Confusing Callbacks
- by SullY
I'm trying to programm now a "game", and started with the EmptyProject that's provided by the DirectX SDK. The problem is that the Callbacks are confusing me.
Can please someone explain me?
Edit:
DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); // not sure but I think that's the caps?
DXUTSetCallbackD3D9DeviceLost( OnD3D9LostDevice );
DXUTSetCallbackDeviceChanging( ModifyDeviceSettings );
DXUTSetCallbackFrameMove( OnFrameMove );