 75, 50, 2, 3, 8, 7 are given with a target number of 812. One attempt is (75 + 50 - 8) * 7 - (3 * 2) = 813 (This scores 7 points for a solution within 5 of the target) An exact answer would be (50 + 8) * 7 * 2 = 812 (This would have scored 10 points exactly matching the target). Obviously this problem has existed before the advent of TV, but the Wikipedia article doesn't give it a name. I've also saw this game at a primary school I attended where the game was called "Crypto" as an inter-class competition - but searching for it now reveals nothing. I took part in it a few times and my dad wrote an Excel spreadsheet that attempted to brute-force the problem, I don't remember how it worked (only that it didn't work, what with Excel's 65535 row limit), but surely there must be an algorithmic solution for the problem. Maybe there's a solution that works the way human cognition does (e.g. in-parallel to find numbers 'close enough', then taking candidates and performing 'smaller' operations).

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  • Screen going black, further investigation reveals healthy ram and hard disk, and several kernel oops logs

    - by Virulan
    Six days ago, I went to go take a shower, and I suspended Ubuntu as usual, to save battery life. I came back, and the screen was black. REISUB and general fiddling around did nothing. Restarted, and still had nothing on the screen. Since then, this has happened several times, and the only fix is to 1) force shut laptop, 2) take out battery, 3) hold power button, 4) put battery back in, 5) boot. I have investigated further into the matter, doing a ram test and a hard disk check. Both turned out fine, but then my attention turned towards the error messages I was receiving upon bootup, the whole "System program problem detected" dealio. I did some digging and found four kernel oops logs in my /var/crash. What I can understand of them points to two things, 1) they are connected to my suspending problems, since there are four them (I have had four suspending crashes), and they both confirm that there was a issue with waking up from suspend, and 2) the crashes might have to do with Python (possibly could be jumping to conclusions), since mentions of Python are peppered throughout the logs. At this point, I am unsure of how to continue, and I have come here for help. Is there any way I can fix this? Should I start by uploading the logs here?

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  • How can I configure the embedded wireless card in a Toshiba Satellite Pro 4600 to work under Lubuntu 10.10?

    - by MoLE
    I'm struggling to get the embedded wireless card in this laptop to work. In 7.10 (gutsy) it worked fine. Now I'm trying to get 10.10 (maverick) working on it, and am using the Lubuntu flavour due to the low resources of this laptop. The hardware: Appears to be an embedded pcmcia card. pccardctl ident gives: Socket 0: product info: "TOSHIBA", "Wireless LAN Card", "Version 01.01", "" manfid: 0x0156, 0x0002 function: 6 (network) The default kernel recognises the card and loads the orinoco_cs driver. orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0001:0006:000e orinoco_cs 0.0: Firmware determined as Lucent/Agere 6.14 Then for some reason, the driver isn't happy with this and gives: orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0002:0009:0030 orinoco_cs 0.0: Firmware determined as Lucent/Agere 9.48 All seems ok until I try to associate with my access point using Network Manager. eth1: Lucent/Agere firmware doesn't support manual roaming repeated about 10 times then NM gives up. According to the linuxwireless.org wiki page on this driver, this is a known issue, and I quote: Known issues Roaming and WPA_supplicant Lucent/Agere firmware doesn't support manual roaming On the Agere cards, roaming is controlled by the firmware instead of userspace. You will get the above message if userspace attempts to associate with a specific AP rather than by SSID. If you are using wpa_supplicant use ap_scan=2 mode. NetworkManager uses wpa_supplicant, so the above also applies. At this point my google-fu has failed me, and I can't find how to configure network manager to use the mystical "ap_scan=2" mode via wpa_supplicant. I have tried the following suggested solutions (from launchpad or the forums) deleting the agere* files from /lib/firmware using wicd instead of network manager combining both blacklisting the orinoco_cs driver in an attempt to force use of the hostap_cs driver instead (in case it is a prism2 card). Obviously none of them have worked for me. Any hints on how to perform the suggested workaround above? Edit: I have also confirmed working on 8.10 (intrepid) live CD.

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  • Bending of track in a racing game

    - by caius
    I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the 'bending' of the track at each point. My problem is that I don't know how to calculate the correct bending / slope of the curve, in such a way that it would be optimal or at least visually nice for a car to 'bend in the corner'. My idea was to use the direction of the 2nd derivatives of the curve, however while this approach looks fine for most of the track, there are points in which the 2nd derivative makes sharp 'twists' / very quick 180 degree flips. I also read about 'knots' of bsplines, but I don't know if such 'twist' in 2nd derivatives is a knot or knots are something else. Can you tell me that using a BSpline: 1. How could I calculate a visually nice bending of a track for a racing game? 2. Is it possible to do this by using some simple calculations of centripertal force / gravity? 3. Is it possible to do this by using 1st, 2nd and 3rd derivatives of the BSpline curve? I am not looking for the 'physically correct' bending angle for the track, I would just like to create something which is visually pleasing in a simple game. I am using a framework which has a built-in class for BSpline, including support for 1st, 2nd and 3rd derivatives of the curve.

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  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Best way: restructure an existing Team Foundation Server (TFS) solution

    - by dhh
    In my department we are developing several smaller AddOns for some unified communication server. For versioning and distributed development we use a Team Foundation Server 2012. But: there is only one large TFS solution for all of our applications and libraries: Main Solution Applications App 1 App 2 App 3 Externals Libraries Lib 1 Lib 2 Tools The "Application" path contains all main applications. Those are not depending on each other, but they depend on the Libraries and Externals projects. The "Externals" path contains some external DLLs referenced in our Applications and Libraries. The Libraries path contains commonly used libs (UI templates, Helper classes, etc.). They do not depend on each other and they are referenced in the Libraries and the Tools projects. The Tools path contains some helper programs like setup helpers, update web services, etc. Now, there's some major points why I'd like to change this structure: We can't use server builds. It's uncomfortable to manage TFS scrum management with sprints, impediments, etc. with a solution structure like that. Every developer always has access to all projects in the solution. A complete build lasts too long if one accidentally hits [F6] in Visual Studio... What would you change in this solution? How would you break those projects into smaller Solutions, how should those solutions be structured. My first approach would be, to create one TFS project for each Application, Library and Tool. But how can I ensure that e.g. App 2 always contains the newest version of Lib 1? Do I have to monitor changes on Lib 1 and update App 2 manually as soon as the Lib changes? Or can I somehow force Visual Studio to always use the newest version of an external project somehow?

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  • Photos being copied all over the place

    - by plua
    We have a rather popular website with plenty of photos. Our whole business depends on our content - and the photos are important in this. We invest a lot of time, effort, and money into taking these pictures. On our website we have clear copyright notices, we have the website name and logo in the photos, and we have a Photo Licensing page which states the prices of licensing our photos. Despite all this, our photos are copied by personal and commercial websites alike. We really want to do something about this. We do not want them to take out the photos and leave it at that. We want them to pay for the usage, as we clearly state on our website. Now a few questions come to mind: Can we legally force them to pay right away? Or are we obligated to first write a "Cease and Desist" letter? Photos are used on websites throughout the world. Are there any worldwide rules for this? Has anybody experience with doing these things outside of their home country? Should we hire a lawyer in any country? Or could a local lawyer contact oversees companies directly?

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • SSD on USB 3.0 doesnt always mount

    - by juergen
    I would like to ask you for some support for this issue. The SSD I use is apparently slightly damaged. Atm it shows this popular Corsair Series 3 problem. symptom: the disk is working for some minutes and then just suddenly stops. Two months ago it worked like a charm. This was my boot device in these days. So now I still need to copy some data out of the device which leads me to my question. Usually the SSD is working again for some minutes, when i unplug and replug its power. It gets detected by the system again and I can continue my backup. The problem on Ubuntu is, that it is not recognized again after two or three replugs. I have to reboot to bring it back. To specify this situation: when i unplug and replug my USB mouse before i reboot it is not recognized as well. So something seems to be wrong with the system also. my question: how do i fix this rebooting issue? I will post all the logs you need to analyse. The problem doesnt depend on the interface. I tried USB3.0, 2.0 and Sata already. Thank you! cheers my system: Ubuntu 11.10, Gigabyte G41MT-S2P, Intel E6750 Corsair Force Series 2 - F120, Digitus USB 3.0 Adapter, USB 3.0 interface card

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • jump pads problem

    - by Pasquale Sada
    I'm trying to make a character jump on a landing pad who stays above him. Here is the formula I've used (everything is pretty much self-explainable, maybe except character_MaxForce that is the total force the character can jump ): deltaPosition = target - character_position; sqrtTerm = Sqrt(2*-gravity.y * deltaPosition.y + MaxYVelocity* character_MaxForce); time = (MaxYVelocity-sqrtTerm) /gravity.y; speedSq = jumpVelocity.x* jumpVelocity.x + jumpVelocity.z *jumpVelocity.z; if speedSq < (character_MaxForce * character_MaxForce) we have the right time so we can store the value jumpVelocity.x = deltaPosition.x / time; jumpVelocity.z = deltaPosition.z / time; otherwise we try the other solution time = (MaxYVelocity+sqrtTerm) /gravity.y; and then store it jumpVelocity.x = deltaPosition.x / time; jumpVelocity.z = deltaPosition.z / time; jumpVelocity.y = MaxYVelocity; rigidbody_velocity = jumpVelocity; The problem is that the character is jumping away from the landing pad or sometime he jumps too far never hitting the landing pad.

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  • xubuntu 12.04 screen regularly stops refreshing, refreshing resumes after un-/re-maximizing a window

    - by user68477
    My screen frequently stops completely refreshing. I can make it resume refreshing by un-maximizing/re-maximize a window or by switching workspace (the un-/re-maximizing works every time. Switching workspace sometimes has to be done a couple of times). The immediate impression is that the system is frozen: there is apparently no reaction to anything I do but interestingly window title bar will change, if I switch application with (i.e alt+tab or browse through folders) I saw an identical issue in ubuntu 10.04, though a lot less frequent, I never saw this in ubuntu 12.04 (which I have been using the last 4-5 months). After switching to Xubuntu I'm seeing this again and more frequently. The specific reason I'm not sure this is a bug: I installed gnome-control-center which dragged in tons of packages. This was while trying to fix dual-screen setup. I believe the issue surfaced after this. I later meticulously removed every package from this batch (purge) in the hope that every setting would also be removed. But the issue has persisted. Another issue happened at the same time, it may be totally unrelated but it feels as if it is the same basic issue: the screen resolution of the greeter became less than the expected 1680x1050 and often after login there's just a blank and totally unresponsive wallpaper without panel so I have to force reboot. When the login is successful it's very clear that it works hard to determine the correct resolution which is achieved after a few blink to black screens. My questions: 1) Is this a settings issue or a bug? 2) How do I begin to research the issue - could I perhaps some way reset xubuntu/xfce to default. 3) If this is a bug where would be the most appropriate place report this? System: Thinkpad T500 ati radeon HD 3650 $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 3650 OpenGL version string: 3.3.11627 Compatibility Profile Context $ uname -a Linux srvname 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux xfce 4.10 Compiz 0.9.7.8

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  • Broken Package on Update Manager

    - by Widy Graycloud
    I dont know what's wrong with my update manager.. It says that the softwares that I installed was broken. Maybe because I force shutdown my laptop, because Ubuntu wont shutdown,showing up desktop wallpaper but not title bar and launcher, but It won't shut down (+that's another bug). I've just update the broken softwares. the size is 60 to 70 MB.. But It doesn't work. Now I cannot update or install any software from Update Manager or Ubuntu Software Center. Can anybody tellme what's wrong? This is what appears when I use Update Manager I use Ubuntu Software Center, and this message appeared I chose repair and when it update the broken softwares using Ubuntu Software Center. It failed. And show up this message. The problem is I can't update or install any program from Ubuntu Software Center and Device Manager anymore. (I closed allprograms include ubuntu software center,and device manager in this case). Some one helpme? I tried to use apt-get install -f in terminal but it shows message like this: E: Could not open lock file /var/lib/dpkg/lock - open (13: Permission denied) E: Unable to lock the administration directory (/var/lib/dpkg/), are you root?

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