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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Windows Azure XDrive

    - by kaleidoscope
    This allows your Windows Azure compute applications running in our cloud to use the existing NTFS APIs to store their data in a durable drive. The drive is backed by a Windows Azure Page Blob formatted as a single NTFS volume VHD.   The Page Blob can be mounted as a drive within the Windows Azure cloud, where all non-buffered/flushed NTFS writes are made durable to the drive (Page Blob).   If the application using the drive crashes, the data is kept persistent via the Page Blob, and can be remounted when the application instance is restarted or remounted elsewhere for a different application instance to use.   Since the drive is an NTFS formatted Page Blob, you can also use the standard blob interfaces to uploaded and download your NTFS VHDs to the cloud. More details can be found at: http://microsoftpdc.com/Sessions/SVC14 Anish, S

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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • Why can't i ping server? VMware set to 'Bridged' loses IP address on 10.04.

    - by Dave
    I have installed a fresh 10.04 server onto a laptop on a home network as a VMware machine and set network connection to 'Bridged: connect directly to the physical network' from within VMware and rebooted the server. It then loses its IP address. 'dhclient eth0' says "No working leases in persistent database - sleeping" DHCP is working fine on the wi-fi router. The laptop is wired to a wireless router and from there wirelessly to a desktop. Desktop and Laptop can ping each other from Windows. I can ping the VM from Windows on the same laptop, but not from the desktop. Strangely ping has started to resolve hostnames to IPv6 addresses and not IPv4. Don't know whether that's connected? A kick in the right direction would be greatly appreciated. I've been an Ubuntu desktkop user for a few years, but new to ubuntu servers.

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • Why can't I ping server? VMware set to 'Bridged' loses IP address

    - by Dave
    I have installed a fresh 10.04 server onto a laptop on a home network as a VMware machine and set network connection to 'Bridged: connect directly to the physical network' from within VMware and rebooted the server. It then loses its IP address. dhclient eth0 says "No working leases in persistent database - sleeping" DHCP is working fine on the wi-fi router. The laptop is wired to a wireless router and from there wirelessly to a desktop. Desktop and Laptop can ping each other from Windows. I can ping the VM from Windows on the same laptop, but not from the desktop. Strangely ping has started to resolve hostnames to IPv6 addresses and not IPv4. Don't know whether that's connected? A kick in the right direction would be greatly appreciated. I've been an Ubuntu desktkop user for a few years, but new to ubuntu servers.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • How can i add more wallpapers in 11.10?

    - by bjnobrega
    How do I increase the amount of wallpapers that appear on the menu for customizing the desktop with my backgrounds in 11.10? I added more images to the respective folder in /usr/share/background as root, but the list does not remain persistent. The images in 11:10 changes alone. So I want to add funds to enhance the environment. When I copy the images to the folder /usr/share/backgrounds the list is updated and increased. But only for the first time. Thereafter, the system ignores the other images, and the list of funds has become original as first. Any help?

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  • How do I change the keyboard layout to a non-standard one on a Live (USB) session?

    - by Agmenor
    I am running Ubuntu 13.04 in a Live (USB) session. My physical keyboard layout is called Bépo, it is the French language Dvorak method-based layout. I would like to change my input layout to this too. To do this, I tried booting in a French spoken session, then open the Keyboard Layout preferences app. Normally, to add a layout, you should click on the + sign and select your layout. However the list that appears is very short and does not contain what I want. On the contrary, on a persistent non-live installation, the choice of Bépo is present. This is also the case during an installation of Ubuntu. So I do I change the keyboard layout of my live session to the correct one?

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  • GRUB install error

    - by Rohit
    Whenever I try to install Ubuntu, I get a fatal error that reads: 'Executing'grub-install /dev/sda' failed. This is a fatal error.' Its the same as this, but my graphics appear to be running fine. Also, I'm a complete novice at this and really need simple instructions to understand what I'm doing. I've tried booting from a LiveCD and a USB stick. I don't want to dual boot it because its an old computer that I erased XP and plan on only using Linux on it. When I used a USB stick and set the persistent file storage high, I was able to run it, but only as long as the flash drive was plugged in.

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  • Distro that I can load into RAM?

    - by NullUserException
    Is there a modified version of Ubuntu that I can choose to load to RAM on start up? Kinda like the LiveCD, but that can be easily modified (ie: I can install stuff) when I choose to boot from disk. The idea is to install it to a USB drive. I know there's something similar but slax is lacking in many departments. A "full" version Ubuntu would be better. A LiveUSB installation seems to be pretty close to what I want, but apparently I have to choose whether or not it will be persistent by the time I install it. I want to be able to choose that every time I boot.

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  • Architecting persistence (and other internal systems). Interfaces, composition, pure inheritance or centralization?

    - by Vandell
    Suppose that you need to implement persistence, I think that you're generally limited to four options (correct me if I'm wrong, please) Each persistant class: Should implement an interface (IPersistent) Contains a 'persist-me' object that is a specialized object (or class) that's made only to be used the class that contains it. Inherit from Persistent (a base class) Or you can create a gigantic class (or package) called Database and make your persistence logic there. What are the advantages and problems that can come from each of one? In a small (5kloc) and algorithmically (or organisationally) simple app what is probably the best option?

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  • Does booting a live USB cause writes to occur to it?

    - by InkBlend
    I know that Ubuntu will not and can not write to a live CD-R/DVD+-R when it is booting from it, as it is a read-only medium. However, the procedure (at least on the data level) for running Ubuntu off an optical disc is different from a USB drive, which is usually write-enabled. if I make a live USB, turn off persistent files, and boot from it, will any data be written to the USB drive (e.g. settings, error logs, temporary files)? Or will Ubuntu just read from it, nothing else?

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  • Distro that I can load to ram?

    - by NullUserException
    Is there a modified version of Ubuntu that I can choose to load to RAM on start up? Kinda like the LiveCD, but that can be easily modified (ie: I can install stuff) when I choose to boot from disk. The idea is to install it to a USB drive. I know there's something similar but slax is lacking in many departments. A "full" version Ubuntu would be better. A LiveUSB installation seems to be pretty close to what I want, but apparently I have to choose whether or not it will be persistent by the time I install it. I want to be able to choose that every time I boot.

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  • Is there a way to sync my laptop's Ubuntu install with a jumpdrive Ubuntu install?

    - by trezy
    So I'm doing a fresh install of Ubuntu on my laptop right now. I also have a jumpdrive with Ubuntu installed on it with a persistent setup. What I would like is to be able to plug the jumpdrive into my laptop and have the installs sync certain data. I don't want docs and such to sync of course, but I would like some software to sync with installs and updates, mostly security and recovery stuff. Here's an example of what I would like to happen: I already have TestDisk installed on my jumpdrive but I haven't booted the drive in a while. I plug it in to my laptop where TestDisk has been updated and Wireshark has been installed. I would like the jumpdrive to check to see what has changed on the laptop install (in this case TestDisk has updated and Wireshark has been installed) and make those changes to the jumpdrive. Is there any kind of software to do that?

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  • Can't restart from Ubuntu 12.10

    - by Sankalp Kota
    I am dual-booting Ubuntu 12.10 and Windows 8 Pro. Both run seamlessly but I've had the persistent issue of not being able to restart my machine properly from Ubuntu. If I am on Ubuntu and hit the 'Restart..' option, the screen turns off and Ubuntu shuts down, but the computer never turns off and grub bootloader never shows on the screen. However, rebooting from Windows gets me to the bootloader as it should. Turning off the machine completely with 'Shut down' works fine with both Ubuntu and Windows as well. This issue was present even when I was dual booting Ubuntu 12.04 and Windows 7 Starter as well. My computer is an Acer AOD257 with 2 GB RAM, Intel Atom N570 Processor. Any help would be greatly appreciated!

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  • eth0 missing after upgrading from Hoary to Dapper

    - by Twisol
    I'm trying to upgrade a fairly old server that's been running Hoary for the last five years. I followed the directions on the wiki, but when I restarted after upgrading to Dapper, eth0 disappeared from ifconfig -a. I can see two ethernet adapters in lspci and lshw, and if I put in an Ubuntu 10.10 LiveCD it registers eth0 and eth1 perfectly well. Their MAC addresses also match what's in /etc/iftab. It was working fine before the upgrade, and I have no idea what else I should be trying at this point. The server is entirely cut off from the network right now. EDIT: /etc/udev/rules.d/70-persistent-net.rules doesn't exist, either.

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  • Getting client denied when accessing a wsgi graphite script

    - by Dr BDO Adams
    I'm trying to set up graphite on my Mac OS X 10.7 lion, i've set up apache to call the python graphite script via WSGI, but when i try to access it, i get a forbiden from apache and in the error log. "client denied by server configuration: /opt/graphite/webapp/graphite.wsgi" I've checked that the scripts location is allowed in httpd.conf, and the permissions of the file, but they seem correct. What do i have to do to get access. Below is the httpd.conf, which is nearly the graphite example. <IfModule !wsgi_module.c> LoadModule wsgi_module modules/mod_wsgi.so </IfModule> WSGISocketPrefix /usr/local/apache/run/wigs <VirtualHost _default_:*> ServerName graphite DocumentRoot "/opt/graphite/webapp" ErrorLog /opt/graphite/storage/log/webapp/error.log CustomLog /opt/graphite/storage/log/webapp/access.log common WSGIDaemonProcess graphite processes=5 threads=5 display-name='%{GROUP}' inactivity-timeout=120 WSGIProcessGroup graphite WSGIApplicationGroup %{GLOBAL} WSGIImportScript /opt/graphite/conf/graphite.wsgi process-group=graphite application-group=%{GLOBAL} # XXX You will need to create this file! There is a graphite.wsgi.example # file in this directory that you can safely use, just copy it to graphite.wgsi WSGIScriptAlias / /opt/graphite/webapp/graphite.wsgi Alias /content/ /opt/graphite/webapp/content/ <Location "/content/"> SetHandler None </Location> # XXX In order for the django admin site media to work you Alias /media/ "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site- packages/django/contrib/admin/media/" <Location "/media/"> SetHandler None </Location> # The graphite.wsgi file has to be accessible by apache. <Directory "/opt/graphite/webapp/"> Options +ExecCGI Order deny,allow Allow from all </Directory> </VirtualHost> Can you help?

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  • Cmdlets for AD CS deployment: Install-ADcsCertificationAuthority cmdlet failing when attempting to install an offline policy CA

    - by red888
    I installed an offline root CA without issue using this command: Install-ADcsCertificationAuthority ` -OverwriteExistingKey ` <#In the case of a re-installation#> ` -AllowAdministratorInteraction ` -CACommonName ` "LAB Corporate Root CA" ` -CADistinguishedNameSuffix ` 'O=LAB Inc.,C=US' ` -CAType ` StandaloneRootCA ` -CryptoProviderName ` "RSA#Microsoft Software Key Storage Provider" ` -HashAlgorithmName ` SHA256 ` -KeyLength ` 2048 ` -ValidityPeriod ` Years ` -ValidityPeriodUnits ` 20 ` -DatabaseDirectory ` 'E:\CAData\CertDB' ` -LogDirectory ` 'E:\CAData\CertLog' ` -Verbose I installed the root CA's cert and CRl on the policy CA, installed the AD CS binaries, and attempted to run this command to install the policy CA and export a req file: Install-ADcsCertificationAuthority ` -OverwriteExistingKey ` <#In the case of a re-installation#> ` -AllowAdministratorInteraction ` -CACommonName ` "LAB Corporate Policy Internal CA" ` -CADistinguishedNameSuffix ` 'O=LAB Inc.,C=US' ` -CAType ` StandaloneSubordinateCA ` -ParentCA ` rootca ` -OutputCertRequestFile ` 'e:\polca-int.req' ` -CryptoProviderName ` "RSA#Microsoft Software Key Storage Provider" ` -HashAlgorithmName ` SHA256 ` -KeyLength ` 2048 ` -ValidityPeriod ` Years ` -ValidityPeriodUnits ` 10 ` -DatabaseDirectory ` 'E:\CAData\CertDB' ` -LogDirectory ` 'E:\CAData\CertLog' ` -Verbose When doing this I receive the following error: VERBOSE: Calling InitializeDefaults method on the setup object. Install-ADcsCertificationAuthority : At line:1 char:1 + Install-ADcsCertificationAuthority ` + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidArgument: (:) [Install-AdcsCertificationA uthority], CertificationAuthoritySetupException + FullyQualifiedErrorId : ValidateParameters,Microsoft.CertificateServices .Deployment.Commands.CA.InstallADCSCertificationAuthority Is there a parameter I am entering incorrectly or something?

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  • Existing open source software for wireless mesh networking?

    - by user70352
    Hello! My goal: Build a wireless mesh network with some ALIX 2D2 (500 MHz AMD Geode LX800 x86 CPU, 256MB RAM, Atheros wireless card) Aside from working like a normal wireless mesh network users should be able to read/write data from/to the ALIX Boxes and the ALIX boxes should be able to process data. Questions: Should I try to flash dd-wrt x86, voyage linux (linux.voyage.hk) or something else? What (open source) software should I look into before I start? Should I use a 'server' for data storage and processing instead of the ALIX boxes? Is it even possible to use the ALIX boxes for routing AND data storage and processing? Final notes: Data can be anything, for example, I want to setup a wireless mesh using the OLSRD protocol so my whole town gets wifi and can access songs on the network. It's not for that, but that's the idea. I'm not afraid of programing, compiling or working with *nix. This is mostly 'for fun' rather than for practicality. Thanks in advance for any feedback.

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  • Recovering a VHD after resizing it using VBoxManage

    - by tjrobinson
    I am using VirtualBox 4.1.18 and had a virtual machine running Windows 8 RC with a single VHD, which was initially sized at 25GB (too small!). After installing the OS and some applications I ran out of disk space so shut down the guest and then used this command to resize the VHD to 80GB: C:\Program Files\Oracle\VirtualBox> .\VBoxManage.exe modifyhd "D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vhd" --resize 81920 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% C:\Program Files\Oracle\VirtualBox> .\VBoxManage.exe showhdinfo "D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vhd" UUID: 03fb26e7-d8bb-49b5-8cc2-1dc350750e64 Accessible: yes Logical size: 81920 MBytes Current size on disk: 24954 MBytes Type: normal (base) Storage format: VHD Format variant: dynamic default In use by VMs: Windows 8 RC (UUID: a6e6aa57-2d3a-421b-8042-7aae566e3e0b) Location: D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vhd So far so good. However, when I started the guest up again I got the dreaded: Fatal: No bootable medium found! system halted If I boot into GParted it shows a single 80GB drive as "unallocated". The option to scan for and attempt to repair a filesystem doesn't find anything. I also tried cloning the VHD into a VDI file, just in case that magically fixed it: C:\Program Files\Oracle\VirtualBox> .\VBoxManage.exe clonehd "D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vhd" "D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vdi" --format VDI 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% Clone hard disk created in format 'VDI'. UUID: baf0c2c4-362f-4f6c-846a-37bb1ffc027b C:\Program Files\Oracle\VirtualBox> .\VBoxManage.exe showhdinfo "D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vdi" UUID: baf0c2c4-362f-4f6c-846a-37bb1ffc027b Accessible: yes Logical size: 81920 MBytes Current size on disk: 24798 MBytes Type: normal (base) Storage format: VDI Format variant: dynamic default In use by VMs: Windows 8 RC (UUID: a6e6aa57-2d3a-421b-8042-7aae566e3e0b) Location: D:\VirtualBox VMs\Windows 8 RC\Windows 8 RC.vdi Is there anything else I could try to recover the drive? No, I don't have a backup :( My host OS is Windows 7 64-bit.

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  • Can VMWare Server 2.0 be useful in Production for easing backups?

    - by Keith Sirmons
    Howdy, Let's run this idea by the group here. I am thinking about using VMWare Server in production to host a 2008 Domain Controller with DHCP and DNS, a 2008 member server with WSUS, some virus software, and other "management" utilities a second 2008 member server with SQL, IIS, and File Shares for a medium business of 50-100 desktops. The reason I am leaning toward Server vs ESXi is for backup purposes. Using ESXi, if I want to backup the VM's, I would need a second server in the office with enough storage availability to hold a copy of the vmdks. I am wondering if putting this virtual environment on top of a basic 2008 server install will allow for easier backups to both tape and/or to offsite storage using JungleDisk. Can a snapshot be triggered easily via a scheduled job? I know this doesn't necessarily handle file level restores, but I want to make sure in a DR situation, we can restore production servers quickly. Does this concept hold water? Would a very minimum install of the 2008 Host remove too many resources from the actual production machines? This would be a new Dell 410 server with 12 GB ram and (6) 600 GB 15K in a RAID 6, Dual Intel Xeon 2.26GHz procs.

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  • SQL Server slow in production environment

    - by Lieven Cardoen
    I have a weird problem in a customer's production environment. I can't give any details on the infrastructure, except that SQL server runs on a virtual server. The data, log and filestream file are on another storage server (data and filestream together and log on a separate server). In our local Test environment, there's one particular query that executes with these durations: first we clear the cache 300ms (First time it takes longer, but from then on it's cached.) 20ms 15ms 17ms In the customer's production environment, the SQL Server is more powerful, these are the durations (I didn't have the rights to clear the cache. Will try this tomorrow). 2500ms 2600ms 2400ms The servers in the customer's production environment are more powerful but they do have virtual servers (we don't). What could be the cause... Not enough memory? Fragmentation? Physical storage? How would you tackle this performance problem? EDIT: Some people have asked me if the data set is equal and it is. I restored their database on our environment. It's true that this was the first thing I looked at. (@Everyone: I added the edit because it will be the first thing that many will think off).

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  • Migrate installation from one HDD to another?

    - by dougoftheabaci
    I have a server with a 64 GB SSD inside. It runs just fine, but occasionally there's a hiccup that causes it to nearly fill up. When that happens my server starts to lockup and generally misbehave. I'm looking to buy a bigger SSD (either 128 GB or 256 GB) but I'm a bit unsure of how best to make the transition. For a start, I don't have an external monitor. If I need one I'll have to borrow it from work. Most of the time I just SSH into the server from my iMac. The only solution I can think of would be to buy two FW800 2.5" cases, boot from the 64 GB SSD and clone it to the 128 GB SSD. Seem a bit excessive but it might be my best option. I do have more than one SATA port on my server, but they're all currently being use for storage drives. They don't mount by default, so I could unplug them and just have the two SSDs and do the whole thing via SSH. This is another option I'm considering. My main concern with either is how best to make sure everything goes across. I want a carbon copy of the first one onto the second. This is especially important because I have a ZFS volume (my storage) and I'm a bit unfamiliar with how to move everything across. I could just start fresh and reinstall everything on the SSD, but that seems like extra trouble I don't need. So any advice on how best to achieve my goals would be appreciated. Thanks! Server is running Ubuntu Server 12.04. The iMac has 10.8.1.

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  • Backing up SQL NetApp Snapshots using TSM

    - by WerkkreW
    In our environment we have a 3 node SQL 2005 Cluster which is on NetApp storage. We are currently using SMSQL (NetApp SnapManager for SQL) to take Snapshot backups of the data. This works great, but due to some audit requirements we are also forced to maintain some copies on tape. We have used NDMP in other places across the enterprise but we do not want to use it in this specific instance. Basically what I need to do is, get the most recent snapshot copy of the databases on tape, via Tivoli Storage Manager (TSM). What I have done is, obtained a basic Windows Server 2003 VM with SnapDrive installed, which is SAN attached and zoned to the NetApp, and I have written a batch file to do the following: Mount the latest __RECENT snapshot lun to the host, using a specific drive letter Perform a TSM based incremental backup Dis-mount the LUN This seems to work fine, except sometimes the LUN's do not mount due to some sort of timeout. Also, due to my limited knowledge of windows batch scripting, I have no way to monitor the success or failure of these backups since I do not know how to send a valid return code back to the TSM scheduling service. Is there a more efficient/elegant way to accomplish this without NDMP?

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