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  • Unable to install Android for Windows 7 because JDK is not found

    - by user1294663
    I have JDK SE7u4 installed in windows 7. I tried to install Android on Windows 7 using the installer_r18-windows.exe but no avail. The setup window showed the message saying that the Java SE JDK not found and ERROR: Failed to find Java version for C:\Windows\System32\java.exe The system cannot found the file specified. If you believe you have a JDK installed and it was not properly recognized, simply set an environment variable JAVA_HOME to point to it I right clicked on Computer Properties Advanced System Settings Environment variables. I created a NEW system variable called JAVA_HOME and set the value as C:\Program Files\Java\jdk1.7.0_04\bin or C:\Windows\System32\java.exe. I ran the installer again — the same error message still appeared.

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Aero to Accelerate Android Application Development

    The mobile application development arena saw the dawn of a new mobile handset that capitalized on the rapid strides that have recently characterized the Android application development scene. The Aero is an Android handset unveiled by AT&T developed in the trusted stables of Dell. The Android smartphone has laid to rest all rumours that have floated around Dell's launch of their first Android device.

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  • Problem downloading Android SDK?

    - by primehunter326
    So I'm trying to download the Android SDK for Windows from their website but it isn't working. The download seems to proceed without a hitch but something is wrong because the downloaded .zip is only 2-3 MB (size varies), MD5 doesn't match and the file won't open or extract. Obviously the download is corrupt but I have no idea why. A quick google didn't turn up anyone else with this problem to indicate that it might be on the server side. My connection is rock solid and I've never had issues with it so I'm not sure what it could be on my end. I tried downloading the linux version as well and tried using the alternate link, both to no avail. Having recently discovered this amazing community I thought I'd ask here. Any ideas?

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  • Google Analytics: Custom variables issue difference in data

    - by Bart
    We’ve set up tracking through custom variables in Google Analytics to measure which offices are getting the most traffic. The custom var consists out of the key (=office) and value = (office name). In our Custom Var tab in audience we get no data (actually we got 1 hit, but we think the data is way off). When we setup advanced segments with the filters on key and value we get the correct data. Now we are wondering why we aren’t getting that data in the custom var tab.

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  • Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites

    Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites La longue liste des constructeurs Android ayant signé un accord pour éviter des poursuites judiciaires pour violation des brevets par Microsoft dans leurs terminaux vient encore de s'allonger. Aux côtés de Samsung, HTC, ACER, LG pour ne citer que ceux-là, viennent s'ajouter deux nouveaux fabricants de dispositifs Android. Microsoft vient d'annoncer qu'il a signé des accords avec la société Coby Electronics, spécialisée dans la fabrication de téléviseurs connectés, qui produit des tablettes à faible coût sur Android et Chrome OS, et le constructeur Aluratek qui p...

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  • Prevent runaway threads and ultimately physical overheating and battery drain on Android [migrated]

    - by foampile
    I was wondering if there is a system monitor app that will raise (audible) alerts and offer app closure if it detects runaway threads on Android that cause physical overheating and battery drain. E.g., I just had to turn my phone off because there was a runaway thread that I think was constantly trying to refresh FB where there was very poor connection, so it was going in a virtually endless loop. But I get that with other apps too and not just Facebook. I'd like to actually shut apps down when they're detected. I am not kidding, I nearly burned my fingertips when I touched my phone -- it was on for only 2 hrs and the battery was almost dead. It is because 4G is very poor inside my office building and I checked Facebook walking between my vehicle and the building this AM. After that, the app kept trying to refresh continuously without success and overheating the phone.

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • How can I send SMS from my PC using my Android Phone (Galaxy S3)

    - by Dean Rather
    I've been a long-time Nokia fan, but finally succumbed to the Samsung Galaxy S3's amazing screen, & Android's Open community. One feature I use a lot (about a hundred times a day...) is Nokia PC Suite's ability to send SMS via the phone. It: Uses my phone's contact list. Notifies me when I get an sms. Allows me to send SMS using my PC's keyboard. Essentially turning SMS into just another IM medium I use on the PC. How will I do this with the Samsung Galaxy S3 + Windows 7?

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • CyanogenMod 11 M7 disponible et apporte Android 4.4.2, les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juillet

    CyanogenMod 11 M7 disponible et apporte Android 4.4.2 les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juilletEn 2008, un hacker fan de Linux au pseudonyme de JesusFreke, développa pour le HTC Dream les prémices d'un système d'exploitation mobile qui allait devenir par la suite une ROM non officielle (CyanogenMod) du populaire Android.CyanogenMod a au fil du temps gagné le coeur d'un nombre important d'utilisateurs d'Android, qui ont trouvé en l'OS le moyen de garder la...

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  • How much memory can i safely use on android?

    - by xastor
    To make my game more fluid, I try to prevent memory allocations during the game I am writing. To that end, I allocate a whopping 16MB of buffers on startup and then use those as I go along. When I check in Eclipse my game now uses 24MB in total, which does not change noticeably during the game. This all works fine on the phone I have now (android 2.3, motorola defy) but I wonder if I'm going to run into problems with this on other phones or tablets that run android 2.2 or higher (which is what I'm aiming for)?

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • findViewById returns null for EditText

    - by jayesh
    public class MainActivity extends Activity { private EditText editText; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); editText = (EditText) findViewById(R.id.etext); if(editText == null) { Log.v("editText", "booohooo"); } else { Log.v("editText", "Success"); } final Button button = (Button) findViewById(R.id.gobutton); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(editText != null) { Log.v("editText", "is not NULL"); } else { Log.v("editText", "is NULL :("); } // Perform action on click if(editText != null) { editText.getText(); } else { Log.v("editText", "is NULL"); } Log.v("url", editText.getText().toString().trim()); Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(editText.getText().toString().trim())); startActivity(browserIntent); } }); } } <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android_id="@+id/websiteurlheading" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Enter web site URL" /> <EditText android_id="@+id/etext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/websiteurlheading" /> <Button android:id="@+id/gobutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Enter" /> </LinearLayout> Any help is appreciated.

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  • How To Include Transitive Dependencies

    - by Brad Rhoads
    I have 2 gradle projects: an Android app and a RoboSpock test. My build.gradle for the Android app has . . . dependencies { compile fileTree(dir: 'libs', include: '*.jar') compile ('com.actionbarsherlock:actionbarsherlock:4.4.0@aar') { exclude module: 'support-v4' } } . . . and builds correctly by itself, e.g assembleRelease works. I'm stuck getting the test to work. I gets lots of errors such as: package com.google.zxing does not exist Those seem to indicate that the .jar files aren't being picked up. Here's my build.gradle for the test project: buildscript { repositories { mavenLocal() mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.9.+' classpath 'org.robospock:robospock-plugin:0.4.0' } } repositories { mavenLocal() mavenCentral() } apply plugin: 'groovy' dependencies { compile "org.codehaus.groovy:groovy-all:1.8.6" compile 'org.robospock:robospock:0.4.4' } dependencies { compile fileTree(dir: ':android:libs', include: '*.jar') compile (project(':estanteApp')) { transitive = true } } sourceSets.test.java.srcDirs = ['../android/src/', '../android/build/source/r/debug'] test { testLogging { lifecycle { exceptionFormat "full" } } } project.ext { robospock = ":estanteApp" // project to test } apply plugin: 'robospock' As that shows, I've tried adding transitive = true and including the .jar files explicitly. But no matter what I try, I end up with the package does not exist error.

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  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

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  • Android openvpn + zeroconf browser sending mdns query packets over eth0 instead of tap0 interface on wifi

    - by Mrunal
    On an android device, I am connecting to a remote network using openvpn for performing service discovery. WORKING CASE: After the device is camped on 3g/4g and after connecting to remote network by openvpn, when the zeroconf browser is launched, I can see the mdns query packets being send through the tap0 interface resulting into rendering of services on the browser. From the tcpdump captured on the device, I can see that the mdns query packets are send to tap0 interface. tap0 ip: 192.168.11.200 Route table information: Destination Gateway Genmask Flags Metric Ref Use Iface 76.26.112.234 10.179.240.1 255.255.255.255 UGH 0 0 0 pdpbr1 10.179.240.1 * 255.255.255.255 UH 0 0 0 pdpbr1 32.1.72.136 * 255.255.255.255 UH 0 0 0 pdpbr0 10.179.240.0 * 255.255.255.0 U 0 0 0 pdpbr1 192.168.11.0 * 255.255.255.0 U 0 0 0 tap0 default 192.168.11.1 0.0.0.0 UG 0 0 0 tap0 NOT WORKING CASE: However, after switching on the wifi and connecting it to remote network, when the zeroconf browser is launched, instead of sending the mdns query packets to tap0 interface; these packets are being send to eth0 interface due to which we cannot see the services. From the tcpdump captured on the device, I can see that mdns query packets are send to eth0 interface. tap0 ip: 192.168.11.200 eth0 ip: 192.168.43.230 route table information: Destination Gateway Genmask Flags Metric Ref Use Iface 76.26.112.234 192.168.43.1 255.255.255.255 UGH 0 0 0 eth0 32.1.72.136 * 255.255.255.255 UH 0 0 0 pdpbr0 192.168.11.0 * 255.255.255.0 U 0 0 0 tap0 192.168.43.0 * 255.255.255.0 U 0 0 0 eth0 default 192.168.11.1 0.0.0.0 UG 0 0 0 tap0 In the above case, even though there is a default route for tap0, all the multicast packets are being routed through eth0. How is this possible? Has anyone observed a similar problem and it would be really helpful if you can help us to discover services through zeroconf browser after the device is connected to remote network via openvpn through wifi. Thank You Very much, Mrunal

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  • Syncing Multiple Google Calendars and with Outlook and Android

    - by Fred Thomas
    Perhaps this is a multipart question, but I deal with a lot of calendars in my life, and want to know if there is some way to sync them all together, and maintain appropriate privacy. So I have a family calendar that my ex and I maintain for kid events, and I have a personal calendar for my own life, and I have an Outlook work calendar, for work. Ideally I'd look at my calendar on my Android phone. Is it possible to sync them all together? Is it possible for there to be one calendar to rule them all on my phone, but have the other calendars blank out spaces that are from other calendars, but only show the blanked out without the details. (I don't want my date with Miss Hottie to appear that way on the family calendar, and I probably don't want my visit to the proctologist to appear in the corporate exchange server.) Are there tools available to do this? Bonus question, can I do the same with my to do lists? Double bouns question -- how can I solve world hunger and help us to all live together in peace? :-)

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  • jQuery validate plugin against custom jQueryUI datePickers

    - by Enrique
    I have some datePickers I've customized these so they show only month and year This is the code to create them jQuery("input[name*='fechauso']").each(function() { jQuery(this).datepicker({ changeMonth: true, changeYear: true, showButtonPanel: true, dateFormat: 'MM yy', constrainInput: true, showOn: 'button', buttonText: 'Seleccionar...', onClose: function(dateText, inst) { var month = jQuery("#ui-datepicker-div .ui-datepicker-month :selected").val(); var year = jQuery("#ui-datepicker-div .ui-datepicker-year :selected").val(); jQuery(this).datepicker('setDate', new Date(year, month, 1)); } }); }); Now I've added a custom validator method (using plugin) to check this: If user didn't select a date using the button, field is empty, so the custom validator method should fire. This doesn't happen. Here is the custom validate method jQuery.validator.addMethod("isEmpty", function(value, element) { return (value == ''); }, "Must select a date with the button besides control"); jQuery("#ct_2_fechauso").rules("add", { required: "#campotilde_psico:checked", isEmpty: true }); The problem is that even if I select a date, it always ask me to select a date again. datePicker fields should be readonly

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