Search Results

Search found 16947 results on 678 pages for 'kernel programming'.

Page 111/678 | < Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >

  • Testifying rasing net.core.somaxconn can make a difference

    - by petermolnar
    I got into an argument on the net.core.somaxconn parameter: I was told that it will not make any difference if we change the default 128. I believed this might be enough proof: "If the backlog argument is greater than the value in /proc/sys/net/core/somaxconn, then it is silently truncated to that value" http://linux.die.net/man/2/listen but it's not. Does anyone know a method to testify this with two machines, sitting on a Gbit network? The best would be against MySQL, LVS, apache2 ( 2.2 ), memcached.

    Read the article

  • Initrd and Initramfs

    - by nitins
    I have read about the differences between the two from stackoverflow. But I am still finding it difficult to understand tmpfs and the real advantages of initramfs over initrd. I find that on RedHat EL 5 or Ubuntu 12.04, I have only initrd files in /boot. However RedHat EL 6 has both intird and intramfs files. Does that mean only Redhat 6 has implemented intiramfs and we still have initrd image there?

    Read the article

  • Windows 8 disk errors

    - by wrongusername
    So yesterday, I forcibly restarted my Windows 8 PC. VMWare Workstation was having some trouble with the guest Linux Mint OS. It wasn't responding for some time, so I tried suspending it September 28th or perhaps even before. It wouldn't suspend -- I forgot what the window looked like, but all options in the power menu were disabled (i.e. "Shutdown," "Power Off," and options like that were all disabled). I eventually killed the VMWare application through Task Manager, though I was too lazy to hunt down the running virtual machine itself, and decided to kill it by just shutting down my PC entirely. The PC wouldn't shut down for quite some time after the monitor went blank, so I did a cold reset by holding the power button. I then powered it on again and Windows briefly gave me some message like "Search for KERNEL_STACK_INPAGE_ERROR." Windows then started diagnosing some problems and gave me the message, "Repairing disk errors. This might take over an hour to complete." That was yesterday night, and I went to sleep without waiting for it to finish. This morning, it said that the repair failed, and that the log was at C:\windows\system32\LogFiles\srt\srtTrail.txt (as I remember it -- I don't have the exact path I wrote down right now). It gave me some other options to troubleshoot, such as resetting Windows (files and settings still intact, but programs not installed through the app store will be erased). That didn't work (no error message given, I was just told it didn't work). I tried rebooting in safe mode, the same diagnosis process begins, except that this time it doesn't bother with the automatic repairs again. So I tried using the command prompt to try to see if my files are at least still there. I was on the X drive, and I couldn't cd to the C drive. I couldn't find my folder under Users (of course?), and couldn't find the srt folder under LogFiles either. I am not sure what to try next. I have backed up everything, but to the cloud, so if absolutely necessary I can start off with a fresh copy of Windows and restore all my data, though it would be a hassle. Any thoughts on what might be wrong or what I can try? My computer was purchased just this June, so the hard drive should still be pretty new.

    Read the article

  • How to disable ^C from being echoed on Linux on Ctrl-C

    - by pts
    When I press Ctrl-C in any pseudoterminal (xterm, gnome-terminal, rxvt, text console and SSH) in Karmic Koala, the string ^C gets echoed to the terminal in Ubuntu Karmic Koala. This hasn't happened in Ubuntu Jaunty Jackalope. I'd like to get rid of the extra ^C. Example: $ cat foo foo ^C $ _ I got the above by typing C, A, T, Enter, F, O, O, Enter, Ctrl-C. I want to get rid of the ^C, and get this for the same keypresses: $ cat foo foo $ _ I tried setting stty -echoctl, which created a single-character HT (or a box with Unicode 0003 in it) instead of the ^C. I want to see absolutely nothing when I press Ctrl-C. I'm using Linux linux 2.6.31-20-generic-pae #57-Ubuntu SMP Mon Feb 8 10:23:59 UTC 2010 i686 GNU/Linux

    Read the article

  • Stop that programming from running when i plug in my iPhone

    - by codingguy3000
    I know that this is not exactly a programming question, but this is pretty geeky stuff so please don't vote me down. When ever I plug in my iPhone into my work computer Word 2007 decides it wants to start up. How do I make it stop? Is it a registry deal, or is there an windows interface that I'm unaware of. I'm on Win XP SP3 by the way. Thanks

    Read the article

  • Where to get the network NIC's firmware rtl_nic/rtl8105e-1.fw?

    - by Kyrol
    Im installing Debian testing version wheezy on my Asus X53Sc with Intel Centrino Wireless-N 100. Im having a problem with my wifi connection. When I try to connect to internet with the wireless connection, an error occurs: Possible missing firmware /lib/firmware/rtl_nic/rtl8105e-1.fw for module r8169. I installed successfully the iwlwifi-100-5.ucode, but now I have this error. Any ideas or suggestions to resolve the problem ?

    Read the article

  • How to choose an integer linear programming solver ?

    - by Cassie
    Hi all, I am newbie for integer linear programming. I plan to use a integer linear programming solver to solve my combinatorial optimization problem. I am more familiar with C++/object oriented programming on an IDE. Now I am using NetBeans with Cygwin to write my applications most of time. May I ask if there is an easy use ILP solver for me? Or it depends on the problem I want to solve ? I am trying to do some resources mapping optimization. Please let me know if any further information is required. Thank you very much, Cassie.

    Read the article

  • Is Programming == Math?

    - by moffdub
    I've heard many times that all programming is really a subset of math. Some suggest that OO, at its roots, is mathematically based. I don't get the connection. Aside from some obvious examples: using induction to prove a recursive algorithm formal correctness proofs functional languages lambda calculus asymptotic complexity DFAs, NFAs, Turing Machines, and theoretical computation in general the fact that everything on the box is binary In what ways is programming really a subset of math? I'm looking for an explanation that might have relevance to enterprise/OO development (if there is a strong enough connection, that is). Thanks in advance. Edit: as I stated in a comment to an answer, math is uber important to programming, but what I struggle with is the "subset" argument.

    Read the article

  • Algorithm and data structure learning resources for dynamic programming

    - by Pranav
    Im learning dynamic programming now, and while I know the theory well, designing DP algorithms for new problems is still difficult. This is what i would really like now- A book or a website, which poses a problem which can be solved by dynamic programming. Also there is the solution with an explanation available, which i would like to see if i cant solve the problem even after butting my head at it for a few hours. Is there some resource that provides this sort of a thing for several categories of algorithms- like graph algorithms, dynamic programming, etc? P.S. I considered Topcoder, but the solutions there are not really appropriate for learning to implement efficient solutions.

    Read the article

  • How to choose a integer linear programming solver ?

    - by Cassie
    Hi all, I am newbie for integer linear programming. I plan to use a integer linear programming solver to solve my combinational optimization problem. I am more familiar with C++/object oriented programming on an IDE. Now I am using NetBeans with Cygwin to write my applications most of time. May I ask if there is an easy use ILP solver for me? Or does it depend on the problem I want to solve ? I am trying to do some resources mapping optimization. please let me know if any further information is required. Thank you very much, Cassie.

    Read the article

  • Best resource for serious Commodore 64 programming.

    - by postfuturist
    What is the best resource for serious Commodore 64 programming? Assume that serious programming on the Commodore 64 is not done in BASIC V2 that ships with the Commodore 64. I feel like most of the knowledge is tied up in old books and not available on the internet. All that I have found online are either very beginner style introductions to Commodore 64 programming (Hello world), or arcane demo-coder hacks to take advantage of strange parts of the hardware. I haven't found a well-explained list of opcodes, memory locations for system calls, and general mid-level examples and tips. Main portals I have found: lemon64 C-64 Scene Database c64web Actually hosted on a Commodore 64! Tools I have found: cc65 A C compiler that can target Commodore 64.

    Read the article

  • Why do you enjoy programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

    Read the article

  • Becoming a professional programmer / software engineer

    - by Matt
    This isn't strictly about programming, more about being a programmer, so I'm sorry if its not the right kind of question to ask on this forum (mod, please delete if it isn't) I'm a computer tech in the US Army, and once I'm out I'll have eight years on the job. I'm about to start a degree through an online school (the only way I can get the army to pay for it while I'm still in), and I'm seriously looking at getting a computer science degree. I'm great with computers. I can take one apart and put it back together with my eyes closed. I'm A+ and Network+ certified and I'm getting a couple other CompTIA certs before I get out. I can work Windows as well as anyone on this planet and I'm not terrible with Linux. A job in computers is something I've always wanted. But, aside from being a computer technician, it seems that every job in the field requires programming ability. I like programming as a hobby. I programmed TI BASIC in high school and I'm teaching myself Python, but that's as far as my experience goes. That sort of brings me to my questions: I've always heard that the first language is the most difficult, and once you learn it well then all the others sort of fall into place for you. Is that true? Like, if I spend the next eight months mastering Python, will I pretty much be able to pick up at least fair proficiency in any other OO language within a month of studying it or whatever? How easy is it to burn out? the biggest thing I'm afraid of is just burning out on programming. I can go all day long if I'm programming strictly for my own personal desire, but I can imagine it being really easy to burn out after a few years of programming to deadlines and certain specifications. Especially if its a big project involving a dozen different designers. From what I told you about myself, would I already be qualified to work as a regular technician (geek squad type or maybe running a computer repair shop). Is Python a good base to learn from? I've heard that it makes you hate other languages because they feel more convoluted when learning, but also that its a great beginner language. If you're a professional programmer, did you have any of the same fears? Would you recommend that I stick to computer repair and Python rather than try to get into corporate programming? (just from what you've read in this thread, anyway) Thanks for taking the time to read all this and answer (if you did)

    Read the article

  • How do I find/make programming friends?

    - by Anton
    I recently got my first programming internship and was extremely excited to finally be able to talk with and interact with fellow programmers. I had this assumption that I would find a bunch of like minded individuals who enjoyed programming and other aspects of geek culture. Unfortunately, I find myself working with normal people who program for a living and never discuss or show interest in programming outside of their work. It is incredibly disappointing, because I do think one of the best ways to progress in life and as a programmer is to talk about what you enjoy with others and to build bonds with people who enjoy similar things. So how do I go about finding/making programmer friends?

    Read the article

  • Choice of programming language for learning data structures and algorithms

    - by bguiz
    Which programming language would you recommend to learn about data structures and algorithms in? Considering the follwing: Personal experience Language features (pointers, OO, etc) Suitability for learning DS & A concepts I ask because there are some books out there that are programming language-agnostic (written from a Mathematical perspective, and use pseudocode). If I learn from one of these I would like to work out the algorithms in a chosen language. Then, there are other books which introduce DS & A concepts with examples in a particular programming laguage - and I would follow these examples as well. Either way, I have to choose a language, and I would like to stick to one throughout. Which one best fits the bill.

    Read the article

  • Common Programming Jargon

    - by jdk
    What programming terms have you coined (or heard) that have taken off in your own circles (i.e. have heard others repeat it)? It might be within your own team, workplace or garnered greater popularity on the Internet. Write your programming term, word or phrase in bold text followed by an explanation, citation and/or usage example so we can use it in appropriate context. Please no repeats of common jargon already ingrained in the programming culture like: "kludge", "automagically", "cruft", etc. (unless you coined it). Stealing from the comments: "A shared vocabulary is the basis of communication, not just among programmers [...]"

    Read the article

  • Programming language for fast calculations with big integers

    - by sub
    I'm doing Project Euler problems at the moment and I can solve most of them using my own programming language which uses direct C++ integers (so they are bound to 2^32 on my machine). However, at times there are problems which require me to work with very high numbers, I can't do that with native integers. So I implemented a BigInt library in my language which unfortunately gets extremely slow at times. Is there a programming language suitable for very efficient handling of big numbers? I mean that I want to do the things I could do in other programming languages with it (variables, loops, etc.), but in a faster way. If you have got tips for workarounds of the 2^32 limit in my language/C++/other languages, please tell me too!

    Read the article

  • What do you enjoy about programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

    Read the article

  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

    Read the article

  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

    Read the article

  • Mathematics and Game Programming

    - by Xfcn
    I want to program graphical 2D games more complex than the basic 2D stuff I already know. I don't want to do 3D programming. Just more complex 2D stuff. I dropped high school before I could learn a lot of stuff so I walked away with enough algebra knowledge to balance my checkbook and do some light 2D Cartesian programming. Are there any good resources out there for a guy with a limited attention span (say 20 minutes apiece for a subject I'm keenly interested in) to learn, gradually, how to do something more useful with math in programming?

    Read the article

  • Surviving MATLAB and R as a Hardcore Programmer

    - by dsimcha
    I love programming in languages that seem geared towards hardcore programmers. (My favorites are Python and D.) MATLAB is geared towards engineers and R is geared towards statisticians, and it seems like these languages were designed by people who aren't hardcore programmers and don't think like hardcore programmers. I always find them somewhat awkward to use, and to some extent I can't put my finger on why. Here are some issues I have managed to identify: (Both): The extreme emphasis on vectors and matrices to the extent that there are no true primitives. (Both): The difficulty of basic string manipulation. (Both): Lack of or awkwardness in support for basic data structures like hash tables and "real", i.e. type-parametric and nestable, arrays. (Both): They're really, really slow even by interpreted language standards, unless you bend over backwards to vectorize your code. (Both): They seem to not be designed to interact with the outside world. For example, both are fairly bulky programs that take a while to launch and seem to not be designed to make simple text filter programs easy to write. Furthermore, the lack of good string processing makes file I/O in anything but very standard forms near impossible. (Both): Object orientation seems to have a very bolted-on feel. Yes, you can do it, but it doesn't feel much more idiomatic than OO in C. (Both): No obvious, simple way to get a reference type. No pointers or class references. For example, I have no idea how you roll your own linked list in either of these languages. (MATLAB): You can't put multiple top level functions in a single file, encouraging very long functions and cut-and-paste coding. (MATLAB): Integers apparently don't exist as a first class type. (R): The basic builtin data structures seem way too high level and poorly documented, and never seem to do quite what I expect given my experience with similar but lower level data structures. (R): The documentation is spread all over the place and virtually impossible to browse or search. Even D, which is often knocked for bad documentation and is still fairly alpha-ish, is substantially better as far as I can tell. (R): At least as far as I'm aware, there's no good IDE for it. Again, even D, a fairly alpha-ish language with a small community, does better. In general, I also feel like MATLAB and R could be easily replaced by plain old libraries in more general-purpose langauges, if sufficiently comprehensive libraries existed. This is especially true in newer general purpose languages that include lots of features for library writers. Why do R and MATLAB seem so weird to me? Are there any other major issues that you've noticed that may make these languages come off as strange to hardcore programmers? When their use is necessary, what are some good survival tips? Edit: I'm seeing one issue from some of the answers I've gotten. I have a strong personal preference, when I analyze data, to have one script that incorporates the whole pipeline. This implies that a general purpose language needs to be used. I hate having to write a script to "clean up" the data and spit it out, then another to read it back in a completely different environment, etc. I find the friction of using MATLAB/R for some of my work and a completely different language with a completely different address space and way of thinking for the rest to be a huge source of friction. Furthermore, I know there are glue layers that exist, but they always seem to be horribly complicated and a source of friction.

    Read the article

  • 45 minutes to talk about C# [closed]

    - by Philip
    I have the opportunity to give a 45 minute talk on C# in the theory of programming languages class I'm taking. The college teaches Java almost exclusively, so that's what all the students are most familiar with. (There's a little C, assembly, Prolog and LISP as well.) I decide what to talk about. It seems to me the best approach is to focus on a few of the big, obvious differences between C# and Java. I don't intend it to be a recommendation to use C# -- there are reasons to use each, mostly because of their ecosystems. So I want to focus on C# as a language. I don't want to go too fast and end up listing a whole bunch of features without showing their usefulness. My current plan is this: Functions as first class objects. This is, in my opinion, one of the biggest differences between C# and Java. The professor briefly mentioned this notion and showed a LISP example, but many of the students have probably never used it. I can show real world examples where it's made my code more readable. Lambda expressions as concise syntax for anonymous functions. Obviously with examples to show how this is useful. The real hit-home examples will be at the end when it's combined with the rest. I don't see an advantage to first showing the old delegate syntax and then replacing it with lambdas -- most of us won't have ever seen delegates anyway so it would just be confusing. The yield keyword and how it's different from returning an array. I have the impression that a lot of C# developers aren't familiar with how to use this. It will likely be very foreign to Java developers. I have some examples from my own work where it was really useful, such as iterating over a tree traversal, or iterating over neighbors in a graph where the neighbors aren't stored in memory. In both cases, doing it in Java would likely mean returning a complete list -- with yield I can stop iterating if I find what I want early on, without using memory for superfluous lists or arrays. Extension methods as a way to write implementation on interfaces. We'll all be familiar with how interfaces don't allow method implementation, and how this leads to code duplication. I'll show a specific example of this and how the extension method can solve the problem. Demonstrate how the above can be combined by implementing some simple Linq methods and using them. Where, Select, First, maybe more depending on how much time is left. Ideas on which ones might 'hit home' the best? There are other things I could talk about such as generics, value types, properties and more. I haven't yet though of good ways to incorporate these. In the case of generics and value types, the advantages might not be obvious or as relevant. Properties are obviously useful, particularly since we're taught strict JavaBeans here, but I don't know if I could integrate it with the "path to Linq" discussion above without it feeling tacked on. So I'm looking for thoughts on how to talk about C#, and what to talk about. Even minor details. I'm sure there are more experienced C# developers than me here who have good insight about what's really important in the language, and what would miss the point.

    Read the article

  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

    Read the article

  • UML Linux - vmlinux.o Error 1 - final close failed: Input/output error

    - by Zach
    I'm trying to install UML linux. Kernel is 2.6.28. I link to Linux files so that I have a read-only copy that I can revert back to. I then run the commands: make defconfig ARCH=um # works make ARCH=um # errors out at the very end: final close failed: Input/output error make: *** [vmlinux.o] Error 1 Because of this error, my binary vmlinux never gets created so I can't run my own UML Linux. Any ideas?

    Read the article

< Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >