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  • Issues with Sinatra and Heroku

    - by Brian Michel
    So I've created and published a Sinatra app to Heroku without any issues. I've even tested it locally with rackup to make sure it functions fine. There are a series of API calls to various places after a zip code is consumed from the URL, but Heroku just wants to tell me there is an server error. I've added an error page that tries to give me more description, however, it tells me it can't perform a `count' for #, which I assume means hash. Here's the code that I thin it's trying to execute... if weather_doc.root.elements["weather"].children.count > 1 curr_temp = weather_doc.root.elements["weather/current_conditions/temp_f"].attributes["data"] else raise error(404, "Not A Valid Zip Code!") end If anyone wants to bang on it, it can be reached at, http://quiet-journey-14.heroku.com/ , but there's not much to be had.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Const-Qualification of Main's Parameters in C++

    - by pt2cv
    The C++ standard mandates that all conforming implementations support the following two signatures for main: int main(); int main(int, char*[]); In case of the latter signature, would the addition of (top-level) const-ness break any language rules? For example: int main(const int argc, char** const argv); From my understanding, top-level const qualification doesn't affect the function's signature hash, so it should be legal as far as the specification is concerned. Also, did anyone ever encounter an implementation which rejected this type of modification?

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  • Function to set an auth_token

    - by john mossel
    In my form I have a hidden field: <input type="hidden" name="auth_token" value="<?php echo $auth_token; ?>"> This value is also stored in a session and a variable: $_SESSION['auth_token'] = hash('sha256', rand() . time() . $_SERVER['HTTP_USER_AGENT']); # TODO: put this in a function $auth_token = $_SESSION['auth_token']; When the form is submitted the two values are compared. It's a basic form token. Should this be made into two functions or just one when refactored? set_form_token() and get_form_token(), get_form_token() returning the session value, then I can compare it in my main code. What is the proper way of doing this?

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  • optimizing oracle query

    - by deming
    I'm having a hard time wrapping my head around this query. it is taking almost 200+ seconds to execute. I've pasted the execution plan as well. SELECT user_id , ROLE_ID , effective_from_date , effective_to_date , participant_code , ACTIVE FROM CMP_USER_ROLE E WHERE ACTIVE = 0 AND (SYSDATE BETWEEN effective_from_date AND effective_to_date OR TO_CHAR(effective_to_date,'YYYY-Q') = '2010-2') AND participant_code = 'NY005' AND NOT EXISTS ( SELECT 1 FROM CMP_USER_ROLE r WHERE r.USER_ID= E.USER_ID AND r.role_id = E.role_id AND r.ACTIVE = 4 AND E.effective_to_date <= (SELECT MAX(last_update_date) FROM CMP_USER_ROLE S WHERE S.role_id = r.role_id AND S.role_id = r.role_id AND S.ACTIVE = 4 )) Explain plan ----------------------------------------------------------------------------------------------------- | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ----------------------------------------------------------------------------------------------------- | 0 | SELECT STATEMENT | | 1 | 37 | 154 (2)| 00:00:02 | |* 1 | FILTER | | | | | | |* 2 | TABLE ACCESS BY INDEX ROWID | USER_ROLE | 1 | 37 | 30 (0)| 00:00:01 | |* 3 | INDEX RANGE SCAN | N_USER_ROLE_IDX6 | 27 | | 3 (0)| 00:00:01 | |* 4 | FILTER | | | | | | | 5 | HASH GROUP BY | | 1 | 47 | 124 (2)| 00:00:02 | |* 6 | TABLE ACCESS BY INDEX ROWID | USER_ROLE | 159 | 3339 | 119 (1)| 00:00:02 | | 7 | NESTED LOOPS | | 11 | 517 | 123 (1)| 00:00:02 | |* 8 | TABLE ACCESS BY INDEX ROWID| USER_ROLE | 1 | 26 | 4 (0)| 00:00:01 | |* 9 | INDEX RANGE SCAN | N_USER_ROLE_IDX5 | 1 | | 3 (0)| 00:00:01 | |* 10 | INDEX RANGE SCAN | N_USER_ROLE_IDX2 | 957 | | 74 (2)| 00:00:01 | -----------------------------------------------------------------------------------------------------

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  • Can I modify an ASP.NET AJAX History Point?

    - by Nick
    I'm using ASP.NET 3.5 with AJAX and have enabled history on the Script Manager. I have 2 pages, Default.aspx and Default2.aspx. I'm using the AJAX History on the Default.aspx page and saving history points on the server-side. There are some dropdowns on Default.aspx that I don't want to save a history point for each change but would like to save the latest state so that when I click on a link on Default.aspx that navigates to Default2.aspx, when I click the back button on Default2.aspx to return I want the dropdowns to reflect what they were prior to clicking on the hyperlink. So what I'd like to do is modify the history point that I originally set on one of my ajax async postbacks on the client-side before the page navigates away to Default2.aspx. There is a location.hash javascript property that looks like it may do what I want but when I modify the value the Script Manager Navigate event is firing. Is there a way to prevent this event from firing? And would this then do the job?

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  • Securing database keys for client-side processing

    - by danp
    I have a tree of information which is sent to the client in a JSON object. In that object, I don't want to have raw IDs which are coming from the database. I thought of making a hash of the id and a field in the object (title, for example) or a salt, but I'm worried that this might have a serious effect on processing overhead. SELECT * FROM `things` where md5(concat(id,'some salt')) = md5('1some salt'); Is there a standard practice for obscuring IDs in this kind of situation?

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  • Building a custom iterator.

    - by Isai
    I am making this class which is a custom Map based off a hash map. I have an add method where if you add an object the object will be the key, and its value will be 1 if the object is not currently in the list. However if you add object that is currently in the list its value will be bumped up by 1. So if I added 10 strings which were all the same, the key would be that string and the value will be 10. I understand in practice when I iterate through the map, there is actually only one object to iterate, however, I am trying to create a inner class that will define an iterator that will iterate the same object however many times its value is. I can do this by simply using for loops to construct an appropriate ArrayList and just create an iterator for that, but that is too inefficient. Is there an easy or more efficient way of doing this?

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  • [perl] where can i find an array of the Unicode code points for a particular block?

    - by gitparade
    At the moment, I'm writing these arrays by hand. For example, the Miscellaneous Mathematical Symbols-A block has an entry in hash like this: my %symbols = ( ... miscellaneous_mathematical_symbols_a => [(0x27C0..0x27CA), 0x27CC, (0x27D0..0x27EF)], ... ) The simpler, 'continuous' array miscellaneous_mathematical_symbols_a => [0x27C0..0x27EF] doesn't work because Unicode blocks have holes in them. For example, there's nothing at 0x27CB. Take a look at the code chart [PDF]. Writing these arrays by hand is tedious, error-prone and a bit fun. And I get the feeling that someone has already tackled this in Perl!

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  • Where can I find an array of the Unicode code points for a particular block?

    - by gitparade
    At the moment, I'm writing these arrays by hand. For example, the Miscellaneous Mathematical Symbols-A block has an entry in hash like this: my %symbols = ( ... miscellaneous_mathematical_symbols_a => [(0x27C0..0x27CA), 0x27CC, (0x27D0..0x27EF)], ... ) The simpler, 'continuous' array miscellaneous_mathematical_symbols_a => [0x27C0..0x27EF] doesn't work because Unicode blocks have holes in them. For example, there's nothing at 0x27CB. Take a look at the code chart [PDF]. Writing these arrays by hand is tedious, error-prone and a bit fun. And I get the feeling that someone has already tackled this in Perl!

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  • password limitations in SQL Server and MySql

    - by asteroid
    Does MySql 5.1 and SQL Server 2008 (Web edition, Standard) have any functional password limitations other than length limits? Are metacharacters in any form a bad idea to use, like bang, pipe, hash, any slash, carrot, and so on? I know that MySql 5.1 has a password length limitation of 16 characters that is hardcoded, but I was wondering, are any metacharacters (i.e. non alphanumerics) a bad idea to use? And is this true in SQL Server 2008 Web edition, Standard? So specifically: can symbols like: /`~:}{[]^ be used successfully? I would hope it doesn't matter to the database, but I don't understand enough about password storage in enterprise database systems yet to know for sure, and I was looking for confirmation or an explanation.

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  • Is map/collection order stable between calls?

    - by John
    If I have a hash map and iterate over the objects repeatedly, is it correct that I'm not guaranteed the same order for every call? For example, could the following print two lines that differ from each other: Map<String,Integer> map = new HashMap<String,Integer>() {{ put("a", 1); put("b", 2); put("c", 3); }}; System.out.println(map); System.out.println(map); And is this the case for sets and collections in general? If so, what's the best way in case you have to iterate twice over the same collection in the same order (regardless of what order that is)? I guess converting to a list.

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  • Difference between local and instance variables in ruby

    - by fflyer05
    I am working on a script that creates several fairly complex nested hash datastructures and then iterates through them conditionally creating database records. This is a standalone script using active record. After several minutes of running I noticed a significant lag in server responsiveness and discovered that the script, while being set to be nice +19, was enjoying a steady %85 - %90 total server memory. In this case I am using instance variables simply for readability. It helps knowing what is going to be re-used outside of the loop vs. what won't. Is there a reason to not use instance variables when they are not needed? Are there differences in memory allocation and management between local and instance variables? Would it help setting @variable = nil when its no longer needed?

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  • construct a unique number for a string in java

    - by praveen
    We have a requirement of reading/writing more than 10 million strings into a file. Also we do not want duplicates in the file. Since the strings would be flushed to a file as soon as they are read we are not maintaining it in memory. We cannot use hashcode because of collisions in the hash code due to which we might miss a string as duplicate. Two other approaches i found in my googling: 1.Use a message digest algorithm like MD5 - but it might be too costly to calculate and store. 2.Use a checksum algorithm. [i am not sure if this produces a unique key for a string- can someone please confirm] Is there any other approach avaiable. Thanks.

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  • mod_rewrite: no ? and # in REQUEST_URI

    - by tshabala
    Hello. What I'm trying to do: have pretty URLs in the format 'http://domain.tld/one/two/three', that get handled by a PHP script (index.php) by looking at the REQUEST_URI server variable. In my example, the REQUEST_URI would be '/one/two/three'. (Btw., is this a good idea in general?) I'm using Apache's mod_rewrite to achieve that. Here's the RewriteRule I use in my .htaccess: RewriteRule ^/?([a-zA-Z/]+)/?$ /index.php [NC,L] This works really well thus far; it forwards every REQUEST_URI that consists of a-z, A-Z or a '/' to /index.php, where it is processed. Only drawback: '?' (question marks) and '#' (hash keys) seem to still be allowed in the REQUEST_URI, maybe even more characters that I've yet to find. Is it possible to restrict those via my .htaccess and an adequate addition to the RewriteRule? Thanks!

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  • fastest way to perform string search in general and in python

    - by Rkz
    My task is to search for a string or a pattern in a list of documents that are very short (say 200 characters long). However, say there are 1 million documents of such time. What is the most efficient way to perform this search?. I was thinking of tokenizing each document and putting the words in hashtable with words as key and document number as value, there by creating a bag of words. Then perform the word search and retrieve the list of documents that contained this word. From what I can see is this operation will take O(n) operations. Is there any other way? may be without using hash-tables?. Also, is there a python library or third party package that can perform efficient searches?

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  • <hash_set> equality operator doesn't work in VS2010

    - by ProgramWriter
    Sample code: std::hash_set<int> hs1; // also i try std::unorded_set<int> - same effect std::hash_set<int> hs2; hs1.insert(15); hs1.insert(20); hs2.insert(20); hs2.insert(15); assert(hs1 == hs2); hash_set doesn't stores elements in some order defined by hash function... why? Please note that this code works in VS2008 using stdext::hash_set.

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  • Find and list all functions/methods in a set of JavaScript files

    - by Dan Milstein
    Is there a way to read a set of JavaScript files, and output a description of where every function/method is defined? I realize that this is likely impossible in full generality, due to the extreme dynamic nature of the language. What I'm imagining is something which gets the (relatively) straightforward cases. Ideally, I'd want it figure out where, e.g. some method got attached to string or hash or some other fundamental class (and also just let you find all the classes/functions that get defined once in one place). Does such a tool exist?

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  • Get div and the correct close tag preg

    - by Barkermn01
    hi all, Now preg has always been a tool to me that i like but i cant figure out for the life if me if what i want to do is possible let and how to do it is going over my head What i want is preg_match to be able to return me a div's innerHTML the problem is the div im tring to read has more divs in it and my preg keeps closing on the first tag it find Here is my Actual code $scrape_address = "http://isohunt.com/torrent_details/133831593/98e034bd6382e0f4ecaa9fe2b5eac01614edc3c6?tab=summary"; $ch = curl_init($scrape_address); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, '1'); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_ENCODING, ""); $data = curl_exec($ch); preg_match('% <div id="torrent_details">(.*)</div> %six', $data, $match); print_r($match); This has been updated for TomcatExodus's help Live at :: http://megatorrentz.com/beta/details.php?hash=98e034bd6382e0f4ecaa9fe2b5eac01614edc3c6

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  • jQuery scrollTop - animation stucks at the end of moving

    - by mobsteady
    i use jquery the scrollTop function to get my scrolling smooth while switching between different anchors. first, here is the url the problem this is my jquery script "ziel" is just the german word for "target", just to let you know why this variable is called "ziel" $(document).ready(function() { $('a[href*=#]').bind("click", function(event) { event.preventDefault(); var ziel = $(this).attr("href"); $('#portraitcontent').animate({ scrollTop: $(ziel).offset().top }, 3000 , function (){location.hash = ziel;}); }); return false; }); so how do i get a smooth scrolling without that ugly jumping at the end of the animation? any ideas? i really don't know what to do. spending hours with that bitch! thanks for your advices!

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  • How I can store custom values in Joomla's "Application context"?

    - by Q-Protex
    I just finished to implement a custom functionality in one of the page articles in my Joomla website using sorcerer. In this page it is possible to query a hash and lookup it against a database. I would like to store the last 5 queries and show them in the page but I don't know how to do it. I need something as Java EE "Application Context" to store this values and make them available to all the users so using a Session to store this values is not what I need. I saw in the documentation that in Joomla exists JApplicacion but none of his methods allows me to store data.

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  • Count of Distinct Int32 Values in .NET

    - by Eric J.
    I am receiving a stream of unordered Int32 values and need to track the count of distinct values that I receive. My thought is to add the Int32 values into a HashSet<Int32>. Duplicate entries will simply not be added per the behavior of HashSet. Do I understand correctly that set membership is based on GetHashCode() and that the hash code of an Int32 is the number itself? Is there an approach that is either more CPU or more memory efficient? UPDATE The data stream is rather large. Simply using Linq to iterate the stream to get the distinct count is not what I'm after, since that would involve iterating the stream a second time.

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  • difficulty with deleting a function from jquery snippet

    - by user1691389
    I'm trying to get rid of a function that appends a loading gif while the script is busy ajax'ing in new content, but I keep breaking the script so I'm posting it here hoping someone can just kindly edit it for me correctly. (I'd like to get rid of everything that has to do with #load and keep everything else intact.) $('#header_nav_content_container a, a.scroll_to_top, a.clear_banner, a.desire').not('.exception').click(function(){ var toLoad = $(this).attr('href')+' #content'; $('#content').hide(1555,'easeInOutQuint',loadContent); $('#load').remove(); $('body').append('<span id="load">LOADING...</span>'); $('#load').fadeIn(888); window.location.hash = $(this).attr('href').substr(0,$(this).attr('href').length-0); function loadContent() { $('#content').load(toLoad,'',showNewContent); } function showNewContent() { $('#content').show(777,'',hideLoader); } function hideLoader() { $('#load').fadeOut(888); } return false; }); Thanks for your help.

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  • What exactly are hashtables?

    - by keg
    What are they and how do they work? Where are they used? When should I (not) use them? I've heard the word over and over again, yet I don't know its exact meaning. What I heard is that they allow associative arrays by sending the array key through a hash function that converts it into an int and then uses a regular array. Am I right with that? (Notice: This is not my homework; I go too school but they teach us only the BASICs in informatics)

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  • String manipulation appears to be inefficient

    - by user2964780
    I think my code is too inefficient. I'm guessing it has something to do with using strings, though I'm unsure. Here is the code: genome = FASTAdata[1] genomeLength = len(genome); # Hash table holding all the k-mers we will come across kmers = dict() # We go through all the possible k-mers by index for outer in range (0, genomeLength-1): for inner in range (outer+2, outer+22): substring = genome[outer:inner] if substring in kmers: # if we already have this substring on record, increase its value (count of num of appearances) by 1 kmers[substring] += 1 else: kmers[substring] = 1 # otherwise record that it's here once This is to search through all substrings of length at most 20. Now this code seems to take pretty forever and never terminate, so something has to be wrong here. Is using [:] on strings causing the huge overhead? And if so, what can I replace it with? And for clarity the file in question is nearly 200mb, so pretty big.

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