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  • Faster Trip to Innovation with Simplified Data Integration: Sabre Holdings Case Study

    - by Tanu Sood
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Author: Irem Radzik, Director of Product Marketing, Data Integration, Oracle In today’s fast-paced, competitive environment, IT teams are under pressure to deliver technology solutions for many critical business initiatives as fast as possible. When the focus is on speed, it can be easy to continue to use old style, point-to-point custom scripts that grow organically to the point where they are unmanageable and too costly to maintain. As data volumes, data sources, and end users grow, uncoordinated data integration efforts create significant inefficiencies for both IT and business users. In addition to losing IT productivity due to maintaining spaghetti architecture, data integrity becomes a concern as well. Errors caused by inconsistent, data and manual data entry can prove very costly for companies and disrupt business activities. Many industry leaders recognize now that data should be moved in an automated and reliable manner across all platforms to have one version of the truth. By simplifying their data integration architecture and standardizing on a centralized approach, IT teams now accelerate time to market. Especially, using a centralized, shared-service approach brings agility, increases IT productivity, and frees up resources for innovation. One such industry leader that simplified its data integration architecture is Sabre Holdings. Sabre Holdings provides distribution and technology solutions for the travel industry, and is a winner of Oracle Excellence Awards for Fusion Middleware in 2011 in the data integration category. I had the pleasure to host Sabre Holdings on a public webcast and discuss their data integration best practices for data warehousing. In this webcast Sabre’s Amjad Saeed, presented how the company reduced complexity by consolidating systems and standardizing development on Oracle Data Integrator and Oracle GoldenGate for its global data warehouse development team. With Oracle’s complete real-time data integration solution, Sabre also streamlined support and maintenance operations, achieved real-time view in the execution of the integration processes, and can manage the data warehouse and business intelligence solution performance on demand. By reducing complexity and leveraging timely market insights, the company was able to decrease time to market by 40%. You can now listen to the webcast on demand: Sabre Holdings Case Study: Accelerating Innovation using Oracle Data Integration I invite you to hear directly from Sabre how to use advanced data integration capabilities to enable accelerated innovation. To learn more about Oracle’s data integration offering you can download our free resources.

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  • Spotlight on an office – Utrecht

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This time in our monthly topic, we have our spotlight on the brand new Oracle office in Utrecht, the Netherlands. About 35km south-east of Schiphol Airport and centrally located in the Netherlands, Oracle moved into the Facet building in March 2011. Facet is much more than an office building, it creates a work environment that relates to the ‘No Limits’ philosophy Oracle has in the Netherlands. “No Limits” means the building belongs to everyone. You choose the best place to work, based on the activities of that moment. To point this out, we currently have 1050 people working for Oracle Netherlands, and 623 workplaces. There is virtually no limit to where you can sit in our shiny new offices; we no longer have 'zoning', where departments own specific areas in the building, Even the Managing Director of Oracle Netherlands, does not have an office and he chooses a different working place every day. So make sure you are prepared when he is sitting next to you one day! If nobody has a fixed workplace, then you would think that finding a colleague could be tricky. Oracle uses CU (‘SeeYou’) which makes all of us easier to locate. Upon entering the building you receive a text stating where the greatest concentration of your buddies is sitting. Our internal messaging service also proves to be very valuable finding your colleagues. The heart of our building is the great RestOrant, with a very busy coffee bar. It offers an informal place for people to meet and is busy all day, not just at lunch time! The O-Bar in the atrium on the ground floor is also a very popular place to meet and drink tea or coffee and gives a breathtaking introduction to the office to any of our first time visitors. For a few minutes of relaxation during the working day, there are table tennis facilities and a Wii room on every floor! So if you are interested in joining Oracle in this Netherlands or anywhere else in EMEA, please have a look at http://campus.oracle.com for all of our latest vacancies and internships.

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  • EMEA Analytics & Data Integration Oracle Partner Forum

    - by milomir.vojvodic
    MONDAY 12TH NOVEMBER, 2012 IN LONDON (UK) For Oracle Partners across Europe, Middle East and Africa: come to hear the latest news from Oracle OpenWorld about Oracle BI & Data Integration, and propel your business growth as an Oracle partner. This event should appeal to BI or Data Integration specialized partners, Executives, Sales, Pre-sales and Solution architects: with a choice of participation in the plenary day and then a set of special interest (technical) sessions. The follow on breakout sessions from the 13th November provide deeper dives and technical training for those of you who wish to stay for more detailed and hands-on workshops. Keynote: Andrew Sutherland, SVP Oracle Technology Hot agenda items will include: The Fusion Middleware Stack: Engineered to work together A complete Analytics and Data Integration Solution Architecture: Big Data and Little Data combined In-Memory Analytics for Extreme Insight Latest Product Development Roadmap for Data Integration and Analytics Venue: Oracles London CITY Moorgate Offices Places are limited, Register from this Link Note: Registration for the conference and the deeper dives and technical training is free of charge to OPN member Partners, but you will be responsible for your own travel and hotel expenses. Event Schedule During this event you can learn about partner success stories, participate in an array of break-out sessions, exchange information with other partners and enjoy a vibrant panel discussion. Nov. 12th  : Day 1 Main Plenary Session : Full day, starting 10.30 am.  Oracle Hosted Dinner in the Evening Nov. 13th  onwards Architecture Masterclass : IM Reference Architecture – Big Data and Little Data combined (1 day) BI-Apps Bootcamp  (4-days) Oracle GoldenGate workshop (1 day) Oracle Data Integrator and Oracle Enterprise Data Quality workshop (1 day) For further information and detail download the Agenda (pdf) or contact Michael Hallett at [email protected] and Milomir Vojvodic at [email protected] v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • CFOs: Do You Have a Playbook for Growth?

    - by Oracle Accelerate for Midsize Companies
    by Jim Lein, Oracle Midsize Programs In most global markets, CFOs are optimistic about their company's growth opportunities. Deloitte's CFO Signals Report, "Time to Accelerate" found that: In the U.K. business optimism is at its highest level in three-and-a-half years Optimism in North America rose from a strong +42% last quarter (Q2 to Q3 2013) to an even stronger +54%. The inaugural Southeast Asia survey, 44% of CFOs reported a positive outlook despite worries over the Chinese economy and political uncertainty. Sustainable and profitable business growth doesn't usually happen by accident. Company's need a playbook for growth that's owned by the CFO. And today, that playbook must leverage the six enabling technologies--Social, Big Data, Mobile, Cloud, Analytics, and The Internet of Things (or, as Oracle president Mark Hurd explains, "The Internet of the People"). On Monday June 9 at  2:00 pm Eastern, CFO.com is hosting a webcast, "The CFO Playbook on Growth: How CFOs Can Boost Efficiency and Performance with Automation". Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} “Investing in technology begins with a business metric driven business case with clear tangible business results expected," says John Lieblang, Affiliate Partner with Waterstone Management Group. "The progressive CFO has learned how to forge a partnership with the CIO to align everyone in the 'result value chain' to be accountable for the business results not just for functional technology.” Click HERE to register  Looking for more news and information about Oracle Solutions for Midsize Companies? Read the latest Oracle for Midsize Companies Newsletter Sign-up to receive the latest communications from Oracle’s industry leaders and experts Jim Lein I evangelize Oracle's enterprise solutions for growing midsize companies. I recently celebrated 15 years with Oracle, having joined JD Edwards in 1999. I'm based in Evergreen, Colorado and love relating stories about creativity and innovation whether they be about software, live music, or the mountains. The views expressed here are my own, and not necessarily those of Oracle.

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  • ADO and Two Way Storage Tiering

    - by Andy-Oracle
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 We get asked the following question about Automatic Data Optimization (ADO) storage tiering quite a bit. Can you tier back to the original location if the data gets hot again? The answer is yes but not with standard Automatic Data Optimization policies, at least not reliably. That's not how ADO is meant to operate. ADO is meant to mirror a traditional view of Information Lifecycle Management (ILM) where data will be very volatile when first created, will become less active or cool, and then will eventually cease to be accessed at all (i.e. cold). I think the reason this question gets asked is because customers realize that many of their business processes are cyclical and the thinking goes that those segments that only get used during month end or year-end cycles could sit on lower cost storage when not being used. Unfortunately this doesn't fit very well with the ADO storage tiering model. ADO storage tiering is based on the amount of free and used space in the source tablespace. There are two parameters that control this behavior, TBS_PERCENT_USED and TBS_PERCENT_FREE. When the space in the tablespace exceeds the TBS_PERCENT_USED value then segments specified in storage tiering clause(s) can be moved until the percent of free space reaches the TBS_PERCENT_FREE value. It is worth mentioning that no checks are made for available space in the target tablespace. Now, it is certainly possible to create custom functions to control storage tiering, but this can get complicated. The biggest problem is insuring that there is enough space to move the segment back to tier 1 storage, assuming that that's the goal. This isn't as much of a problem when moving from tier 1 to tier 2 storage because there is typically more tier 2 storage available. At least that's the premise since it is supposed to be less costly, lower performing and higher capacity storage. In either case though, if there isn't enough space then the operation fails. In the case of a customized function, the question becomes do you attempt to free the space so the move can be made or do you just stop and return false so that the move cannot take place? This is really the crux of the issue. Once you cross into this territory you're really going to have to implement two-way hierarchical storage and the whole point of ADO was to provide automatic storage tiering. You're probably better off using heat map and/or business access requirements and building your own hierarchical storage management infrastructure if you really want two way storage tiering. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • How Does a 724% Return on Your Salesforce Automation Investment Sound?

    - by Brian Dayton
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Oracle Sales Cloud and Marketing Cloud customer Apex IT gained just that, a 724% return on investment (ROI) when they implemented these Oracle Cloud solutions in their fast-moving, rapidly-growing business. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} Congratulations Apex IT! Apex IT was just announced as a winner of the Nucleus Research 11th annual Technology ROI Awards. The award, given by the analyst firm highlights organizations that have successfully leveraged IT deployments to maximize value per dollar spent. Fast Facts: Return on Investment - 724% Payback - 2 months Average annual benefit - $91,534 Cost: Benefit Ratio – 1:48 Business Benefits In addition to the ROI and cost metrics the award calls out improvements in Apex IT’s business operations—across both Sales and Marketing teams: Improved ability to identify new opportunities and focus sales resources on higher-probability deals Reduced administration and manual lead tracking—resulting in more time selling and a net new client increase of 46% Increased campaign productivity for both Marketing and Sales, including Oracle Marketing Cloud’s automation of campaign tracking and nurture programs Improved margins with more structured and disciplined sales processes—resulting in more effective deal negotiations Please join us in congratulating Apex IT on this award and their business achievements. Want More Details? Don’t take our word for it. Read the full Apex IT ROI Case Study and learn more about Apex IT’s business—including their work with Oracle Sales and Marketing Cloud on behalf of their clients in leading Sales organizations. Learn More About Oracle Sales Cloud www.oracle.com/salescloud www.facebook.com/oraclesalescloud www.youtube.com/oraclesalescloud Oracle Customer Experience and Complementary Sales Solutions Oracle Configure, Price and Quote (CPQ) Cloud Oracle Marketing Cloud Oracle Customer Experience /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Using Recursive SQL and XML trick to PIVOT(OK, concat) a "Document Folder Structure Relationship" table, works like MySQL GROUP_CONCAT

    - by Kevin Shyr
    I'm in the process of building out a Data Warehouse and encountered this issue along the way.In the environment, there is a table that stores all the folders with the individual level.  For example, if a document is created here:{App Path}\Level 1\Level 2\Level 3\{document}, then the DocumentFolder table would look like this:IDID_ParentFolderName1NULLLevel 121Level 232Level 3To my understanding, the table was built so that:Each proposal can have multiple documents stored at various locationsDifferent users working on the proposal will have different access level to the folder; if one user is assigned access to a folder level, she/he can see all the sub folders and their content.Now we understand from an application point of view why this table was built this way.  But you can quickly see the pain this causes the report writer to show a document link on the report.  I wasn't surprised to find the report query had 5 self outer joins, which is at the mercy of nobody creating a document that is buried 6 levels deep, and not to mention the degradation in performance.With the help of 2 posts (at the end of this post), I was able to come up with this solution:Use recursive SQL to build out the folder pathUse SQL XML trick to concat the strings.Code (a reminder, I built this code in a stored procedure.  If you copy the syntax into a simple query window and execute, you'll get an incorrect syntax error) Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} -- Get all folders and group them by the original DocumentFolderID in PTSDocument table;WITH DocFoldersByDocFolderID(PTSDocumentFolderID_Original, PTSDocumentFolderID_Parent, sDocumentFolder, nLevel)AS (-- first member      SELECT 'PTSDocumentFolderID_Original' = d1.PTSDocumentFolderID            , PTSDocumentFolderID_Parent            , 'sDocumentFolder' = sName            , 'nLevel' = CONVERT(INT, 1000000)      FROM (SELECT DISTINCT PTSDocumentFolderID                  FROM dbo.PTSDocument_DY WITH(READPAST)            ) AS d1            INNER JOIN dbo.PTSDocumentFolder_DY AS df1 WITH(READPAST)                  ON d1.PTSDocumentFolderID = df1.PTSDocumentFolderID      UNION ALL      -- recursive      SELECT ddf1.PTSDocumentFolderID_Original            , df1.PTSDocumentFolderID_Parent            , 'sDocumentFolder' = df1.sName            , 'nLevel' = ddf1.nLevel - 1      FROM dbo.PTSDocumentFolder_DY AS df1 WITH(READPAST)            INNER JOIN DocFoldersByDocFolderID AS ddf1                  ON df1.PTSDocumentFolderID = ddf1.PTSDocumentFolderID_Parent)-- Flatten out folder path, DocFolderSingleByDocFolderID(PTSDocumentFolderID_Original, sDocumentFolder)AS (SELECT dfbdf.PTSDocumentFolderID_Original            , 'sDocumentFolder' = STUFF((SELECT '\' + sDocumentFolder                                         FROM DocFoldersByDocFolderID                                         WHERE (PTSDocumentFolderID_Original = dfbdf.PTSDocumentFolderID_Original)                                         ORDER BY PTSDocumentFolderID_Original, nLevel                                         FOR XML PATH ('')),1,1,'')      FROM DocFoldersByDocFolderID AS dfbdf      GROUP BY dfbdf.PTSDocumentFolderID_Original) And voila, I use the second CTE to join back to my original query (which is now a CTE for Source as we can now use MERGE to do INSERT and UPDATE at the same time).Each part of this solution would not solve the problem by itself because:If I don't use recursion, I cannot build out the path properly.  If I use the XML trick only, then I don't have the originating folder ID info that I need to link to the document.If I don't use the XML trick, then I don't have one row per document to show in the report.I could conceivably do this in the report function, but I'd rather not deal with the beginning or ending backslash and how to attach the document name.PIVOT doesn't do strings and UNPIVOT runs into the same problem as the above.I'm excited that each version of SQL server provides us new tools to solve old problems and/or enables us to solve problems in a more elegant wayThe 2 posts that helped me along:Recursive Queries Using Common Table ExpressionHow to use GROUP BY to concatenate strings in SQL server?

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  • Oracle Excellence Award

    - by Hartmut Wiese
    CALL FOR NOMINATIONS 2014 Oracle Excellence Award: Sustainability Innovation Is your organization using an Oracle product to help with a sustainability initiative while reducing costs? Saving energy? Saving gas? Saving paper? For example, you may use Oracle’s Agile Product Lifecycle Management to design more eco-friendly products, Oracle Transportation Management to reduce fleet emissions, Oracle Exadata Database Machine to decrease power and cooling needs while increasing database performance, Oracle Business Intelligence to measure environmental impacts, or one of many other Oracle products. Your organization may be eligible for the 2014 Oracle Excellence Award: Sustainability Innovation. Submit a nomination form located here by Friday June 20 if your company is using any Oracle product to take an environmental lead as well as to reduce costs and improve business efficiencies by using green business practices. These awards will be presented during Oracle OpenWorld 2014 (September 28-October 2) in San Francisco.  Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 About the Award • Winners will be selected from the customer and/or partner nominations. Either a customer, their partner, or Oracle representative can submit the nomination form on behalf of the customer.• There is a nomination form here to discuss your use of Oracle products and how they have helped your sustainability efforts and reduced costs. • Winners will be selected based on the extent of the environmental impact they have had as well as the business efficiencies they have achieved through their combined use of Oracle products. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Nomination Eligibility • Your company uses at least one component of Oracle products, whether it's the Oracle database, business applications, Fusion Middleware, or Sun servers/storage. • This solution should be in production or in active development. • Nomination deadline: Friday June 20, 2014. Benefits to Award Winners • Award presented to winners during Oracle OpenWorld by Jeff Henley, Oracle Chairman of the Board • Free Oracle OpenWorld registration pass for each winning customer • 2014 Oracle Excellence Award: Sustainability Innovation award logo for inclusion on your own website &/or press release • Possible placement in Oracle Profit Magazine &/or Oracle Magazine • ‘Enable the Eco-Enterprise’ podcast opportunity See last year's winners here Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 ______________________________________________________________________________________ Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Questions? Send an email to: [email protected] Follow Oracle’s Sustainability Solutions on Twitter, LinkedIn, YouTube, and the Sustainability Matters blog Web page with award details:  http://www.oracle.com/us/products/applications/green/call-for-nominations-185050.html  

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  • On a BPM Mission with Process Accelerators. Part 1: BPM as an ATV

    - by Cesare Rotundo
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Part 1: BPM as an ATV It’s always exciting to talk to customers that are in the middle of a BPM transformational journey. Their thirst for new processes to improve with BPM makes them explorers in a landscape of opportunities. They have discovered that with BPM the can “go places” they couldn’t reach before. In a way, learning how to generate value with BPM is like adopting a new mean of transportation. Apps are like regular cars: very efficient, but to be used on paved roads: the road/process has been traced, and there are fixed paths to follow to get from “opportunity to quote” or from “quote to cash”. Getting off the road is risky, and laying down new asphalt is slow and expensive. Custom development is like running: you can go virtually anywhere, following any path you like, yet it’s slow, and a lot of sweat. BPM allows you to go “off the beaten path” laid out by packaged apps, yet make fast progress compared to custom development. BPM is therefore more like an All-Terrain Vehicle (ATV): less efficient than a car, but much faster than running, with a powerful enough engine that can get you places. The similarities between BPM and ATVs don’t stop here: you must learn to ride it even if you already know how to drive a car; you can reach places but figuring out the path to your destination is harder. Ultimately, with BPM as with an ATV, you reach places that you thought you could never reach, and you discover new destinations that provide great benefit to you … and that you didn’t even know existed! That’s where the sense of accomplishment that we heard from our BPM customers comes from, as well as the desire to share their experience, or even, as in the case of a County, the willingness to contribute their BPM solutions to help other agencies that face the same challenges. The question we wanted to answer is how can we teach organizations to drive ATV/BPM, thus leading them to deeper success with BPM, while increasing their awareness of the potential for reaching new targets, and finally equip them with the right tools. Like with ATVs, getting from point A to point B is more of a work of art than cruising on the highway by car. There is a lot we can do: after all many sought after destinations are common: someone else has been on the same path before. If only you could learn from their experience …

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  • EPPM Is a Must-Have Capability as Global Energy and Power Industries Eye US$38 Trillion in New Investments

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} “The process manufacturing industry is facing an unprecedented challenge: from now until 2035, cumulative worldwide investments of US$38 trillion will be required for drilling, power generation, and other energy projects,” Iain Graham, director of energy and process manufacturing for Oracle’s Primavera, said in a recent webcast. He adds that process manufacturing organizations such as oil and gas, utilities, and chemicals must manage this level of investment in an environment of constrained capital markets, erratic supply and demand, aging infrastructure, heightened regulations, and declining global skills. In the following interview, Graham explains how the right enterprise project portfolio management (EPPM) technology can help the industry meet these imperatives. Q: Why is EPPM so important for today’s process manufacturers? A: If the industry invests US$38 trillion without proper cost controls in place, a huge amount of resources will be put at risk, especially when it comes to cost overruns that may occur in large capital projects. Process manufacturing companies must not only control costs, but also monitor all the various contractors that will be involved in each project. If you’re not managing your own workers and all the interdependencies among the different contractors, then you’ve got problems. Q: What else should process manufacturers look for? A: It’s also important that an EPPM solution has the ability to manage more than just capital projects. For example, it’s best to manage maintenance and capital projects in the same system. Say you’re due to install a new transformer in a power station as part of a capital project, but routine maintenance in that area of the facility is scheduled for that morning. The lack of coordination could lead to unforeseen delays. There are also IT considerations that impact capital projects, such as adding servers and network cable for a control system in a power station. What organizations need is a true EPPM system that’s not just for capital projects, maintenance, or IT activities, but instead an enterprisewide solution that provides visibility into all types of projects. Read the complete Q&A here and discover the practical framework for successfully managing this massive capital spending.

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  • Multiple Components in a JTree Node Renderer & Node Editor

    - by Samad Lotia
    I am attempting to create a JTree where a node has several components: a JPanel that holds a JCheckBox, followed by a JLabel, then a JComboBox. I have attached the code at the bottom if one wishes to run it. Fortunately the JTree correctly renders the components. However when I click on the JComboBox, the node disappears; if I click on the JCheckBox, it works fine. It seems that I am doing something wrong with how the TreeCellEditor is being set up. How could I resolve this issue? Am I going beyond the capabilities of JTree? Here's a quick overview of the code I have posted below. The class EntityListDialog merely creates the user interface. It is not useful to understand it other than the createTree method. Node is the data structure that holds information about each node in the JTree. All Nodes have a name, but samples may be null or an empty array. This should be evident by looking at EntityListDialog's createTree method. The name is used as the text of the JCheckBox. If samples is non-empty, it is used as the contents of the JCheckBox. NodeWithSamplesRenderer renders Nodes whose samples are non-empty. It creates the complicated user interface with the JPanel consisting of the JCheckBox and the JComboBox. NodeWithoutSamplesRenderer creates just a JCheckBox when samples is empty. RendererDispatcher decides whether to use a NodeWithSamplesRenderer or a NodeWithoutSamplesRenderer. This entirely depends on whether Node has a non-empty samples member or not. It essentially functions as a means for the NodeWith*SamplesRenderer to plug into the JTree. Code listing: import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; import javax.swing.tree.*; public class EntityListDialog { final JDialog dialog; final JTree entitiesTree; public EntityListDialog() { dialog = new JDialog((Frame) null, "Test"); entitiesTree = createTree(); JScrollPane entitiesTreeScrollPane = new JScrollPane(entitiesTree); JCheckBox pathwaysCheckBox = new JCheckBox("Do additional searches"); JButton sendButton = new JButton("Send"); JButton cancelButton = new JButton("Cancel"); JButton selectAllButton = new JButton("All"); JButton deselectAllButton = new JButton("None"); dialog.getContentPane().setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); JPanel selectPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); selectPanel.add(new JLabel("Select: ")); selectPanel.add(selectAllButton); selectPanel.add(deselectAllButton); c.gridx = 0; c.gridy = 0; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(selectPanel, c); c.gridx = 0; c.gridy = 1; c.weightx = 1.0; c.weighty = 1.0; c.fill = GridBagConstraints.BOTH; c.insets = new Insets(0, 5, 0, 5); dialog.getContentPane().add(entitiesTreeScrollPane, c); c.gridx = 0; c.gridy = 2; c.weightx = 1.0; c.weighty = 0.0; c.insets = new Insets(0, 0, 0, 0); c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(pathwaysCheckBox, c); JPanel buttonsPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT)); buttonsPanel.add(sendButton); buttonsPanel.add(cancelButton); c.gridx = 0; c.gridy = 3; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(buttonsPanel, c); dialog.pack(); dialog.setVisible(true); } public static void main(String[] args) { EntityListDialog dialog = new EntityListDialog(); } private static JTree createTree() { DefaultMutableTreeNode root = new DefaultMutableTreeNode( new Node("All Entities")); root.add(new DefaultMutableTreeNode( new Node("Entity 1", "Sample A", "Sample B", "Sample C"))); root.add(new DefaultMutableTreeNode( new Node("Entity 2", "Sample D", "Sample E", "Sample F"))); root.add(new DefaultMutableTreeNode( new Node("Entity 3", "Sample G", "Sample H", "Sample I"))); JTree tree = new JTree(root); RendererDispatcher rendererDispatcher = new RendererDispatcher(tree); tree.setCellRenderer(rendererDispatcher); tree.setCellEditor(rendererDispatcher); tree.setEditable(true); return tree; } } class Node { final String name; final String[] samples; boolean selected; int selectedSampleIndex; public Node(String name, String... samples) { this.name = name; this.selected = false; this.samples = samples; if (samples == null) { this.selectedSampleIndex = -1; } else { this.selectedSampleIndex = 0; } } public boolean isSelected() { return selected; } public void setSelected(boolean selected) { this.selected = selected; } public String toString() { return name; } public int getSelectedSampleIndex() { return selectedSampleIndex; } public void setSelectedSampleIndex(int selectedSampleIndex) { this.selectedSampleIndex = selectedSampleIndex; } public String[] getSamples() { return samples; } } interface Renderer { public void setForeground(final Color foreground); public void setBackground(final Color background); public void setFont(final Font font); public void setEnabled(final boolean enabled); public Component getComponent(); public Object getContents(); } class NodeWithSamplesRenderer implements Renderer { final DefaultComboBoxModel comboBoxModel = new DefaultComboBoxModel(); final JPanel panel = new JPanel(); final JCheckBox checkBox = new JCheckBox(); final JLabel label = new JLabel(" Samples: "); final JComboBox comboBox = new JComboBox(comboBoxModel); final JComponent components[] = {panel, checkBox, comboBox, label}; public NodeWithSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } for (int i = 0; i < components.length; i++) { components[i].setOpaque(true); } panel.add(checkBox); panel.add(label); panel.add(comboBox); } public void setForeground(final Color foreground) { for (int i = 0; i < components.length; i++) { components[i].setForeground(foreground); } } public void setBackground(final Color background) { for (int i = 0; i < components.length; i++) { components[i].setBackground(background); } } public void setFont(final Font font) { for (int i = 0; i < components.length; i++) { components[i].setFont(font); } } public void setEnabled(final boolean enabled) { for (int i = 0; i < components.length; i++) { components[i].setEnabled(enabled); } } public void setContents(Node node) { checkBox.setText(node.toString()); comboBoxModel.removeAllElements(); for (int i = 0; i < node.getSamples().length; i++) { comboBoxModel.addElement(node.getSamples()[i]); } } public Object getContents() { String title = checkBox.getText(); String[] samples = new String[comboBoxModel.getSize()]; for (int i = 0; i < comboBoxModel.getSize(); i++) { samples[i] = comboBoxModel.getElementAt(i).toString(); } Node node = new Node(title, samples); node.setSelected(checkBox.isSelected()); node.setSelectedSampleIndex(comboBoxModel.getIndexOf(comboBoxModel.getSelectedItem())); return node; } public Component getComponent() { return panel; } } class NodeWithoutSamplesRenderer implements Renderer { final JCheckBox checkBox = new JCheckBox(); public NodeWithoutSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } } public void setForeground(final Color foreground) { checkBox.setForeground(foreground); } public void setBackground(final Color background) { checkBox.setBackground(background); } public void setFont(final Font font) { checkBox.setFont(font); } public void setEnabled(final boolean enabled) { checkBox.setEnabled(enabled); } public void setContents(Node node) { checkBox.setText(node.toString()); } public Object getContents() { String title = checkBox.getText(); Node node = new Node(title); node.setSelected(checkBox.isSelected()); return node; } public Component getComponent() { return checkBox; } } class NoNodeRenderer implements Renderer { final JLabel label = new JLabel(); public void setForeground(final Color foreground) { label.setForeground(foreground); } public void setBackground(final Color background) { label.setBackground(background); } public void setFont(final Font font) { label.setFont(font); } public void setEnabled(final boolean enabled) { label.setEnabled(enabled); } public void setContents(String text) { label.setText(text); } public Object getContents() { return label.getText(); } public Component getComponent() { return label; } } class RendererDispatcher extends AbstractCellEditor implements TreeCellRenderer, TreeCellEditor { final static Color selectionForeground = UIManager.getColor("Tree.selectionForeground"); final static Color selectionBackground = UIManager.getColor("Tree.selectionBackground"); final static Color textForeground = UIManager.getColor("Tree.textForeground"); final static Color textBackground = UIManager.getColor("Tree.textBackground"); final JTree tree; final NodeWithSamplesRenderer nodeWithSamplesRenderer = new NodeWithSamplesRenderer(); final NodeWithoutSamplesRenderer nodeWithoutSamplesRenderer = new NodeWithoutSamplesRenderer(); final NoNodeRenderer noNodeRenderer = new NoNodeRenderer(); final Renderer[] renderers = { nodeWithSamplesRenderer, nodeWithoutSamplesRenderer, noNodeRenderer }; Renderer renderer = null; public RendererDispatcher(JTree tree) { this.tree = tree; Font font = UIManager.getFont("Tree.font"); if (font != null) { for (int i = 0; i < renderers.length; i++) { renderers[i].setFont(font); } } } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { final Node node = extractNode(value); if (node == null) { renderer = noNodeRenderer; noNodeRenderer.setContents(tree.convertValueToText( value, selected, expanded, leaf, row, false)); } else { if (node.getSamples() == null || node.getSamples().length == 0) { renderer = nodeWithoutSamplesRenderer; nodeWithoutSamplesRenderer.setContents(node); } else { renderer = nodeWithSamplesRenderer; nodeWithSamplesRenderer.setContents(node); } } renderer.setEnabled(tree.isEnabled()); if (selected) { renderer.setForeground(selectionForeground); renderer.setBackground(selectionBackground); } else { renderer.setForeground(textForeground); renderer.setBackground(textBackground); } renderer.getComponent().repaint(); renderer.getComponent().invalidate(); renderer.getComponent().validate(); return renderer.getComponent(); } public Component getTreeCellEditorComponent( JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row) { return getTreeCellRendererComponent( tree, value, true, expanded, leaf, row, true); } public Object getCellEditorValue() { return renderer.getContents(); } public boolean isCellEditable(final EventObject event) { if (!(event instanceof MouseEvent)) { return false; } final MouseEvent mouseEvent = (MouseEvent) event; final TreePath path = tree.getPathForLocation( mouseEvent.getX(), mouseEvent.getY()); if (path == null) { return false; } Object node = path.getLastPathComponent(); if (node == null || (!(node instanceof DefaultMutableTreeNode))) { return false; } DefaultMutableTreeNode treeNode = (DefaultMutableTreeNode) node; Object userObject = treeNode.getUserObject(); return (userObject instanceof Node); } private static Node extractNode(Object value) { if ((value != null) && (value instanceof DefaultMutableTreeNode)) { DefaultMutableTreeNode node = (DefaultMutableTreeNode) value; Object userObject = node.getUserObject(); if ((userObject != null) && (userObject instanceof Node)) { return (Node) userObject; } } return null; } }

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  • Passing variables to shopping cart with Javascript

    - by albatross
    This question is an extension of this one: http://stackoverflow.com/questions/2359238/calculate-order-price-by-date-selection-value I'm trying to make a conference registration page based off the previous page, which passes the variables(name, email, price) to my organization's outdated shopping cart using javascript. I'm also using Seminar Registration by CSSTricks (http://css-tricks.com/examples/SeminarRegTutorial/) Currently, my proceed to payment button produces an 'element is undefined' error on line 298(same thing on unresolved previous question, linked above^): switch (document.Information.amount.value) { Any help would be greatly appreciated. I'm at my wits end with this. Here is the page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Seminar Registration Form with jQuery</title> <link rel="stylesheet" type="text/css" href="css/style.css" media="screen" /> <script src="js/jquery-1.2.6.js" type="text/javascript" charset="utf-8"></script> <script src="js/form-fun.jquery.js" type="text/javascript" charset="utf-8"></script> <!--[if IE]> <style type="text/css"> legend { position: relative; top: -30px; } fieldset { margin: 30px 10px 0 0; } </style> <script type="text/javascript"> $(function(){ $("#step_2 legend").css({ opacity: 0.5 }); $("#step_3 legend").css({ opacity: 0.5 }); }); </script> <![endif]--> </head> <body> <div id="page-wrap"> <h1>Conference <span>Registration</span></h1> <form action="#" method="post"> <fieldset id="step_1"> <legend>Step 1</legend> <label for="num_attendees"> How cool are you? </label> <select id="amount"> <option id="0" value="0">Please Choose</option> <option id="prof" value="90.00">Professional</option> <option id="grad" value="55.00">Graduate Student</option> </select> <br /> <div id="attendee_1_wrap" class="name_wrap push"> <h3>Who are you?</h3> <p> <label for="FirstName"> First Name: </label> <input type="text" id="FirstName" class="name_input"></input> </p> <p> <label for="LastName"> Last Name: </label> <input type="text" id="LastName" class="name_input"></input> </p> <p> <label for="OfficialTitle"> Official Title: </label> <input type="text" id="OfficialTitle" class="name_input"></input> </p> <h3>How do we find you?</h3> <label for="email">Email: </label> <input id="email" name="email" class="required email" /> </p> <p> <label for="Address">Street Address: </label><input name="Address" id="Address" type="text" size="20" maxlength="75" /> </p> <p> <label for="City">City: </label><input name="City" id="City" /> </p> <p> <label for="State">State: </label><select name="State" id="State"> <option selected value="IL">IL</option> <option value="AL">AL</option> <option value="AK">AK</option> <option value="AZ">AZ</option> <option value="AR">AR</option> <option value="CA">CA</option> <option value="CO">CO</option> <option value="CT">CT</option> <option value="DE">DE</option> <option value="DC">DC</option> <option value="FL">FL</option> <option value="GA">GA</option> <option value="HI">HI</option> <option value="ID">ID</option> <option value="IN">IN</option> <option value="IA">IA</option> <option value="KS">KS</option> <option value="KY">KY</option> <option value="LA">LA</option> <option value="ME">ME</option> <option value="MD">MD</option> <option value="MA">MA</option> <option value="MI">MI</option> <option value="MN">MN</option> <option value="MS">MS</option> <option value="MO">MO</option> <option value="MT">MT</option> <option value="NE">NE</option> <option value="NV">NV</option> <option value="NH">NH</option> <option value="NJ">NJ</option> <option value="NM">NM</option> <option value="NY">NY</option> <option value="NC">NC</option> <option value="ND">ND</option> <option value="OH">OH</option> <option value="OK">OK</option> <option value="OR">OR</option> <option value="PA">PA</option> <option value="RI">RI</option> <option value="SC">SC</option> <option value="SD">SD</option> <option value="TN">TN</option> <option value="TX">TX</option> <option value="UT">UT</option> <option value="VT">VT</option> <option value="VA">VA</option> <option value="WA">WA</option> <option value="WV">WV</option> <option value="WI">WI</option> <option value="WY">WY</option> </select> </p> <p> <label for="Zip">Zip Code: </label><input name="Zip" id="Zip" type="text" value="" size="5" maxlength="10" /> </p> <p> <label for="Phone">Telephone: </label><input name="Phone" id="Phone" type="text" value="" size="10" maxlength="13" /> </p> </div> </fieldset> <fieldset id="step_2"> <legend>Step 2</legend> <p> Do you work in Higher Education? </p> <input type="radio" id="company_name_toggle_on" name="company_name_toggle_group"></input> <label for="company_name_toggle_on">Yes</label> &emsp; <input type="radio" id="company_name_toggle_off" name="company_name_toggle_group"></input> <label for="company_name_toggle_off">No</label> <div id="company_name_wrap"> <label for="company_name"> Which School? </label> <input type="text" id="company_name"></input> </div> <div class="push"> <p> Will anyone in your group require special accommodations? </p> <input type="radio" id="special_accommodations_toggle_on" name="special_accommodations_toggle"></input> <label for="special_accommodations_toggle_on">Yes</label> &emsp; <input type="radio" id="special_accommodations_toggle_off" name="special_accommodations_toggle"></input> <label for="special_accommodations_toggle_off">No</label> </div> <div id="special_accommodations_wrap"> <label for="special_accomodations_text"> Please explain below: </label> <textarea rows="10" cols="10" id="special_accomodations_text"></textarea> </div> </fieldset> <fieldset id="step_3"> <legend>Step 3</legend> <label for="rock"> Are you ready to rock? </label> <input type="checkbox" id="rock"></input> <p> <INPUT onclick="javascript:PaymentButtonClick()" type=button value="Proceed to payment" name=PaymentButton> <img src="images/visa1.gif" /> <img src="images/mastercard1.gif" /> </p> </fieldset> </form> </div> <FORM name="emailForm" action="mailform.asp" method=post"> <INPUT type="hidden" value="Conference Registration" name="mf_subject"> <INPUT type="hidden" value="Yes" name="mf_email_results"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="20" name="num_attendees"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="FirstName"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="22" name="LastName"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffff" size="64" name="OfficialTitle"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffff" size="40" name="email"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffff" size="48" name="Address"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="City"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="State"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="Zip"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="Phone"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffa0" size="17" name="company_name"> <INPUT type="hidden" title="" style="BACKGROUND-COLOR: #ffffff" size="20" name="special_accomodations_text"> <INPUT type="hidden" value="[email protected]" name="mf_from"> <INPUT type="hidden" value="[email protected]" name="mf_to"> </FORM> <FORM name="addform" action="https://webcluster.niu.edu/CreditCard/servlet/Shopping_Cart_Add_Item_Servlet" method="post"> <INPUT type="hidden" value="orient" name="Dept_ID"> <INPUT type="hidden" value="Orientation" name="Product_Name"> <INPUT type="hidden" value="z000000" name="Product_Code"> <INPUT type="hidden" value="" name="amount"> <INPUT type="hidden" value="/orientation/index.shtml" name="return_link"> <INPUT type="hidden" value="http://www.niu.edu" name="return_server"> <INPUT type="hidden" value="1" name="quantity"> <INPUT type="hidden" value="0" name="tax"> <INPUT type="hidden" value="0" name="ship"> <INPUT type="hidden" value="DQ83225" name="sale_id"> <INPUT type="hidden" value="XXXXXX" name="sale_acct"> </FORM> <SCRIPT language="Javascript"> function PaymentButtonClick() { switch (document.Information.amount.value) { case 'prof': document.Information.amount.value = 90.00; break; case 'grad': document.Information.amount.value = 55.00; break; } document.addform.Product_Name.value = document.Information.FirstName.value + ","+ document.Information.LastName.value+","+ document.Information.OfficialTitle.value+","+ document.Information.email.name+","+","+ document.Information.Address.value+ "," + document.Information.City.value+ "," + document.Information.State.value+ "," + document.Information.Zip.value+ "," + document.Information.Phone.value+ "," + document.Information.company_name.value+ "," + document.Information.special_accomodations_text.value; document.addform.Product_Code.value = document.Information.LastName.value; if ((document.Information.UCheck.checked==true) && (document.Information.altDate1.value != "") && (document.Information.altDate1.value != "x")) { if (document.Information.StudentLastName.value != "" || document.Information.StudentFirstName.value != "" || document.Information.StudentID.value != "" ) { document.addform.submit(); } else { alert("Please enter missing information"); } } } </SCRIPT> </body> </html>

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • Grandparent – Parent – Child Reports in SQL Developer

    - by thatjeffsmith
    You’ll never see one of these family stickers on my car, but I promise not to judge…much. Parent – Child reports are pretty straightforward in Oracle SQL Developer. You have a ‘parent’ report, and then one or more ‘child’ reports which are based off of a value in a selected row or value from the parent. If you need a quick tutorial to get up to speed on the subject, go ahead and take 5 minutes Shortly before I left for vacation 2 weeks agao, I got an interesting question from one of my Twitter Followers: @thatjeffsmith any luck with the #Oracle awr reports in #SQLDeveloper?This is easy with multi generation parent>child Done in #dbvisualizer — Ronald Rood (@Ik_zelf) August 26, 2012 Now that I’m back from vacation, I can tell Ronald and everyone else that the answer is ‘Yes!’ And here’s how Time to Get Out Your XML Editor Don’t have one? That’s OK, SQL Developer can edit XML files. While the Reporting interface doesn’t surface the ability to create multi-generational reports, the underlying code definitely supports it. We just need to hack away at the XML that powers a report. For this example I’m going to start simple. A query that brings back DEPARTMENTs, then EMPLOYEES, then JOBs. We can build the first two parts of the report using the report editor. A Parent-Child report in Oracle SQL Developer (Departments – Employees) Save the Report to XML Once you’ve generated the XML file, open it with your favorite XML editor. For this example I’ll be using the build-it XML editor in SQL Developer. SQL Developer Reports in their raw XML glory! Right after the PDF element in the XML document, we can start a new ‘child’ report by inserting a DISPLAY element. I just copied and pasted the existing ‘display’ down so I wouldn’t have to worry about screwing anything up. Note I also needed to change the ‘master’ name so it wouldn’t confuse SQL Developer when I try to import/open a report that has the same name. Also I needed to update the binds tags to reflect the names from the child versus the original parent report. This is pretty easy to figure out on your own actually – I mean I’m no real developer and I got it pretty quick. <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="92857fce-0139-1000-8006-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[Grandparent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.departments]]></sql> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Parent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.employees where department_id = EPARTMENT_ID]]></sql> <binds> <bind id="DEPARTMENT_ID"> <prompt><![CDATA[DEPARTMENT_ID]]></prompt> <tooltip><![CDATA[DEPARTMENT_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Child]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.jobs where job_id = :JOB_ID]]></sql> <binds> <bind id="JOB_ID"> <prompt><![CDATA[JOB_ID]]></prompt> <tooltip><![CDATA[JOB_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> </display> </display> </display> </displays> Save the file and ‘Open Report…’ You’ll see your new report name in the tree. You just need to double-click it to open it. Here’s what it looks like running A 3 generation family Now Let’s Build an AWR Text Report Ronald wanted to have the ability to query AWR snapshots and generate the AWR reports. That requires a few inputs, including a START and STOP snapshot ID. That basically tells AWR what time period to use for generating the report. And here’s where it gets tricky. We’ll need to use aliases for the SNAP_ID column. Since we’re using the same column name from 2 different queries, we need to use different bind variables. Fortunately for us, SQL Developer’s clever enough to use the column alias as the BIND. Here’s what I mean: Grandparent Query SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc Parent Query SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc And here’s where it gets even trickier – you can’t reference a bind from outside the parent query. My grandchild report can’t reference a value from the grandparent report. So I just carry the selected value down to the parent. In my parent query SELECT you see the ‘:START1′ at the end? That’s making that value available to me when I use it in my grandchild query. To complicate things a bit further, I can’t have a column name with a ‘:’ in it, or SQL Developer will get confused when I try to reference the value of the variable with the ‘:’ – and ‘::Name’ doesn’t work. But that’s OK, just alias it. Grandchild Query Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1)); Ok, and the last trick – I hard-coded my report to use my database’s DB_ID and INST_ID into the AWR package call. Now a smart person could figure out a way to make that work on any database, but I got lazy and and ran out of time. But this should be far enough for you to take it from here. Here’s what my report looks like now: Caution: don’t run this if you haven’t licensed Enterprise Edition with Diagnostic Pack. The Raw XML for this AWR Report <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="927ba96c-0139-1000-8001-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[AWR Start Stop Report Final]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Stop SNAP_ID]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[AWR Report]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1 ))]]></sql> </query> </display> </display> </display> </displays> Should We Build Support for Multiple Levels of Reports into the User Interface? Let us know! A comment here or a suggestion on our SQL Developer Exchange might help your case!

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  • XNA `tex2Dlod` always returns transparent black

    - by feralin
    I want to sample a texture in a vertex shader, so at first I just tried using float2 texcoords = ...; color = tex2D(texture, texcoords); But apparently I cannot use tex2D in a vertex shader, and must use tex2Dlod. So then I changed the above code to color = tex2Dlod(texture, float4(texcoords, 0, 0)); But now color is always float4(0, 0, 0, 0) (i.e. transparent black). Why is this, and how can I fix it? EDIT: I know for a fact that the texture does not contain just transparent black pixels.

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  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • Use alpha or opacity on a table row using CSS [migrated]

    - by mserin
    I have a CSS stylesheet for a webpage. The webpage has a table with a background color of white (set in the rows, not the table). I would like to set the opacity or alpha to 50%. I have tried so many variations, but come up with no luck. A typical row in the HTML file is: <tr> <td>&nbsp;</td> <td>Twitter</td> </tr> The CSS settings for table rows (which works perfectly) is: tr { font-family: Arial, Helvetica, sans-serif; background:rgb(255,255,255); } To get the alpha, I tried tr { font-family: Arial, Helvetica, sans-serif; background-color:rgba(255,255,255,0.5); } I have also tried background-color-opacity: 0.5; Any other suggestions?

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  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • How To Colorize Black and White Vintage Photographs in Photoshop

    - by Eric Z Goodnight
    Ever wanted to add color to your old, vintage, or historical photographs? Load up some old pictures and see how color can be added quickly to any black and white photograph in this simple Photoshop how to. While many purists simply don’t like the look of colorized black and white photographs, the ability to add color to black and white images is as indispensible as it is simple. Read on to see just how easy it can be Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Pygame set_colorkey transparency issues

    - by Nathan Chowning
    I'm having a strange issue that I cannot seem to remedy. I am doing some prototyping with Pygame on a desktop running windows and a laptop running OS X. Both are running python v2.7.3 (installed via homebrew for the Macbook) and pygame v1.9.1. For transparency, I have been using set_colorkey with a transparency color of (255, 0, 255). Here is the applicable code: transColor = pygame.Color(255, 0, 255) image = pygame.image.load(playerPath + "idle.png").convert() image.set_colorkey(transColor) This works flawlessly on my windows machine. On my laptop, it does not work. It just shows the hideous magenta color. Here's the strange part. If I change the transColor to (0, 0, 0), all black pixels in my images are transparent. Has anyone run into this issue before?

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  • C# Tip - Rendering HTML in a Gridview cell

    - by BobPalmer
    Just a quick tip for working with the gridview in ASP.Net.  If your data column contains HTML text, you've probably seen something like this in your gridview after pulling the data: <font color="red">First Item</font><br/><font color="green">Second Item</font><br/><font color="blue">Third Item</font> To have the relevant column render in HTML, just go to your gridview property pages, find the column you need rendered in HTML, and click 'convert this Field into a TemplateField'.  The result is that as a template field, HTML within your bound data value will be rendered properly.  So our example above would transform into: First Item Second Item Third Item I primarily use this technique for enabling HTML content in comment fields, and to insert line breaks when building the data for these fields. Hope this helps out! -Bob

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