Search Results

Search found 27946 results on 1118 pages for 'output buffer empty'.

Page 111/1118 | < Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >

  • Using LogParser - part 2

    - by fatherjack
    PersonAddress.csv SalesOrderDetail.tsv In part 1 of this series we downloaded and installed LogParser and used it to list data from a csv file. That was a good start and in this article we are going to see the different ways we can stream data and choose whether a whole file is selected. We are also going to take a brief look at what file types we can interrogate. If we take the query from part 1 and add a value for the output parameter as -o:datagrid so that the query becomes LOGPARSER "SELECT top 15 * FROM C:\LP\person_address.csv" -o:datagrid and run that we get a different result. A pop-up dialog that lets us view the results in a resizable grid. Notice that because we didn't specify the columns we wanted returned by LogParser (we used SELECT *) is has added two columns to the recordset - filename and rownumber. This behaviour can be very useful as we will see in future parts of this series. You can click Next 10 rows or All rows or close the datagrid once you are finished reviewing the data. You may have noticed that the files that I am working with are different file types - one is a csv (comma separated values) and the other is a tsv (tab separated values). If you want to convert a file from one to another then LogParser makes it incredibly simple. Rather than using 'datagrid' as the value for the output parameter, use 'csv': logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\Sales_SalesOrderDetail.csv FROM C:\Sales_SalesOrderDetail.tsv" -i:tsv -o:csv Those familiar with SQL will not have to make a very big leap of faith to making adjustments to the above query to filter in/out records from the source file. Lets get all the records from the same file where the Order Quantity (OrderQty) is more than 25: logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\LP\Sales_SalesOrderDetailOver25.csv FROM C:\LP\Sales_SalesOrderDetail.tsv WHERE orderqty > 25" -i:tsv -o:csv Or we could find all those records where the Order Quantity is equal to 25 and output it to an xml file: logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\LP\Sales_SalesOrderDetailEq25.xml FROM C:\LP\Sales_SalesOrderDetail.tsv WHERE orderqty = 25" -i:tsv -o:xml All the standard comparison operators are to be found in LogParser; >, <, =, LIKE, BETWEEN, OR, NOT, AND. Input and Output file formats. LogParser has a pretty impressive list of file formats that it can parse and a good selection of output formats that will let you generate output in a format that is useable for whatever process or application you may be using. From any of these To any of these IISW3C: parses IIS log files in the W3C Extended Log File Format.   NAT: formats output records as readable tabulated columns. IIS: parses IIS log files in the Microsoft IIS Log File Format. CSV: formats output records as comma-separated values text. BIN: parses IIS log files in the Centralized Binary Log File Format. TSV: formats output records as tab-separated or space-separated values text. IISODBC: returns database records from the tables logged to by IIS when configured to log in the ODBC Log Format. XML: formats output records as XML documents. HTTPERR: parses HTTP error log files generated by Http.sys. W3C: formats output records in the W3C Extended Log File Format. URLSCAN: parses log files generated by the URLScan IIS filter. TPL: formats output records following user-defined templates. CSV: parses comma-separated values text files. IIS: formats output records in the Microsoft IIS Log File Format. TSV: parses tab-separated and space-separated values text files. SQL: uploads output records to a table in a SQL database. XML: parses XML text files. SYSLOG: sends output records to a Syslog server. W3C: parses text files in the W3C Extended Log File Format. DATAGRID: displays output records in a graphical user interface. NCSA: parses web server log files in the NCSA Common, Combined, and Extended Log File Formats. CHART: creates image files containing charts. TEXTLINE: returns lines from generic text files. TEXTWORD: returns words from generic text files. EVT: returns events from the Windows Event Log and from Event Log backup files (.evt files). FS: returns information on files and directories. REG: returns information on registry values. ADS: returns information on Active Directory objects. NETMON: parses network capture files created by NetMon. ETW: parses Enterprise Tracing for Windows trace log files and live sessions. COM: provides an interface to Custom Input Format COM Plugins. So, you can query data from any of the types on the left and really easily get it into a format where it is ready for analysis by other tools. To a DBA or network Administrator with an enquiring mind this is a treasure trove. In part 3 we will look at working with multiple sources and specifically outputting to SQL format. See you there!

    Read the article

  • LinqToXML removing empty xmlns attributes &amp; adding attributes like xmlns:xsi, xsi:schemaLocation

    - by Rohit Gupta
    Suppose you need to generate the following XML: 1: <GenevaLoader xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 2: xsi:schemaLocation="http://www.advent.com/SchemaRevLevel401/Geneva masterschema.xsd" 3: xmlns="http://www.advent.com/SchemaRevLevel401/Geneva"> 4: <PriceRecords> 5: <PriceRecord> 6: </PriceRecord> 7: </PriceRecords> 8: </GenevaLoader> Normally you would write the following C# code to accomplish this: 1: const string ns = "http://www.advent.com/SchemaRevLevel401/Geneva"; 2: XNamespace xnsp = ns; 3: XNamespace xsi = XNamespace.Get("http://www.w3.org/2001/XMLSchema-instance"); 4:  5: XElement root = new XElement( xnsp + "GenevaLoader", 6: new XAttribute(XNamespace.Xmlns + "xsi", xsi.NamespaceName), 7: new XAttribute( xsi + "schemaLocation", "http://www.advent.com/SchemaRevLevel401/Geneva masterschema.xsd")); 8:  9: XElement priceRecords = new XElement("PriceRecords"); 10: root.Add(priceRecords); 11:  12: for(int i = 0; i < 3; i++) 13: { 14: XElement price = new XElement("PriceRecord"); 15: priceRecords.Add(price); 16: } 17:  18: doc.Save("geneva.xml"); The problem with this approach is that it adds a additional empty xmlns arrtribute on the “PriceRecords” element, like so : 1: <GenevaLoader xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.advent.com/SchemaRevLevel401/Geneva masterschema.xsd" xmlns="http://www.advent.com/SchemaRevLevel401/Geneva"> 2: <PriceRecords xmlns=""> 3: <PriceRecord> 4: </PriceRecord> 5: </PriceRecords> 6: </GenevaLoader> The solution is to add the xmlns NameSpace in code to each child and grandchild elements of the root element like so : 1: XElement priceRecords = new XElement( xnsp + "PriceRecords"); 2: root.Add(priceRecords); 3:  4: for(int i = 0; i < 3; i++) 5: { 6: XElement price = new XElement(xnsp + "PriceRecord"); 7: priceRecords.Add(price); 8: }

    Read the article

  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

    Read the article

  • How to setup HDMI output on m11x with Nvidia GeForce GT 540M? (Bumblebee) Help?

    - by Alexander Tritan
    I have an Alienware m11x with Optimus Technology. I setup (Fresh Install) Ubuntu 12.04 with bumblebee as below. Please help me set up the HDMI output so that I can connect it to my monitor. $ uname -a Linux ubuntu 3.2.0-24-generic-pae #39-Ubuntu SMP Mon May 21 18:54:21 UTC 2012 i686 i686 i386 GNU/Linux $ lspci | grep -i vga 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) $ dpkg --get-selections bumblebee install bumblebee-nvidia install $ bumblebeed -version bumblebeed --version bumblebeed (Bumblebee) 3.0 Copyright (C) 2011 The Bumblebee Project Should xrandr normally show HDMI? $ xrandr -q Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 256mm x 144mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) $ cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "Layout0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" Option "NoLogo" "true" Option "ConnectedMonitor" "DFP" EndSection $ cat /etc/bumblebee/xorg.conf.nvidia Section "ServerLayout" Identifier "Layout0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" Option "NoLogo" "true" Option "ConnectedMonitor" "DFP" EndSection $ cat /etc/bumblebee/xorg.conf.nouveau Section "ServerLayout" Identifier "Layout0" Screen "Screen0" Option "AutoAddDevices" "true" EndSection Section "Device" Identifier "Device0" Driver "nouveau" EndSection Section "Screen" Identifier "Screen0" Device "Device0" EndSection and finally the biggest config file below: $cat /etc/bumblebee/bumblebee.conf [bumblebeed] VirtualDisplay=:8 KeepUnusedXServer=true ServerGroup=bumblebee TurnCardOffAtExit=false NoEcoModeOverride=false Driver= [optirun] VGLTransport=proxy AllowFallbackToIGC=false PMMethod=none [driver-nvidia] KernelDriver=nvidia-current Module=nvidia PMMethod=none LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia [driver-nouveau] KernelDriver=nouveau PMMethod=none XorgConfFile=/etc/bumblebee/xorg.conf.nouveau Any ideas on setting up the Optimus to output to the HDMI T.V.? I want to enable my HDMI with my GeForce GT 540M.

    Read the article

  • Coherence Warnings in WLS

    - by john.graves(at)oracle.com
    With 11g (10.3.4 WLS), coherence is now built into many applications.  I’ve been noticing errors in my OSB logs like these:####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340643> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Unic astUdpSocket failed to set receive buffer size to 714 packets (1023KB); actual size is 12%, 89 packets (127KB). Consult your OS do cumentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal performanc e.> ####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340650> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Pref erredUnicastUdpSocket failed to set receive buffer size to 1428 packets (1.99MB); actual size is 6%, 89 packets (127KB). Consult y our OS documentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal p erformance.> ####<10/03/2011 10:45:40 AM EST> <Warning> <Coherence> <osb-jeos> <osb_server1> <Logger@324239121 3.6.0.4> <<anonymous>> <> <583c1 0bfdbd326ba:-8c38159:12e9d02c829:-8000-0000000000000003> <1299714340659> <BEA-000000> <Oracle Coherence 3.6.0.4 (member=n/a): Mult icastUdpSocket failed to set receive buffer size to 714 packets (1023KB); actual size is 12%, 89 packets (127KB). Consult your OS documentation regarding increasing the maximum socket buffer size. Proceeding with the actual value may cause sub-optimal performa nce.> I was able to “fix” this on my ubuntu system by adding the following lines to the /etc/sysctl.conf file:# Setup networking for coherence # maximum receive socket buffer size, default 131071 net.core.rmem_max = 2000000 # maximum send socket buffer size, default 131071 net.core.wmem_max = 1000000 # default receive socket buffer size, default 65535 net.core.rmem_default = 2524287 # default send socket buffer size, default 65535 net.core.wmem_default = 2524287 .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

    Read the article

  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

    Read the article

  • Triple buffering causes input lag?

    - by user782220
    Consider some time in between two vsyncs. Suppose the first display buffer is being used to display the current image, and suppose the game was really fast and computed and rendered the next image to the second display buffer and the next one after that to the third display buffer. That is the rendering to the second and third display buffer happens so fast that it occurs before the next vsync. Suppose input from the user comes in now. What you would like is for the results of the input to show up on the next vsync or (probably more typical) the vsync after that. However, with the third display buffer already rendered the input can only effect the image after that. Meaning the input will only take effect at best 3 vsyncs later. I wish i had an image to show the exact timings of what I mean.

    Read the article

  • What utility is like Ten Clips, providing an enumerated clipboard?

    - by Aaron Newton
    A very useful (Windows) utility I use is TenClips - http://www.paludour.net/TenClips.html It allows you to create enumerated clipboards/emacs-like buffers easily using ctrl + f1, ctrl + f2, ctrl + f3, etc., copy to the clipboard in the first buffer, switch to the second buffer, copy without loosing our first buffer, switch back to the first buffer and paste, switch to the second buffer and paste and so forth. Does something like this exist for Ubuntu? The closest post I could find was Looking for an application that saves clipboard history which recommended Parcellite (http://parcellite.sourceforge.net/?page_id=2) - which keeps the history - but this is not quite what I'm after. If not I might make this a pet project :D

    Read the article

  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

    Read the article

  • Init.d script gets return code 1 when calling itself, how can I get output?

    - by Per
    My question is, how can I modify the script so that it will tell me what goes wrong? The scenario is this: I'm trying to get Sonatype Nexus to start as a service in Ubuntu 10.04, and it just will not work. (I'm not looking for help on how to run Nexus, but on how to get some useful output from a script) It works when invoking it with sudo /etc/init.d/nexus start but fails when using sudo service nexus start I have run the update-rc.d command on it, and done everything according to instructions. The nexus init.d-script has a point where it calls itself when it detects that it should run as another user ('nexus'): su -m $RUN_AS_USER -c "\"$REALPATH\" $2" which expands to su -m nexus -c '"/opt/nexus-2.0.2/bin/jsw/linux-x86-64/nexus" start' when adding the -x debug flag to the script. This command results in return code 1. It never executes - I've set -x debug flag on the script, placed echo commands with redirect to file at the start of script to trace, etc. I cannot get any output telling me why the command will not execute. I've tried appending redirect to file after the above script line, inside the quotes, outside, any way I could imagine. All info I can get is by inserting a line echo $? after the su line, which outputs '1'. Is there a way I can see what happens when the su command runs?

    Read the article

  • How do I get HDMI output working on a Dell XPS 15 L502x?

    - by Jones
    Recently I've bought my dream's notebook, a Dell XPS 15 but since then this dream became a kind of endless nightmare. I'm almost getting crazy to make my graphic card driver work properly, but it seems to be just impossible. Yes, I have a 2GB NVIDIA GeForce GT 540m (Optimus) in it! It simply doesn't work. Every time I generate the xorg.conf Ubuntu hangs on while starting up, which forces me to remove this file to be able to start the notebook with the standard graphic settings. Another problem is that the Dell XPS 15 does NOT have a VGA output, but a HDMI. So, to be able to use a second monitor I have to configure it by the NVIDIA X Server Settings, which just works if the driver is properly initialized with the xorg.conf. I've also tried to make it work with the Bumblebee, but unfortunately it didn't help me much with the HDMI output. Do you guys have any idea to solve this deadlock? Is there any way for me to use my second monitor?

    Read the article

  • How do I define an nmake macro from command line output?

    - by Mike Atlas
    I'd like to capture the output from a tool from the command line into an nmake macro. If this were a normal command line script, it would look like this: > MyTool.exe > output.txt > set /P MyVariable=<output.txt > echo %MyVariable% However, I can't seem to find anything relevant in the nmake doc on macros that is relevant. There is scant text on the web on nmake, unfortunately... This is basically what I'd like to do, though: target: @call MyTool.exe > output.txt # This doesn't work in .mak, unfortunately. Help! @MyVariable=<output.txt @echo $(MyVariable)

    Read the article

  • How can I change standart input/output of another program?

    - by Azad Salahli
    I have a console application written in c++. It simply reads an integer from standard input(keyboard) and writes another integer to standard output(screen). Now I want to give some tests to that program and check its answers using another program. In another words, I want to write electron judge for that program. I want that program(which I want to test) to read from file and write to file without changing source code. How can I do that. I tried assigning input&output to files before executing c++ program, but it did not worked. assign(input,'temp.in'); reset(input); assign(output,'temp.out'); rewrite(output); exec('domino.exe'); close(input); close(output);

    Read the article

  • How do I define nmake macro from command line output?

    - by Mike Atlas
    I'd like to capture the output from a tool from the command line into an nmake macro. If this were a normal command line script, it would look like this: > MyTool.exe > output.txt > set /P MyVariable=<output.txt > echo %MyVariable% However, I can't seem to find anything relevant in the nmake doc on macros that is relevant. This is basically what I'd like to do, though: target: @call MyTool.exe > output.txt # This doesn't work in .mak, unfortunately. Help! @MyVariable=<output.txt

    Read the article

  • How do I control output files name and content of an Hadoop streaming job?

    - by Eran Kampf
    Is there a way to control the output filenames of an Hadoop Streaming job? Specifically I would like my job's output files content and name to be organized by the ket the reducer outputs - each file would only contain values for one key and its name would be the key. Update: Just found the answer - Using a Java class that derives from MultipleOutputFormat as the jobs output format allows control of the output file names. http://hadoop.apache.org/core/docs/current/api/org/apache/hadoop/mapred/lib/MultipleOutputFormat.htmlhttp://hadoop.apache.org/core/docs/current/api/org/apache/hadoop/mapred/lib/MultipleOutputFormat.html I havent seen any samples for this out there... Can anyone point out to an Hadoop Streaming sample that makes use of a custom output format Java class?

    Read the article

  • How to sort a hash by value in descending order and output a hash in ruby?

    - by tipsywacky
    output.sort_by {|k, v| v}.reverse and for keys h = {"a"=>1, "c"=>3, "b"=>2, "d"=>4} => {"a"=>1, "c"=>3, "b"=>2, "d"=>4} Hash[h.sort] Right now I have these two. But I'm trying to sort hash in descending order by value so that it will return => {"d"=>4, "c"=>3, "b"=>2, "a"=>1 } Thanks in advance. Edit: let me post the whole code. def count_words(str) # YOUR CODE HERE output = Hash.new(0) sentence = str.gsub(/,/, "").gsub(/'/,"").gsub(/-/, "").downcase words = sentence.split() words.each do |item| output[item] += 1 end puts Hash[output.sort_by{ |_, v| -v }] return Hash[output.sort_by{|k, v| v}.reverse] end

    Read the article

  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

    Read the article

  • Thread Local Memory, Using std::string's internal buffer for c-style Scratch Memory.

    - by Hassan Syed
    I am using Protocol Buffers and OpensSSL to generate, HMACs and then CBC encrypt the two fields to obfuscate the session cookies -- similar Kerberos tokens. Protocol Buffers' API communicates with std::strings and has a buffer caching mechanism; I exploit the caching mechanism, for successive calls in the the same thread, by placing it in thread local memory; additionally the OpenSSL HMAC and EVP CTX's are also placed in the same thread local memory structure ( see this question for some detail on why I use thread local memory and the massive amount of speedup it enables even with a single thread). The generation and deserialization, "my algorithms", of these cookie strings uses intermediary void *s and std::strings and since Protocol Buffers has an internal memory retention mechanism I want these characteristics for "my algorithms". So how do I implement a common scratch memory ? I don't know much about the rdbuf(streambuf - strinbuf ??) of the std::string object. I would presumeably need to grow it to the lowest common size ever encountered during the execution of "my algorithms". Thoughts ? My question I guess would be: " is the internal buffer of a string re-usable, and if so, how ?" Edit: See comments to Vlad's answer please.

    Read the article

  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

    Read the article

  • What would it take to get auto-revert-mode to actually work in my dired buffer?

    - by Cheeso
    Apparently auto-revert-mode is supposed to work in dired buffers. I had never heard of this, but the doc says it works. Then I read a little more and found some fine print: Auto-reverting Dired buffers currently works on GNU or Unix style operating systems. It may not work satisfactorily on some other systems. ...and... [dired buffers] do not auto-revert when information about a particular file changes (e.g. when the size changes) or when inserted subdirectories change. To be sure that all listed information is up to date, you have to manually revert using g, even if auto-reverting is enabled in the Dired buffer. source Well, uh, gee.... That doesn't sound like autorevert to me. What would it take to get auto-revert for dired to actually work? Even on (gasp) non-Unix operating systems. Could I just modify auto-revert-handler to call revert-buffer on dired buffers?

    Read the article

  • How to buffer an IPoint or IGeometry? (How to do buffered intersection checks on an IPoint?)

    - by Quigrim
    How would I buffer an IPoint to do an intersection check using IRelationalOperator? I have, for arguments sake: IPoint p1 = xxx; IPoint p2 = yyy; IRelationalOperator rel1 = (IRelationalOperator)p1; if (rel.Intersects (p2)) // Do something But now I want to add a tolerance to my check, so I assume the right way to do that is by either buffering p1 or p2. Right? How do I add such a buffer? Note: the Intersects method I am using is an extension method I wrote to simplify my code. Here it is: /// <summary> /// Returns true if the IGeometry is intersected. /// This method negates the Disjoint method. /// </summary> /// <param name="relOp">The rel op.</param> /// <param name="other">The other.</param> /// <returns></returns> public static bool Intersects ( this IRelationalOperator relOp, IGeometry other) { return (!relOp.Disjoint (other)); }

    Read the article

  • Making WCF Output a single WSDL file for interop purposes.

    By default, when WCF emits a WSDL definition for your services, it can often contain many links to others related schemas that need to be imported. For the most part, this is fine. WCF clients understand this type of schema without issue, and it conforms to the requisite standards as far as WSDL definitions go. However, some non Microsoft stacks will only work with a single WSDL file and require that all definitions for the service(s) (port types, messages, operation etc) are contained within that single file. In other words, no external imports are supported. Some Java clients (to my working knowledge) have this limitation. This obviously presents a problem when trying to create services exposed for consumption and interop by these clients. Note: You can download the full source code for this sample from here To illustrate this point, lets say we have a simple service that looks like: Service Contract public interface IService1 { [OperationContract] [FaultContract(typeof(DataFault))] string GetData(DataModel1 model); [OperationContract] [FaultContract(typeof(DataFault))] string GetMoreData(DataModel2 model); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Service Implementation/Behaviour public class Service1 : IService1 { public string GetData(DataModel1 model) { return string.Format("Some Field was: {0} and another field was {1}", model.SomeField,model.AnotherField); } public string GetMoreData(DataModel2 model) { return string.Format("Name: {0}, age: {1}", model.Name, model.Age); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Configuration File <system.serviceModel> <services> <service name="SingleWSDL_WcfService.Service1" behaviorConfiguration="SingleWSDL_WcfService.Service1Behavior"> <!-- ...std/default data omitted for brevity..... --> <endpoint address ="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" > ....... </services> <behaviors> <serviceBehaviors> <behavior name="SingleWSDL_WcfService.Service1Behavior"> ........ </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When WCF is asked to produce a WSDL for this service, it will produce a file that looks something like this (note: some sections omitted for brevity): <?xml version="1.0" encoding="utf-8" ?> - <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" ...... namespace definitions omitted for brevity + <wsp:Policy wsu:Id="WSHttpBinding_IService1_policy"> ... multiple policy items omitted for brevity </wsp:Policy> - <wsdl:types> - <xsd:schema targetNamespace="http://tempuri.org/Imports"> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd0" namespace="http://tempuri.org/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd3" namespace="Http://SingleWSDL/Fault" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd1" namespace="http://schemas.microsoft.com/2003/10/Serialization/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd2" namespace="http://SingleWSDL/Model1" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd4" namespace="http://SingleWSDL/Model2" /> </xsd:schema> </wsdl:types> + <wsdl:message name="IService1_GetData_InputMessage"> .... </wsdl:message> - <wsdl:operation name="GetData"> ..... </wsdl:operation> - <wsdl:service name="Service1"> ....... </wsdl:service> </wsdl:definitions> The above snippet from the WSDL shows the external links and references that are generated by WCF for a relatively simple service. Note the xsd:import statements that reference external XSD definitions which are also generated by WCF. In order to get WCF to produce a single WSDL file, we first need to follow some good practices when it comes to WCF service definitions. Step 1: Define a namespace for your service contract. [ServiceContract(Namespace="http://SingleWSDL/Service1")] public interface IService1 { ...... } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Normally you would not use a literal string and may instead define a constant to use in your own application for the namespace. When this is applied and we generate the WSDL, we get the following statement inserted into the document: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl=wsdl0" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } All the previous imports have gone. If we follow this link, we will see that the XSD imports are now in this external WSDL file. Not really any benefit for our purposes. Step 2: Define a namespace for your service behaviour [ServiceBehavior(Namespace = "http://SingleWSDL/Service1")] public class Service1 : IService1 { ...... } As you can see, the namespace of the service behaviour should be the same as the service contract interface to which it implements. Failure to do these tasks will cause WCF to emit its default http://tempuri.org namespace all over the place and cause WCF to still generate import statements. This is also true if the namespace of the contract and behaviour differ. If you define one and not the other, defaults kick in, and youll find extra imports generated. While each of the previous 2 steps wont cause any less import statements to be generated, you will notice that namespace definitions within the WSDL have identical, well defined names. Step 3: Define a binding namespace In the configuration file, modify the endpoint configuration line item to iunclude a bindingNamespace attribute which is the same as that defined on the service behaviour and service contract <endpoint address="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" bindingNamespace="http://SingleWSDL/Service1"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, this does not completely solve the issue. What this will do is remove the WSDL import statements like this one: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } from the generated WSDL. Finally. the magic. Step 4: Use a custom endpoint behaviour to read in external imports and include in the main WSDL output. In order to force WCF to output a single WSDL with all the required definitions, we need to define a custom WSDL Export extension that can be applied to any endpoints. This requires implementing the IWsdlExportExtension and IEndpointBehavior interfaces and then reading in any imported schemas, and adding that output to the main, flattened WSDL to be output. Sounds like fun right..? Hmmm well maybe not. This step sounds a little hairy, but its actually quite easy thanks to some kind individuals who have already done this for us. As far as I know, there are 2 available implementations that we can easily use to perform the import and WSDL flattening.  WCFExtras which is on codeplex and FlatWsdl by Thinktecture. Both implementations actually do exactly the same thing with the imports and provide an endpoint behaviour, however FlatWsdl does a little more work for us by providing a ServiceHostFactory that we can use which automatically attaches the requisite behaviour to our endpoints for us. To use this in an IIS hosted service, we can modify the .SVC file to specify this ne factory to use like so: <%@ ServiceHost Language="C#" Debug="true" Service="SingleWSDL_WcfService.Service1" Factory="Thinktecture.ServiceModel.Extensions.Description.FlatWsdlServiceHostFactory" %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Within a service application or another form of executable such as a console app, we can simply create an instance of the custom service host and open it as we normally would as shown here: FlatWsdlServiceHost host = new FlatWsdlServiceHost(typeof(Service1)); host.Open(); And we are done. WCF will now generate one single WSDL file that contains all he WSDL imports and data/XSD imports. You can download the full source code for this sample from here Hope this has helped you. Note: Please note that I have not extensively tested this in a number of different scenarios so no guarantees there.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Making WCF Output a single WSDL file for interop purposes.

    - by Glav
    By default, when WCF emits a WSDL definition for your services, it can often contain many links to others related schemas that need to be imported. For the most part, this is fine. WCF clients understand this type of schema without issue, and it conforms to the requisite standards as far as WSDL definitions go. However, some non Microsoft stacks will only work with a single WSDL file and require that all definitions for the service(s) (port types, messages, operation etc…) are contained within that single file. In other words, no external imports are supported. Some Java clients (to my working knowledge) have this limitation. This obviously presents a problem when trying to create services exposed for consumption and interop by these clients. Note: You can download the full source code for this sample from here To illustrate this point, lets say we have a simple service that looks like: Service Contract public interface IService1 { [OperationContract] [FaultContract(typeof(DataFault))] string GetData(DataModel1 model); [OperationContract] [FaultContract(typeof(DataFault))] string GetMoreData(DataModel2 model); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Service Implementation/Behaviour public class Service1 : IService1 { public string GetData(DataModel1 model) { return string.Format("Some Field was: {0} and another field was {1}", model.SomeField,model.AnotherField); } public string GetMoreData(DataModel2 model) { return string.Format("Name: {0}, age: {1}", model.Name, model.Age); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Configuration File <system.serviceModel> <services> <service name="SingleWSDL_WcfService.Service1" behaviorConfiguration="SingleWSDL_WcfService.Service1Behavior"> <!-- ...std/default data omitted for brevity..... --> <endpoint address ="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" > ....... </services> <behaviors> <serviceBehaviors> <behavior name="SingleWSDL_WcfService.Service1Behavior"> ........ </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When WCF is asked to produce a WSDL for this service, it will produce a file that looks something like this (note: some sections omitted for brevity): <?xml version="1.0" encoding="utf-8" ?> - <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" ...... namespace definitions omitted for brevity + &lt;wsp:Policy wsu:Id="WSHttpBinding_IService1_policy"> ... multiple policy items omitted for brevity </wsp:Policy> - <wsdl:types> - <xsd:schema targetNamespace="http://tempuri.org/Imports"> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd0" namespace="http://tempuri.org/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd3" namespace="Http://SingleWSDL/Fault" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd1" namespace="http://schemas.microsoft.com/2003/10/Serialization/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd2" namespace="http://SingleWSDL/Model1" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd4" namespace="http://SingleWSDL/Model2" /> </xsd:schema> </wsdl:types> + <wsdl:message name="IService1_GetData_InputMessage"> .... </wsdl:message> - <wsdl:operation name="GetData"> ..... </wsdl:operation> - <wsdl:service name="Service1"> ....... </wsdl:service> </wsdl:definitions> The above snippet from the WSDL shows the external links and references that are generated by WCF for a relatively simple service. Note the xsd:import statements that reference external XSD definitions which are also generated by WCF. In order to get WCF to produce a single WSDL file, we first need to follow some good practices when it comes to WCF service definitions. Step 1: Define a namespace for your service contract. [ServiceContract(Namespace="http://SingleWSDL/Service1")] public interface IService1 { ...... } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Normally you would not use a literal string and may instead define a constant to use in your own application for the namespace. When this is applied and we generate the WSDL, we get the following statement inserted into the document: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl=wsdl0" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } All the previous imports have gone. If we follow this link, we will see that the XSD imports are now in this external WSDL file. Not really any benefit for our purposes. Step 2: Define a namespace for your service behaviour [ServiceBehavior(Namespace = "http://SingleWSDL/Service1")] public class Service1 : IService1 { ...... } As you can see, the namespace of the service behaviour should be the same as the service contract interface to which it implements. Failure to do these tasks will cause WCF to emit its default http://tempuri.org namespace all over the place and cause WCF to still generate import statements. This is also true if the namespace of the contract and behaviour differ. If you define one and not the other, defaults kick in, and you’ll find extra imports generated. While each of the previous 2 steps wont cause any less import statements to be generated, you will notice that namespace definitions within the WSDL have identical, well defined names. Step 3: Define a binding namespace In the configuration file, modify the endpoint configuration line item to iunclude a bindingNamespace attribute which is the same as that defined on the service behaviour and service contract <endpoint address="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" bindingNamespace="http://SingleWSDL/Service1"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, this does not completely solve the issue. What this will do is remove the WSDL import statements like this one: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } from the generated WSDL. Finally…. the magic…. Step 4: Use a custom endpoint behaviour to read in external imports and include in the main WSDL output. In order to force WCF to output a single WSDL with all the required definitions, we need to define a custom WSDL Export extension that can be applied to any endpoints. This requires implementing the IWsdlExportExtension and IEndpointBehavior interfaces and then reading in any imported schemas, and adding that output to the main, flattened WSDL to be output. Sounds like fun right…..? Hmmm well maybe not. This step sounds a little hairy, but its actually quite easy thanks to some kind individuals who have already done this for us. As far as I know, there are 2 available implementations that we can easily use to perform the import and “WSDL flattening”.  WCFExtras which is on codeplex and FlatWsdl by Thinktecture. Both implementations actually do exactly the same thing with the imports and provide an endpoint behaviour, however FlatWsdl does a little more work for us by providing a ServiceHostFactory that we can use which automatically attaches the requisite behaviour to our endpoints for us. To use this in an IIS hosted service, we can modify the .SVC file to specify this ne factory to use like so: <%@ ServiceHost Language="C#" Debug="true" Service="SingleWSDL_WcfService.Service1" Factory="Thinktecture.ServiceModel.Extensions.Description.FlatWsdlServiceHostFactory" %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Within a service application or another form of executable such as a console app, we can simply create an instance of the custom service host and open it as we normally would as shown here: FlatWsdlServiceHost host = new FlatWsdlServiceHost(typeof(Service1)); host.Open(); And we are done. WCF will now generate one single WSDL file that contains all he WSDL imports and data/XSD imports. You can download the full source code for this sample from here Hope this has helped you. Note: Please note that I have not extensively tested this in a number of different scenarios so no guarantees there.

    Read the article

  • How can I flush the output of disp in Octave?

    - by Nathan Fellman
    I have a program in Octave that has a loop - running a function with various parameters, not something that I can turn into matrices. At the beginning of each iteration I print the current parameters using disp. The first times I ran it I had a brazillion warnings, and then I also got these prints. Now that I cleaned them up, I no longer see them. My guess is that they're stuck in a buffer, and I'll see them when the program ends or the buffer fills. Is there any way to force a flush of the print buffer so that I can see my prints?

    Read the article

  • Unable to fetch initial output of "defrag" commad in Windows Server 2008 R2 in WOW64 environment.

    - by Ganesh
    Hi All, [Application & code back ground] I have an MFC application which is executing on Windows Server 2008 R2 in WOW64 environment. In which on user input it defragments the selected drive on the disk. I initiated the process(.i.e. cmd /c defrag –v c:) of defragmentation using the CreateProcess() API, along with this to display output of the process on the main screen I created the pipe using CreatePipe() API. I used PeekNamedPipe() & ReadFile() API to get the output and display. [Problem Area] When the process is launched I am not getting the initial output as below: Microsoft Disk fragmenter Copyright © 2007 Microsoft Crop. Invoking defragmentation on (C:)…. I constantly monitor the output of the process while it is under progress but not able to get any thing as output in the pipe. It seem the process is not doing any thing and appears as if the application is not responding. But after certain period of time, once the process is about to completed I get result along with the initial data. [Sample code] //Pipe created if(0 == ::CreatePipe(&l_hStdOutRead, &l_hStdOutWrite, &l_SecurityAttribute, (DWORD)NULL)) { //Error code } //Process created/launched if (0 == ::CreateProcess(NULL, (LPTSTR)f_csProcessName, &l_stSecurityAttributes, NULL, TRUE, CREATE_NO_WINDOW, NULL,NULL, &l_StartupInfo, &l_CmdPI)) { //Error code } //Read output if (0 == ::PeekNamedPipe(m_hStdOutRead, l_cArrPeekBuffer, (DWORD)NULL, (LPDWORD)NULL, &l_dwAvailable, (LPDWORD)NULL)) { //Return to read again } if (MPLUSFALSE == ::ReadFile(m_hStdOutRead, l_cArrOutput, min(BUFFER_SIZE - 2, l_dwAvailable), &l_dwRead, NULL) || !l_dwRead) { //error code } //Display data. If any one is aware of similar problem or worked on the similar issue please let me know the solution. Thanks in Advance, Ganesh

    Read the article

< Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >