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  • Problems after the installation of ubuntu

    - by anwar
    hello members can anyone help me solve this issue. i have just installed ubuntu for the 1st time using vmware on windows 7 everything has been installed smoothly but after the installation in the login screen username is coming and when i try to enter password it is not taking any input, keyboard is not working at all and after moving away from ubuntu keyboard and everthing else is working fine. plz help thanks in advance.

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • How does the OpenGL ES template work for the iPhone?

    - by thyrgle
    So, I've been trying to figure out why the square is moving up and down the iPhone simulator when Build and Go the template that Apple provides for OpenGL ES. I don't understand why for example they have ES1Render.m, and ES2Render.m instead of just one ESRender.m. Also, where is the equivalent of the glutDisplayFunc, and glutTimerFunc? Thanks in advance.

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • drawing arrows on a line defined by a set of points( for tracking)

    - by sirvan
    hi i have a set of point which define a route. and i must draw their so vehicle moving arrow denoted. this ponit may be form a curve... i want to draw arrows on the reout to define witch arrow vehicle goes, i have a mapviewr java applet and the last i must to do is this work, i want to define arrows on every 10 point on the rout a thing like this

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  • Best programming language for a beginner to learn?

    - by Dean
    I am teaching my friend how to program in C, he has no programming experience. He wants to learn C so that he can program different microprocessors. I have suggested he learn another language something like java or ruby so that he can learn basics before moving on to a language like C. Is this advisable or should i just teach him C?

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  • Personal cloud storage options... HELP!

    - by rhaddan
    I'm looking for some personal cloud storage options. My biggest concern about moving to a hosted storage solution is the long-term viability of the provider. Has anyone used a cloud service that you're crazy about? I'm a Mac user, so I need to have something that will work on the Mac OS and ideally the iPhone as well.

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  • Store CSPC and UPC Codes in Rails

    - by Kevin Sylvestre
    What the best way to store CSPC and UPC codes are in Rails? I used integers with SQLite, but had overflow issues when moving to production. I've since switch to strings, but am not sure if a better generic datatype (needs to support SQLite, MySQL and PostgreSQL). Thanks.

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  • AppEngine: how do cursors work?

    - by victor a.k.a. python for ever
    hello, i have the following code def get(self): date = datetime.date.today() loc_query = Location.all() last_cursor = memcache.get('location_cursor') if last_cursor: loc_query.with_cursor(last_cursor) loc_result = loc_query.fetch(1) for loc in loc_result: self.record(loc, date) taskqueue.add( url='/task/query/simplegeo', params={'date':date, 'locid':loc.key().id()} ) if len(loc_result): memcache.add('location_cursor', loc_query.cursor()) taskqueue.add(url='/task/count/', method='GET') else: memcache.add('location_cursor', None) i don't know what i'm doing wrong, but i am getting the same cursor which is not the effect i wanted. why isn't the cursor moving?

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • how do you create a simple obejctice-c command line project in xcode

    - by Mark
    im moving from a c# VS2008 world into the mac world and I just wanted to know how I can create a quick little command line based application so that I can write many little objective-c apps without worrying about creating an iPhone app or whatever. Which projects do I create in xcode? I can see the Command Line Tool under "Mac os x" but the only options for the type is "C", "C++", "Core Data", "Core Foundation", "Core Services" and "Foundation" but no simple objective c project? Thanks

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  • Problem with the POSIX module

    - by planetp
    After moving my mod_perl site from Linux hosting to FreeBSD, I have this error in the logfile: Your vendor has not defined POSIX macro SIGRTMIN, used at ../../lib/POSIX.pm (autosplit into ../../lib/auto/POSIX/SigRt/_init.al) line 993\n The script just imports POSIX and utilizes some functions (ceil, etc) How can I solve this issue ?

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  • ASP.NET MVC jQuery: Shoud we be concerned about a lot of jQuery/javascript on a View?

    - by Mark Redman
    We are moving from WebForms to MVC and and using a lot of jQuery. I appears we have a lot of jQuery/JavaScript in our Views, is this common and are there any concerns about security. The obvious step is to refactor into plugins and more generic UserControls etc, but this jQuery would still be "visible" by looking at js files etc. We are validating everything on the server-side anyway but should we be concerned?

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  • Flex customised drag drop

    - by Preeyanka S
    When I drag and drop between datagrids preventing default behaviour, the cursor's does not come out of the grid. The grid's scroll bars keep moving as i move the mouse.. Even if i click outside the grid the cursor still has control over the grid and keeps scrolling as i move the mouse over the screen up and down.. Please help

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  • How to use double buffering inside a thread and applet

    - by russell
    I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help. And when there is both update() and paint() method.which are called first,when and why ???

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  • Best source control development tool for windows / .NET

    - by Jeff
    what are your recommendations to use as a source control, project repository for a windows - .NET development environment (2 coders, possible one using the system) thanks addition: also the team includes 3 developers. 1 vb6 moving to .net, myself in .net, and one web developer (php, javascript, etc.) the system i am looking for would be something that easily integrates into the ide of visual studio

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  • Why is git better than Subversion?

    - by Ben Mills
    I've been using Subversion for a few years and after using SourceSafe, I just love Subversion. Combined with TortoiseSVN, I can't really imagine how it could be any better. Yet there's a growing number of developers claiming that Subversion has problems and that we should be moving to the new breed of distributed version control systems, such as Git. Can anyone explain how Git improves upon Subversion?

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  • Linq2SQL InfoMessage

    - by Paul Oakham
    Hi, is it possible to access the InfoMessage event handler in a Linq2SQL data context? All of our code uses these messages to display useful information to the end user and since moving to Linq2SQL I cannot figure out how to show these messages. I have checked the connection object of the data context as well as the classes properties with no luck so I'm wondering if it is possible. Thanks in advance.

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  • mouse wheel operates on scrollbar

    - by basicblock
    If a SWF file or even a component within it has scrollbars, wouldn't it make sense that if the user is hovered over that area (it's in focus) and uses the mouse wheel, that this movement would automatically translate to the scrollbar moving. Any ideas how this is done, the events or classes used for this? I'm open to outside components or classes too. I haven't started yet, but I'll do an item renderer because it's easy to give it scrollbar.

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