Search Results

Search found 74454 results on 2979 pages for 'hardware problem'.

Page 112/2979 | < Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >

  • BIT of a Problem

    The BIT data type is an awkward fit for a SQL database. It doesn't have just two values, and it can do unexpected things in expressions. What is worse, it is a flag rather than a predicate, and so its overuse, along with bit masks, is a prime candidate for being listed as a 'SQL Code Smell'. Joe Celko makes the case. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • Use crontab scheduling java application problem occurs

    - by koma
    The main method to start the java application. The main method initialize the log, and then determine whether the process is running. Every 10 minutes, scheduled to run through the linux crontab. Able to determine that the 10 minutes of this program must end. Under normal circumstances, will print the following log The beginning of the implementation of 10 minutes The end of the 10 minutes of normal The beginning of the implementation of 20 minutes The end of the 20 minutes of normal The beginning of the implementation of 30 minutes The end of the 30 minutes of normal ..... But now this situation: The beginning of the implementation of 10 minutes The end of the 10 minutes of normal Execution starts in 30 minutes, but detected already have a process in operation, the program exits. Start the execution of 40 points, but detected already have a process in operation, the program exits. ..... Very strange 20-minute log does not print, but the 20-minute program has been launched by the ps-ef | grep java view java thread, found in a 20-minute thread is locked. But why not see the log Check the linux dispatch log, not see scheduling a 20-minute log.

    Read the article

  • Problem with SAT collision detection overlap checking code

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game, using SAT (Separating Axis Theorem). I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks! EDIT: The question has been solved. For those interested in the working implementation: Click here

    Read the article

  • HTML5 platformer collision detection problem

    - by fnx
    I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb to understand what's wrong with my code. I've wanted to make simple bounding box style collisions and ability to determine on which side of the box the collision happens, but no matter what I do, I always get some weird glitches, like the player gets stuck on the wall or the jumping is jittery. You can test the game here: Platform engine test. Arrow keys move and z = run, x = jump, c = shoot. Try to jump into the first pit and slide on the wall. Here's the collision detection code: function checkCollisions(a, b) { if ((a.x > b.x + b.width) || (a.x + a.width < b.x) || (a.y > b.y + b.height) || (a.y + a.height < b.y)) { return false; } else { handleCollisions(a, b); return true; } } function handleCollisions(a, b) { var a_top = a.y, a_bottom = a.y + a.height, a_left = a.x, a_right = a.x + a.width, b_top = b.y, b_bottom = b.y + b.height, b_left = b.x, b_right = b.x + b.width; if (a_bottom + a.vy > b_top && distanceBetween(a_bottom, b_top) + a.vy < distanceBetween(a_bottom, b_bottom)) { a.topCollision = true; a.y = b.y - a.height + 2; a.vy = 0; a.canJump = true; } else if (a_top + a.vy < b_bottom && distanceBetween(a_top, b_bottom) + a.vy < distanceBetween(a_top, b_top)) { a.bottomCollision = true; a.y = b.y + b.height; a.vy = 0; } else if (a_right + a.vx > b_left && distanceBetween(a_right, b_left) < distanceBetween(a_right, b_right)) { a.rightCollision = true; a.x = b.x - a.width - 3; //a.vx = 0; } else if (a_left + a.vx < b_right && distanceBetween(a_left, b_right) < distanceBetween(a_left, b_left)) { a.leftCollision = true; a.x = b.x + b.width + 3; //a.vx = 0; } } function distanceBetween(a, b) { return Math.abs(b-a); }

    Read the article

  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

    Read the article

  • Intel GMA 4500M screen resolution problem

    - by I Heart Ubuntu
    I was previously running 10.10 on my Acer Aspire laptop. It has Intel GMA 4500M integrated graphics and worked just fine. Great display, sharp, crisp, etc. I decided to do a fresh install of 11.10 Oneiric and now am having problems. Originally I was getting the dreaded blank screen where the brightness was turned almost completely off. Some searching pulled up several easy fixes (editing GRUB). Right now I am still having one issue. The screen resolution is stuck at a max of 1024x768 giving me a distorted screen. Is there any way to fix this issue? I've Googled, searched Ask Ubuntu and also spent time on the forums looking for a solution. Thus far, nothing. Apparently, was and still is a concern in Natty? Any help would be greatly appreciated.

    Read the article

  • Ubuntu 12.04 Battery problem

    - by Rahul
    I have my laptop ( Dell Inspiron 14R) on dual boot with Ubuntu 12.04 and Windows 7. While using Windows 7, I used to get about 2.5-3 hours on battery fully charged (with my cellphone connected for 3g Internet). The battery is almost 2 years old. But in Ubuntu 12.04, I'm getting only about 1-1.5 hrs on battery. I tried installing jupiter, also tried some tweaks that were mentioned in the forums, like editing the grub file. But nothing seems to work. I am not sure if any app is draining the battery. The one application that I use always is firefox. It's always open. Is there any way I could get at least 2.5 hrs of battery time?

    Read the article

  • Problem manipulating text using grep

    - by moata_u
    I want to search for a line that contains log4j and take 7 lines before and 3 lines after the match. grep -B7 -A3 "log4j" web.xml After that I want to add comment tags before this paragraph and after it. <!-- paragraph that i found by grep --> I wrote this script bellow: search=`find . -name 'web.xml'` text=`grep -B7 -A3 "log4j" $search` sed -i "/$text/c $newparagraph" $search It's not working. Is there any way to just add comment symbol not replace the paragraph? What I want to the script to do: search for the paragraph append append -- at the end Edit: This is the paragraph that am trying manipulate : <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> This paragraph is part of many paragraphs! I want make it like this: <!-- <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> -->

    Read the article

  • Problem with Macbook air automatically not acquiring free wifi network dns or router address

    - by Rumsfeld
    I have this problem when my macbook air sometimes does not connect to free wifi hotspots. When the problem happens and I try to run the diagnostics, it normally gets to yellow network settings tab. It seems that it for some reason does not acquire automatically the router or dns address. Sometimes after I shut it down and restart it magically connects to the wifi hotspot but it is very inconsistent. Anyone knows a fix for this problem?

    Read the article

  • php file upload problem [closed]

    - by newcomer
    This code works properly in my localhost. I am using xampp 1.7.3. but when I put it in the live server it shows Possible file upload attack!. 'upload/' is the folder under 'public_html' folder on the server. I can upload files via other script in that directory. <?php $uploaddir = '/upload/';//I used C:/xampp/htdocs/upload/ in localhost. is it correct here? $uploadfile = $uploaddir . basename($_FILES['file_0']['name']); echo '<pre>'; if (move_uploaded_file($_FILES['file_0']['tmp_name'], $uploadfile)) { echo "File is valid, and was successfully uploaded.\\n"; } else { echo "Possible file upload attack!\\n"; } echo 'Here is some more debugging info:'; print_r($_FILES); print "</pre>"; ?>

    Read the article

  • Adobe AIR install problem, Ubuntu x64 14.04

    - by Den Rimus
    Haven't seen this kind of error on askubuntu yet. Did everything as it says here: How can I install Adobe AIR? After sudo ./AdobeAIRInstaller.bin shows this image: dropbox.com/s/wg6cv03h5n1tqgr/adobe_air.png Meanwhile terminal shows a bunch of such messages: (setup:2579): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", Nothing is installed. Those murrine - it showed another code before ( another than setup:2579) - I googled it, installed something, it showed another code - I googled it, installed something, etc. Doesn't seem to affect installation anyhow.

    Read the article

  • Browser problem for background-size property [migrated]

    - by Sangram
    I am using one picture as my background of header of my blog. CSS i have used is #header-wrapper { height:125px; padding: 0px; margin: 0; background: url("http://3.bp.blogspot.com/_lxBSX0YJV58/TOspWPI1r-I/AAAAAAAAA34/uw872WFS3ME/s1600/headerbg.jpg") top center no-repeat; background-size: 1120px 124px; } original width of an image is 990 px and i made it 1120px using property background-size: 1120px 124px; It looks okay in firefox 4 and Opera 11 but doesn't work in IE 7, Palemoon etc. image size does not increases and remains 990 px. You can check my blog HERE Any help...how can i make it compatible with all browsers ?

    Read the article

  • Problem with sprite direction and rotation

    - by user2236165
    I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts to move towards the mouseclick. In addition to that I rotate the sprite so that it is facing in the direction it is heading. However, when I add a camera that is suppose to follow the sprite so that the sprite is always centered on the screen, the sprite won't move in the given direction and the rotation isn't accurate anymore. This only happens when I add the Camera.View in the spriteBatch.Begin(). I was hoping anyone could maybe shed a light on what I am missing in my code, that would be highly appreciated. Here is the camera class i use: public class Camera { private const float zoomUpperLimit = 1.5f; private const float zoomLowerLimit = 0.1f; private float _zoom; private Vector2 _pos; private int ViewportWidth, ViewportHeight; #region Properties public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < zoomLowerLimit) _zoom = zoomLowerLimit; if (_zoom > zoomUpperLimit) _zoom = zoomUpperLimit; } } public Rectangle Viewport { get { int width = (int)((ViewportWidth / _zoom)); int height = (int)((ViewportHeight / _zoom)); return new Rectangle((int)(_pos.X - width / 2), (int)(_pos.Y - height / 2), width, height); } } public void Move(Vector2 amount) { _pos += amount; } public Vector2 Position { get { return _pos; } set { _pos = value; } } public Matrix View { get { return Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(ViewportWidth * 0.5f, ViewportHeight * 0.5f, 0)); } } #endregion public Camera(Viewport viewport, float initialZoom) { _zoom = initialZoom; _pos = Vector2.Zero; ViewportWidth = viewport.Width; ViewportHeight = viewport.Height; } } And here is my Update and Draw-method: protected override void Update (GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; TouchCollection touchCollection = TouchPanel.GetState (); foreach (TouchLocation tl in touchCollection) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { //direction the tool shall move towards direction = touchCollection [0].Position - toolPos; if (direction != Vector2.Zero) { direction.Normalize (); } //change the direction the tool is moving and find the rotationangle the texture must rotate to point in given direction toolPos += (direction * speed * elapsed); RotationAngle = (float)Math.Atan2 (direction.Y, direction.X); } } if (direction != Vector2.Zero) { direction.Normalize (); } //move tool in given direction toolPos += (direction * speed * elapsed); //change cameracentre to the tools position Camera.Position = toolPos; base.Update (gameTime); } protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear (Color.Blue); spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Camera.View); spriteBatch.Draw (tool, new Vector2 (toolPos.X, toolPos.Y), null, Color.White, RotationAngle, originOfToolTexture, 1, SpriteEffects.None, 1); spriteBatch.End (); base.Draw (gameTime); }

    Read the article

  • Problem with nvidia drivers instalation

    - by zuberuber
    I want to install new nvidia drivers R310 so I downloaded driver and when I run it it says that i can't install new drivers because there is this nouveau driver. It asked me if I want to add blacklist file with nouveau in modprobe so I said yes please. After reboot same thing, I searched through endless topics/questions/etc, i ran sudo apt-get remove --purge xserver-xorg-video-nouveau and tried other things and still didn't find solution how to install new drivers.

    Read the article

  • Problem with Using chntpw in Ubuntu to reset Windows 7 Password

    - by sandesh yadav
    I tried resetting the password of windows 7 Using 'chntpw' command in Ubuntu . It showed success . But when I try to login from Windows it does not seem to be changed. I first used live USB of ubuntu 11.10 and did ''Try Ubuntu''. Then I did sudo apt-get install chntpw and then cd /media/Vista/Windows/System32/config sudo chntpw -u username sam . I did according to this link . http://www.psychocats.net/ubuntucat/resetwindowspasswordold/ and got success like this. Hives that have changed: Name 0 Write hive files? (y/n) [n] : y 0 – OK . But when I try to login to windows with blank password , I could not login. I also tried changing the password and showed success but I could not login with that password . Thank you . Any help is very much appreciated.

    Read the article

  • How do I fix this half screen problem?

    - by link1275
    I just installed 12.04, and my entire screen is being displayed entirely on the top half of my screen. The bottom half is always black or some technical garbage from the boot up. To interact with the bottom half of the screen I have to move the mouse over the screen to pull part of the bottom half of the screen on top and vice-versa. Does anyone know how to fix this? Also my computer told me, at startup, to go to here: http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware.

    Read the article

  • Install problem on UEFI, Windows 8 new desktop

    - by albuquerque mat
    I just bought an HP desktop, p6-2326s, which has windows 8 installed. I have tried booting a Ubuntu live disc but the machine won't boot it. When I bring up the UEFI boot menu it offers a selection of UEFI BOOT SOURCES, windows boot manager, dvd drive, IP4 Ethernet controller, or IP6 Ethernet controller. If I select the dvd drive with the CD in it I get the message "Secure boot violation, Invalid structure detected. Check secure boot policy in setup." With all other selections it just boots into windows. So where do I go from here?

    Read the article

  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

    Read the article

  • Problem opening .sh file

    - by Lautré
    I'm trying to install Torchlight from the Humble Indie Bundle 6. The installation file is an sh file. When I try to run the sh file I get this output. [ user@pc:~/Desktop$ sudo sh ./Torchlight-2012-09-26.sh [sudo] password for user: Current temporary directory (usually /tmp by default) does not seem to be executable! Please specify an alternative path by using the --target option.] How do make the tmp dir executable or specify an alternate path? I'm running ubuntu 12.10

    Read the article

  • GNOME Desktop fonts problem debacle

    - by Diogenes Lantern
    I didn't get an answer but I wasn't doing anything and this is an interesting topic. In Ubuntu 12.04, opening a file in gedit or I am working on the command line, in dpkg, I get returned the error "locale not supported, falling back to default "C" libraries", and the one below, Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. The locales were not set correctly, and locale LANG and LANGUAGE were the culprits. I picked my way through this. The answer, correct below.

    Read the article

  • XNA- Texturing problem, exporting model

    - by user1806687
    How,can I disable coloring when texture is applied, because right now the texture is being colored over. foreach (BasicEffect effect in mesh.Effects) { effect.TextureEnabled = textureApplied; if(textureApplied) effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath)); else { effect.DiffuseColor = ti.DiffuseColor; effect.EmissiveColor = ti.EmissiveColor; } ... } mesh.Draw(); Also, is there any easy way for xna to export models? Or do I have to write my own?

    Read the article

  • problem in installing binutils

    - by user3667930
    when am trying to install mspgcc on ubuntu 14.04 version am getting an error at "make" during installation of binutils... following are the commands i used.. sir please help me in fixing this error.Thanks in advance.. wget http://ftpmirror.gnu.org/binutils/binutils-2.21.1a.tar.bz2 tar xvfj binutils-2.21.1a.tar.bz2 cd binutils-2.21.1 patch -p1 < ../mspgcc-20120406/msp430-binutils-2.21.1a-20120406.patch cd .. mkdir -p BUILD/binutils cd BUILD/binutils ../../binutils-2.21.1/configure --target=msp430 --program-prefix="msp430-" --with-mpfr-include=/usr/local/include -with-mpfr-lib=/usr/local/lib --with-gmp-include=/usr/local/include -with-gmp-lib=/usr/local/lib --with-mpc-include=/usr/local/include -with-mpc-lib=/usr/local/lib make -j 4 sudo make install cd ../..

    Read the article

  • Problem reinstall GRUB2

    - by Caustic
    I tried to upgrade from 12.04 - 12.10. The install seemed to go well but upon reboot, I get the grub recovery console. I tried to reinstall using the boot-repair Boot Repair which usually works a treat. However this time it says it is scanning my HDD and never recovers. When I try to reinstall grub using the old grub-install <dir> <dev> --recheck --debug &> gruboutput.txt I get this Pastebin link I think it should be installing to dev/mapper/isw_gbaaebhfe_Volume0 even when I made -- dev/mapper/isw_gbaaebhfe_Volume3 Any help would be appreciated

    Read the article

< Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >