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  • Oracle Desktop Virtualization Press Release

    - by [email protected]
    Even though Oracle has introduced new products (HW and SW) and pricing, and part numbers, modified licensing, and an EVP and an SVP have discussed openly where Oracle is going with Virtualization,  you may still have heard from "the other guys' that Oracle isn't going to be keeping the legacy Sun 'Desktop' portfolio.  I think that has soundly been addressed by the press release this morning.  Click here for the release.This is a great way to kick off Oracle's New (fiscal) Year.  As there are more announcements coming - I'll just say "Enjoy!, and "Stay Tuned".

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  • What is PowerPivot?

    - by Enrique Lima
    Let’s start with it is a great way to be able to visualize data and transform to information.  It is intended to be a self-service business intelligence tool provided as an add-in for a tool we already know … Microsoft Excel ... 2010. If you have been wondering where to go? what to do? and how do I? I am including links that will help you be on your way to better understanding of the topic and tool. (Links to TechNet documentation) Introduction to PowerPivot Walkthrough: Create your first PowerPivot Workbook Get to know the UI PowerPivot for Excel Central Get some samples

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  • XNA Skinning Sample - exporting from Blender recognize only first animation clip

    - by Taylor
    (and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the first one. So I have three animation clips, but XNA recognize only one. Also, when I looked up on Xml file of the model in Debug\Content\obj directory, there is only one animation clip, but when I check code directly from .fbx file, it seems to be alright. Link to my model files: https://skydrive.live.com/redir?resid=8480AF53198F0CF3!139 BIG Thanks in forward!

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  • Oracle is sponsoring LinuxCon Japan 2012

    - by Zeynep Koch
    LinuxCon Japan is the premiere Linux conference in Asia that brings together a unique blend of core developers, administrators, users, community managers and industry experts. It is designed not only to encourage collaboration but to support future interaction between Japan and other Asia Pacific countries and the rest of the global Linux community. The conference includes presentations, tutorials, birds of a feather sessions, keynotes, sponsored mini-summits. LinuxCon Japan will be showcasing Oracle Linux in  following sessions, as well as Technology Showcase booth.  Wednesday, June 6: 2:00 pm - Btrfs Filesystems : Status and New Features, Chris Mason, Oracle, Room 502 Friday, June 8: 3:00 pm - State of Linux Kernel Security Subsystem, James Morris, Oracle, Room 502 5:25 pm - International/Asian Kernel Developer Panel that features Oracle's Chris Mason Register to attend these great sessions.

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Do professional software developers still dream of creating industry/world-changing apps?

    - by Andrew Heath
    I'm a hobby programmer. The absence of real world deadlines, customer feedback, or performance reviews leaves me free to daydream about having and implementing The Next Great Idea That Changes the World. Of course I'm aware I probably have a better chance of winning the lottery, but it's fun to imagine knocking out some fully-homebrewed app that destroys the status quo. I know many professional programmers have side projects, some for profit others not. I was wondering on the way to work this morning (non-IT boring work) if having to code for your food tended to dampen the dreaming? Does greater experience leave you jaded and more focused on the projects at hand? Not trying to be a downer, just interested in the mindset of the real software professional :-)

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  • Oracle VM Administration: Oracle VM Server for x86 - new Training

    - by Antoinette O'Sullivan
     Oracle VM Administration: Oracle VM Server for x86 - new course just released. This 3 day hands-on course teaches students how to build a virtualization platform using the Oracle VM Manager and Oracle VM Server for x86. Students learn how deploy and manage highly configurable, inter-connected virtual machines. The course teaches students how to install and configure Oracle VM Server for x86 as well as details of network and storage configuration, pool and repository creation, and virtual machine management. You can follow this class that brings you great hands-on experience either in-class or from your own desk.

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  • Oracle VM Administration: Oracle VM Server for x86 - new Training

    - by Antoinette O'Sullivan
     Oracle VM Administration: Oracle VM Server for x86 - new course just released. This 3 day hands-on course teaches students how to build a virtualization platform using the Oracle VM Manager and Oracle VM Server for x86. Students learn how deploy and manage highly configurable, inter-connected virtual machines. The course teaches students how to install and configure Oracle VM Server for x86 as well as details of network and storage configuration, pool and repository creation, and virtual machine management. You can follow this class that brings you great hands-on experience either in-class or from your own desk.

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  • SPARC M7 Chip - 32 cores - Mind Blowing performance

    - by CarylTakvorian-Oracle
    Now that we've just announced our Next Generation Processor at the HotChips HC26 conference , my colleague Angelo Rajadurai has a great write-up on what was announced and what this could mean for our ISV partners, covering in particular the SPARC M7 new Software-in-Silicon features such as Application Data Integrity and the In-Memory Query Accelerator. During the same presentation we also introduced the SPARC Accelerated Program to provide our partners and third party developers access to all the goodness of the M7's SPARC Application Acceleration features. Please get in touch with us if you are interested in knowing more about this program.

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  • Another Marketing Conference, part one – the best morning sessions.

    - by Roger Hart
    Yesterday I went to Another Marketing Conference. I honestly can’t tell if the title is just tipping over into smug, but in the balance of things that doesn’t matter, because it was a good conference. There was an enjoyable blend of theoretical and practical, and enough inter-disciplinary spread to keep my inner dilettante grinning from ear to ear. Sure, there was a bumpy bit in the middle, with two back-to-back sales pitches and a rather thin overview of the state of the web. But the signal:noise ratio at AMC2012 was impressively high. Here’s the first part of my write-up of the sessions. It’s a bit of a mammoth. It’s also a bit of a mash-up of what was said and what I thought about it. I’ll add links to the videos and slides from the sessions as they become available. Although it was in the morning session, I’ve not included Vanessa Northam’s session on the power of internal comms to build brand ambassadors. It’ll be in the next roundup, as this is already pushing 2.5k words. First, the important stuff. I was keeping a tally, and nobody said “synergy” or “leverage”. I did, however, hear the term “marketeers” six times. Shame on you – you know who you are. 1 – Branding in a post-digital world, Graham Hales This initially looked like being a sales presentation for Interbrand, but Graham pulled it out of the bag a few minutes in. He introduced a model for brand management that was essentially Plan >> Do >> Check >> Act, with Do and Check rolled up together, and went on to stress that this looks like on overall business management model for a reason. Brand has to be part of your overall business strategy and metrics if you’re going to care about it at all. This was the first iteration of what proved to be one of the event’s emergent themes: do it throughout the stack or don’t bother. Graham went on to remind us that brands, in so far as they are owned at all, are owned by and co-created with our customers. Advertising can offer a message to customers, but they provide the expression of a brand. This was a preface to talking about an increasingly chaotic marketplace, with increasingly hard-to-manage purchase processes. Services like Amazon reviews and TripAdvisor (four presenters would make this point) saturate customers with information, and give them a kind of vigilante power to comment on and define brands. Consequentially, they experience a number of “moments of deflection” in our sales funnels. Our control is lessened, and failure to engage can negatively-impact buying decisions increasingly poorly. The clearest example given was the failure of NatWest’s “caring bank” campaign, where staff in branches, customer support, and online presences didn’t align. A discontinuity of experience basically made the campaign worthless, and disgruntled customers talked about it loudly on social media. This in turn presented an opportunity to engage and show caring, but that wasn’t taken. What I took away was that brand (co)creation is ongoing and needs monitoring and metrics. But reciprocally, given you get what you measure, strategy and metrics must include brand if any kind of branding is to work at all. Campaigns and messages must permeate product and service design. What that doesn’t mean (and Graham didn’t say it did) is putting Marketing at the top of the pyramid, and having them bawl demands at Product Management, Support, and Development like an entitled toddler. It’s going to have to be collaborative, and session 6 on internal comms handled this really well. The main thing missing here was substantiating data, and the main question I found myself chewing on was: if we’re building brands collaboratively and in the open, what about the cultural politics of trolling? 2 – Challenging our core beliefs about human behaviour, Mark Earls This was definitely the best show of the day. It was also some of the best content. Mark talked us through nudging, behavioural economics, and some key misconceptions around decision making. Basically, people aren’t rational, they’re petty, reactive, emotional sacks of meat, and they’ll go where they’re led. Comforting stuff. Examples given were the spread of the London Riots and the “discovery” of the mountains of Kong, and the popularity of Susan Boyle, which, in turn made me think about Per Mollerup’s concept of “social wayshowing”. Mark boiled his thoughts down into four key points which I completely failed to write down word for word: People do, then think – Changing minds to change behaviour doesn’t work. Post-rationalization rules the day. See also: mere exposure effects. Spock < Kirk - Emotional/intuitive comes first, then we rationalize impulses. The non-thinking, emotive, reactive processes run much faster than the deliberative ones. People are not really rational decision makers, so  intervening with information may not be appropriate. Maximisers or satisficers? – Related to the last point. People do not consistently, rationally, maximise. When faced with an abundance of choice, they prefer to satisfice than evaluate, and will often follow social leads rather than think. Things tend to converge – Behaviour trends to a consensus normal. When faced with choices people overwhelmingly just do what they see others doing. Humans are extraordinarily good at mirroring behaviours and receiving influence. People “outsource the cognitive load” of choices to the crowd. Mark’s headline quote was probably “the real influence happens at the table next to you”. Reference examples, word of mouth, and social influence are tremendously important, and so talking about product experiences may be more important than talking about products. This reminded me of Kathy Sierra’s “creating bad-ass users” concept of designing to make people more awesome rather than products they like. If we can expose user-awesome, and make sharing easy, we can normalise the behaviours we want. If we normalize the behaviours we want, people should make and post-rationalize the buying decisions we want.  Where we need to be: “A bigger boy made me do it” Where we are: “a wizard did it and ran away” However, it’s worth bearing in mind that some purchasing decisions are personal and informed rather than social and reactive. There’s a quadrant diagram, in fact. What was really interesting, though, towards the end of the talk, was some advice for working out how social your products might be. The standard technology adoption lifecycle graph is essentially about social product diffusion. So this idea isn’t really new. Geoffrey Moore’s “chasm” idea may not strictly apply. However, his concepts of beachheads and reference segments are exactly what is required to normalize and thus enable purchase decisions (behaviour change). The final thing is that in only very few categories does a better product actually affect purchase decision. Where the choice is personal and informed, this is true. But where it’s personal and impulsive, or in any way social, “better” is trumped by popularity, endorsement, or “point of sale salience”. UX, UCD, and e-commerce know this to be true. A better (and easier) experience will always beat “more features”. Easy to use, and easy to observe being used will beat “what the user says they want”. This made me think about the astounding stickiness of rational fallacies, “common sense” and the pathological willful simplifications of the media. Rational fallacies seem like they’re basically the heuristics we use for post-rationalization. If I were profoundly grimy and cynical, I’d suggest deploying a boat-load in our messaging, to see if they’re really as sticky and appealing as they look. 4 – Changing behaviour through communication, Stephen Donajgrodzki This was a fantastic follow up to Mark’s session. Stephen basically talked us through some tactics used in public information/health comms that implement the kind of behavioural theory Mark introduced. The session was largely about how to get people to do (good) things they’re predisposed not to do, and how communication can (and can’t) make positive interventions. A couple of things stood out, in particular “implementation intentions” and how they can be linked to goals. For example, in order to get people to check and test their smoke alarms (a goal intention, rarely actualized  an information campaign will attempt to link this activity to the clocks going back or forward (a strong implementation intention, well-actualized). The talk reinforced the idea that making behaviour changes easy and visible normalizes them and makes them more likely to succeed. To do this, they have to be embodied throughout a product and service cycle. Experiential disconnects undermine the normalization. So campaigns, products, and customer interactions must be aligned. This is underscored by the second section of the presentation, which talked about interventions and pre-conditions for change. Taking the examples of drug addiction and stopping smoking, Stephen showed us a framework for attempting (and succeeding or failing in) behaviour change. He noted that when the change is something people fundamentally want to do, and that is easy, this gets a to simpler. Coordinated, easily-observed environmental pressures create preconditions for change and build motivation. (price, pub smoking ban, ad campaigns, friend quitting, declining social acceptability) A triggering even leads to a change attempt. (getting a cold and panicking about how bad the cough is) Interventions can be made to enable an attempt (NHS services, public information, nicotine patches) If it succeeds – yay. If it fails, there’s strong negative enforcement. Triggering events seem largely personal, but messaging can intervene in the creation of preconditions and in supporting decisions. Stephen talked more about systems of thinking and “bounded rationality”. The idea being that to enable change you need to break through “automatic” thinking into “reflective” thinking. Disruption and emotion are great tools for this, but that is only the start of the process. It occurs to me that a great deal of market research is focused on determining triggers rather than analysing necessary preconditions. Although they are presumably related. The final section talked about setting goals. Marketing goals are often seen as deriving directly from business goals. However, marketing may be unable to deliver on these directly where decision and behaviour-change processes are involved. In those cases, marketing and communication goals should be to create preconditions. They should also consider priming and norms. Content marketing and brand awareness are good first steps here, as brands can be heuristics in decision making for choice-saturated consumers, or those seeking education. 5 – The power of engaged communities and how to build them, Harriet Minter (the Guardian) The meat of this was that you need to let communities define and establish themselves, and be quick to react to their needs. Harriet had been in charge of building the Guardian’s community sites, and learned a lot about how they come together, stabilize  grow, and react. Crucially, they can’t be about sales or push messaging. A community is not just an audience. It’s essential to start with what this particular segment or tribe are interested in, then what they want to hear. Eventually you can consider – in light of this – what they might want to buy, but you can’t start with the product. A community won’t cohere around one you’re pushing. Her tips for community building were (again, sorry, not verbatim): Set goals Have some targets. Community building sounds vague and fluffy, but you can have (and adjust) concrete goals. Think like a start-up This is the “lean” stuff. Try things, fail quickly, respond. Don’t restrict platforms Let the audience choose them, and be aware of their differences. For example, LinkedIn is very different to Twitter. Track your stats Related to the first point. Keeping an eye on the numbers lets you respond. They should be qualified, however. If you want a community of enterprise decision makers, headcount alone may be a bad metric – have you got CIOs, or just people who want to get jobs by mingling with CIOs? Build brand advocates Do things to involve people and make them awesome, and they’ll cheer-lead for you. The last part really got my attention. Little bits of drive-by kindness go a long way. But more than that, genuinely helping people turns them into powerful advocates. Harriet gave an example of the Guardian engaging with an aspiring journalist on its Q&A forums. Through a series of serendipitous encounters he became a BBC producer, and now enthusiastically speaks up for the Guardian community sites. Cultivating many small, authentic, influential voices may have a better pay-off than schmoozing the big guys. This could be particularly important in the context of Mark and Stephen’s models of social, endorsement-led, and example-led decision making. There’s a lot here I haven’t covered, and it may be worth some follow-up on community building. Thoughts I was quite sceptical of nudge theory and behavioural economics. First off it sounds too good to be true, and second it sounds too sinister to permit. But I haven’t done the background reading. So I’m going to, and if it seems to hold real water, and if it’s possible to do it ethically (Stephen’s presentations suggests it may be) then it’s probably worth exploring. The message seemed to be: change what people do, and they’ll work out why afterwards. Moreover, the people around them will do it too. Make the things you want them to do extraordinarily easy and very, very visible. Normalize and support the decisions you want them to make, and they’ll make them. In practice this means not talking about the thing, but showing the user-awesome. Glib? Perhaps. But it feels worth considering. Also, if I ever run a marketing conference, I’m going to ban speakers from using examples from Apple. Quite apart from not being consistently generalizable, it’s becoming an irritating cliché.

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  • OWA for ios devices

    - by marc dekeyser
    Originally posted on: http://geekswithblogs.net/marcde/archive/2013/07/23/owa-for-ios-devices.aspxI was in the presentation launch of the OWA for ios devices and boy, does that look exciting! We now feature a full app for Office 365 supporting OWA offline and many more options. Support for Exchange 2013 on premise deployments is not there yet but is planned to come soon (when it's ready!)"Our goal is to help our customers remain productive anytime, anywhere.  This includes providing a great email experience on smartphones and tablets.  Windows Phone 8 comes with a top-notch native email client in Outlook Mobile, and we offer Exchange ActiveSync (EAS), which is the de-facto industry standard for accessing Exchange email on mobile devices.  In order to better support many of our customers who use their iPhones and iPads for work, we are introducing OWA for iPhone and OWA for iPad, which bring a native Outlook Web App experience to iOS devices!"Read more: http://blogs.office.com/b/office365tech/archive/2013/07/16/owa-for-iphone-and-owa-for-ipad.aspx

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  • Why aren't we all doing model driven development yet ?

    - by KeesDijk
    I am a true believer in Model Driven Development, I think it has the possibility to increase productivity, quality and predictability. When looking at MetaEdit the results are amazing. Mendix in the Netherlands is growing very very fast and has great results. I also know there are a lot of problems versioning of generators, templates and framework projects that just aren't right for model driven development (not enough repetition) higher risks (when the first project fails, you have less results than you would have with more traditional development) etc But still these problems seem solvable and the benefits should outweigh the effort needed. Question: What do you see as the biggest problems that make you not even consider model driven development ? I want to use these answers not just for my own understanding but also as a possible source for a series of internal articles I plan to write.

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  • SQL Server 2012 content on Channel 9

    - by jamiet
    A mountain of SQL Server 2012 video content featuring Greg Low, Jonathan Kehayias, Joe Sack and Roger Doherty has just been released on Channel 9. Channel 9 has great support for tags and RSS feeds so if you want to automatically download all of that content simply you can add the following RSS feed: http://channel9.msdn.com/Tags/sql+server+2012/RSS to your podcast reader of choice and have fun learning about all the new features in SQL Server 2012 such as: AlwaysOn Power View SSDT SSRS Data Alerts SSAS Tabular Modelling DAX Improvements MDS improvements SSIS improvements DQS StreamInsight improvements Data-Tier Apps (DACs) LocalDB FileTable Spatial improvements T-SQL paging Distributed Replay XEvents improvements ADO.Net Code-first T-SQL improvements Server roles Partitioning improvements ColumnStore Whew, quite a list! @jamiet

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  • Yet another ADF book - Oracle ADF Real World Developer’s Guide

    - by Chris Muir
    I'm happy to report that the number of ADF published books is expanding yet again, with this time Oracle's own Jobinesh Purushothaman publishing the Oracle ADF Real World Developer’s Guide.  I can remember the dim dark days when there was but just 1 Oracle book besides the documentation, so today it's great to have what I think might be the 7 or 8th ADF book publicly available, and not to forgot all our other technical docs too. Jobinesh has even published some extra chapters online that will give you a good taste of what to expect.  If you're interested in positive reviews, the ADF EMG already has it's first happy customer. Now to see if I can get Oracle to expense me a copy.

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • Pricing options at O’Reilly

    - by Nick Harrison
    I was browsing through the new options for books on O'Reilly and Associates and noticed something kind of cool    If you buy the print edition of a book, you can get the ebook for just a couple dollars more.  This is pure genius marketing. I may question whether or not I want the ebook at 20 or the print copy at 25, but to get them both for 28, well that's a no brainer.  This is actually a strategy examined at great depth in Predictably Rational In all honesty, $20 is probably over priced for the ebook, but $3 if you are already buying the print edition is actually a pretty good deal  .

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  • Toughest Developer Puzzle Ever

    - by Josh Holmes
    For the second year in a row, my friend and colleague Jeff Blankenburg has created what is quickly proving to live up to it’s namesake – the Toughest Developer Puzzle Ever. Some of the puzzles are technical, some are not but all require that you understand the web, development and technology to solve. Even if you don’t get in on the fantastic prizes that Jeff has lined up, there’s great bragging rights in being able to solve the Toughest Developer Puzzle Ever. This year, I was honored enough to get to create three of the puzzles myself – let me know what you think of them. I’m not going to tell you which ones I created now and definitely don’t ask me for hints – Jeff has threatened me if I give any of the puzzle away… ;) All I can say now is “Good luck!”

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  • T4Toolbox and Visual Studio 2010

    - by Ben Griswold
    I’ve been using the T4Toolbox to help generate my ASP.NET MVC models and scaffolding for a while now.  Another developer tried using my generator project last week and ran into troubles due to a breaking change around the RenderCore() and TransformText() methods in support for VS 2010.  If you upgraded to the latest version of T4Toolbox and receive a build error similar to the following, you are probably in the same boat: GeneratedTextTransformation.[Template].RenderCore(): no suitable method found to override We took the easy way out.  I had him uninstall the latest version of T4Toolbox and install version 9.7.25.1 which my templates were initially coded against.  For now, that worked great, but it sounds like I’ll be doing some rework of the 20+ templates in my project to support Visual Studio 2010 when we migrate later this month.

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  • What I&rsquo;m Up To: November 2012

    - by Brian T. Jackett
    This is a short personal post to let any regular readers know what I’m up to (and why I’ll be in reduced blogging mode for a bit). Writing 2 chapters for a SharePoint 2013 book (more to announce closer to publish date) Doing research, proof of concepts, and testing for above said writing Developing a SharePoint PowerShell diagnostic script to clean up issues found by the Health Analyzer Prepping for teaching SharePoint 2013 content to customers    There are some other community and personal commitments taking up my time (in addition to normal work responsibilities).  Since the number of hours in a day is limited to 24 hours I’m making a late addition to my goals for 2012 for the year of learning and adopting more personal productivity practices.  Before the end of this year I’ll be posting a couple that I’ve already adopted that are working well for me.  Scott Hanselman posted a great video recently that sparked me down this path.  I highly recommend you watch.   “It’s not what you read it’s what you ignore” video – Scott Hanselman http://www.hanselman.com/blog/ItsNotWhatYouReadItsWhatYouIgnoreVideoOfScottHanselmansPersonalProductivityTips.aspx         -Frog Out

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  • Future Tech Duke

    - by Tori Wieldt
    Do you like the new Duke? Have you gotten the new Duke screensaver yet? Follow @java or Like I <3 Java on Facebook and get the latest 3D, animated "Future Tech Duke" screensaver.   If you haven't already, register now to watch the global July 7 Java 7 community celebration and learn more about Java moving forward. We are looking for questions from the community to be asked during the panel Q & A. Enter your questions as a comment here, or tweet it with #java7. There's lots of great content being created for Java 7: technical articles, videos, updated web pages (can you say "layer cake?"), T-shirts, presentations, and there will be lots of Java 7 content in the new Java Magazine. See you at the Java 7 celebration event! Duke will be there!

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  • Polygon count target range for MMO being released in 2 years

    - by classer
    What would a realistic poly count target range be for NPC and player models in a 3D MMO that will be released in 2 years? What about poly count target range for the entire camera view (environment, NPC and player meshes)? I read in some places that one should not aim too low if the game will come out in a couple years because technology is always advancing. If you can give some mesh poly stats on what other current MMOs / MMORPGs are running and future projections, that would be great. Thank you.

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  • Free online Windows AzureConf this Wednesday

    - by ScottGu
    This Wednesday, November 14th, we’ll be hosting Windows AzureConf – a free online event for and by the Windows Azure community.  It will be streamed online from 8:30am->5:00 PM PST via Channel 9, and you can watch it all for free. I’ll be kicking off the event with a Windows Azure overview in the morning (a great way to learn more about Windows Azure if you haven’t used it yet!), and following my talk the rest of the day will be full of excellent presentations from members of the Windows Azure community.  You can ask questions from them live and I think you’ll find the day an excellent way to learn more about Windows Azure – as well as hear directly from developers building solutions on it today. Click here to learn more about the event and register for free to watch it live.  Hope to see you there! Scott P.S. We will also make the presentations available for download after the event in case you miss them. 

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  • Iron Speed Designer Review

    While Visual Studio allows developers to get productive fast by providing great design tools for a UI, it still lacks the ability to do smart layouts, data connections and queries. It is in this area that RAD suite of applications can tremendously boost productivity by abstracting away some of these issues and saving developer time to focus on business intelligence instead of data extraction and presentation. When it comes to RAD application suites for managed web applications, there is non better than Iron Speed Designer. The ease with which you can create a data-centric web application and have different reports of your data within minutes are unparalleled. This review delves into what Iron Speed Designer has to offer as well as some of its limitations. Iron Speed works with .NET 2.0, 3.0, 3.5 and even the latest version .NET 4.0. Read More >

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  • On the Road(Map)

    - by Valter Minute
    The new roadmap of Windows Embedded has been announced, this is great news for anyone that wants to use Windows Embedded technologies in her/his device. Roadmaps are usually stuff for marketing people, but as a technician is important to know that you are basing your product on a system that is going to be supported for some years and that you can evolve it and will not have to re-design it completely to change its OS (unless this proves to be more convenient, of course!). Here you can read the press release: http://www.microsoft.com/Presspass/Features/2011/nov11/11-14RoadMap.mspx and here Olivier Bloch’s summary (the part that should interest tech people): http://blogs.msdn.com/b/obloch/archive/2011/11/14/windows-embedded-roadmap-update.aspx

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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