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  • Navigation graphics overlayed over video

    - by Hrishikesh Choudhari
    Hey, Imagine I have a video playing.. Can I have some sort of motion graphics being played 'over' that video.. Like say the moving graphics is on an upper layer than the video, which would be the lower layer.. I am comfortable in a C++ and Python, so a solution that uses these two will be highly appreciated.. Thank you in advance, Rishi..

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  • AI opponenet car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • Is it worth a try LINQ to SQL as a beginner to an ORM?

    - by Pandiya Chendur
    Thus far used sql server stored procedures for all my web applications... Now thought of moving to an ORM... I would like to ask SO users about LINQ to SQL Is Linq to sql worth a try as a beginner to an ORM? or should i look for some others... Any suggestion... EDIT: I have a sql server 2005 database with all tables.... How to use this db with Linq to sql?

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  • Am I missing something about LINQ?

    - by Jason Baker
    I seem to be missing something about LINQ. To me, it looks like it's taking some of the elements of SQL that I like the least and moving them into the C# language and using them for other things. I mean, I could see the benefit of using SQL-like statements on things other than databases. But if I wanted to write SQL, well, why not just write SQL and keep it out of C#? What am I missing here?

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  • Drupal site requires a higher memory limit after migration? Why?

    - by oalo
    Hello. We have a website which had a previous memory limit of 12 MB (12 MB in php.ini, and 16 MB in settings.php) and worked previously. After moving to a new server it started giving memory limit errors and displaying half-blank screen. We increaded the limit in both files (php.ini and settings.php) and now it works, but I dont understand how is it possible that now it needs a considerably larger amount of memory (it used to work with 12 MB, now it cont work with less than 20 MB).

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  • How to draw on JPanel on fixed position?

    - by kovike
    I have JPanel wrapped in JScrollPane and I want the rectangle to be drawn always on the same position = moving with scrollbars wont affect the visibility of the rectangle. I tried following code: public void paintComponent(Graphics g) { g.setColor(Color.red); g.drawRect(50, (int)getVisibleRect().getY(), 20 , 20); } but it only repaints the rectangle when size of whole JPanel is changed.

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  • Refactor custom wizard to reduce flicker

    - by Matthew Brown
    I have implemented a custom wizard control in C# windows forms by creating a base form which has the shared components and then making child forms for each step of the process. I then have a class which hides/shows the child forms when you move from one step to another. The problem is that flickering is bad when moving between forms. Does anyone know a way to either keep this method and reduce the flicker or refactor it to make it use a single form (which should definitely reduce the flicker)?

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  • mySQL 1046 error when importing wordpress database

    - by j-man86
    I'm moving a locally developed wordpress site to a client's server so I'm trying to export the local database and import it to the server. I exported the .sql file according to the instructions here http://codex.wordpress.org/Backing_Up_Your_Database but I keep getting this error when importing: DROP TABLE IF EXISTS `wp_commentmeta` ; MySQL said: Documentation #1046 - No database selected Any help very much appreciated. Thanks!

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  • Problems after the installation of ubuntu

    - by anwar
    hello members can anyone help me solve this issue. i have just installed ubuntu for the 1st time using vmware on windows 7 everything has been installed smoothly but after the installation in the login screen username is coming and when i try to enter password it is not taking any input, keyboard is not working at all and after moving away from ubuntu keyboard and everthing else is working fine. plz help thanks in advance.

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • How does the OpenGL ES template work for the iPhone?

    - by thyrgle
    So, I've been trying to figure out why the square is moving up and down the iPhone simulator when Build and Go the template that Apple provides for OpenGL ES. I don't understand why for example they have ES1Render.m, and ES2Render.m instead of just one ESRender.m. Also, where is the equivalent of the glutDisplayFunc, and glutTimerFunc? Thanks in advance.

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Best programming language for a beginner to learn?

    - by Dean
    I am teaching my friend how to program in C, he has no programming experience. He wants to learn C so that he can program different microprocessors. I have suggested he learn another language something like java or ruby so that he can learn basics before moving on to a language like C. Is this advisable or should i just teach him C?

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  • drawing arrows on a line defined by a set of points( for tracking)

    - by sirvan
    hi i have a set of point which define a route. and i must draw their so vehicle moving arrow denoted. this ponit may be form a curve... i want to draw arrows on the reout to define witch arrow vehicle goes, i have a mapviewr java applet and the last i must to do is this work, i want to define arrows on every 10 point on the rout a thing like this

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  • Personal cloud storage options... HELP!

    - by rhaddan
    I'm looking for some personal cloud storage options. My biggest concern about moving to a hosted storage solution is the long-term viability of the provider. Has anyone used a cloud service that you're crazy about? I'm a Mac user, so I need to have something that will work on the Mac OS and ideally the iPhone as well.

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  • AppEngine: how do cursors work?

    - by victor a.k.a. python for ever
    hello, i have the following code def get(self): date = datetime.date.today() loc_query = Location.all() last_cursor = memcache.get('location_cursor') if last_cursor: loc_query.with_cursor(last_cursor) loc_result = loc_query.fetch(1) for loc in loc_result: self.record(loc, date) taskqueue.add( url='/task/query/simplegeo', params={'date':date, 'locid':loc.key().id()} ) if len(loc_result): memcache.add('location_cursor', loc_query.cursor()) taskqueue.add(url='/task/count/', method='GET') else: memcache.add('location_cursor', None) i don't know what i'm doing wrong, but i am getting the same cursor which is not the effect i wanted. why isn't the cursor moving?

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • Problem with the POSIX module

    - by planetp
    After moving my mod_perl site from Linux hosting to FreeBSD, I have this error in the logfile: Your vendor has not defined POSIX macro SIGRTMIN, used at ../../lib/POSIX.pm (autosplit into ../../lib/auto/POSIX/SigRt/_init.al) line 993\n The script just imports POSIX and utilizes some functions (ceil, etc) How can I solve this issue ?

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  • Flex customised drag drop

    - by Preeyanka S
    When I drag and drop between datagrids preventing default behaviour, the cursor's does not come out of the grid. The grid's scroll bars keep moving as i move the mouse.. Even if i click outside the grid the cursor still has control over the grid and keeps scrolling as i move the mouse over the screen up and down.. Please help

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  • ASP.NET MVC jQuery: Shoud we be concerned about a lot of jQuery/javascript on a View?

    - by Mark Redman
    We are moving from WebForms to MVC and and using a lot of jQuery. I appears we have a lot of jQuery/JavaScript in our Views, is this common and are there any concerns about security. The obvious step is to refactor into plugins and more generic UserControls etc, but this jQuery would still be "visible" by looking at js files etc. We are validating everything on the server-side anyway but should we be concerned?

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