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  • Java: Typecasting to Generics

    - by bguiz
    This method that uses method-level generics, that parses the values from a custom POJO, JXlistOfKeyValuePairs (which is exactly that). The only thing is that both the keys and values in JXlistOfKeyValuePairs are Strings. This method wants to taken in, in addition to the JXlistOfKeyValuePairs instance, a Class<T> that defines which data type to convert the values to (assume that only Boolean, Integer and Float are possible). It then outputs a HashMap with the specified type for the values in its entries. This is the code that I have got, and it is obviously broken. private <T extends Object> Map<String, T> fromListOfKeyValuePairs(JXlistOfKeyValuePairs jxval, Class<T> clasz) { Map<String, T> val = new HashMap<String, T>(); List<Entry> jxents = jxval.getEntry(); T value; String str; for (Entry jxent : jxents) { str = jxent.getValue(); value = null; if (clasz.isAssignableFrom(Boolean.class)) { value = (T)(Boolean.parseBoolean(str)); } else if (clasz.isAssignableFrom(Integer.class)) { value = (T)(Integer.parseInt(str)); } else if (clasz.isAssignableFrom(Float.class)) { value = (T)(Float.parseFloat(str)); } else { logger.warn("Unsupported value type encountered in key-value pairs, continuing anyway: " + clasz.getName()); } val.put(jxent.getKey(), value); } return val; } This is the bit that I want to solve: if (clasz.isAssignableFrom(Boolean.class)) { value = (T)(Boolean.parseBoolean(str)); } else if (clasz.isAssignableFrom(Integer.class)) { value = (T)(Integer.parseInt(str)); } I get: Inconvertible types required: T found: Boolean Also, if possible, I would like to be able to do this with more elegant code, avoiding Class#isAssignableFrom. Any suggestions? Sample method invocation: Map<String, Boolean> foo = fromListOfKeyValuePairs(bar, Boolean.class);

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  • parse.json of authenticated play request

    - by niklassaers
    I've set up authentication in my application like this, always allow when a username is supplied and the API-key is 123: object Auth { def IsAuthenticated(block: => String => Request[AnyContent] => Result) = { Security.Authenticated(RetrieveUser, HandleUnauthorized) { user => Action { request => block(user)(request) } } } def RetrieveUser(request: RequestHeader) = { val auth = new String(base64Decode(request.headers.get("AUTHORIZATION").get.replaceFirst("Basic", ""))) val split = auth.split(":") val user = split(0) val pass = split(1) Option(user) } def HandleUnauthorized(request: RequestHeader) = { Results.Forbidden } def APIKey(apiKey: String)(f: => String => Request[AnyContent] => Result) = IsAuthenticated { user => request => if(apiKey == "123") f(user)(request) else Results.Forbidden } } I want then to define a method in my controller (testOut in this case) that uses the request as application/json only. Now, before I added authentication, I'd say "def testOut = Action(parse.json) {...}", but now that I'm using authentication, how can I add parse.json in to the mix and make this work? def testOut = Auth.APIKey("123") { username => implicit request => var props:Map[String, JsValue] = Map[String, JsValue]() request.body match { case JsObject(fields) => { props = fields.toMap } case _ => {} // Ok("received something else: " + request.body + '\n') } if(!props.contains("UUID")) props.+("UUID" -> UniqueIdGenerator.uuid) if (!props.contains("entity")) props.+("entity" -> "unset") props.+("username" -> username) Ok(props.toString) } As a bonus question, why is only UUID added to the props map, not entity and username? Sorry about the noob factor, I'm trying to learn Scala and Play at the same time. :-) Cheers Nik

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  • Rendering maps from raw SVG data in Java

    - by Lunikon
    In an application of mine I have to display locations and great circle paths in a map which is rendered to PNG and then displayed on the web. For this I simply use a world map (NASA's Blue Marbel in fact) scaled to various "zoom levels" as base image and only display the a part of it matching the final image size and fitting all items to be displayed. Straight forward so far. Now I came across Wikipedia's awesome blank SVG maps which contain all the country codes for easy reference and I was wondering whether it was possible to use those to have more customized colors and to highliht countries etc. So I did a bit of googling and was looking for Java libraries which would enable me to load the blank SVG map to memory allows for easy reference/selection of certain paths do manipulations of coloring, stroke widths etc render to a buffered image as the background for the great-circle paths/nodes What I came across quite often was Batik, but it looks like a really heavy framework and I'm not quite sure whether it is what I'm looking for. I have recently played around with Raphaël a bit and I like the way it handles working with vector graphics in code. If the Java framework for my purpose would feature a similar interface, that would be a nice-to-have. Any recommendations what toolset would be approriate for my purposes?

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  • How do I set streetView in my mapview

    - by John
    I an working on an android project whereby i need to set my map to zoom in and show a more detailed view of my map, like the streets of where i want my coordinates to triangulate. The problem is in Mapview class, setStreetView is deprecated, wat is the alternative? This is how setStreetView looks when i use it. package com.HelloMapView; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.OverlayItem; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.LinearLayout; public class HelloMapView extends MapActivity { MapView mapview; LinearLayout linearlayout; List<Overlay> mapOverlay; Drawable drawable; HelloItemizedOverlay itemizedOverlay; @SuppressWarnings("deprecation") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapview=(MapView)findViewById(R.id.mapview); mapview.setBuiltInZoomControls(true); mapview.setStreetView(true); mapOverlay=mapview.getOverlays(); drawable=this.getResources().getDrawable(R.drawable.androidmarker); itemizedOverlay=new HelloItemizedOverlay(drawable); GeoPoint geoPoint=new GeoPoint(19240000,-99120000); OverlayItem overlayitem=new OverlayItem(geoPoint,"",""); itemizedOverlay.addoverlay(overlayitem); mapOverlay.add(itemizedOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } this does not work it only shows square boxes with no map at all

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  • JavaScript doesnt work on Kohana with google maps engine line

    - by user2902495
    <div style="width: 1200px; height: 750px;"> <iframe src="http://mapsengine.google.com/map/embed?mid=zkh_WUG-PAC0.k8Xr_3BhSQ00" width="640" height="480" <script type="text/javascript"> //<![CDATA[ function load() { /* ???????? ?? ????????????? ? ???????????? ?????????*/ if (GBrowserIsCompatible()) { /* ??????? ????? - ????? */ var pntx=37.62039542198181; var pnty=55.75294375419617; var center = new GLatLng(pnty, pntx); /* ???????? ??????? ?????, googlemap - ???, ?? ???????? ????????? ?????? ?????, ??????????? ????*/ var map = new GMap2(document.getElementById("mapgoogle")); } } //]]> </script> > </iframe> ... <body onload="load()" onunload="GUnload()"> <div align="center"><div id="mapgoogle" style="width: 90%; height: 500px;"></div></div> </body> </div> a point does not take place on the center of map ?????, and not the alone from Javascript does not work! help to correct!

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • Turn image in google maps V3?

    - by Ilrodri
    Hi, I need help with JavaScript in google map v3 I have an image and I need to be able to turn it. That works, but the real problem it's that I cant afect an marker cause I don't know how to call it and modify this marker. I show you a part of the code: Marker: sURL = 'http://www.sl2o.com/tc/picture/Fleche.PNG'; iWidth = 97; iHeight = 100; mImage = new google.maps.MarkerImage(sURL, new google.maps.Size(iWidth,iHeight), new google.maps.Point(0,0), new google.maps.Point(Math.round(iWidth/2),Math.round(iHeight/2))); var oMarker = new google.maps.Marker({ 'position': new google.maps.LatLng(iStartLat,iStartLon), 'map': map, 'title': 'mon point', 'icon': mImage }); Then I have this : onload=function(){ rotate.call(document.getElementById('im'),50); } </script> <img id="im" src="http://www.sl2o.com/tc/picture/Fleche.PNG" width="97" height="100" /> So here is it. As you can see, I'm afecting this image and I in fact I need to afect the marker. How can I do it ? Please I need this I'been working in it since hours and hours. Thank you !!

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  • How to optimize paging for large in memory database

    - by snakefoot
    I have an application where the entire database is implemented in memory using a stl-map for each table in the database. Each item in the stl-map is a complex object with references to other items in the other stl-maps. The application works with a large amount of data, so it uses more than 500 MByte RAM. Clients are able to contact the application and get a filtered version of the entire database. This is done by running through the entire database, and finding items relevant for the client. When the application have been running for an hour or so, then Windows 2003 SP2 starts to page out parts of the RAM for the application (Eventhough there is 16 GByte RAM on the machine). After the application have been partly paged out then a client logon takes a long time (10 mins) because it now generates a page fault for each pointer lookup in the stl-map. I can see it is possible to tell Windows to lock memory in RAM, but this is generally only recommended for device drivers, and only for "small" amounts of memory. I guess a poor mans solution could be to loop through the entire memory database, and thus tell Windows we are still interested in keeping the datamodel in RAM. I guess another poor mans solution could be to disable the pagefile completely on Windows. I guess the expensive solution would be a SQL database, and then rewrite the entire application to use a database layer. Then hopefully the database system will have implemented means to for fast access. Are there other more elegant solutions ?

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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Is it possible to tie nested generics?

    - by Michael Deardeuff
    Is it possible to tie nested generics/captures together? I often have the problem of having a Map lookup of class to genericized item of said class. In concrete terms I want something like this (no, T is not declared anywhere). private Map<Class<T>, ServiceLoader<T>> loaders = Maps.newHashMap(); In short, I want loaders.put/get to have semantics something like these: <T> ServiceLoader<T> get(Class<T> klass) {...} <T> void put(Class<T> klass, ServiceLoader<T> loader) {...} Is the following the best I can do? Do I have to live with the inevitable @SuppressWarnings("unchecked") somewhere down the line? private Map<Class<?>, ServiceLoader<?>> loaders = Maps.newHashMap();

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  • Reading lines of data from text files using java

    - by razshan
    I have a text file with x amount of lines. each line holds a integer number. When the user clicks a button, an action is performed via actionlistener where it should list all the values as displayed on the text file. However, right now I have linenum set to 10 implying I already told the code that just work with 10 lines of the text file. So, if my text file has only 3 rows/lines of data...it will list those lines and for rest of the other 7 lines, it will spit out "null". I recall there is a way to use ellipsis to let the program know that you don't know the exact value but at the end it calculates it based on the given information. Where my given information will the number of lines with numbers(data). Below is part of the code. private class thehandler implements ActionListener{ public void actionPerformed(ActionEvent event){ BufferedReader inputFile=null; try { FileReader freader =new FileReader("Data.txt"); inputFile = new BufferedReader(freader); String MAP = ""; int linenum=10; while(linenum > 0) { linenum=linenum-1; MAP = inputFile.readLine();//read the next line until the specfic line is found System.out.println(MAP); } } catch( Exception y ) { y.printStackTrace(); } }}

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Ruby - Nokogiri - Parsing XML from memory and putting all same name node values into an array.

    - by r3nrut
    I have an XML I'm trying to parse from memory and get the status of each of my heart beat tests using Nokogiri. Here is the solution I have... xml = <a:HBeat> <a:ElapsedTime>3 ms</a:ElapsedTime> <a:Name>Service 1</a:Name> <a:Status>true</a:Status> </a:HBeat> <a:HBeat> <a:ElapsedTime>4 ms</a:ElapsedTime> <a:Name>Service 2</a:Name> <a:Status>true</a:Status> </a:HBeat> <a:HBeat> I have tried using both css and xpath to pull back the value for each Status and put it into an array. Code is below: doc = Nokogiri::XML.parse(xml) #service_state = doc.css("a:HBeat, a:Status", 'a' => 'http://schemas.datacontract.org/2004/07/OpenAPI.Entity').map {|node| node.children.text} service_state = doc.xpath("//*[@a:Status]", 'a' => 'http://schemas.datacontract.org/2004/07/OpenAPI.Entity').map(&:text) Both will return service_state = []. Any thoughts or recommendations? Also, consider that I have almost identical xml for another test and I used the following snippet of code which does exactly what I wanted but for some reason isn't working with the xml that contains namespaces. service_state = doc.css("HBeat Status").map(&:text) Thanks!

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  • issue with vhdl structural coding

    - by user3699982
    The code below is a simple vhdl structural architecture, however, the concurrent assignment to the signal, comb1, is upsetting the simulation with the outputs (tb_lfsr_out) and comb1 becoming undefined. Please, please help, thank you, Louise. library IEEE; use IEEE.STD_LOGIC_1164.all; entity testbench is end testbench; architecture behavioural of testbench is CONSTANT clock_frequency : REAL := 1.0e9; CONSTANT clock_period : REAL := (1.0/clock_frequency)/2.0; signal tb_master_clk, comb1: STD_LOGIC := '0'; signal tb_lfsr_out : std_logic_vector(2 DOWNTO 0) := "111"; component dff port ( q: out STD_LOGIC; d, clk: in STD_LOGIC ); end component; begin -- Clock/Start Conversion Generator tb_master_clk <= (NOT tb_master_clk) AFTER (1 SEC * clock_period); comb1 <= tb_lfsr_out(0) xor tb_lfsr_out(2); dff6: dff port map (tb_lfsr_out(2), tb_lfsr_out(1), tb_master_clk); dff7: dff port map (tb_lfsr_out(1), tb_lfsr_out(0), tb_master_clk); dff8: dff port map (tb_lfsr_out(0), comb1, tb_master_clk); end behavioural;

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  • Flowcharting functional programming languages

    - by Sadface
    Flowcharting. This ancient old practice that's been in use for over 1000 years now, being forced upon us poor students, without any usefulness (or so do I think). It might work well with imperative, sequentially running languages, but what about my beloved functional programming? Sadly, I'm forced to create a flow chart for my programm (that is written in Haskell). I imagine it being easy for something like this: main :: IO () main = do someInput <- getLine let upped = map toUpper someInput putStrLn upped Which is just 3 sequenced steps, fetching data, uppercasing it, outputting it. Things look worse this time: main :: IO () main = do someInput <- fmap toUpper getLine putStrLn someInput Or like this: main :: IO () main = interact (map toUpper) Okay, that was IO, you can handle that like an imperative language. What about pure functions? An actual example: onlyMatching :: String -> [FilePath] -> [FilePath] onlyMatching ext = filter f where f name = lower ('.' : ext) == (lower . takeExtension $ name) lower = map toLower How would you flowchart that last one?

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  • auto_complete plugin error: Couldn't find Question with ID=auto_complete_for_tag_tag_name

    - by bgadoci
    I have successfully set up this plugin before so I am curious as to what I am doing wrong here. I have built the ability for users to add tags to questions. I am not using tagging plugin here but that shouldn't matter for this. With respect to the auto complete, I am trying to have the form located in the /views/questions/show.html.erb file access the Tags table and display entries in the tags.tags_name column. When I begin to type in the field I get the following error message: Processing QuestionsController#show (for 127.0.0.1 at 2010-05-31 15:22:20) [GET] Parameters: {"tag"=>{"tag_name"=>"a"}, "id"=>"auto_complete_for_tag_tag_name"} Question Load (0.1ms) SELECT * FROM "questions" WHERE ("questions"."id" = 0) ActiveRecord::RecordNotFound (Couldn't find Question with ID=auto_complete_for_tag_tag_name): app/controllers/application_controller.rb:15:in `init_data' For some reason I am actually passing the field name as the Question.id. The plugin set up is fairly simple as you add the following line to your controller: auto_complete_for :tag, :tag_name and the following line in your routes.rb file: map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } I have added the controller line to both my tags and questions controller and also mapped resources for both tags and questions in my routes.rb file: map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :questions, :collection => {:auto_complete_for_tag_tag_name => :get } I have played around with removing either or of the above but can't seem to fix it. Any ideas what I am doing wrong here?

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  • Best way to do one-to-many "JOIN" in CouchDB

    - by mit
    There are CouchDB documents that are list elements: { "type" : "el", "id" : "1", "content" : "first" } { "type" : "el", "id" : "2", "content" : "second" } { "type" : "el", "id" : "3", "content" : "third" } There is one document that defines the list: { "type" : "list", "elements" : ["2","1"] , "id" : "abc123" } As you can see the third element was deleted, it is no longer part of the list. So it must not be part of the result. Now I want a view that returns the content elements including the right order. The result could be: { "content" : ["second", "first"] } In this case the order of the elements is already as it should be. Another possible result: { "content" : [{"content" : "first", "order" : 2},{"content" : "second", "order" : 1}] } I started writing the map function: map = function (doc) { if (doc.type === 'el') { emit(doc.id, {"content" : doc.content}); //emit the id and the content exit; } if (doc.type === 'list') { for ( var i=0, l=doc.elements.length; i<l; ++i ){ emit(doc.elements[i], { "order" : i }); //emit the id and the order } } } This is as far as I can get. Can you correct my mistakes and write a reduce function? Remember that the third document must not be part of the result. Of course you can write a different map function also. But the structure of the documents (one definig element document and an entry document for each entry) cannot be changed.

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  • Fluent NHibernate - Set reference key columns to null

    - by Matt
    Hi, I have a table of Appointments and a table of AppointmentOutcomes. On my Appointments table I have an OutcomeID field which has a foreign key to AppointmentOutcomes. My Fluent NHibernate mappings look as follows; Table("Appointments"); Not.LazyLoad(); Id(c => c.ID).GeneratedBy.Assigned(); Map(c => c.Subject); Map(c => c.StartTime); References(c => c.Outcome, "OutcomeID"); Table("AppointmentOutcomes"); Not.LazyLoad(); Id(c => c.ID).GeneratedBy.Assigned(); Map(c => c.Description); Using NHibernate, if I delete an AppointmentOutcome an exception is thrown because the foreign key is invalid. What I would like to happen is that deleting an AppointmentOutcome would automatically set the OutcomeID of any Appointments that reference the AppointmentOutcome to NULL. Is this possible using Fluent NHibernate?

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  • close other infowindows nicely.

    - by raklos
    Im currently doing this to create markers for my google map. function createMarker(posn, title, html) { var marker = new google.maps.Marker({ position: posn, title: title, draggable: false }); marker['infowindow'] = new google.maps.InfoWindow({ content: html }); infoWindows.push(marker['infowindow']); google.maps.event.addListener(marker, "click", function () { for (i = 0; i < infoWindows.length; i++) { infoWindows[i].close(); } this['infowindow'].open(map, this); }); return marker; } im not happy with the for loop, for closing the markers, i know something similar to this can be done by using one refernce: if (infowindow) infowindow.close(); the reason I am using code like above is because i am doing something like markers[myPoint]['infowindow'].open(map, markers[myPoint]); else where, (myPoint is a number). how can i avoid this for loop to close open infowindows and do it the nice way?

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  • how to skip first 3 row of text file.

    - by Dilantha Chamal
    hey when i reading the text file using java, how can i skip first 3 rows of the text file. Show me how to do that. public class Reader { public static void main(String[] args) { BufferedReader reader; try { reader = new BufferedReader(new InputStreamReader( new FileInputStream("sample.txt"))); Map<String, Integer result = new LinkedHashMap<String, Integer(); Map<String, Integer result2 = new LinkedHashMap<String, Integer(); while (reader.ready()) { String line = reader.readLine(); /split a line with spaces/ String[] values = line.split("\s+"); /set a key date\tanimal/ String key = values[0] + "\t" + values[1]; int sum = 0; int count = 0; /get a last counter and sum/ if (result.containsKey(key)) { sum = result.get(key); count = result2.get(key); } else{ } /increment sum a count and save in the map with key/ result.put(key, sum + Integer.parseInt(values[2])); result2.put(key, count + 1); } /interate and print new output/ for (String key : result.keySet()) { Integer sum = result.get(key); Integer count = result2.get(key); System.out.println(key + " " + sum + "\t" + count); } reader.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } }

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  • Spring MVC: Where to place validation and how to validation entity references.

    - by arrages
    Let's say I have the following command bean for creating a user: public class CreateUserCommand { private String userName; private String email; private Integer occupationId; pirvate Integer countryId; } occupationId and countryId are drop down selected values on the form. They map to an entity in the database (Occupation, Country). This command object is going to be fed to a service facade like so: userServiceFacade.createUser(CreateUserCommand command); This facade will construct a user entity to be sent to the actual service. So I suppose that in the facade layer I will have to make several dao calls to map all the lookup properties of the User entity. Based on this what is the best strategy to validate that occupationId and countryId map to real entities? Where is the best place to perform this validation? There is the spring validator but I am not sure this is the best place for this, for one I am wary of this method as validation is tied to the web tier, but also that means I would need to make the dao calls in the validator for validation but I would need to call the dao's in the facade layer again when the command - entity translation occurs. Is there anything I can do better? Thanks.

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  • Switch XML value for another in google maps

    - by JeffP
    all thanks for taking a look. Problem: Using Google maps I need to switch catid value to another value. How would I approach this and display it in a the window. E.G var catid = { 2: { newcatid: 'london' }, 4: { newcatid: 'newyork' } }; function load() { var map = new google.maps.Map(document.getElementById("map"), { center: new google.maps.LatLng(47.6145, -122.3418), zoom: 5, mapTypeId: 'roadmap' }); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP file downloadUrl("index_xml.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("title"); var address = markers[i].getAttribute("address"); var catid = markers[i].getAttribute("catid"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("latitude")), parseFloat(markers[i].getAttribute("langtitude"))); var html = "<b>" + name + "</b> <br/>" + address + "<br/>" + **catid** + "<br/> <a href='@'>Info</a>" ;

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  • "Find all tiles connected to this one" project

    - by Omega
    Remember MS Paint? The bucket tool? If you used it and clicked on a pixel, all pixels connected to this pixel that are the same are affected. The theory is, I suppose, to check if there is any pixel adjacent to the selected one. If such pixel is the same type as the selected one, check for more adjacent pixels in this one, and so on. I want to implement something similar in VB.NET. Basically I have a 2D array map which represents the map. Let's assume there are only two types of tile: 0 and 1. Now, I got pretty much everything ready: I got my 2d map and I can tell which tile is clicked and tell what array indexes are the ones that represent such tile. Now for the "painting" process. Whenever I think about it, I can't figure a convenient way to execute such iteration. Can someone help me choosing a correct design/way/tip to achieve this?

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  • How can I make my Google Maps api v3 address search bar work by hitting the enter button on the keyboard?

    - by Gavin
    I'm developing a webpage and I would just like to make something more user friendly. I have a functional Google Maps api v3 and an address search bar. Currently, I have to use the mouse to select search to initialize the geocoding function. How can I make the map return a placemark by hitting the enter button on my keyboard? I just want to make it as user-friendly as possible. Here is the javascript and div, respectively, I created for the address bar: var geocoder; function initialize() { geocoder = new google.maps.Geocoder (); function codeAddress () { var address = document.getElementById ("address").value; geocoder.geocode ( { 'address': address}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results [0].geometry.location); marker.setPosition(results [0].geometry.location); map.setZoom(14); } else { alert("Geocode was not successful for the following reason: " + status); } }); } <div id="geocoder"> <input id="address" type="textbox" value=""> <input type="button" value="Search" onclick="codeAddress()"> </div> Thank you in advance for your help

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