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  • Using Oracle Linux iSCSI targets with Oracle VM

    - by wim.coekaerts
    A few days ago I had written a blog entry on how to use Oracle Solaris 10 (in my case), ZFS and the iSCSI target feature in Oracle Solaris to create a set of devices exported to my Oracle VM server. Oracle Linux can do this as well and I wanted to make sure I also tried out how to do this on Oracle Linux and here are the results. When you install Oracle Linux 5 update 5 (anything newer than update 3), it comes with an rpm called scsi-target-utils. To begin your quest, should you choose to accept it :) make sure this is installed. rpm -qa |grep scsi-target If it is not installed : up2date scsi-target-utils The target utils come with a tool tgtadm which is similar to iscsitadm on Oracle Solaris. There are 2 components again on the iSCSI server side. (1) create volumes - we will use lvm with lvcreate (2) expose a target using tgtadm. My server has a simple setup. All the disks are part of a single volume group called vgroot. To export a 50Gb volume I just create a new volume : lvcreate -L 50G -nmytest1 vgroot This will show up as a new volume in /dev/mapper as /dev/mapper/vgroot-mytest1. Create as many as you want for your environment. Since I already have my blog entry about the 5 volumes, I am not going to repeat the whole thing. You can just go look at the previous blog entry. Now that we have created the volume, we need to use tgtadm to set it up : make sure the service is running : /etc/init.d/tgtd start or service tgtd start (if you want to keep it running you can do chkconfig tgtd on to start it automatically at boottime) Next you need a targetname to set everything up. My recommendation would be to install iscsi-initiator-utils . This will create an iscsi id and put it in /etc/iscsi/initiatorname.iscsi. For convenience you can do : source /etc/iscsi/initiatorname.iscsi echo $InitiatorName and from here on use $InitiatorName instead of the long complex iqn. create your target : tgtadm --lld iscsi --op new --mode target --tid 1 -T $InitiatorName to show the status : tgtadm --lld iscsi --op show --mode target add the volume previously created : tgtadm --lld iscsi --op new --mode logicalunit --tid 1 --lun 1 -b /dev/mapper/vgroot-mytest1 re-run status to see it's there : tgtadm --lld iscsi --op show --mode target and just like on Oracle Solaris you now have to export (bind) it : tgtadm --lld iscsi --op bind --mode target --tid 1 -I iqn.1986-03.com.sun:01:2a7526f0ffff If you want to export the lun to every iscsi initiator then replace the iqn with ALL. Of course you have to add the iqn of each iscsi initiator or client you want to connect. In the case of my 2 node Oracle VM server setup, both Oracle VM server's initiator names would have to be added. use status again to see that it has this iqn under ACL tgtadm --lld iscsi --op show --mode target You can drop the --lld iscsi if you want, or alias it. It just makes the command line more obvious as to what you are doing. Oracle VM side : Refer back to the previous blog entry for the detailed setup of my Oracle VM server volumes but the exact same commands will be used there. discover : iscsiadm --mode discovery --type sendtargets --portal login : iscsiadm --mode node --targetname iscsi targetname --portal --login get devices : /etc/init.d/iscsi restart and voila you should be in business. have fun.

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • How to write simple code using TDD [migrated]

    - by adeel41
    Me and my colleagues do a small TDD-Kata practice everyday for 30 minutes. For reference this is the link for the excercise http://osherove.com/tdd-kata-1/ The objective is to write better code using TDD. This is my code which I've written public class Calculator { public int Add( string numbers ) { const string commaSeparator = ","; int result = 0; if ( !String.IsNullOrEmpty( numbers ) ) result = numbers.Contains( commaSeparator ) ? AddMultipleNumbers( GetNumbers( commaSeparator, numbers ) ) : ConvertToNumber( numbers ); return result; } private int AddMultipleNumbers( IEnumerable getNumbers ) { return getNumbers.Sum(); } private IEnumerable GetNumbers( string separator, string numbers ) { var allNumbers = numbers .Replace( "\n", separator ) .Split( new string[] { separator }, StringSplitOptions.RemoveEmptyEntries ); return allNumbers.Select( ConvertToNumber ); } private int ConvertToNumber( string number ) { return Convert.ToInt32( number ); } } and the tests for this class are [TestFixture] public class CalculatorTests { private int ArrangeAct( string numbers ) { var calculator = new Calculator(); return calculator.Add( numbers ); } [Test] public void Add_WhenEmptyString_Returns0() { Assert.AreEqual( 0, ArrangeAct( String.Empty ) ); } [Test] [Sequential] public void Add_When1Number_ReturnNumber( [Values( "1", "56" )] string number, [Values( 1, 56 )] int expected ) { Assert.AreEqual( expected, ArrangeAct( number ) ); } [Test] public void Add_When2Numbers_AddThem() { Assert.AreEqual( 3, ArrangeAct( "1,2" ) ); } [Test] public void Add_WhenMoreThan2Numbers_AddThemAll() { Assert.AreEqual( 6, ArrangeAct( "1,2,3" ) ); } [Test] public void Add_SeparatorIsNewLine_AddThem() { Assert.AreEqual( 6, ArrangeAct( @"1 2,3" ) ); } } Now I'll paste code which they have written public class StringCalculator { private const char Separator = ','; public int Add( string numbers ) { const int defaultValue = 0; if ( ShouldReturnDefaultValue( numbers ) ) return defaultValue; return ConvertNumbers( numbers ); } private int ConvertNumbers( string numbers ) { var numberParts = GetNumberParts( numbers ); return numberParts.Select( ConvertSingleNumber ).Sum(); } private string[] GetNumberParts( string numbers ) { return numbers.Split( Separator ); } private int ConvertSingleNumber( string numbers ) { return Convert.ToInt32( numbers ); } private bool ShouldReturnDefaultValue( string numbers ) { return String.IsNullOrEmpty( numbers ); } } and the tests [TestFixture] public class StringCalculatorTests { [Test] public void Add_EmptyString_Returns0() { ArrangeActAndAssert( String.Empty, 0 ); } [Test] [TestCase( "1", 1 )] [TestCase( "2", 2 )] public void Add_WithOneNumber_ReturnsThatNumber( string numberText, int expected ) { ArrangeActAndAssert( numberText, expected ); } [Test] [TestCase( "1,2", 3 )] [TestCase( "3,4", 7 )] public void Add_WithTwoNumbers_ReturnsSum( string numbers, int expected ) { ArrangeActAndAssert( numbers, expected ); } [Test] public void Add_WithThreeNumbers_ReturnsSum() { ArrangeActAndAssert( "1,2,3", 6 ); } private void ArrangeActAndAssert( string numbers, int expected ) { var calculator = new StringCalculator(); var result = calculator.Add( numbers ); Assert.AreEqual( expected, result ); } } Now the question is which one is better? My point here is that we do not need so many small methods initially because StringCalculator has no sub classes and secondly the code itself is so simple that we don't need to break it up too much that it gets confusing after having so many small methods. Their point is that code should read like english and also its better if they can break it up earlier than doing refactoring later and third when they will do refactoring it would be much easier to move these methods quite easily into separate classes. My point of view against is that we never made a decision that code is difficult to understand so why we are breaking it up so early. So I need a third person's opinion to understand which option is much better.

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  • Detecting Duplicates Using Oracle Business Rules

    - by joeywong-Oracle
    Recently I was involved with a Business Process Management Proof of Concept (BPM PoC) where we wanted to show how customers could use Oracle Business Rules (OBR) to easily define some rules to detect certain conditions, such as duplicate account numbers, duplicate names, high transaction amounts, etc, in a set of transactions. Traditionally you would have to loop through the transactions and compare each transaction with each other to find matching conditions. This is not particularly nice as it relies on more traditional approaches (coding) and is not the most efficient way. OBR is a great place to house these types’ of rules as it allows users/developers to externalise the rules, in a simpler manner, externalising the rules from the message flows and allows users to change them when required. So I went ahead looking for some examples. After quite a bit of time spent Googling, I did not find much out in the blogosphere. In fact the best example was actually from...... wait for it...... Oracle Documentation! (http://docs.oracle.com/cd/E28271_01/user.1111/e10228/rules_start.htm#ASRUG228) However, if you followed the link there was not much explanation provided with the example. So the aim of this article is to provide a little more explanation to the example so that it can be better understood. Note: I won’t be covering the BPM parts in great detail. Use case: Payment instruction file is required to be processed. Before instruction file can be processed it needs to be approved by a business user. Before the approval process, it would be useful to run the payment instruction file through OBR to look for transactions of interest. The output of the OBR can then be used to flag the transactions for the approvers to investigate. Example BPM Process So let’s start defining the Business Rules Dictionary. For the input into our rules, we will be passing in an array of payments which contain some basic information for our demo purposes. Input to Business Rules And for our output we want to have an array of rule output messages. Note that the element I am using for the output is only for one rule message element and not an array. We will configure the Business Rules component later to return an array instead. Output from Business Rules Business Rule – Create Dictionary Fill in all the details and click OK. Open the Business Rules component and select Decision Functions from the side. Modify the Decision Function Configuration Select the decision function and click on the edit button (the pencil), don’t worry that JDeveloper indicates that there is an error with the decision function. Then click the Ouputs tab and make sure the checkbox under the List column is checked, this is to tell the Business Rules component that it should return an array of rule message elements. Updating the Decision Service Next we will define the actual rules. Click on Ruleset1 on the side and then the Create Rule in the IF/THEN Rule section. Creating new rule in ruleset Ok, this is where some detailed explanation is required. Remember that the input to this Business Rules dictionary is a list of payments, each of those payments were of the complex type PaymentType. Each of those payments in the Oracle Business Rules engine is treated as a fact in its working memory. Implemented rule So in the IF/THEN rule, the first task is to grab two PaymentType facts from the working memory and assign them to temporary variable names (payment1 and payment2 in our example). Matching facts Once we have them in the temporary variables, we can then start comparing them to each other. For our demonstration we want to find payments where the account numbers were the same but the account name was different. Suspicious payment instruction And to stop the rule from comparing the same facts to each other, over and over again, we have to include the last test. Stop rule from comparing endlessly And that’s it! No for loops, no need to keep track of what you have or have not compared, OBR handles all that for you because everything is done in its working memory. And once all the tests have been satisfied we need to assert a new fact for the output. Assert the output fact Save your Business Rules. Next step is to complete the data association in the BPM process. Pay extra care to use Copy List instead of the default Copy when doing data association at an array level. Input and output data association Deploy and test. Test data Rule matched Parting words: Ideally you would then use the output of the Business Rules component to then display/flag the transactions which triggered the rule so that the approver can investigate. Link: SOA Project Archive [Download]

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  • Unable to keep the connecting using a wireless bridge

    - by dan
    I am running Ubuntu 12.04 on a dell inspiron desktop (core 2 duo) and am using wicd to manage my network/wifi. I've found that the WiFi card in the machine has trouble staying connected to my router (I believe this is a function of distance between the two), so I've taken an old Belkin F5d7231 wireless router and installed dd-wrt on it to use as a wireless bridge hoping that it will have better reception. I think everything up through the wireless bridge is working OK since I have no problems accessing the internet through it with my MacBook. The problem arises when I try to hook the ubuntu machine up to the wireless bridge. It will connect for a few minutes, but it will quickly disconnect without clear triggering event; it may be more likely to disconnect if there is a heavy traffic load going over it (could be something as simple as "cat big_text_file" in an ssh session). I've tried switching from dhclient to dhcpcd without much improvement. Here is the output from the syslog when it connects: Jun 30 17:10:08 Chicabuntu dhcpcd[28278]: wlan1: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28278]: wlan1: exiting Jun 30 17:10:08 Chicabuntu dhcpcd[28312]: eth0: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28312]: eth0: exiting Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Withdrawing address record for fe80::21c:c4ff:fe31:1a83 on eth0. Jun 30 17:10:08 Chicabuntu kernel: [15184.976127] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:10:08 Chicabuntu kernel: [15185.010805] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:10:08 Chicabuntu dhcpcd[28347]: eth0: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28347]: eth0: exiting Jun 30 17:10:08 Chicabuntu kernel: [15185.180156] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:10:08 Chicabuntu kernel: [15185.212785] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:10:10 Chicabuntu kernel: [15187.027445] tg3 0000:3f:00.0: eth0: Link is up at 100 Mbps, full duplex Jun 30 17:10:10 Chicabuntu kernel: [15187.027452] tg3 0000:3f:00.0: eth0: Flow control is on for TX and on for RX Jun 30 17:10:10 Chicabuntu kernel: [15187.028300] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: dhcpcd 3.2.3 starting Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: hardware address = 00:1c:c4:31:1a:83 Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: DUID = 00:01:00:01:17:81:85:79:00:1c:c4:31:1a:83 Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: broadcasting for a lease Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv6 for mDNS. Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: Registering new address record for fe80::21c:c4ff:fe31:1a83 on eth0.*. Jun 30 17:10:20 Chicabuntu kernel: [15197.568016] eth0: no IPv6 routers present Jun 30 17:10:29 Chicabuntu dhcpcd[28353]: eth0: offered 192.168.1.111 from 192.168.1.254 Jun 30 17:10:29 Chicabuntu dhcpcd[28353]: eth0: checking 192.168.1.111 is available on attached networks Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: leased 192.168.1.111 for 86400 seconds Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: adding IP address 192.168.1.111/24 Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.1.111. Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: adding default route via 192.168.1.254 metric 0 Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: exiting Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv4 for mDNS. Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: Registering new address record for 192.168.1.111 on eth0.IPv4. Jun 30 17:10:30 Chicabuntu dhcpcd.sh: interface eth0 has been configured with new IP=192.168.1.111 Jun 30 17:10:39 Chicabuntu ntpdate[28439]: adjust time server 91.189.94.4 offset 0.001915 sec And here is the syslog from when it shuts down the connection without reason: Jun 30 17:12:15 Chicabuntu kernel: [15312.575455] tg3 0000:3f:00.0: eth0: Link is down Jun 30 17:12:16 Chicabuntu dhcpcd[28603]: eth0: sending signal 1 to pid 28361 Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: received SIGHUP, releasing lease Jun 30 17:12:16 Chicabuntu dhcpcd[28603]: eth0: exiting Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Withdrawing address record for 192.168.1.111 on eth0. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.1.111. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: removing default route via 192.168.1.254 metric 0 Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Withdrawing address record for fe80::21c:c4ff:fe31:1a83 on eth0. Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: netlink: No such process Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: removing IP address 192.168.1.111/24 Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: netlink: Cannot assign requested address Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: exiting Jun 30 17:12:16 Chicabuntu dhcpcd.sh: interface eth0 has been brought down Jun 30 17:12:17 Chicabuntu kernel: [15313.612141] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:12:17 Chicabuntu kernel: [15313.644703] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:12:17 Chicabuntu dhcpcd[28674]: wlan1: dhcpcd not running Jun 30 17:12:17 Chicabuntu dhcpcd[28674]: wlan1: exiting Jun 30 17:12:17 Chicabuntu dhcpcd[28708]: eth0: dhcpcd not running Jun 30 17:12:17 Chicabuntu dhcpcd[28708]: eth0: exiting Jun 30 17:12:17 Chicabuntu kernel: [15313.912147] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:12:17 Chicabuntu kernel: [15313.944746] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:12:18 Chicabuntu kernel: [15315.592569] tg3 0000:3f:00.0: eth0: Link is up at 100 Mbps, full duplex Jun 30 17:12:18 Chicabuntu kernel: [15315.592576] tg3 0000:3f:00.0: eth0: Flow control is on for TX and on for RX Jun 30 17:12:18 Chicabuntu kernel: [15315.593399] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv6 for mDNS. Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: Registering new address record for fe80::21c:c4ff:fe31:1a83 on eth0.*. Jun 30 17:12:29 Chicabuntu kernel: [15325.680019] eth0: no IPv6 routers present If this isn't useful, I can also post the wicd log, but that is kind of long. If anyone could help me I would be eternally grateful.

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  • How to undo a changeset using tf.exe rollback

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,Team Foundation Utilities,TFS2010   Oh no! Did you just check in a changeset in to TFS and realized that you need to roll back the changeset because the changes were suppose to go in a different branch? Or did you just accidently merge a wrong changeset in your release branch? There are several ways to undo the damage, Manual: Yes, we all just hate this word but for the record you could manually rollback the changes. Get Specific version on the branch and chose the changeset prior to the one you checked in. After that check out all the files in the changeset and check them in. During the check in you will receive a conflict. At this point choose ‘Keep local changes’ in the conflict resolution window and check in the files. Automated: Yes, we just love it! TFS comes with a very powerful command line utility ‘tf.exe’ that gives you the ability to rollback the effects of one or more changesets to one or more version-controlled items. This command does not remove the changesets from an item's version history. Instead, this command creates in your workspace a set of pending changes that negate the effects of the changesets that you specify. Syntax tf rollback /toversion:VersionSpec ItemSpec [/recursive] [/lock:none|checkin|checkout] [/version:versionspec] [/keepmergehistory] [/login:username,[password]] [/noprompt] tf rollback /changeset:ChangesetFrom~ChangesetTo [ItemSpec] [/recursive] [/lock:none|checkin|checkout] [/version:VersionSpec] [/keepmergehistory] [/noprompt] [/login:username,[password]]   I’ll explain this with an example. Your workspace is at the location C:\myWorkspace You want to rollback changeset # 145621 C:\Workspace\MyBranch>tf.exe rollback /changeset:145621 /recursive How do i rollback/undo a series of changesets? You can also rollback a range of changesets by using the following C:\Workspace\MyBranch>tf.exe rollback /changeset:145601~145621 /recursive This will check out the files in the version control and you should be able to see them in the pending changes. Go on check them in to undo the specific changeset that you just rolled back. Do you completely want to get rid of the changeset from all future merges between the two branches? /KeepMergeHistory: This option has an effect only if one or more of the changesets that you are rolling back include a branch or merge change. Specify this option if you want future merges between the same source and the same target to exclude the changes that you are rolling back. Errors “If you get the message ‘Unable to determine the workspace.’ You may be able to correct this by running ‘tf worksapces /collection:TeamProjectCollectionUrl’” you are in the wrong directory. Make sure that you run the ‘tf rollback’ command from the directory of your workspace.   Status Exit Code Description 0 The operation rolled back all items successfully. 1 The operation rolled back at least one item successfully but could not roll back one or more items. 100 The operation could not roll back any items.   To use the command you must have the Read, Check Out, and Check In permissions set to Allow. So, have you been in a rollback undo situation before?   Share this post :

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • SSIS Debugging Tip: Using Data Viewers

    - by Jim Giercyk
    When you have an SSIS package error, it is often very helpful to see the data records that are causing the problem.  After all, if your input has 50,000 records and 1 of them has corrupt data, it can be a chore.  Your execution results will tell you which column contains the bad data, but not which record…..enter the Data Viewer. In this scenario I have created a truncation error.  The input length of [lastname] is 50, but the output table has a length of 15.  When it runs, at least one of the records causes the package to fail.     Now what?  We can tell from our execution results that there is a problem with [lastname], but we have no idea WHICH record?     Let’s identify the row that is actually causing the problem.  First, we grab the oft’ forgotten Row Count shape from our toolbar and connect it to the error output from our input query.  Remember that in order to intercept errors with the error output, you must redirect them.     The Row Count shape requires 1 integer variable.  For our purposes, we will not reference the variable, but it is still required in order for the package to run.  Typically we would use the variable to hold the number of rows in the table and refer back to it later in our process.  We are simply using the Row Count as a “Dead End” for errors.  I called my variable RowCounter.  To create a variable, with no shapes selected, right-click on the background and choose Variable.     Once we have setup the Row Count shape, we can right-click on the red line (error output) from the query, and select Data Viewers.  In the popup, we click the add button and we will see this:     There are other fancier options we can play with, but for now we just want to view the output in a grid.  WE select Grid, then click OK on all of the popup windows to shut them down.  We should now see a grid with a pair of glasses on the error output line.     So, we are ready to catch the error output in a grid and see that is causing the problem!  This time when we run the package, it does not fail because we directed the error to the Row Count.  We also get a popup window showing the error record in a grid.  If there were multiple errors we would see them all.     Indeed, the [lastname] column is longer than 15 characters.  Notice the last column in the grid, [Error Code – Description].  We knew this was a truncation error before we added the grid, but if you have worked with SSIS for any length of time, you know that some errors are much more obscure.  The description column can be very useful under those circumstances! Data viewers can be used any time we want to see the data that is actually in the pipeline;  they stop the package temporarily until we shut them.  Also remember that the Row Count shape can be used as a “Dead End”.  It is useful during development when we want to see the output from a dataflow, but don’t want to update a table or file with the data.  Data viewers are an invaluable tool for both development and debugging.  Just remember to REMOVE THEM before putting your package into production

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  • Using Solaris zfs + iscsi targets with Oracle VM

    - by wim.coekaerts
    I was playing with my Oracle VM setup and needed some shared storage that was block based. I did not have a storage array available but I did have a solaris box, that I use for Oracle VDI, available. I set up a few iscsi targets on this solaris server and exported them to my 2 Oracle VM servers. Here's how I did this : (1) On the solaris side : # zpool list NAME SIZE USED AVAIL CAP HEALTH ALTROOT rpool 544G 129G 415G 23% ONLINE - I just have a simple zpool, called rpool, on this box. It has plenty of space available for my needs. So I will use rpool and I will create 5 50gb vols : zfs create -V 50G rpool/ovm1 zfs create -V 50G rpool/ovm2 zfs create -V 50G rpool/ovm3 zfs create -V 50G rpool/ovm4 zfs create -V 50G rpool/ovm5 I want to use these volumes for iscsi so I have to enable them as shared iscsi devices : zfs set shareiscsi=on rpool/ovm1 zfs set shareiscsi=on rpool/ovm2 zfs set shareiscsi=on rpool/ovm3 zfs set shareiscsi=on rpool/ovm4 zfs set shareiscsi=on rpool/ovm5 The command iscsitadm list target should list these devices so make sure they show up. # iscsitadm list target Target: rpool/ovm1 iSCSI Name: iqn.1986-03.com.sun:02:896c766c-0943-4da5-d47e-9575b5a0be36 Connections: 2 Target: rpool/ovm2 iSCSI Name: iqn.1986-03.com.sun:02:a3116b46-73e0-e8c2-e80c-9a4f71aff069 Connections: 2 Target: rpool/ovm3 iSCSI Name: iqn.1986-03.com.sun:02:a838c400-2730-c0d6-f2c2-ee186a0261c1 Connections: 2 Target: rpool/ovm4 iSCSI Name: iqn.1986-03.com.sun:02:2e046afb-d66d-4f3f-c5de-8115e0ddd931 Connections: 2 Target: rpool/ovm5 iSCSI Name: iqn.1986-03.com.sun:02:66109fbe-81ac-ef05-f85e-ab8c1f34cb43 Connections: 2 At this point I want to make sure that I have some access control on these devices. To make it easier, I will create an alias for my 2 servers and use the alias for the ACL. get the iqn from the 2 servers on my 2 ovm servers (wcoekaer-srv1, wcoekaer-srv2) get the content of /etc/iscsi/initiatorname.iscsi (for each server) InitiatorName=iqn.1986-03.com.sun:01:2a7526f0ffff On the solaris side create the aliases : iscsitadm create initiator -n iqn.1986-03.com.sun:01:2a7526f0ffff wcoekaer-srv1 iscsitadm create initiator -n iqn.1986-03.com.sun:01:e31b08110f1 wcoekaer-srv5 Add the ACL to the targets : iscsitadm modify target -l wcoekaer-srv1 rpool/ovm1 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm2 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm3 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm4 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm5 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm1 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm2 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm3 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm4 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm5 (2) the Oracle VM side On each server just do 2 simple things : # iscsiadm -m discovery -t sendtargets -p ca-vdi1 where ca-vdi1 is my solaris server name # service iscsi restart When I do cat /proc/partitions on my servers I will see the devices show up # cat /proc/partitions major minor #blocks name 8 0 160836480 sda 8 1 104391 sda1 8 2 3148740 sda2 8 3 1052257 sda3 253 0 6377804 dm-0 253 1 6377804 dm-1 253 2 6377804 dm-2 8 16 52428800 sdb 8 32 52428800 sdc 8 48 52428800 sdd 8 80 52428800 sdf 8 64 52428800 sde These 5 new devices sd[b..f] are shared storage for Oracle VM and can be used to pass through to the VM's as phy: devices or put ocfs2 on it and use as shared filesystem storage for dom0 repositories. I am setting up an 11gR2 rac template (the cool stuff Saar did) so I am using my devices to create a 2 node RAC cluster with phy: devices.

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  • Using Resources the Right Way

    - by BuckWoody
    It’s an interesting time in computing technology. At one point there was a dearth of information available for solving a given problem, or educating ourselves on broader topics so that we can solve problems in the future. With dozens, perhaps hundreds or thousands of web sites and content available (for free, in many cases) from vendors, peers, even colleges and universities, it seems like there is actually too much information. Who has the time to absorb all this information and training? Even if you had the inclination, where to start? In fact, it seems so overwhelming that I often hear people saying that they can’t find the training they need, or that vendor X or Y “doesn’t help their users”. On questioning these folks, however, I often find that they – and sometimes I - haven’t put in the effort to learn what resources we have. That’s where blogs, like this one, can help. If you follow a blog, either by checking it often or perhaps subscribing to the Really Simple Syndication (RSS) feed, you’ll be able to spread out the search or create a mental filter for the information you need. But it’s not enough just read a blog or a web page. The creators need real feedback – what doesn’t work, and what does. Yes, you’re allowed to tell a vendor or writer “This helped me because…” so that you reinforce the positives. To be sure, bring up what doesn’t work as well –  that’s fine. But be specific, and be constructive. You’d be surprised at how much it matters. I know for a fact at Microsoft we listen – there is a real live person that reads your comments. I’m sure this is true of other vendors, and I also know that most blog authors – yours truly most especially – wants to know what you think.   In this blog entry I’d to call your attention to three resources you have at your disposal, and how you can use them to help. I’ll try to bring up things like this from time to time that I find useful, and cover in them in more depth like this. Think of this as a synopsis of a longer set of resources that you can use to filter whether you want to research further, bookmark, or forward on to a circle of friends where you think it might help them.   Data Driven Design Concepts http://msdn.microsoft.com/en-us/library/windowsazure/jj156154 I’ll start with a great site that walks you through the process of designing a solution from a data-first perspective. As you know, I believe all computing is merely re-arranging data. If you follow that logic as well, you’ll realize that whenever you create a solution, you should start at the data-end of the application. This resource helps you do that. Even if you don’t use the specific technologies the instructions use, the concepts hold for almost any other technology that deals with data. This should be a definite bookmark for a developer, DBA, or Data Architect. When I mentioned my admiration for this resource here at Microsoft, the team that created it contacted me and asked if I’d share an e-mail address to my readers so that you can comment on it. You’re guaranteed to be heard – you can suggest changes, talk about how useful – or not – it is, and so on. Here’s that address:  [email protected]   End-to-End Example of a complete Hybrid Application – with Live Demo https://azurestocktrader.cloudapp.net/Default.aspx I learn by example. I also like having ready-made, live, functional demos that show the completed solution at work. If you’ve ever wanted to learn how a complex, complete, hybrid application that bridges on-premises systems with cloud-based databases, code, functions and more, this is it. It’s a stock-trading simulator, and you can get everything from the design to the code itself, or you can just play with the application. It’s running on Windows Azure, the actual production servers we use for everything else. Using a Cloud-Based Service https://azureconfigweb.cloudapp.net/Default.aspx Along with that stock-trading application, you have a full demonstration and usable code sample of a web-based service available. If you’re a developer, this is a style of code you need to understand for everything from iPhone development to a full Service-Oriented Architecture (SOA) environment. So check out these resources. I’ll post more from time to time as I run across them. Hopefully they’ll be as useful to you as they are to me. Oh, and if you have a comment on any of the resources, let them know. And if you have any comments about these or any of my entries, feel free to post away. To quote a famous TV Show: “Hello Seattle – I’m listening…”

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • Pro/con of using Angular directives for complex form validation/ GUI manipulation

    - by tengen
    I am building a new SPA front end to replace an existing enterprise's legacy hodgepodge of systems that are outdated and in need of updating. I am new to angular, and wanted to see if the community could give me some perspective. I'll state my problem, and then ask my question. I have to generate several series of check boxes based on data from a .js include, with data like this: $scope.fieldMappings.investmentObjectiveMap = [ {'id':"CAPITAL PRESERVATION", 'name':"Capital Preservation"}, {'id':"STABLE", 'name':"Moderate"}, {'id':"BALANCED", 'name':"Moderate Growth"}, // etc {'id':"NONE", 'name':"None"} ]; The checkboxes are created using an ng-repeat, like this: <div ng-repeat="investmentObjective in fieldMappings.investmentObjectiveMap"> ... </div> However, I needed the values represented by the checkboxes to map to a different model (not just 2-way-bound to the fieldmappings object). To accomplish this, I created a directive, which accepts a destination array destarray which is eventually mapped to the model. I also know I need to handle some very specific gui controls, such as unchecking "None" if anything else gets checked, or checking "None" if everything else gets unchecked. Also, "None" won't be an option in every group of checkboxes, so the directive needs to be generic enough to accept a validation function that can fiddle with the checked state of the checkbox group's inputs based on what's already clicked, but smart enough not to break if there is no option called "NONE". I started to do that by adding an ng-click which invoked a function in the controller, but in looking around Stack Overflow, I read people saying that its bad to put DOM manipulation code inside your controller - it should go in directives. So do I need another directive? So far: (html): <input my-checkbox-group type="checkbox" fieldobj="investmentObjective" ng-click="validationfunc()" validationfunc="clearOnNone()" destarray="investor.investmentObjective" /> Directive code: .directive("myCheckboxGroup", function () { return { restrict: "A", scope: { destarray: "=", // the source of all the checkbox values fieldobj: "=", // the array the values came from validationfunc: "&" // the function to be called for validation (optional) }, link: function (scope, elem, attrs) { if (scope.destarray.indexOf(scope.fieldobj.id) !== -1) { elem[0].checked = true; } elem.bind('click', function () { var index = scope.destarray.indexOf(scope.fieldobj.id); if (elem[0].checked) { if (index === -1) { scope.destarray.push(scope.fieldobj.id); } } else { if (index !== -1) { scope.destarray.splice(index, 1); } } }); } }; }) .js controller snippet: .controller( 'SuitabilityCtrl', ['$scope', function ( $scope ) { $scope.clearOnNone = function() { // naughty jQuery DOM manipulation code that // looks at checkboxes and checks/unchecks as needed }; The above code is done and works fine, except the naughty jquery code in clearOnNone(), which is why I wrote this question. And here is my question: after ALL this, I think to myself - I could be done already if I just manually handled all this GUI logic and validation junk with jQuery written in my controller. At what point does it become foolish to write these complicated directives that future developers will have to puzzle over more than if I had just written jQuery code that 99% of us would understand with a glance? How do other developers draw the line? I see this all over Stack Overflow. For example, this question seems like it could be answered with a dozen lines of straightforward jQuery, yet he has opted to do it the angular way, with a directive and a partial... it seems like a lot of work for a simple problem. Specifically, I suppose I would like to know: how SHOULD I be writing the code that checks whether "None" has been selected (if it exists as an option in this group of checkboxes), and then check/uncheck the other boxes accordingly? A more complex directive? I can't believe I'm the only developer that is having to implement code that is more complex than needed just to satisfy an opinionated framework.

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  • Welcome to BlogEngine.NET 2.9 using Microsoft SQL Server

    If you see this post it means that BlogEngine.NET 2.9 is running and the hard part of creating your own blog is done. There is only a few things left to do. Write Permissions To be able to log in to the blog and writing posts, you need to enable write permissions on the App_Data folder. If you’re blog is hosted at a hosting provider, you can either log into your account’s admin page or call the support. You need write permissions on the App_Data folder because all posts, comments, and blog attachments are saved as XML files and placed in the App_Data folder.  If you wish to use a database to to store your blog data, we still encourage you to enable this write access for an images you may wish to store for your blog posts.  If you are interested in using Microsoft SQL Server, MySQL, SQL CE, or other databases, please see the BlogEngine wiki to get started. Security When you've got write permissions to the App_Data folder, you need to change the username and password. Find the sign-in link located either at the bottom or top of the page depending on your current theme and click it. Now enter "admin" in both the username and password fields and click the button. You will now see an admin menu appear. It has a link to the "Users" admin page. From there you can change the username and password.  Passwords are hashed by default so if you lose your password, please see the BlogEngine wiki for information on recovery. Configuration and Profile Now that you have your blog secured, take a look through the settings and give your new blog a title.  BlogEngine.NET 2.9 is set up to take full advantage of of many semantic formats and technologies such as FOAF, SIOC and APML. It means that the content stored in your BlogEngine.NET installation will be fully portable and auto-discoverable.  Be sure to fill in your author profile to take better advantage of this. Themes, Widgets & Extensions One last thing to consider is customizing the look of your blog.  We have a few themes available right out of the box including two fully setup to use our new widget framework.  The widget framework allows drop and drag placement on your side bar as well as editing and configuration right in the widget while you are logged in.  Extensions allow you to extend and customize the behaivor of your blog.  Be sure to check the BlogEngine.NET Gallery at dnbegallery.org as the go-to location for downloading widgets, themes and extensions. On the web You can find BlogEngine.NET on the official website. Here you'll find tutorials, documentation, tips and tricks and much more. The ongoing development of BlogEngine.NET can be followed at CodePlex where the daily builds will be published for anyone to download.  Again, new themes, widgets and extensions can be downloaded at the BlogEngine.NET gallery. Good luck and happy writing. The BlogEngine.NET team

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  • Using Private Extension Galleries in Visual Studio 2012

    - by Jakob Ehn
    Note: The installer and the complete source code is available over at CodePlex at the following location: http://inmetavsgallery.codeplex.com   Extensions and addins are everywhere in the Visual Studio ALM ecosystem! Microsoft releases new cool features in the form of extensions and the list of 3rd party extensions that plug into Visual Studio just keeps growing. One of the nice things about the VSIX extensions is how they are deployed. Microsoft hosts a public Visual Studio Gallery where you can upload extensions and make them available to the rest of the community. Visual Studio checks for updates to the installed extensions when you start Visual Studio, and installing/updating the extensions is fast since it is only a matter of extracting the files within the VSIX package to the local extension folder. But for custom, enterprise-specific extensions, you don’t want to publish them online to the whole world, but you still want an easy way to distribute them to your developers and partners. This is where Private Extension Galleries come into play. In Visual Studio 2012, it is now possible to add custom extensions galleries that can point to any URL, as long as that URL returns the expected content of course (see below).Registering a new gallery in Visual Studio is easy, but there is very little documentation on how to actually host the gallery. Visual Studio galleries uses Atom Feed XML as the protocol for delivering new and updated versions of the extensions. This MSDN page describes how to create a static XML file that returns the information about your extensions. This approach works, but require manual updates of that file every time you want to deploy an update of the extension. Wouldn’t it be nice with a web service that takes care of this for you, that just lets you drop a new version of your VSIX file and have it automatically detect the new version and produce the correct Atom Feed XML? Well search no more, this is exactly what the Inmeta Visual Studio Gallery Service does for you :-) Here you can see that in addition to the standard Online galleries there is an Inmeta Gallery that contains two extensions (our WIX templates and our custom TFS Checkin Policies). These can be installed/updated i the same way as extensions from the public Visual Studio Gallery. Installing the Service Download the installler (Inmeta.VSGalleryService.Install.msi) for the service and run it. The installation is straight forward, just select web site, application pool and (optional) a virtual directory where you want to install the service.   Note: If you want to run it in the web site root, just leave the application name blank Press Next and finish the installer. Open web.config in a text editor and locate the the <applicationSettings> element Edit the following setting values: FeedTitle This is the name that is shown if you browse to the service using a browser. Not used by Visual Studio BaseURI When Visual Studio downloads the extension, it will be given this URI + the name of the extension that you selected. This value should be on the following format: http://SERVER/[VDIR]/gallery/extension/ VSIXAbsolutePath This is the path where you will deploy your extensions. This can be a local folder or a remote share. You just need to make sure that the application pool identity account has read permissions in this folder Save web.config to finish the installation Open a browser and enter the URL to the service. It should show an empty Feed page:   Adding the Private Gallery in Visual Studio 2012 Now you need to add the gallery in Visual Studio. This is very easy and is done as follows: Go to Tools –> Options and select Environment –> Extensions and Updates Press Add to add a new gallery Enter a descriptive name, and add the URL that points to the web site/virtual directory where you installed the service in the previous step   Press OK to save the settings. Deploying an Extension This one is easy: Just drop the file in the designated folder! :-)  If it is a new version of an existing extension, the developers will be notified in the same way as for extensions from the public Visual Studio gallery: I hope that you will find this sever useful, please contact me if you have questions or suggestions for improvements!

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  • Retrieving recent tweets using LINQ

    - by brian_ritchie
    There are a few different APIs for accessing Twitter from .NET.  In this example, I'll use linq2twitter.  Other APIs can be found on Twitter's development site. First off, we'll use the LINQ provider to pull in the recent tweets. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static Status[] GetLatestTweets(string screenName, int numTweets) 2: { 3: try 4: { 5: var twitterCtx = new LinqToTwitter.TwitterContext(); 6: var list = from tweet in twitterCtx.Status 7: where tweet.Type == StatusType.User && 8: tweet.ScreenName == screenName 9: orderby tweet.CreatedAt descending 10: select tweet; 11: // using Take() on array because it was failing against the provider 12: var recentTweets = list.ToArray().Take(numTweets).ToArray(); 13: return recentTweets; 14: } 15: catch 16: { 17: return new Status[0]; 18: } 19: } Once they have been retrieved, they would be placed inside an MVC model. Next, the tweets need to be formatted for display. I've defined an extension method to aid with date formatting: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static class DateTimeExtension 2: { 3: public static string ToAgo(this DateTime date2) 4: { 5: DateTime date1 = DateTime.Now; 6: if (DateTime.Compare(date1, date2) >= 0) 7: { 8: TimeSpan ts = date1.Subtract(date2); 9: if (ts.TotalDays >= 1) 10: return string.Format("{0} days", (int)ts.TotalDays); 11: else if (ts.Hours > 2) 12: return string.Format("{0} hours", ts.Hours); 13: else if (ts.Hours > 0) 14: return string.Format("{0} hours, {1} minutes", 15: ts.Hours, ts.Minutes); 16: else if (ts.Minutes > 5) 17: return string.Format("{0} minutes", ts.Minutes); 18: else if (ts.Minutes > 0) 19: return string.Format("{0} mintutes, {1} seconds", 20: ts.Minutes, ts.Seconds); 21: else 22: return string.Format("{0} seconds", ts.Seconds); 23: } 24: else 25: return "Not valid"; 26: } 27: } Finally, here is the piece of the view used to render the tweets. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: <ul class="tweets"> 2: <% 3: foreach (var tweet in Model.Tweets) 4: { 5: %> 6: <li class="tweets"> 7: <span class="tweetTime"><%=tweet.CreatedAt.ToAgo() %> ago</span>: 8: <%=tweet.Text%> 9: </li> 10: <%} %> 11: </ul>  

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  • Disabling the right-click sub menu using JQuery

    - by nikolaosk
    Recently I needed to disable the right-click contextual menu in an HTML page for a very simple HTML application I was creating for a friend.This is going to be a short post where I will demonstrate how to disable the right-click contextual menu.I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadPlease find here all my posts regarding JQuery.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. I am going to create a very simple HTML 5 page with some text and an image. The HTML markup for the page follows. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">     <script type="text/javascript" src="jquery-1.8.2.min.js">        </script><script type="text/javascript"> (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); </script>       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>      <h2>HTML 5, JQuery, CSS3</h2>    </div>      <figure>  <img src="html5.png" alt="HTML 5"></figure>        <div id="main">          <h2>HTML 5</h2>                        <article>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          </article>      </div>             </body>  </html> This is the JQuery code, I use (function ($) { $(document).bind('contextmenu', function () { return false;}); })(jQuery); I simply disable/cancel the contextmenu event.When I load the simple page on the browser and I right-click the context menu does not appear.Hope it helps!!!

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • Using the using statement with WinForms... Good Practice?

    - by Nate Heinrich
    I understand the concept and reasons behind using the using statement, and I use it with things like file resources and remote connections, I was wondering if it is good practice to use the using statement with WinForm forms and dialogs? using (MyDialog dlg = new MyDialog()) { if (dlg.ShowDialog() == EDialogResult.OK) { // Do Something } } Thanks!

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  • Using FlashVars to pass variables to a SWF

    - by SoeTheingiLin
    I would like to pass over 50 items of variables from php to flash. Actually I want to pass array with foreach statement, looping through the array and assigning loop index to the variables and flash again accept the php values through looping. Is this possible? If passing values through foreach or loop statement is impossible, I would like to break a new line in tag. how can I break a new line in FlashVars tag?

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  • What is the best way of inserting a datetime value using dynamic sql

    - by jaffa
    What is the best way of inserting a datetime value using a dynamic sql string, whilst at the same time being able to handle the possibility of the value being null? The current statement inserts into a table from a select statement built using a string. The datetime value is stored in a parameter and the parameter is used in the select. Like so: set @execsql = 'Insert into ( start_date ) SELECT ( ''' + CAST(start_date as VARCHAR) + ''' + ')'

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  • What is happening in this T-SQL code? (Concatenting the results of a SELECT statement)

    - by Ben McCormack
    I'm just starting to learn T-SQL and could use some help in understanding what's going on in a particular block of code. I modified some code in an answer I received in a previous question, and here is the code in question: DECLARE @column_list AS varchar(max) SELECT @column_list = COALESCE(@column_list, ',') + 'SUM(Case When Sku2=' + CONVERT(varchar, Sku2) + ' Then Quantity Else 0 End) As [' + CONVERT(varchar, Sku2) + ' - ' + Convert(varchar,Description) +'],' FROM OrderDetailDeliveryReview Inner Join InvMast on SKU2 = SKU and LocationTypeID=4 GROUP BY Sku2 , Description ORDER BY Sku2 Set @column_list = Left(@column_list,Len(@column_list)-1) Select @column_list ---------------------------------------- 1 row is returned: ,SUM(Case When Sku2=157 Then Quantity Else 0 End) As [157 -..., SUM(Case ... The T-SQL code does exactly what I want, which is to make a single result based on the results of a query, which will then be used in another query. However, I can't figure out how the SELECT @column_list =... statement is putting multiple values into a single string of characters by being inside a SELECT statement. Without the assignment to @column_list, the SELECT statement would simply return multiple rows. How is it that by having the variable within the SELECT statement that the results get "flattened" down into one value? How should I read this T-SQL to properly understand what's going on?

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  • How to understand "if ( obj.length === +obj.length )" Javascript condition statement?

    - by humanityANDpeace
    I have run across a condition statement which I have some difficulties to understand. It looks like (please note the +-sign on the right-hand-side) this: obj.length === +obj.length. Can this condition and its purpose/syntax be explained? Looking at the statement (without knowing it) provokes the impression that it is a dirty hack of some sort, but I am almost certain that underscore.js is rather a well designed library, so there must be a better explanation. Background I found this statement used in some functions of the underscore.js library (underscore.js annotated source). My guesswork is that this condition statement is somehow related to testing for a variable obj to be of Array type? (but I am totally unsure). I have tried to test this using this code. var myArray = [1,2,3]; testResult1 = myArray.length === +myArray.length; console.log( testResult1 ); //prints true var myObject = { foo : "somestring", bar : 123 }; testResult2 = myObject.length === +myObject.length; console.log( testResult2 ); //prints false

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  • ASP.NET MVC Paging/Sorting/Filtering using the MVCContrib Grid and Pager

    - by rajbk
    This post walks you through creating a UI for paging, sorting and filtering a list of data items. It makes use of the excellent MVCContrib Grid and Pager Html UI helpers. A sample project is attached at the bottom. Our UI will eventually look like this. The application will make use of the Northwind database. The top portion of the page has a filter area region. The filter region is enclosed in a form tag. The select lists are wired up with jQuery to auto post back the form. The page has a pager region at the top and bottom of the product list. The product list has a link to display more details about a given product. The column headings are clickable for sorting and an icon shows the sort direction. Strongly Typed View Models The views are written to expect strongly typed objects. We suffix these strongly typed objects with ViewModel since they are designed specifically for passing data down to the view.  The following listing shows the ProductViewModel. This class will be used to hold information about a Product. We use attributes to specify if the property should be hidden and what its heading in the table should be. This metadata will be used by the MvcContrib Grid to render the table. Some of the properties are hidden from the UI ([ScaffoldColumn(false)) but are needed because we will be using those for filtering when writing our LINQ query. public ActionResult Index( string productName, int? supplierID, int? categoryID, GridSortOptions gridSortOptions, int? page) {   var productList = productRepository.GetProductsProjected();   // Set default sort column if (string.IsNullOrWhiteSpace(gridSortOptions.Column)) { gridSortOptions.Column = "ProductID"; }   // Filter on SupplierID if (supplierID.HasValue) { productList = productList.Where(a => a.SupplierID == supplierID); }   // Filter on CategoryID if (categoryID.HasValue) { productList = productList.Where(a => a.CategoryID == categoryID); }   // Filter on ProductName if (!string.IsNullOrWhiteSpace(productName)) { productList = productList.Where(a => a.ProductName.Contains(productName)); }   // Create all filter data and set current values if any // These values will be used to set the state of the select list and textbox // by sending it back to the view. var productFilterViewModel = new ProductFilterViewModel(); productFilterViewModel.SelectedCategoryID = categoryID ?? -1; productFilterViewModel.SelectedSupplierID = supplierID ?? -1; productFilterViewModel.Fill();   // Order and page the product list var productPagedList = productList .OrderBy(gridSortOptions.Column, gridSortOptions.Direction) .AsPagination(page ?? 1, 10);     var productListContainer = new ProductListContainerViewModel { ProductPagedList = productPagedList, ProductFilterViewModel = productFilterViewModel, GridSortOptions = gridSortOptions };   return View(productListContainer); } The following diagram shows the rest of the key ViewModels in our design. We have a container class called ProductListContainerViewModel which has nested classes. The ProductPagedList is of type IPagination<ProductViewModel>. The MvcContrib expects the IPagination<T> interface to determine the page number and page size of the collection we are working with. You convert any IEnumerable<T> into an IPagination<T> by calling the AsPagination extension method in the MvcContrib library. It also creates a paged set of type ProductViewModel. The ProductFilterViewModel class will hold information about the different select lists and the ProductName being searched on. It will also hold state of any previously selected item in the lists and the previous search criteria (you will recall that this type of state information was stored in Viewstate when working with WebForms). With MVC there is no state storage and so all state has to be fetched and passed back to the view. The GridSortOptions is a type defined in the MvcContrib library and is used by the Grid to determine the current column being sorted on and the current sort direction. The following shows the view and partial views used to render our UI. The Index view expects a type ProductListContainerViewModel which we described earlier. <%Html.RenderPartial("SearchFilters", Model.ProductFilterViewModel); %> <% Html.RenderPartial("Pager", Model.ProductPagedList); %> <% Html.RenderPartial("SearchResults", Model); %> <% Html.RenderPartial("Pager", Model.ProductPagedList); %> The View contains a partial view “SearchFilters” and passes it the ProductViewFilterContainer. The SearchFilter uses this Model to render all the search lists and textbox. The partial view “Pager” uses the ProductPageList which implements the interface IPagination. The “Pager” view contains the MvcContrib Pager helper used to render the paging information. This view is repeated twice since we want the pager UI to be available at the top and bottom of the product list. The Pager partial view is located in the Shared directory so that it can be reused across Views. The partial view “SearchResults” uses the ProductListContainer model. This partial view contains the MvcContrib Grid which needs both the ProdctPagedList and GridSortOptions to render itself. The Controller Action An example of a request like this: /Products?productName=test&supplierId=29&categoryId=4. The application receives this GET request and maps it to the Index method of the ProductController. Within the action we create an IQueryable<ProductViewModel> by calling the GetProductsProjected() method. /// <summary> /// This method takes in a filter list, paging/sort options and applies /// them to an IQueryable of type ProductViewModel /// </summary> /// <returns> /// The return object is a container that holds the sorted/paged list, /// state for the fiters and state about the current sorted column /// </returns> public ActionResult Index( string productName, int? supplierID, int? categoryID, GridSortOptions gridSortOptions, int? page) {   var productList = productRepository.GetProductsProjected();   // Set default sort column if (string.IsNullOrWhiteSpace(gridSortOptions.Column)) { gridSortOptions.Column = "ProductID"; }   // Filter on SupplierID if (supplierID.HasValue) { productList.Where(a => a.SupplierID == supplierID); }   // Filter on CategoryID if (categoryID.HasValue) { productList = productList.Where(a => a.CategoryID == categoryID); }   // Filter on ProductName if (!string.IsNullOrWhiteSpace(productName)) { productList = productList.Where(a => a.ProductName.Contains(productName)); }   // Create all filter data and set current values if any // These values will be used to set the state of the select list and textbox // by sending it back to the view. var productFilterViewModel = new ProductFilterViewModel(); productFilterViewModel.SelectedCategoryID = categoryID ?? -1; productFilterViewModel.SelectedSupplierID = supplierID ?? -1; productFilterViewModel.Fill();   // Order and page the product list var productPagedList = productList .OrderBy(gridSortOptions.Column, gridSortOptions.Direction) .AsPagination(page ?? 1, 10);     var productListContainer = new ProductListContainerViewModel { ProductPagedList = productPagedList, ProductFilterViewModel = productFilterViewModel, GridSortOptions = gridSortOptions };   return View(productListContainer); } The supplier, category and productname filters are applied to this IQueryable if any are present in the request. The ProductPagedList class is created by applying a sort order and calling the AsPagination method. Finally the ProductListContainerViewModel class is created and returned to the view. You have seen how to use strongly typed views with the MvcContrib Grid and Pager to render a clean lightweight UI with strongly typed views. You also saw how to use partial views to get data from the strongly typed model passed to it from the parent view. The code also shows you how to use jQuery to auto post back. The sample is attached below. Don’t forget to change your connection string to point to the server containing the Northwind database. NorthwindSales_MvcContrib.zip My name is Kobayashi. I work for Keyser Soze.

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • Using Unity – Part 2

    - by nmarun
    In the first part of this series, we created a simple project and learned how to implement IoC pattern using Unity. In this one, I’ll show how you can instantiate other types that implement our IProduct interface. One place where this one would want to use this feature is to create mock types for testing purposes. Alright, let’s dig in. I added another class – Product2.cs  to the ProductModel project. 1: public class Product2 : IProduct 2: { 3: public string Name { get; set;} 4: public Category Category { get; set; } 5: public DateTime MfgDate { get;set; } 6:  7: public Product2() 8: { 9: Name = "Canon Digital Rebel XTi"; 10: Category = new Category {Name = "Electronics", SubCategoryName = "Digital Cameras"}; 11: MfgDate = DateTime.Now; 12: } 13:  14: public string WriteProductDetails() 15: { 16: return string.Format("Name: {0}<br/>Category: {1}<br/>Mfg Date: {2}", 17: Name, Category, MfgDate.ToShortDateString()); 18: } 19: } Highlights of this class are that it implements IProduct interface and it has some different properties than the Product class. The Category class looks like below: 1: public class Category 2: { 3: public string Name { get; set; } 4: public string SubCategoryName { get; set; } 5:  6: public override string ToString() 7: { 8: return string.Format("{0} - {1}", Name, SubCategoryName); 9: } 10: } We’ll go to our web.config file to add the configuration information about this new class – Product2 that we created. Let’s first add a typeAlias element. 1: <typeAlias alias="Product2" type="ProductModel.Product2, ProductModel"/> That’s all that is needed for us to get an instance of Product2 in our application. I have a new button added to the .aspx page and the click event of this button is where all the magic happens: 1: private IUnityContainer unityContainer; 2: protected void Page_Load(object sender, EventArgs e) 3: { 4: unityContainer = Application["UnityContainer"] as IUnityContainer; 5: 6: if (unityContainer == null) 7: { 8: productDetailsLabel.Text = "ERROR: Unity Container not populated in Global.asax.<p />"; 9: } 10: else 11: { 12: if (!IsPostBack) 13: { 14: IProduct productInstance = unityContainer.Resolve<IProduct>(); 15: productDetailsLabel.Text = productInstance.WriteProductDetails(); 16: } 17: } 18: } 19:  20: protected void Product2Button_Click(object sender, EventArgs e) 21: { 22: unityContainer.RegisterType<IProduct, Product2>(); 23: IProduct product2Instance = unityContainer.Resolve<IProduct>(); 24: productDetailsLabel.Text = product2Instance.WriteProductDetails(); 25: } The unityContainer instance is set in the Page_Load event. Line 22 in the click event of the Product2Button registers a type mapping in the container. In English, this means that when unityContainer tries to resolve for IProduct, it gets an instance of Product2. Once this code runs, following output is rendered: There’s another way of doing this. You can resolve an instance of the requested type with a name from the container. We’ll have to update the container element of our web.config file to include the following: 1: <container name="unityContainer"> 2: <types> 3: <type type="IProduct" mapTo="Product"/> 4: <!-- Named mapping for IProduct to Product --> 5: <type type="IProduct" mapTo="Product" name="LegacyProduct" /> 6: <!-- Named mapping for IProduct to Product2 --> 7: <type type="IProduct" mapTo="Product2" name="NewProduct" /> 8: </types> 9: </container> I’ve added a Dropdownlist and a button to the design page: 1: <asp:DropDownList ID="ModelTypesList" runat="server"> 2: <asp:ListItem Text="Legacy Product" Value="LegacyProduct" /> 3: <asp:ListItem Text="New Product" Value="NewProduct" /> 4: </asp:DropDownList> 5: <br /> 6: <asp:Button ID="SelectedModelButton" Text="Get Selected Instance" runat="server" 7: onclick="SelectedModelButton_Click" /> 1: protected void SelectedModelButton_Click(object sender, EventArgs e) 2: { 3: // get the selected value: LegacyProduct or NewProduct 4: string modelType = ModelTypesList.SelectedValue; 5: // pass the modelType to the Resolve method 6: IProduct customModel = unityContainer.Resolve<IProduct>(modelType); 7: productDetailsLabel.Text = customModel.WriteProductDetails(); 8: } Pretty straight forward right? The only thing to note here is that the values in the dropdownlist item need to match the name attribute of the type. Depending on what you select, you’ll get an instance of either the Product class or the Product2 class and the corresponding WriteProductDetails() method is called. Now you see, how either of these methods can be used to create mock objects your the test project. See the code here. I’ll continue to share more of Unity in the next blog.

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