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  • XNA 4: RenderTarget2D textures getting transparent on fullscreen

    - by Shashwat
    I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor, Texture2D background=null) { int width = (int)font.MeasureString(text).X; int height = (int)font.MeasureString(text).Y; GraphicsDevice device = Settings.game.GraphicsDevice; SpriteBatch spriteBatch = Settings.game.spriteBatch; RenderTarget2D renderTarget = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, device.PresentationParameters.MultiSampleCount, RenderTargetUsage.DiscardContents); device.SetRenderTarget(renderTarget); device.Clear(backColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque); if (background != null) spriteBatch.Draw(background, new Rectangle(0, 0, 70, 70), Color.White); spriteBatch.End(); spriteBatch.Begin(); spriteBatch.DrawString(font, text, position, foreColor, 0, new Vector2(0), 0.8f, SpriteEffects.None, 0); spriteBatch.End(); device.SetRenderTarget(null); ResetGraphicsDeviceSettings(); return (Texture2D)renderTarget; } It's working all fine. But when I ToggleFullScreen() (and vice-versa), the previous textures are getting transparent. However, the new textures after that are being generated correctly. What can be the reason for this?

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • Oracle Manageability Virtual Training for Partners

    - by Get_Specialized!
    Partners, the next opportunity to participate in Oracle Manageability Training right from your desk, is coming up March 26th, March 27th, April 2nd, and April 3rd 2012. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This training is a virtual course, positioned especially for Partners in EMEA, prepared and presented by Oracle Product Managers and to Partners over a live webcast during business hours. Each day will consist of approximately 2-3 hours of lecture/demos on Oracle Application Management and Oracle Application Quality Management. Select here for more details and how to register.

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  • Long 'Wait' Time for three php/CSS files. Is something blocking them?

    - by William Pitcher
    I have been speed optimizing a Wordpress site to little effect. There are three files CSS-related php files from the Wordpress theme that are delaying page loads on the site. One of the three files is basically one line of custom CSS from the custom CSS feature in the theme. You can see what I am talking about with this Pingdom speed test: The yellow is 'Wait'. There are no slow items in the cut-off portion of the image. The full results are here: Pingdom Results Page 1. Any thoughts on what might be causing this? I understand that I have blocking CSS or JS files, but I don't see anything that would be causing that long of a wait. When I ran the P3 Plugin Profiler, Wordpress and all plugins appeared fine -- it is the theme that is taking all the time. GTmetrix recommends avoiding dynamic queries. I assume all the ver=3.61 references are to the version of Wordpress (which I am using). I noticed that my Wordpress sites using other themes don't make this query (at least not over and over). 2. Is this typical coding practice? 3. How much negative impact do these query-strings have -- a little or a lot? I tried searching for similar questions here, please excuse me if I missed something. Sometimes, I know just enough to be dangerous.

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  • Planning and Budgeting Cloud Service - Partner Webcast

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 Please join us for a 90 minutes live Partner Webcast which will overview the upcoming Oracle Planning and Budgeting Cloud Service (PBCS) offering on Tuesday, 26th November, 2013 at 5:00 pm CET / 4:00 pm UK. Look out for the joining URL and instruction in my November Newsletter coming soon. As a reminder, there was also a Partner Webcast recorded in August 2103 about PBCS which included a demo. Replay link here. Topics include: Latest news from Product Management; live demo; overview of assets and collaterals; Q&A session Oracle Planning and Budgeting Cloud Service (PBCS) offers organizations the market-leading Oracle Hyperion Planning and Budgeting solution delivered via Oracle’s public cloud service. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}

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  • How should I group these variables?

    - by stariz77
    I have a shape that will be defined by: char s_type; char color; double height; double width; These variables are scanned in from a request string sent to my server and passed into my printing function, which then prints out the shape. Currently they are just local variables sitting in my main(); however, I was wondering if there would be any advantage in creating a struct containing these variables, and then passing the struct to my printing function? or how else might I improve my program's structure/style, would passing a struct by reference have any kind of performance benefit if there were many requests and therefore many printing function calls? printer(char st, char cr, double ht, double wd); int main() { // Other main functionality. char s_type; char color; double height; double width; sscanf (serv_req, "GET /%c/%c/%lf/%lf", &s_type, &color, &height, &width); printer(s_type, color, height, width); // Other main functionality. return 0; } It seemed "neater" if I had a struct or something that didn't leave me with declarations in the middle of everything else going on in main. I'm interested in structure/style as well as performance. EDIT: didn't mean to put printer declaration inside main.

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  • EmblaCom Oy Maximizes Database Availability and Reduces Costs with MySQL Cluster

    - by Bertrand Matthelié
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Headquartered in Finland, EmblaCom Oy provides turnkey and cloud-hosted voice solutions to mobile operators around the globe. Since launching the original mobile private branch exchange (PBX) in 1998, the company has focused on helping its partners provide efficient voice communications to their key business customers. The company’s voice solutions are used by millions of subscribers, worldwide. EmblaCom Oy needed to replace several database engines with a standardized, scalable, development-friendly database solution to maximize availability and cut costs. The company chose MySQL Cluster Carrier Grade Edition, which has maximized accessibility to EmblaCom’s services for its clients and their hundreds of thousands of subscribers. The initiative has also reduced, by half, the cost of the database solution installation for customers, as well as lowered maintenance and customer service costs. Read the entire case study here.

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  • Live Webcast: Crystal Ball: Simulation of production uncertainty in unconventional reservoirs - November 29

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} In our webcast on 29 November, Oracle solution specialist Steve Hoye explains how you can effectively forecast EURs for unconventional reservoirs – supporting better investment decisions and reducing financial exposure and risk. Attend the webcast to find out how your Oil & Gas industry can: Use historical production data and data from other unconventional reservoirs to generate accurate production forecasts Conduct Monte Carlo simulations in minutes to model likely declines in production rates over time Accurately predict probable EURs to inform investment decisions Assess the site against key criteria, such as Value at Risk and Likelihood of Economic Success. Don't miss this opportunity to learn new techniques for mitigating financial risk across your unconventional reservoir projects. Register online today. "Oracle Crystal Ball is involved in every major investment decision that we make for wells." Hugh Williamson, Risk and Cost Advisor, Drilling and Completions, BP

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  • String on a model

    - by alecnash
    I am trying to put a sting on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3d button) it looks like that: Is there a way to have the text centered only on one side?

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  • Hyperion Training from Oracle University

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} There is a great portfolio of the latest version of Hyperion Training from Oracle University, available at a discount for Oracle Partners, for example see these sets of courses: Disclosure Management Financial Close Management (2) Financial Data Quality Management (3) Hyperion Financial Management (14) Integrated Operational Planning Planning (13) Profitability Management (2) Public Sector Planning and Budgeting (3) Smart View (9) Strategic Finance Data Relationship Management (3) Crystal Ball (4)

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  • ACT On' OVCA for Cloud Providers Program Launch Webcast: June 12, 2014 - 9am UKT / 10am CET / 11am EET

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE We invite you to join the OVCA for Cloud Providers ‘ACT On' program launch at 11am BST / 12noon CET on June 12. · More and more customers realize the value of shifting to a Converged IT Infrastructure, this is why IDC expects this market to grow 40% annually for the next 2 years. · The Oracle Virtual Compute Appliance (OVCA) with attached ZFS storage is the perfect answer to this market trend. By providing rapid application and cloud deployment, OVCA allows customers to cut capital expenditures by up to 50% and deploy key applications up to 7x faster. · For Partners, OVCA supports their journey to consolidation, virtualization and cloud, and allows them to sell higher value services to their customers. The objective of this webcast is to share with you the OVCA value proposition, help you identify the best target partners, and provide you with the Enablement and Demand Generation content and resources. To register and for further details click here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • How to setup my texture cordinates correctly in GLSL 150 and OpenGL 3.3?

    - by RubyKing
    I'm trying to do texture mapping in GLSL 150 and OpenGL 3.3 Here are my shaders I've tried my best to get this correct as possible hopefully this is :) I'm guessing you want to know what the problem is well my texture shows but not in its fullest form just one section of it not the full texture on the quad. All I can think of is its the texture cordinates in the main.cpp which is at the bottom of this post. FRAGMENT SHADER #version 150 in vec2 Texcoord_VSPS; out vec4 color; // Values that stay constant for the whole mesh. uniform sampler2D myTextureSampler; //Main Entry Point void main() { // Output color = color of the texture at the specified UV color = texture2D( myTextureSampler, Texcoord_VSPS ); } VERTEX SHADER #version 150 //Position Container in vec3 position; //Container for TexCoords attribute vec2 Texcoord0; out vec2 Texcoord_VSPS; //out vec2 ex_texcoord; //TO USE A DIFFERENT COORDINATE SYSTEM JUST MULTIPLY THE MATRIX YOU WANT //Main Entry Point void main() { //Translations and w Cordinates stuff gl_Position = vec4(position.xyz, 1.0); Texcoord_VSPS = Texcoord0; } LINK TO MAIN.CPP http://pastebin.com/t7Vg9L0k

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  • Android image click in horizontal page view

    - by JaseemAmeer
    I've implemented horizontal page view with many images. And I'm trying to create a click event on the image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pbase); ImageView binfo,bheacno; tvHeacno=(TextView) findViewById(R.id.tvheacno); heacno=getHeacno(); tvHeacno.setText(heacno); MyPagerAdapter adapter=new MyPagerAdapter(); ViewPager myPager=(ViewPager)findViewById(R.id.mythreepanelpager); myPager.setAdapter(adapter); myPager.setCurrentItem(0); binfo=(ImageView) findViewById(R.id.ivinfo); bheacno=(ImageView) findViewById(R.id.ivheacno); binfo.setOnClickListener(this); bheacno.setOnClickListener(this); } then i've MyPagerAdapter class and the onclik method. it returns null to binfo and hence fails at binfo.setOnClickListener(this) I've done image click before on normal pages successfully. Is it because of horizontal page views? How can I solve this issue?? <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="top" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivinfo" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/information" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text=" Information " /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivheacno" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/heacno" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Get HEAC Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivpi" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/pi" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Personal Information" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivassn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/assn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Social Security Number" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="bottom" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivali" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/ali" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Low Income" /> </LinearLayout> </LinearLayout> </LinearLayout>

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  • JSF : able to do mass update but unable to update a single row in a datatable

    - by nash
    I have a simple data object: Car. I am showing the properties of Car objects in a JSF datatable. If i display the properties using inputText tags, i am able to get the modified values in the managed bean. However i just want a single row editable. So have placed a edit button in a separate column and inputText and outputText for every property of Car. the edit button just toggles the rendering of inputText and outputText. Plus i placed a update button in a separate column which is used to save the updated values. However on clicking the update button, i still get the old values instead of the modified values. Here is the complete code: public class Car { int id; String brand; String color; public Car(int id, String brand, String color) { this.id = id; this.brand = brand; this.color = color; } //getters and setters of id, brand, color } Here is the managed bean: import java.util.ArrayList; import java.util.List; import javax.faces.bean.ManagedBean; import javax.faces.bean.RequestScoped; import javax.faces.component.UIData; @ManagedBean(name = "CarTree") @RequestScoped public class CarTree { int editableRowId; List<Car> carList; private UIData myTable; public CarTree() { carList = new ArrayList<Car>(); carList.add(new Car(1, "jaguar", "grey")); carList.add(new Car(2, "ferari", "red")); carList.add(new Car(3, "camri", "steel")); } public String update() { System.out.println("updating..."); //below statments print old values, was expecting modified values System.out.println("new car brand is:" + ((Car) myTable.getRowData()).brand); System.out.println("new car color is:" + ((Car) myTable.getRowData()).color); //how to get modified row values in this method?? return null; } public int getEditableRowId() { return editableRowId; } public void setEditableRowId(int editableRowId) { this.editableRowId = editableRowId; } public UIData getMyTable() { return myTable; } public void setMyTable(UIData myTable) { this.myTable = myTable; } public List<Car> getCars() { return carList; } public void setCars(List<Car> carList) { this.carList = carList; } } here is the JSF 2 page: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form id="carForm" prependId="false"> <h:dataTable id="dt" binding="#{CarTree.myTable}" value="#{CarTree.cars}" var="car" > <h:column> <h:outputText value="#{car.id}" /> </h:column> <h:column> <h:outputText value="#{car.brand}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.brand}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:outputText value="#{car.color}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.color}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:commandButton value="edit"> <f:setPropertyActionListener target="#{CarTree.editableRowId}" value="#{car.id}" /> </h:commandButton> </h:column> <h:column> <h:commandButton value="update" action="#{CarTree.update}"/> </h:column> </h:dataTable> </h:form> </h:body> </html> However if i just keep the inputText tags and remove the rendered attributes, i get the modified values in the update method. How can i get the modified values for the single row edit?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Why cant i draw an elipse in with code?

    - by bvivek88
    package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.awt.image.BufferedImage; import javax.swing.*; public class test_bmp extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; Color color; Point start=new Point(); Point end =new Point(); JButton elipse=new JButton("Elipse"); JButton rectangle=new JButton("Rectangle"); JButton line=new JButton("Line"); String selected; public test_bmp() { color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); addMouseListener(this); addMouseMotionListener(this); } public void paintComponent(Graphics g) { //super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } if(selected=="line") g2.drawLine(start.x,start.y,end.x,end.y); } //Draw on Buffered image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); System.out.println("draw"); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } repaint(); g2.dispose(); } public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setBackground(color.lightGray); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener(this); buttonpanel.add(elipse); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(rectangle); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(line); return buttonpanel; } public static void main(String args[]) { test_bmp application=new test_bmp(); //Main window JFrame frame=new JFrame("Whiteboard"); frame.setLayout(new BorderLayout()); frame.add(application.addButtons(),BorderLayout.WEST); frame.add(application); //size of the window frame.setSize(600,400); frame.setLocation(0,0); frame.setVisible(true); int w = frame.getWidth(); int h = frame.getHeight(); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent event) { start = event.getPoint(); } @Override public void mouseReleased(MouseEvent event) { end = event.getPoint(); draw(); } @Override public void mouseDragged(MouseEvent e) { end=e.getPoint(); repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; draw(); } } I need to create a paint application, when i draw elipse by dragging mouse from left to right it displays nothing, why?? should i use any other function here?

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  • HTML + javascript mouse over, mouseout, onclick not working in firefox.

    - by lucky
    Hello Everyone, My question is to get onMouseover,onMouseout,onMousedown,onClick on a table row. For which i am calling javascript userdefined functions. onMouseover --- Background color should change. onMouseout --- Reset to original color onClick --- First column checkbox/radio button should be set and background color should change onMousedown --- background color should change. My code in html is:- <tr onMouseOver="hover(this)" onMouseOut="hover_out(this)" onMouseDown="get_first_state(this)" onClick="checkit(this)" > and the methods in javascripts are:- var first_state = false; var oldcol = '#ffffff'; var oldcol_cellarray = new Array(); function hover(element) { if (! element) element = this; while (element.tagName != 'TR') { element = element.parentNode; } if (element.style.fontWeight != 'bold') { for (var i = 0; i<element.cells.length; i++) { if (element.cells[i].className != "no_hover") { oldcol_cellarray[i] = element.cells[i].style.backgroundColor; element.cells[i].style.backgroundColor='#e6f6f6'; } } } } // ----------------------------------------------------------------------------------------------- function hover_out(element) { if (! element) element = this; while (element.tagName != 'TR') { element = element.parentNode; } if (element.style.fontWeight != 'bold') { for (var i = 0; i<element.cells.length; i++) { if (element.cells[i].className != "no_hover") { if (typeof oldcol_cellarray != undefined) { element.cells[i].style.backgroundColor=oldcol_cellarray[i]; } else { element.cells[i].style.backgroundColor='#ffffff'; } //var oldcol_cellarray = new Array(); } } } } // ----------------------------------------------------------------------------------------------- function get_first_state(element) { while (element.tagName != 'TR') { element = element.parentNode; } first_state = element.cells[0].firstChild.checked; } // ----------------------------------------------------------------------------------------------- function checkit (element) { while (element.tagName != 'TR') { element = element.parentNode; } if (element.cells[0].firstChild.type == 'radio') { var typ = 0; } else if (element.cells[0].firstChild.type == 'checkbox') { typ = 1; } if (element.cells[0].firstChild.checked == true && typ == 1) { if (element.cells[0].firstChild.checked == first_state) { element.cells[0].firstChild.checked = false; } set_rowstyle(element, element.cells[0].firstChild.checked); } else { if (typ == 0 || element.cells[0].firstChild.checked == first_state) { element.cells[0].firstChild.checked = true; } set_rowstyle(element, element.cells[0].firstChild.checked); } if (typ == 0) { var table = element.parentNode; if (table.tagName != "TABLE") { table = table.parentNode; } if (table.tagName == "TABLE") { table=table.tBodies[0].rows; //var table = document.getElementById("js_tb").tBodies[0].rows; for (var i = 1; i< table.length; i++) { if (table[i].cells[0].firstChild.checked == true && table[i] != element) { table[i].cells[0].firstChild.checked = false; } if (table[i].cells[0].firstChild.checked == false) { set_rowstyle(table[i], false); } } } } } function set_rowstyle(r, on) { if (on == true) { for (var i =0; i < r.cells.length; i++) { r.style.fontWeight = 'bold'; r.cells[i].style.backgroundColor = '#f2f2c2'; } } else { for ( i =0; i < r.cells.length; i++) { r.style.fontWeight = 'normal'; r.cells[i].style.backgroundColor = '#ffffff'; } } } It is working as expected in IE. But coming to firefox i am surprised on seeing the output after so much of coding. In Firefox:-- onMouseOver is working as expected. color change of that particular row. onClick -- Setting the background color permenantly..eventhough i do onmouseover on different rows. the clicked previous row color is not reset to white. -- not as expected onclick on 2 rows..the background of both the rows is set..Only the latest row color should be set. other rows that are selected before should be set back..not as expected i.e if i click on all the rows..background color of everything is changed... Eventhough i click on the row. First column i.e radio button or checkbox is not set.. Please help me to solve this issue in firefox. Do let me know where my code needs to be changed... Thanks in advance!!

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  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

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  • Expand <div> tag to bottom of page with CSS

    - by typoknig
    Hi all, I know this question gets asked a lot because I have looked at many "solutions" trying to get this to work for me. I can get it to work if I hack up the html but I want to use all CSS. All I want is a header with two columns below it, and I want these three items to fill the entire page/screen, and I want to do it with CSS and without frames or tables. The XAMPP user interface looks exactly how I want my page to look, but again, I do not want to use frames. I cannot get the two orangeish colored columns to extend to the bottom of the screen. I do have it so it looks like the right column extends to the bottom of the screen just by changing the body background color to the same color as the background color of the right column, but I would like both columns to extend to the bottom so I didn't have to do that. Here is what I have so far: HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html dir="ltr" xmlns="http://www.w3.org/1999/xhtml"> <head> <title>MY SITE</title> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="stylesheet.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="container"> <div id="masthead"> MY SITE</div> <div id="left_col"> Employee Management<br /> <a href="Employee%20Management.php">Add New Employee</a><br /> <a href="Employee%20Management.php">Edit Existing Employee</a><br /> <br/> Load Management<br /> <a href="Load%20Management.php">Log New Load</a><br /> <a href="Load%20Management.php">Edit Existing Load</a><br /> <br/> Report Management<br /> <a href="Report%20Management.php">Employee Report</a><br /> <a href="Report%20Management.php">Load Report</a></div> <div id="page_content"> <div id="page_content_heading">Welcome!</div> Lots of words</div> </div> </body> </html> CSS #masthead { background-color:#FFFFFF; font-family:Arial,Helvetica,sans-serif; font-size:xx-large; font-weight:bold; padding:30px; text-align:center; } #container { min-width: 600px; min-height: 100%; } #left_col { padding: 10px; background-color: #339933; float: left; font-family: Arial,Helvetica,sans-serif; font-size: large; font-weight: bold; width: 210px; } #page_content { background-color: #CCCCCC; margin-left: 230px; padding: 20px; } #page_content_heading { font-family:Arial,Helvetica,sans-serif; font-size:large; font-weight:bold; padding-bottom:10px; padding-top:10px; } a { color:#0000FF; font-family:Arial,Helvetica,sans-serif; font-size:medium; font-weight:normal; } a:hover { color:#FF0000; } html, body { height: 100%; padding: 0; margin: 0; background-color: #CCCCCC; }

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  • WPF: ContentPresenter changing Foreground unexpectedly depending on where styles are located

    - by VLTII
    Hi, I'm having an issue with the ContentPresenter behaving unexpectedly based on whether the styles are located in the Window.Resources or in a ResourceDictionary. Specifically, I'm setting the Foreground of the default TextBlock to Black, then setting the Foreground value in my default button style to White. If the styles exits on the page like this, they work fine: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" x:Class="TestBed.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Window.Resources> <Style TargetType="{x:Type TextBlock}"> <Setter Property="Foreground" Value="Black" /> </Style> <Style x:Key="ButtonFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="Black" StrokeDashArray="1 2" StrokeThickness="1" Margin="2" SnapsToDevicePixels="true"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="ButtonNormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#F3F3F3" Offset="0"/> <GradientStop Color="#EBEBEB" Offset="0.5"/> <GradientStop Color="#DDDDDD" Offset="0.5"/> <GradientStop Color="#CDCDCD" Offset="1"/> </LinearGradientBrush> <SolidColorBrush x:Key="ButtonNormalBorder" Color="#FF707070"/> <Style TargetType="{x:Type Button}"> <Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}"/> <Setter Property="Background" Value="{StaticResource ButtonNormalBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource ButtonNormalBorder}"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Foreground" Value="White"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="1"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsKeyboardFocused" Value="true"> <Setter Property="RenderDefaulted" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="ToggleButton.IsChecked" Value="true"> <Setter Property="RenderPressed" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="#ADADAD"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel x:Name="LayoutRoot"> <Button Content="Button" /> </StackPanel> </Window> But if I move those same styles over to a ResourceDictionary, the Foreground of the button switches to black. Updated MainWindow: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" x:Class="TestBed.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <StackPanel x:Name="LayoutRoot"> <Button Content="Button" /> </StackPanel> </Window> ResourceDictionary: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Style TargetType="{x:Type TextBlock}"> <Setter Property="Foreground" Value="Black" /> </Style> <Style x:Key="ButtonFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="Black" StrokeDashArray="1 2" StrokeThickness="1" Margin="2" SnapsToDevicePixels="true"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="ButtonNormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#F3F3F3" Offset="0"/> <GradientStop Color="#EBEBEB" Offset="0.5"/> <GradientStop Color="#DDDDDD" Offset="0.5"/> <GradientStop Color="#CDCDCD" Offset="1"/> </LinearGradientBrush> <SolidColorBrush x:Key="ButtonNormalBorder" Color="#FF707070"/> <Style TargetType="{x:Type Button}"> <Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}"/> <Setter Property="Background" Value="{StaticResource ButtonNormalBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource ButtonNormalBorder}"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Foreground" Value="White"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="1"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsKeyboardFocused" Value="true"> <Setter Property="RenderDefaulted" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="ToggleButton.IsChecked" Value="true"> <Setter Property="RenderPressed" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="#ADADAD"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> And my App.xaml because someone will ask for it: <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestBed.App" StartupUri="MainWindow.xaml"> <Application.Resources> <!-- Resources scoped at the Application level should be defined here. --> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="ResourceDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> Any help would be greatly appreciated :)

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  • Programming an Android Button to update EditText views

    - by bergler77
    Ok guys, I have a button in android that i'm trying to use to update 8 EditText Views with different random numbers. Everything works up until I click the button. It appears I am missing a resource according to the debugger, but I'm not sure what. I've tried several different ways of implementing the button. Here is what I have after looking at several posts. import java.util.Random; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class MyCharNewChar extends MyCharActivity { private OnClickListener randomButtonListener = new OnClickListener(){ public void onClick(View v) { //Button creates a set of random numbers and updates the values //of the EditText views. Random rand = new Random(); int STR = 1 + rand.nextInt(12); int AGI = 1 + rand.nextInt(12); int DEX = 1 + rand.nextInt(12); int WIS = 1 + rand.nextInt(12); int INT = 1 + rand.nextInt(12); int CON = 1 + rand.nextInt(12); int HP = 1 + rand.nextInt(20); int AC = 1 + rand.nextInt(6); EditText str = (EditText) findViewById(R.id.str); str.setText(STR); EditText agi = (EditText) findViewById(R.id.agi); agi.setText(AGI); EditText dex = (EditText) findViewById(R.id.dex); dex.setText(DEX); EditText wis = (EditText) findViewById(R.id.wis); wis.setText(WIS); EditText intel = (EditText) findViewById(R.id.intel); intel.setText(INT); EditText con = (EditText) findViewById(R.id.con); con.setText(CON); EditText hp = (EditText) findViewById(R.id.baseHP); hp.setText(HP); EditText ac = (EditText) findViewById(R.id.baseAC); ac.setText(AC); } }; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.newchar); Button randomButton = (Button) findViewById(R.id.randomButton); randomButton.setOnClickListener(randomButtonListener); } } Here is the xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/linearlayoutNew1" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:background="@drawable/background" > <TextView android:id="@+id/newCharLabel" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/new_character_screen" android:textSize="24dp" android:textColor="@color/splash" android:textStyle="bold" android:gravity="center"/> <TextView android:id="@+id/nameLabel" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/nameLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/editText1" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="textPersonName" > <requestFocus /> </EditText> <TableLayout android:id="@+id/statsLayout" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="5dp"> <TableRow android:id="@+id/tableRow01" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="5dp"> <TextView android:id="@+id/strLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/str" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number" /> <TextView android:id="@+id/agiLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/agiLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/agi" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> <TextView android:id="@+id/dexLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/dexLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/dex" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> </TableRow> <TableRow android:id="@+id/tableRow02" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="5dp"> <TextView android:id="@+id/intLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/intLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/intel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> <TextView android:id="@+id/wisLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/wisLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/wis" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> <TextView android:id="@+id/conLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/conLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/con" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> </TableRow> </TableLayout> <LinearLayout android:id="@+id/linearlayoutNew02" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="5dp" android:gravity="center"> <TextView android:id="@+id/baseHPLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/hpLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/baseHP" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> <TextView android:id="@+id/baseACLabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/acLabel" android:textSize="18dp" android:textColor="@color/splash"/> <EditText android:id="@+id/baseAC" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="3" android:inputType="number"/> </LinearLayout> <LinearLayout android:id="@+id/linearlayoutNew03" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <Button android:id="@+id/randomButton" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="@string/randomButton" android:textSize="16dp" android:clickable="true"/> </LinearLayout> </LinearLayout> I have also tried setting the onClick in xml to setup a specific onClick method. Still the same error so I must have a problem elsewhere. Any suggestions would be great!

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  • Why won't "!important" override ":first-line"?

    - by bazzlevi
    I am trying to do the tutorial in Chapter 6 of the 2nd edition of "CSS: The Missing Manual", and I've run into an issue I'm trying to understand. I have one style that looks like this: #main p:first-line { color: #999999; font-weight: bold; } Later I have another style that looks like this: #main p.byline { color: #00994D !important; font-size: 1.6em; margin: 5px 0 25px 50px; } I am confused because the second one won't override the color choice in the first one despite the fact that the second one has "!important" in it. I put both classes into an online specificity calculator, and the second one comes out being more specific, so I'm doubly confused. By the way, the inclusion of "!important" is the work-around suggested in the errata for the book. Odd that it still doesn't work! Here's the code for the entire page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>CSS Typography</title> <style type="text/css"> html, body, h1, h2, h3, h4, h5, h6, p, ol, ul, li, pre, code, address, variable, form, fieldset, blockquote { padding: 0; margin: 0; font-size: 100%; font-weight: normal; } table { border-collapse: collapse; border-spacing: 0; } td, th, caption { font-weight: normal; text-align: left; } img, fieldset { border: 0; } ol { padding-left: 1.4em; list-style: decimal; } ul { padding-left: 1.4em; list-style:square; } q:before, q:after { content:''; } body { color: #002D4B; font-family: Arial, Helvetica, sans-serif; font-size: 62.5% } #main h1 { color: #F60; font-family: "Arial Black", Arial, Helvetica, sans-serif; font-size: 4em; } #main h2 { font: bold 3.5em "Hoefler Text", Garamond, Times, serif; border-bottom: 1px solid #002D4B; margin-top: 25px; } #main h3 { color: #F60; font-size: 1.9em; font-weight: bold; text-transform: uppercase; margin-top: 25px; margin-bottom: 10px; } #main p { font-size: 1.5em; line-height: 150%; margin-left: 150px; margin-right: 50px; margin-bottom: 10px; } #main p:first-line { color: #999999; font-weight: bold; } #main ul { margin: 50px 0 25px 50px; width: 150px; float: right; } #main li { color: #207EBF; font-size: 1.5em; margin-bottom: 7px; } #main p.byline { color: #00994D !important; font-size: 1.6em; margin: 5px 0 25px 50px; } #main .byline strong { color: #207EBF; text-transform: uppercase; margin-left: 5px; } </style> </head> <body> <div id="main"> <h1><strong>CSS</strong> The Missing Manual</h1> <h2>Exploring Typographic Possibilities</h2> <p class="byline">november 30 <strong>Rod Dibble</strong></p> <ul> <li>Lorem Ipsum</li> <li>Reprehenderit qui in ea</li> <li>Lorem Ipsum</li> <li>Reprehenderit qui in ea</li> <li>Lorem Ipsum</li> <li>Reprehenderit qui in ea</li> </ul> <h3>Esse quam nulla</h3> <p>Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?</p> <h3>Quis autem vel eum</h3> <p>Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?</p> </div> </body> </html> Here is the above code on JSBin: http://jsbin.com/unexe3

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  • ContentPresenter changing Foreground unexpectedly depending on where styles are located

    - by VLTII
    Hi, I'm having an issue with the ContentPresenter behaving unexpectedly based on whether the styles are located in the Window.Resources or in a ResourceDictionary. Specifically, I'm setting the Foreground of the default TextBlock to Black, then setting the Foreground value in my default button style to White. If the styles exits on the page like this, they work fine: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" x:Class="TestBed.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Window.Resources> <Style TargetType="{x:Type TextBlock}"> <Setter Property="Foreground" Value="Black" /> </Style> <Style x:Key="ButtonFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="Black" StrokeDashArray="1 2" StrokeThickness="1" Margin="2" SnapsToDevicePixels="true"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="ButtonNormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#F3F3F3" Offset="0"/> <GradientStop Color="#EBEBEB" Offset="0.5"/> <GradientStop Color="#DDDDDD" Offset="0.5"/> <GradientStop Color="#CDCDCD" Offset="1"/> </LinearGradientBrush> <SolidColorBrush x:Key="ButtonNormalBorder" Color="#FF707070"/> <Style TargetType="{x:Type Button}"> <Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}"/> <Setter Property="Background" Value="{StaticResource ButtonNormalBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource ButtonNormalBorder}"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Foreground" Value="White"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="1"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsKeyboardFocused" Value="true"> <Setter Property="RenderDefaulted" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="ToggleButton.IsChecked" Value="true"> <Setter Property="RenderPressed" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="#ADADAD"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel x:Name="LayoutRoot"> <Button Content="Button" /> </StackPanel> </Window> But if I move those same styles over to a ResourceDictionary, the Foreground of the button switches to black. Updated MainWindow: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" x:Class="TestBed.MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <StackPanel x:Name="LayoutRoot"> <Button Content="Button" /> </StackPanel> </Window> ResourceDictionary: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Aero" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Style TargetType="{x:Type TextBlock}"> <Setter Property="Foreground" Value="Black" /> </Style> <Style x:Key="ButtonFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="Black" StrokeDashArray="1 2" StrokeThickness="1" Margin="2" SnapsToDevicePixels="true"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="ButtonNormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#F3F3F3" Offset="0"/> <GradientStop Color="#EBEBEB" Offset="0.5"/> <GradientStop Color="#DDDDDD" Offset="0.5"/> <GradientStop Color="#CDCDCD" Offset="1"/> </LinearGradientBrush> <SolidColorBrush x:Key="ButtonNormalBorder" Color="#FF707070"/> <Style TargetType="{x:Type Button}"> <Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}"/> <Setter Property="Background" Value="{StaticResource ButtonNormalBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource ButtonNormalBorder}"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Foreground" Value="White"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Padding" Value="1"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsKeyboardFocused" Value="true"> <Setter Property="RenderDefaulted" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="ToggleButton.IsChecked" Value="true"> <Setter Property="RenderPressed" TargetName="Chrome" Value="true"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="#ADADAD"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> And my App.xaml because someone will ask for it: <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestBed.App" StartupUri="MainWindow.xaml"> <Application.Resources> <!-- Resources scoped at the Application level should be defined here. --> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="ResourceDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> Any help would be greatly appreciated :)

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  • parseInt and viewflipper layout problems

    - by user1234167
    I have a problem with parseInt it throws the error: unable to parse 'null' as integer. My view flipper is also not working. Hopefully this is an easy enough question. Here is my activity: import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.InputSource; import org.xml.sax.XMLReader; import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.ViewFlipper; import xml.parser.dataset; public class XmlParserActivity extends Activity implements OnClickListener { private final String MY_DEBUG_TAG = "WeatherForcaster"; // private dataset myDataSet; private LinearLayout layout; private int temp= 0; /** Called when the activity is first created. */ //the ViewSwitcher private Button btn; private ViewFlipper flip; // private TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layout=(LinearLayout)findViewById(R.id.linearlayout1); btn=(Button)findViewById(R.id.btn); btn.setOnClickListener(this); flip=(ViewFlipper)findViewById(R.id.flip); //when a view is displayed flip.setInAnimation(this,android.R.anim.fade_in); //when a view disappears flip.setOutAnimation(this, android.R.anim.fade_out); // String postcode = null; // public String getPostcode { // return postcode; // } //URL newUrl = c; // myweather.setText(c.toString()); /* Create a new TextView to display the parsingresult later. */ TextView tv = new TextView(this); // run(0); //WeatherApplicationActivity postcode = new WeatherApplicationActivity(); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query=G41"); //String url = new String("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query="+WeatherApplicationActivity.postcode ); //URL url = new URL(url); //url.toString( ); //myString(url.toString() + WeatherApplicationActivity.getString(postcode)); // url + WeatherApplicationActivity.getString(postcode); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader*/ handler myHandler = new handler(); xr.setContentHandler(myHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ dataset parsedDataSet = myHandler.getParsedData(); /* Set the result to be displayed in our GUI. */ tv.setText(parsedDataSet.toString()); } catch (Exception e) { /* Display any Error to the GUI. */ tv.setText("Error: " + e.getMessage()); Log.e(MY_DEBUG_TAG, "WeatherQueryError", e); } temp = Integer.parseInt(xml.parser.dataset.getTemp()); if(temp <0){ //layout.setBackgroundColor(Color.BLUE); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.BLUE); } else if(temp > 0 && temp < 9) { //layout.setBackgroundColor(Color.GREEN); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.GREEN); } else { //layout.setBackgroundColor(Color.YELLOW); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.YELLOW); } /* Display the TextView. */ this.setContentView(tv); } @Override public void onClick(View arg0) { // TODO Auto-generated method stub onClick(View arg0) { // TODO Auto-generated method stub flip.showNext(); //specify flipping interval //flip.setFlipInterval(1000); //flip.startFlipping(); } } this is my dataset: package xml.parser; public class dataset { static String temp = null; // private int extractedInt = 0; public static String getTemp() { return temp; } public void setTemp(String temp) { this.temp = temp; } this is my handler: public void characters(char ch[], int start, int length) { if(this.in_temp){ String setTemp = new String(ch, start, length); // myParsedDataSet.setTempUnit(new String(ch, start, length)); // myParsedDataSet.setTemp; } the dataset and handler i only pasted the code that involves the temp as i no they r working when i take out the if statement. However even then my viewflipper wont work. This is my main xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/linearlayout1" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip Example" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip" android:id="@+id/btn" android:onClick="ClickHandler" /> <ViewFlipper android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/flip"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Item1a" /> </LinearLayout> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv2" /> </ViewFlipper> </LinearLayout> this is my logcat: 04-01 18:02:24.744: E/AndroidRuntime(7331): FATAL EXCEPTION: main 04-01 18:02:24.744: E/AndroidRuntime(7331): java.lang.RuntimeException: Unable to start activity ComponentInfo{xml.parser/xml.parser.XmlParserActivity}: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1830) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1851) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Handler.dispatchMessage(Handler.java:99) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Looper.loop(Looper.java:150) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.main(ActivityThread.java:4293) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invoke(Method.java:507) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607) 04-01 18:02:24.744: E/AndroidRuntime(7331): at dalvik.system.NativeStart.main(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): Caused by: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:356) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:332) 04-01 18:02:24.744: E/AndroidRuntime(7331): at xml.parser.XmlParserActivity.onCreate(XmlParserActivity.java:118) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1794) I hope I have given enough information about my problems. I will be extremely grateful if anyone can help me out.

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