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  • gunit syntax for tree walker with a flat list of nodes

    - by Kaleb Pederson
    Here's a simple gunit test for a portion of my tree grammar which generates a flat list of nodes: objectOption walks objectOption: <<one:"value">> -> (one "value") Although you define a tree in ANTLR's rewrite syntax using a caret (i.e. ^(ROOT child...)), gunit matches trees without the caret, so the above represents a tree and it's not surprising that it fails: it's a flat list of nodes and not a tree. This results in a test failure: 1 failures found: test2 (objectOption walks objectOption, line17) - expected: (one \"value\") actual: one \"value\" Another option which seems intuitive is to leave off the parenthesis, like this: objectOption walks objectOption: <<one:"value">> -> one "value" But gunit doesn't like this syntax. It seems to result in a parse failure in the gunit grammar: line 17:20 no viable alternative at input 'one' line 17:24 missing ':' at 'value' line 0:-1 no viable alternative at input '<EOF>' java.lang.NullPointerException at org.antlr.gunit.OutputTest.getExpected(OutputTest.java:65) at org.antlr.gunit.gUnitExecutor.executeTests(gUnitExecutor.java:245) ... What is the correct way to match a flat tree?

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  • vectorizing a for loop in numpy/scipy?

    - by user248237
    I'm trying to vectorize a for loop that I have inside of a class method. The for loop has the following form: it iterates through a bunch of points and depending on whether a certain variable (called "self.condition_met" below) is true, calls a pair of functions on the point, and adds the result to a list. Each point here is an element in a vector of lists, i.e. a data structure that looks like array([[1,2,3], [4,5,6], ...]). Here is the problematic function: def myClass: def my_inefficient_method(self): final_vector = [] # Assume 'my_vector' and 'my_other_vector' are defined numpy arrays for point in all_points: if not self.condition_met: a = self.my_func1(point, my_vector) b = self.my_func2(point, my_other_vector) else: a = self.my_func3(point, my_vector) b = self.my_func4(point, my_other_vector) c = a + b final_vector.append(c) # Choose random element from resulting vector 'final_vector' self.condition_met is set before my_inefficient_method is called, so it seems unnecessary to check it each time, but I am not sure how to better write this. Since there are no destructive operations here it is seems like I could rewrite this entire thing as a vectorized operation -- is that possible? any ideas how to do this?

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  • How to extend an 'unloadable' Rails plugin?

    - by Vitaly Kushner
    I'm trying to write a plugin that will extend InheritedResources. Specifically I want to rewrite some default helpers. And I'd like it to "just work" once installed, w/o any changes to application code. The functionality is provided in a module which needs to be included in a right place. The question is where? :) The first attempt was to do it in my plugin's init.rb: InheritedResources::Base.send :include, MyModule It works in production, but fails miserably in development since InheritedResource::Base declared as unloadable and so its code is reloaded on each request. So my module is there for the first request, and then its gone. InheritedResource::Base is 'pulled' in again by any controller that uses it: Class SomeController < InheritedResource::Base But no code is 'pulling in' my extension module since it is not referenced anywhere except init.rb which is not re-loaded on each request So right now I'm just including the module manually in every controller that needs it which sucks. I can't even include it once in ApplicationController because InheritedResources inherites from it and so it will override any changes back. update I'm not looking for advice on how to 'monkey patch'. The extension is working in production just great. my problem is how to catch moment exactly after InheritedResources loaded to stick my extension into it :) update2 another attempt at clarification: the sequence of events is a) rails loads plugins. my plugin loads after inherited_resources and patches it. b) a development mode request is served and works c) rails unloads all the 'unloadable' code which includes all application code and also inherited_resources d) another request comes in e) rails loads controller, which inherites from inherited resources f) rails loads inherited resources which inherit from application_controller g) rails loads application_contrller (or may be its already loaded at this stage, not sure) g) request fails as no-one loaded my plugin to patch inherited_resources. plugin init.rb files are not reloaded I need to catch the point in time between g and h

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  • How to extend an 'unloadable' Rails plugin?

    - by Vitaly Kushner
    I'm trying to write a plugin that will extend InheritedResources. Specifically I want to rewrite some default helpers. And I'd like it to "just work" once installed, w/o any changes to application code. The functionality is provided in a module which needs to be included in a right place. The question is where? :) The first attempt was to do it in my plugin's init.rb: InheritedResources::Base.send :include, MyModule It works in production, but fails miserably in development since InheritedResource::Base declared as unloadable and so its code is reloaded on each request. So my module is there for the first request, and then its gone. InheritedResource::Base is 'pulled' in again by any controller that uses it: Class SomeController < InheritedResource::Base But no code is 'pulling in' my extension module since it is not referenced anywhere except init.rb which is not re-loaded on each request So right now I'm just including the module manually in every controller that needs it which sucks. I can't even include it once in ApplicationController because InheritedResources inherites from it and so it will override any changes back.

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  • Creating a Custom Design-Time Environment

    - by Charlie
    Hello all, My question is related to the design-time support of WPF. From MSDN I read, The WPF Designer provides a framework and a public API which you can use to implement custom adorners, tools, property editors, and designers. But the vast majority of the examples I have found are trivial, and do not illustrate much concerning the creation of a customized designer in an existing WPF application. We have migrated our application from Windows Forms to WPF over the past year, and the next step will be to take an existing WinForms Panel designer, and rewrite it in WPF. Suffice it to say that this will be a huge project. But I don't even know where to begin. I am wondering if any of you have had similar experiences writing a customized designer for a WPF application, and what it was like. Even better, if you could compare and contrast the functionality between the WinForms designer and the WPF designer, or explain the transition from the former to the latter, that would be helpful. If you know of any simple examples that demonstrate a customized design environment (with custom controls, etc.) that would be extremely beneficial. All in all, I am just wondering if many people have undertaken this yet, and what their results have been. EDIT: To clarify, yes, I am talking about hosting a WPF designer. It appears that this may not even be possible, which is a huge setback. Here is a screenshot of our current WinForms designer. As you can see, it is used to create customized user interfaces. You can drag custom controls onto it and design them, then put the panel into a "run mode" in which all of the controls become functional. Short of spending months writing our designer, would this be possible in WPF? What about .NET 4.0 and VS2010? Will those add any designer functionality?

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  • Why is the compiler not selecting my function-template overload in the following example?

    - by Steve Guidi
    Given the following function templates: #include <vector> #include <utility> struct Base { }; struct Derived : Base { }; // #1 template <typename T1, typename T2> void f(const T1& a, const T2& b) { }; // #2 template <typename T1, typename T2> void f(const std::vector<std::pair<T1, T2> >& v, Base* p) { }; Why is it that the following code always invokes overload #1 instead of overload #2? void main() { std::vector<std::pair<int, int> > v; Derived derived; f(100, 200); // clearly calls overload #1 f(v, &derived); // always calls overload #1 } Given that the second parameter of f is a derived type of Base, I was hoping that the compiler would choose overload #2 as it is a better match than the generic type in overload #1. Are there any techniques that I could use to rewrite these functions so that the user can write code as displayed in the main function (i.e., leveraging compiler-deduction of argument types)?

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  • Rewriting URL's in codeigniter with url_title()?

    - by Craig Ward
    I am rewriting my website with codeigniter and have something I want to do but not sure it is possible. I have a gallery on my site powered by the Flickr API. Here is an example of the code I use to display the Landscape pictures: <?php foreach ($landscapes->photoset->photo as $l->photoset->photo) : ?> <a >photoset->photo->farm ?>/<?php echo $l->photoset->photo->server ?>/<?php echo $l->photoset->photo->id ?>/<?php echo $l->photoset->photo->secret ?>/<?php echo $l->photoset->photo->title ?>'> <img class='f_thumb'>photoset->photo->farm ?>.static.flickr.com/<?php echo $l->photoset->photo->server ?>/<?php echo $l->photoset->photo->id ?>_<?php echo $l->photoset->photo->secret ?>_s.jpg' title='<?php echo $l->photoset->photo->title ?>' alt='<?php echo $l->photoset->photo->title ?>' /></a> <?php endforeach; ?> As you can see when a user clicks on a picture I pass over the Farm, Server, ID, Secret and Title elements using URI segments and build the page in the controller using $data['farm'] = $this->uri->segment(3); $data['server'] = $this->uri->segment(4); $data['id'] = $this->uri->segment(5); $data['secret'] = $this->uri->segment(6); $data['title'] = $this->uri->segment(7); Everything works and is fine but the URL’s are a tad long, example “http://localhost:8888/wip/index.php/gallery/focus/3/2682/4368875046/e8f97f61d9/Old Mill House in Donegal” Is there a way to rewrite the URL so its more like “http://localhost:8888/wip/index.php/gallery/focus/Old_Mill_House_in_Donegal” I was looking at using: $url_title = $this->uri->segment(7); $url_title = url_title($url_title, 'underscore', TRUE); But I don’t seem to be able to get it to work. Any ideas?

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  • javascript using 'this' in global object

    - by Marco Demaio
    What does 'this' keyword refer to when used in gloabl object? Let's say for instance we have: var SomeGlobalObject = { rendered: true, show: function() { /* I should use 'SomeGlobalObject.rendered' below, otherwise it won't work when called from event scope. But it works when called from timer scope!! How can this be? */ if(this.rendered) alert("hello"); } } Now if we call in an inline script in the HTML page: SomeGlobalObject.show(); window.setTimeout("Msg.show()", 1000); everything work ok. But if we do something like AppendEvent(window, 'load', Msg.show); we get an error because this.rendered is undefined when called from the event scope. Do you know why this happens? Could you explain then if there is another smarter way to do this without having to rewrite every time "SomeGlobalObject.someProperty" into the the SomeGlobalObject code? Thanks! AppendEvent is just a simple cross-browser function to append an event, code below, but it does not matter in order to answer the above questions. function AppendEvent(html_element, event_name, event_function) { if(html_element.attachEvent) //IE return html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }

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  • Java Memory Model: reordering and concurrent locks

    - by Steffen Heil
    Hi The java meomry model mandates that synchronize blocks that synchronize on the same monitor enforce a before-after-realtion on the variables modified within those blocks. Example: // in thread A synchronized( lock ) { x = true; } // in thread B synchronized( lock ) { System.out.println( x ); } In this case it is garanteed that thread B will see x==true as long as thread A already passed that synchronized-block. Now I am in the process to rewrite lots of code to use the more flexible (and said to be faster) locks in java.util.concurrent, especially the ReentrantReadWriteLock. So the example looks like this: // in thread A synchronized( lock ) { lock.writeLock().lock(); x = true; lock.writeLock().unlock(); } // in thread B synchronized( lock ) { lock.readLock().lock(); System.out.println( x ); lock.readLock().unlock(); } However, I have not seen any hints within the memory model specification that such locks also imply the nessessary ordering. Looking into the implementation it seems to rely on the access to volatile variables inside AbstractQueuedSynchronizer (for the sun implementation at least). However this is not part of any specification and moreover access to non-volatile variables is not really condsidered covered by the memory barrier given by these variables, is it? So, here are my questions: Is it safe to assume the same ordering as with the "old" synchronized blocks? Is this documented somewhere? Is accessing any volatile variable a memory barrier for any other variable? Regards, Steffen

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  • Using Prism with Ninject

    - by stiank81
    Is anyone out there using the Prism framework with Ninject instead of Unity? I need some functionality Unity isn't supporting yet, and I've decided to switch the IoC container to Ninject. I'm struggling a bit with the replace though.. What I need to use from Prism is the EventAggregator and the RegionManager. I have seen this sample that actually does the replace, but this is written for an older version of Prism, and several of the classes seems to have changed etc. So I ended up all confused after looking doing some effort in trying to rewrite it. So - my question is basically: How can I replace Unity with Ninject? What are the necessary steps? Initially I assumed I could write a simple bootstrapper that creates and configures a Ninject container and uses this to resolve all other objects. I bind IEventAggregator to EventAggregator and IRegionManager to RegionManager, but it fails when creating the Shell and the RegionManager.CreateRegion is called. Problem is that it seems like I need to set a ServiceLocator somewhere as it fails on this line: IServiceLocator locator = ServiceLocator.Current; Any ideas and tips along the way?

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  • Alternatives to decompiling MS Access MDE files

    - by booyaa
    I've been tasked with finding a suitable tool to decompile MDE files. The MDEs were created by staff who have since left (familar story eh?) and we do not have access to the originally MDB files. The reason we need access to the original code is that the data source is changing (the backend as well as some of the table and queries) and we need a way to update queries. An example of a change, in a SELECT statement where is the WHERE clause looks for zero as a string ("0") rather than an integer. I'm aware that unless you use the services of people like EverythingAccess.com its unlikely you will ever get the source code back. My main query is to ask for alternative methods to decompiling code. An example of the kinds of methods I'm thinking about is to spy on the traffic between the app the the ODBC DSN using tcpdump. I might then be able to write code to translate the data source queries between the old and new systems. Ideally I'd prefer a solution that is application centric rather than one that analyses all network traffic. I should add one caveat, no doubt most of you are thinking the best solution is to rewrite the code, based on its perceived functionality. This is the option we're not considering (at the moment).

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  • URLRewriter.net fails relative paths when using more than one substring in URL

    - by Andreas Strandfelt
    Hi. I have installed the URLRewriter on my server, and it works fine, but I have a rather big problem. Relative links in hyperlinks, CSS-links, images etc. doesn't work when I have URLs with more than one substring. E.g. (sorry, no http:// in front, as I do not have enough reputation): dkbyg.strandweb.dk/Leje-og-udlejning-arbejdskraft leads to the path dkbyg.strandweb.dk/Workers.aspx and works just fine. But dkbyg.strandweb.dk/Leje-og-udlejning-arbejdskraft/Midtjylland leads to dkbyg.strandweb.dk/Workers.aspx?Region=Midtjylland using this line in the Web.config: <rewrite url="~/Leje-og-udlejning-arbejdskraft/(.+)" to="~/Workers.aspx?Region=$1"/> It rewrites just fine, but my relative links doesn't work anymore. CSS, Images, links and so on thinks my root is now http://dkbyg.strandweb.dk/Leje-og-udlejning-arbejdskraft, which of course doesn't exist. Can't this be fixed? All my links are correctly set using the ~/, like this: <asp:HyperLink ID="HyperLink3" CssClass="black_text" NavigateUrl="~/Forgot-Password" runat="server">I have forgotten my password</asp:HyperLink>

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  • Lucene HTMLFormatter skipping last character

    - by Midhat
    I have this simple Lucene search code (Modified from http://www.lucenetutorial.com/lucene-in-5-minutes.html) class Program { static void Main(string[] args) { StandardAnalyzer analyzer = new StandardAnalyzer(); Directory index = new RAMDirectory(); IndexWriter w = new IndexWriter(index, analyzer, true, IndexWriter.MaxFieldLength.UNLIMITED); addDoc(w, "Table 1 <table> content </table>"); addDoc(w, "Table 2"); addDoc(w, "<table> content </table>"); addDoc(w, "The Art of Computer Science"); w.Close(); String querystr = "table"; Query q = new QueryParser("title", analyzer).Parse(querystr); Lucene.Net.Search.IndexSearcher searcher = new Lucene.Net.Search.IndexSearcher(index); Hits hitsFound = searcher.Search(q); SimpleHTMLFormatter formatter = new SimpleHTMLFormatter("*", "*"); Highlighter highlighter = null; highlighter = new Highlighter(formatter, new QueryScorer(searcher.Rewrite(q))); for (int i = 0; i < hitsFound.Length(); i++) { Console.WriteLine(highlighter.GetBestFragment(analyzer, "title", hitsFound.Doc(i).Get("title"))); // Console.WriteLine(hitsFound.Doc(i).Get("title")); } Console.ReadKey(); } private static void addDoc(IndexWriter w, String value) { Document doc = new Document(); doc.Add(new Field("title", value, Field.Store.YES, Field.Index.ANALYZED)); w.AddDocument(doc); } } The highlighted results always seem to skip the closing '' of my last table tag. Any suggestions?

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  • RFC regarding WAM

    - by Noctis Skytower
    Request For Comment regarding Whitespace's Assembly Mnemonics What follows in a first generation attempt at creating mnemonics for a whitespace assembly language. STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint In the interest of making improvements to this small and simple instruction set, this is a second attempt. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo save Store load Retrieve L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack What do you think of the following revised list for Whitespace's assembly instructions? I'm still thinking outside of the box somewhat and trying to come up with a better mnemonic set than last time. When the previous interpreter was written, it was completed over two contiguous, rushed evenings. This rewrite deserves significantly more time now that it is the summer. Of course, the next version of Whitespace (0.4) may have its instructions revised even more, but this is just a redesign of what originally was done in a very short amount of time. Hopefully, the instructions make more sense once someone new to programmings thinks about them.

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  • Having trouble with extension methods for byte arrays

    - by Dave
    I'm working with a device that sends back an image, and when I request an image, there is some undocumented information that comes before the image data. I was only able to realize this by looking through the binary data and identifying the image header information inside. I've been able to make everything work fine by writing a method that takes a byte[] and returns another byte[] with all of this preamble "stuff" removed. However, what I really want is an extension method so I can write image_buffer.RemoveUpToByteArray(new byte[] { 0x42, 0x4D }); instead of byte[] new_buffer = RemoveUpToByteArray( image_buffer, new byte[] { 0x42, 0x4D }); I first tried to write it like everywhere else I've seen online: public static class MyExtensionMethods { public static void RemoveUpToByteArray(this byte[] buffer, byte[] header) { ... } } but then I get an error complaining that there isn't an extension method where the first parameter is a System.Array. Weird, everyone else seems to do it this way, but okay: public static class MyExtensionMethods { public static void RemoveUpToByteArray(this Array buffer, byte[] header) { ... } } Great, that takes now, but still doesn't compile. It doesn't compile because Array is an abstract class and my existing code that gets called after calling RemoveUpToByteArray used to work on byte arrays. I could rewrite my subsequent code to work with Array, but I am curious -- what am I doing wrong that prevents me from just using byte[] as the first parameter in my extension method?

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  • GWT dev mode throws ArrayIndexOutOfBoundsException when compile GinjectorImpl.java

    - by Jiang Zhu
    I'm getting following exception when open my GWT app in development mode. the exact same code can compile successfully using mvn gwt:compile Caused by: java.lang.ArrayIndexOutOfBoundsException: 3667 at com.google.gwt.dev.asm.ClassReader.readClass(ClassReader.java:1976) at com.google.gwt.dev.asm.ClassReader.accept(ClassReader.java:464) at com.google.gwt.dev.asm.ClassReader.accept(ClassReader.java:420) at com.google.gwt.dev.shell.rewrite.HasAnnotation.hasAnnotation(HasAnnotation.java:45) at com.google.gwt.dev.shell.CompilingClassLoader.findClass(CompilingClassLoader.java:1100) at com.google.gwt.dev.shell.CompilingClassLoader.loadClass(CompilingClassLoader.java:1203) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at com.google.gwt.dev.shell.ModuleSpace.loadClassFromSourceName(ModuleSpace.java:665) at com.google.gwt.dev.shell.ModuleSpace.rebindAndCreate(ModuleSpace.java:468) at com.google.gwt.dev.shell.GWTBridgeImpl.create(GWTBridgeImpl.java:49) at com.google.gwt.core.shared.GWT.create(GWT.java:57) at com.google.gwt.core.client.GWT.create(GWT.java:85) at ... I overdid ModuleSpace.java and printed out the class name at line 665 before Class.forName() which points out it is trying to load the generated GinjectorImpl.java I found out my generated GinjectorImpl.java is about 9MB and with 100K+ lines of code. When I randomly remove some modules from my GWT app it works again, so I'm guessing it is too large for ASM to compile. Any suggestions? Thanks Environment: GWT 2.5.0, GIN 1.5.0, gwt-maven-plugin 2.5.0, Java 6 SE

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  • Linq PredicateBuilder with conditional AND, OR and NOT filters.

    - by richeym
    We have a project using LINQ to SQL, for which I need to rewrite a couple of search pages to allow the client to select whether they wish to perform an and or an or search. I though about redoing the LINQ queries using PredicateBuilder and have got this working pretty well I think. I effectively have a class containing my predicates, e.g.: internal static Expression<Func<Job, bool>> Description(string term) { return p => p.Description.Contains(term); } To perform the search i'm doing this (some code omitted for brevity): public Expression<Func<Job, bool>> ToLinqExpression() { var predicates = new List<Expression<Func<Job, bool>>>(); // build up predicates here if (SearchType == SearchType.And) { query = PredicateBuilder.True<Job>(); } else { query = PredicateBuilder.False<Job>(); } foreach (var predicate in predicates) { if (SearchType == SearchType.And) { query = query.And(predicate); } else { query = query.Or(predicate); } } return query; } While i'm reasonably happy with this, I have two concerns: The if/else blocks that evaluate a SearchType property feel like they could be a potential code smell. The client is now insisting on being able to perform 'and not' / 'or not' searches. To address point 2, I think I could do this by simply rewriting my expressions, e.g.: internal static Expression<Func<Job, bool>> Description(string term, bool invert) { if (invert) { return p => !p.Description.Contains(term); } else { return p => p.Description.Contains(term); } } However this feels like a bit of a kludge, which usually means there's a better solution out there. Can anyone recommend how this could be improved? I'm aware of dynamic LINQ, but I don't really want to lose LINQ's strong typing.

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  • Pseudo random numbers in php

    - by pg
    I have a function that outputs items in a different order depending on a random number. for example 1/2 of the time Popeye's and its will be #1 on the list and Taco Bell and its logo will be #2 and half the time the it will be the other way around. The problem is that when a user reloads or comes back to the page, the order is re-randomized. $Range here is the number of items in the db, so it's using a random number between 1 and the $range. $random = mt_rand(1,$range); for ($i = 0 ; $i < count($variants); $i++) { $random -= $variants[$i]['weight']; if ($random <= 0) { $chosenoffers[$tag] = $variants[$i]; break; } } I went to the beginning of the session and set this: if (!isset($_SESSION['rannum'])){ $_SESSION['rannum']=rand(1,100); } With the idea that I could replace the mt_rand in the function with some sort of pseudo random generator that used the same 1-100 random number as a seed throughout the session. That way i won't have to rewrite all the code that was already written. Am I barking up the wrong tree or is this a good idea?

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  • realloc() & ARC

    - by RynoB
    How would I be able to rewrite the the following utility class to get all the class string values for a specific type - using the objective-c runtime functions as shown below? The ARC documentation specifically states that realloc should be avoided and I also get the following compiler error on this this line: classList = realloc(classList, sizeof(Class) * numClasses); "Implicit conversion of a non-Objective-C pointer type 'void *' to '__unsafe_unretained Class *' is disallowed with ARC" The the below code is a reference to the original article which can be found here. + (NSArray *)classStringsForClassesOfType:(Class)filterType { int numClasses = 0, newNumClasses = objc_getClassList(NULL, 0); Class *classList = NULL; while (numClasses < newNumClasses) { numClasses = newNumClasses; classList = realloc(classList, sizeof(Class) * numClasses); newNumClasses = objc_getClassList(classList, numClasses); } NSMutableArray *classesArray = [NSMutableArray array]; for (int i = 0; i < numClasses; i++) { Class superClass = classList[i]; do { superClass = class_getSuperclass(superClass); if (superClass == filterType) { [classesArray addObject:NSStringFromClass(classList[i])]; break; } } while (superClass); } free(classList); return classesArray; } Your help will be much appreciated. Thanks

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  • Changing a sprites bitmap

    - by numerical25
    As of right now, I am trying to create a tiling effect for a game I am creating. I am using a tilesheet and I am loading the tiles to the sprite like so... this.graphics.beginBitmapFill(tileImage); this.graphics.drawRect(30, 0,tWidth ,tHeight ); var tileImage is the bitMapData. 30 is the Number of pixels to move retangle. then tWidth and tHeight is how big the rectangle is. which is 30x30 This is what I do to change the bitmap when I role over the tile this.graphics.clear(); this.graphics.beginBitmapFill(tileImage); this.graphics.drawRect(60, 0,tWidth ,tHeight ); I clear the sprite canvas. I then rewrite to another position on tileImage. My problem is.... It removes the old tile completely but the new tile positions farther to the right then where the old bitmap appeared. My tile sheet is only 90px wide by 30px height. On top of that, it appears my new tile is drawn behind the old tile. Is there any better way to perfect this. again, all i want is for the bitmap to change colors

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  • Unit tests for deep cloning

    - by Will Dean
    Let's say I have a complex .NET class, with lots of arrays and other class object members. I need to be able to generate a deep clone of this object - so I write a Clone() method, and implement it with a simple BinaryFormatter serialize/deserialize - or perhaps I do the deep clone using some other technique which is more error prone and I'd like to make sure is tested. OK, so now (ok, I should have done it first) I'd like write tests which cover the cloning. All the members of the class are private, and my architecture is so good (!) that I haven't needed to write hundreds of public properties or other accessors. The class isn't IComparable or IEquatable, because that's not needed by the application. My unit tests are in a separate assembly to the production code. What approaches do people take to testing that the cloned object is a good copy? Do you write (or rewrite once you discover the need for the clone) all your unit tests for the class so that they can be invoked with either a 'virgin' object or with a clone of it? How would you test if part of the cloning wasn't deep enough - as this is just the kind of problem which can give hideous-to-find bugs later?

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  • Cross-platform game development: ease of development vs security

    - by alcuadrado
    Hi, I'm a member and contributor of the Argentum Online (AO) community, the first MMORPG from Argentina, which is Free Software; which, although it's not 3D, it's really addictive and has some dozens of thousands of users. Really unluckily AO was developed in Visual Basic (yes, you can laugh) but the former community, so imagine, the code not only sucks, it has zero portability. I'm planning, with some friends to rewrite the client, and as a GNU/Linux frantic, want to do it cross-platform. Some other people is doing the same with the server in Java. So my biggest problem is that we would like to use a rapid development language (like Java, Ruby or Python) but the client would be pretty insecure. Ruby/Python version would have all it's code available, and the Java one would be easily decompilable (yes, we have some crackers in the community) We have consider the option to implement the security module in C/C++ as a dynamic library, but it can be replaced with a custom one, so it's not really secure. We are also considering the option of doing the core application in C++ and the GUI in Ruby/Python. But haven't analysed all it's implications yet. But we really don't want to code the entire game in C/C++ as it doesn't need that much performance (the game is played at 18fps on average) and we want to develop it as fast as possible. So what would you choose in my case? Thank you!

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  • forward/strong enum in VS2010

    - by Noah Roberts
    At http://blogs.msdn.com/vcblog/archive/2010/04/06/c-0x-core-language-features-in-vc10-the-table.aspx there is a table showing C++0x features that are implemented in 2010 RC. Among them are listed forwarding enums and strongly typed enums but they are listed as "partial". The main text of the article says that this means they are either incomplete or implemented in some non-standard way. So I've got VS2010RC and am playing around with the C++0x features. I can't figure these ones out and can't find any documentation on these two features. Not even the simplest attempts compile. enum class E { test }; int main() {} fails with: 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2332: 'enum' : missing tag name 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2236: unexpected 'class' 'E'. Did you forget a ';'? 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C3381: 'E' : assembly access specifiers are only available in code compiled with a /clr option 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C2143: syntax error : missing ';' before '}' 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(518): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== int main() { enum E : short; } Fails with: 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(513): warning C4480: nonstandard extension used: specifying underlying type for enum 'main::E' 1e:\dev_workspace\experimental\2010_feature_assessment\2010_feature_assessment\main.cpp(513): error C2059: syntax error : ';' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== So it seems it must be some totally non-standard implementation that has allowed them to justify calling this feature "partially" done. How would I rewrite that code to access the forwarding and strong type feature?

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  • jquery newbie: combine validate with hidding submit button.

    - by Jeffb
    I'm new a jQuery. I have gotten validate to work with my form (MVC 1.0 / C#) with this: <script type="text/javascript"> if (document.forms.length > 0) { document.forms[0].id = "PageForm"; document.forms[0].name = "PageForm"; } $(document).ready(function() { $("#PageForm").validate({ rules: { SigP: { required: true } }, messages: { SigP: "<font color='red'><b>A Sig Value is required. </b></font>" } }); }); </script> I also want to hide the Submit button to prevent twitchy mouse syndrome from causing duplicate entry before the controller completes and redirects (I'm using an GPR pattern). The following works for this purpose: <script type="text/javascript"> // // prevent double-click on submit // jQuery('input[type=submit]').click(function() { if (jQuery.data(this, 'clicked')) { return false; } else { jQuery.data(this, 'clicked', true); return true; } }); </script> However, I can't get the two to work together. Specifically, if validate fails after the Submit button is clicked (which happens given how the form works), then I can't get the form submitted again unless I do a browser refresh that resets the 'clicked' property. How can I rewrite the second method above to not set the clicked property unless the form validates? Thx.

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  • cannot use obsolete binding at ‘input’ because it has a destructor

    - by ihm
    here's the word-count I wrote. I got this error: cannot use obsolete binding at ‘input’ because it has a destructor and error: name lookup of ‘input’ changed for ISO ‘for’ scoping what are they suppose to mean? thanks in advance. //rewrite the word-count program using insert instead of subscripting #include <iostream> #include <utility> #include <map> #include <string> using namespace std; int main () { cout<<"please enter some words"<<endl; map<string,int> word_count; for(string input; cin>>input; ) if(!word_count.insert(make_pair(input,1)).second); ++word_count[input]; for(map<string,int>::iterator iter=word_count.begin(); iter!=word_count.end(); ++iter) cout<<iter->first<<": "<<iter->second<<endl; return 0; }

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