How do I tackle top down RPG movement?
- by WarmWaffles
I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles.
How do I tackle the character movement?
I am stumped and can't figure out where I should go with it.
EDIT:
Well I was abstract with the issue at hand.
Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.