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  • Managing several hundred occurrences of NSLocalizedString

    - by Gordon Hughes
    My application has several hundred points of localisation, some of which can be reused many times. To prevent from hunting and pecking through code to find occurrences of a particular NSLocalizedString, I create a macro for each in a header file using the #define preprocessor directive. For example: #define kLocFirstString NSLocalizedString(@"Default Text", @"Comment") #define kLocSecondString NSLocalizedString(@"More Text", @"Another comment") ... When I want to refer to a particular string, I do so by its macro name. This method has been working nicely for me, but I'm concerned that such blatant abuse of #define is frowned upon. From the standpoint of "correctness", should I just inline each NSLocalizedString with the code, or is there another method (extern NSString *aString; perhaps?) that I can use to collect the declarations in one place?

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  • NSMutableDictionary memory / address problem, release does not work?

    - by phil
    I am trying to create a NSMutableDictionary(dictA) with objectA. When I try to view my dictionary(NSLog), each key is pointing to the same address. I have an objectA_1 which is type objectA and used to setup the dictionary. Also, if I try to getObject, I always get the last key/value that was added to the dictionary. I tried setValue and got the same results. Is there something wrong with my objectA? Is the release method not working properly? Am I retaining when I shouldn't? Thank you. dictA = [[NSMutableDictionary alloc] init]; objectA *objectA = [[objectA alloc] init]; [dictA setObject:objectA_1 forKey:@"apple"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"japan"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"paris"]; [objectA_1 release]; [dictA setObject:objectA_1 forKey:@"pizza"]; [objectA_1 release]; //NSlog: apple = ""; japan = ""; paris = ""; pizza = "";

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  • NSPredicate as a constraint solver?

    - by Felixyz
    I'm working on a project which includes some slightly more complex dynamic layout of interface elements than what I'm used to. I always feel stupid writing complex code that checks if so-and-so is close to such-and-such and in that case move it x% in some direction, etc. That's just not how programming should be done. Programming should be as declarative as possible! Precisely because what I'm going to do is fairly simple, I thought it would be a good opportunity to try something new, and I thought of using NSPredicate as a simple constraints solver. I've only used NSPredicate for very simple tasks so far, but I know that it capable of much more. Are there any ideas, experiences, examples, warnings, insights that could be useful here? I'll give a very simple example so there will be something concrete to answer. How could I use NSPredicate to solve the following constraints: viewB.xmid = (viewB.leftEdge + viewB.width) / 2 viewB.xmid = max(300, viewA.rightEdge + 20 + viewB.width/2) ("viewB should be horizontally centered on coordinate 300, unless its left edge gets within 20 pixels of viewB's right edge, in which case viewA's left edge should stay fixed at 20 pixels to the right of viewB's right edge and viewA's horizontal center get pushed to the right.") viewA.rightEdge and viewB.width can vary, and those are the 'input variables'. EDIT: Any solution would probably have to use the NSExpression method -(id)expressionValueWithObject:(id)object context:(NSMutableDictionary *)context. This answer is relevant.

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  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

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  • parse XML file that contains uniocode characters in iphone

    - by Jim
    Hi, I am trying to parse one XML file that contains some unicode characters.I tried to parse the file using NSXMLParser but i am unable to parse XML.Parser stops when it encounters any unicode characters. Is there any other good solution to parse XML file with unicode letters? Please suggest. Thanks, Jim.

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  • iPhone: UITableView not Displaying New Data After Call to reloadData

    - by donnib
    My problem is that the cell.textLabel does not display the new data following a reload. I can see the cellForRowAtIndexPath being called so I know the reloadData call goes thru. If I log the rowString I see the correct value so the string I set label text to is correct. What am I doing wrong? I have following code : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; static NSString *RowListCellIdentifier = @"RowListCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RowListCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RowListCellIdentifier]autorelease]; } NSMutableString *rowString = [[NSMutableString alloc] init]; [rowString appendString:[[[rows objectAtIndex:row] firstNumber]stringValue]]; [rowString appendString:@" : "]; [rowString appendString:[[[rows objectAtIndex:row] secondNumber]stringValue]]; [rowString appendString:@" : "]; [[cell textLabel] setText:rowString]; [rowString release]; return cell; } - (void)viewWillAppear:(BOOL)animated { [self.tableView reloadData]; [super viewWillAppear:animated]; }

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  • Adding a UIPickerView over a UITabBarController

    - by Kai
    I'm trying to have a UIPickerView slide from the bottom of the screen (over the top of a tab bar) but can't seem to get it to show up. The actual code for the animation is coming from one of Apple's example code projects (DateCell). I'm calling this code from the first view controller (FirstViewController.m) under the tab bar controller. - (IBAction)showModePicker:(id)sender { if (self.modePicker.superview == nil) { [self.view.window addSubview:self.modePicker]; // size up the picker view to our screen and compute the start/end frame origin for our slide up animation // // compute the start frame CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGSize pickerSize = [self.modePicker sizeThatFits:CGSizeZero]; CGRect startRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height, pickerSize.width, pickerSize.height); self.modePicker.frame = startRect; // compute the end frame CGRect pickerRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height - pickerSize.height, pickerSize.width, pickerSize.height); // start the slide up animation [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // we need to perform some post operations after the animation is complete [UIView setAnimationDelegate:self]; self.modePicker.frame = pickerRect; // shrink the vertical size to make room for the picker CGRect newFrame = self.view.frame; newFrame.size.height -= self.modePicker.frame.size.height; self.view.frame = newFrame; [UIView commitAnimations]; // add the "Done" button to the nav bar self.navigationItem.rightBarButtonItem = self.doneButton; }} Whenever this action fires via a UIBarButtonItem that lives in a UINavigationBar (which is all under the FirstViewController) nothing happens. Can anyone please offer some advice?

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  • Detecting the type of iPhone interrupt

    - by Prashant
    I can detect that the iPhone went to sleep and came back from sleep, by using the applicationWillResignActive and applicationDidBecomeActive. But how do I find out what kind of interrupt it was. I am making an audio player application, and need to keep the audio playing when the iPhone goes to sleep (which I know how to do). But I need to interrupt the audio when a message, alarm or low battery interrupt occurs. Also I need to resume the audio when the event is over. So how do I differentiate between these different interrupts.

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  • UIViewController dismissModalViewControllerAnimated: causes main window to disappear

    - by Jim
    I want to present a modal mail dialogue like so in the iPad app: MFMailComposeViewController* picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:title]; [picker setMessageBody:[NSString stringWithFormat:[self emailBody], title, [link absoluteString]] isHTML:YES]; [self.viewController presentModalViewController:picker animated:YES]; The following delegate is called when the user sends/cancels: - (void) mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self.viewController dismissModalViewControllerAnimated:YES]; } This works great in portrait mode. In landscape mode the right hand pane of the UISplitViewController completely disappears.

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

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  • Cocoa giving error: <Error>: doClip: empty path.

    - by outtru.mp
    Coco gives error: Thu Jun 10 19:13:56 myComputer.local myApp[####] <Error>: doClip: empty path. But I don't have this function anywhere in my code (can't find by searching in frameworks / project)... Seems a lot of people complain about this because it goes into the console logs, but couldn't find any reason given as to what causes it on a progmatic level. Any thoughts as to what the problem is?

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  • How to save data from multiple views of an iPhone app?

    - by DownUnder
    Hi Everyone. I'm making an app where I need to save the text in multiple views in the app when the app quits. I also need to be able to remove all of the data from just one of those views and when the app quits, it's possible not all of those views will have been created yet. After reading this post I thought perhaps it would be good to use a singleton that manages my app data which loads in the data when it is first requested and saved it when the app quits. Then in each view where I need to save data I can just set it on the singleton. I gave it a go but have run into some issues. At first I didn't synthesize the properties (as in the post I was using as a guide) but the compiler told me I needed to make getters and setters, so I did. Now when my applicationWIllTerminate: gets call the app crashes and the console says "Program received signal: “EXC_BAD_ACCESS”. kill quit". Is anyone able to tell me what I'm doing wrong, or suggest a better approach to saving the data? //SavedData.h #import <Foundation/Foundation.h> #define kFileName @"appData.plist" @interface SavedData : NSObject { NSString *information; NSString *name; NSString *email; NSString *phone; NSString *mobile; } @property(assign) NSString *information; @property(assign) NSString *name; @property(assign) NSString *email; @property(assign) NSString *phone; @property(assign) NSString *mobile; + (SavedData *)singleton; + (NSString *)dataFilePath; + (void)applicationWillTerminate:(NSNotification *)notification; @end //SavedData.m #import "SavedData.h" @implementation SavedData @synthesize information; @synthesize name; @synthesize email; @synthesize phone; @synthesize mobile; static SavedData * SavedData_Singleton = nil; + (SavedData *)singleton{ if (nil == SavedData_Singleton){ SavedData_Singleton = [[SavedData_Singleton alloc] init]; NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]){ NSMutableArray * array = [[NSMutableArray alloc] initWithContentsOfFile:filePath]; information = [array objectAtIndex:0]; name = [array objectAtIndex:1]; email = [array objectAtIndex:2]; phone = [array objectAtIndex:3]; mobile = [array objectAtIndex:4]; [array release]; } UIApplication *app = [UIApplication sharedApplication]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:app]; } return SavedData_Singleton; } + (NSString *)dataFilePath{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *DocumentsDirectory = [paths objectAtIndex:0]; return [DocumentsDirectory stringByAppendingPathComponent:kFileName]; } + (void)applicationWillTerminate:(NSNotification *)notification{ NSLog(@"Application will terminate received"); NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:information]; [array addObject:name]; [array addObject:email]; [array addObject:phone]; [array addObject:mobile]; [array writeToFile:[self dataFilePath] atomically:YES]; [array release]; } @end Then when I want to use it I do myLabel.text = [SavedData singleton].information; And when I change the field [SavedData singleton].information = @"my string"; Any help will be very much appreciated!

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  • Cocoa AppKit - Dismissing a modal window (i.e. popup or contextual menu) and pressing the button cu

    - by hishamk
    Basically I want to create the effect of that provided in the system's menu bar. A user presses on one of the menu headings, and as he moves across the different headings, the menus open up automatically. The snag is that if I open a pop-up menu for a button, the user has to click again to dismiss it. The entire runloop is on hold as I believe the pop-up menu is modal. How do I go about being able to send a [somePopUpMenu cancelTracking] when the user moves to the next button? Cheers

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  • How to use NSURLDownload

    - by marshluca
    - (IBAction)startDownloadingURL:(id)sender { // create the request NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com/index.html"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLDownload *theDownload=[[NSURLDownload alloc] initWithRequest:theRequest delegate:self]; if (!theDownload) { // inform the user that the download could not be made } } when i run the simulator , i got an error: NSURLDownload undeclared ,first use in this fuction. where can i import the library of NSURLDownload.

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  • Calculate NSString size to adjust UITextField frame

    - by Bernd Plontsch
    I have issues calculating the accurate size of a NSString displayed in a UITextField. My goal is to update the textfield frame size according to the string size programmatically (without using sizeToFit). I am using the sizeWithFont function. -(void)resizeTextFieldAccordingToText:(NSString*)textFieldString { CGPoint originalCenter = self.textField.center; UIFont* currentFont = [textField font]; CGSize newSize = [textFieldString sizeWithFont:currentFont]; //Same incorrect results with the extended version of sizeWithFont, e.g. //[textFieldString sizeWithFont:currentFont constrainedToSize:CGSizeMake(300.0, 100.0) lineBreakMode:NSLineBreakByClipping]; [self.textField setFrame:(CGRectMake(self.textField.frame.origin.x, self.textField.frame.origin.y, newSize.width, newSize.height))]; [self.textField setCenter:originalCenter]; } Problem: While this return correct size results at first its becomes more and more unprecise by adding characters therefore finally starts clipping the string (as seen in the right screenshot). How do I get the accurate size of the textField string for correctly adjusting its size?

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  • NSString not applying to UILabel

    - by lyonjtill
    - (void)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:examName]; NSLog(@"New Exam Schedule - Exam Name - %@",[defaults objectForKey:@"Exam Name"]); NSLog(@"examName = %@", examName); NSLog(@"examNameLabel = %@", examNameLabel); } Dear all, Basically above is a basic method to change a UILabel to a saved piece of data. I am having a problem making the label change to the NSString examName. I have checked Interface Builder and it's connected up. Any ideas why? Regards Lyon J Till

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  • How to add my program to the OS X system menu bar?

    - by Joe
    I have created a volume controller for iTunes but I would like this app to place an icon on the OS X system menu bar and have my slider controller drop down. I created this because I have to switch to iTunes to change the volume of the music because I am using the digital-out audio and the keyboard keys do not work in digital-out mode. Any guidance would be greatly appreciated.

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  • More specific NSNumberFormatter failure behaviour

    - by Volte
    I have an NSTextField into which I need the user to enter a number between a max and min, and it would be nice if I could detect when the NSNumberFormatter fails that particular test so I can either display a nicer message ("The number is too large" is not very helpful, it needs to display the valid range) or simply set the field automatically to the nearest valid value. I've looked at the NSTextField delegate's -control:didFailToFormatString:errorDescription: method which doesn't seem to allow you to modify the error, and I've looked at overriding the NSNumberFormatter's -getObjectValue:forString:range:error: method which does give me an NSError that I can modify, but there doesn't seem to be any way to determine which specific error was returned. Since I am just entering a simple integer, I don't need most of the functionality in NSNumberFormatter, would I be better off just writing my own formatter from scratch?

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  • show UIAlertView when In app purchase is in progress

    - by edie
    Hi... I've added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I've put my alert view in this way in my StoreObserver: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchasing: [self stillPurchasing]; // this creates an alertView and shows break; case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } - (void) stillPurchasing { UIAlertView *alert = [[UIAlertView alloc]initWithTitle: @"In App Purchase" message: @"Processing your purchase..." delegate: nil cancelButtonTitle: nil otherButtonTitles: nil]; self.alertView = alert; [alert release]; UIActivityIndicatorView *ind = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle: UIActivityIndicatorViewStyleWhiteLarge]; self.indicator = ind; [ind release]; [self.indicator startAnimating]; [self.alertView addSubview: self.indicator]; [self.alertView show]; } When I tap my the buy button this UIAlertView shows together with my UIActivityIndicator.. But when the transaction completes the alertView still on the top of the view and the Indicator was the only one that was removed. My question was how should I release the alertView? Or where/When should I release it. I've added these command to release my alertView and Indicator on these cases: case SKPaymentTransactionStatePurchased: case SKPaymentTransactionStateFailed: case SKPaymentTransactionStateRestored: [self.indicator stopAnimating]; [self.indicator removeFromSuperview]; [self.alertView release]; [self.indicator release]; I've only added the alertView to show that the purchasing was still in progress. Any suggestion to create any feedback to users will be thankful for me.. Thanks

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