Search Results

Search found 14551 results on 583 pages for 'game history'.

Page 113/583 | < Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >

  • How do "modern JVMs" differ from older JVMs?

    - by Lord Torgamus
    Here's a phrase that I heard a lot throughout high school and university computer science classes: "That's not an issue for modern JVMs." Usually this would come up in discussions about overall performance or optimization strategies. It was always treated as a kind of magical final answer, though, as if it makes issues no longer worth thinking about. And that just leads me to wonder: what are the differences between the prototypical "modern JVM" and older JVMs, really?

    Read the article

  • Where does the term firmware come from?

    - by sal
    I've heard that the term firmware comes from it being between hardware and software. I have also heard that it refers to software that comes from the firm (company) that builds the hardware. When was the term first used and what is the origin of the term?

    Read the article

  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

    Read the article

  • What does ZIP stand for (the compression format, not the postal codes)

    - by codymanix
    Does anybody know for what the acronym ZIP stands for which was and is used in programs like PKZIP and GZIP? There is a compression algorithm named Lempel-Ziv-Welch-Algorithm (LZW) maybe the guy named Ziv invented together with other people ZIP? I cannot find anything about it, maybe its not an abbreviation but instead it just means "to zip files" but I think originally there was more about it..

    Read the article

  • On what platform did these popular programming languages originate?

    - by speciousfool
    Perhaps you know the story of HTTP and HTML being developed on a NeXT computer. I am curious which platform served as the first home for these programming languages: Ada C C++ C# D Erlang Fortran Haskell Java Javascript Lisp Logo MATLAB ML Perl PHP Prolog Python R Ruby Scheme SQL Smalltalk I thought it might be interesting to reflect on how the machine and operating environment lead to different design decisions. Or to see if some architecture or operating system variant was particularly fruitful for programming language development. A question for the historians among us.

    Read the article

  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

    Read the article

  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • Why does Ruby have Rails while Python has no central framework?

    - by yar
    This is a(n) historical question, not a comparison-between-languages question: This article from 2005 talks about the lack of a single, central framework for Python. For Ruby, this framework is clearly Rails. Why, historically speaking, did this happen for Ruby but not for Python? (or did it happen, and that framework is Django?) Also, the hypothetical questions: would Python be more popular if it had one, good framework? Would Ruby be less popular if it had no central framework? [Please avoid discussions of whether Ruby or Python is better, which is just too open-ended to answer.] Edit: Though I thought this is obvious, I'm not saying that other frameworks do not exist for Ruby, but rather that the big one in terms of popularity is Rails. Also, I should mention that I'm not saying that frameworks for Python are not as good (or better than) Rails. Every framework has its pros and cons, but Rails seems to, as Ben Blank says in the one of the comments below, have surpassed Ruby in terms of popularity. There are no examples of that on the Python side. WHY? That's the question.

    Read the article

  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

    Read the article

  • How to duplicate all data in a table except for a single column that should be changed.

    - by twiga
    I have a question regarding a unified insert query against tables with different data structures (Oracle). Let me elaborate with an example: tb_customers ( id NUMBER(3), name VARCHAR2(40), archive_id NUMBER(3) ) tb_suppliers ( id NUMBER(3), name VARCHAR2(40), contact VARCHAR2(40), xxx, xxx, archive_id NUMBER(3) ) The only column that is present in all tables is [archive_id]. The plan is to create a new archive of the dataset by copying (duplicating) all records to a different database partition and incrementing the archive_id for those records accordingly. [archive_id] is always part of the primary key. My problem is with select statements to do the actual duplication of the data. Because the columns are variable, I am struggling to come up with a unified select statement that will copy the data and update the archive_id. One solution (that works), is to iterate over all the tables in a stored procedure and do a: CREATE TABLE temp as (SELECT * from ORIGINAL_TABLE); UPDATE temp SET archive_id=something; INSERT INTO temp (select * from temp); DROP TABLE temp; I do not like this solution very much as the DDL commands muck up all restore points. Does anyone else have any solution?

    Read the article

  • Ajax back button jquery - Need full example step by step.

    - by Latios88
    Hi. I need help supporting back button with jquery ajax.load method. I have tried a couple of plugins but i cant get any of them to work. I am loading my content like this: $('.pagination a').click(function(){ var url = $(this).attr('href'); ajaxLoad(url,null,'.container'); return false; }); Note: ajaxLoad function executes the jquery load method. Many thanks for your help.

    Read the article

  • What are the flavor-of-the-month technologies that have now become obscure?

    - by Andreas Grech
    For this question, I am looking for programming languages, technologies and standards that where considered as a flavour-of-the-month in their prominent time but have since been forgotten in today's programming world. Also, with what have they been replaced? I am relatively new to the software development industry compared to most of the people here (with just only 5 years of experience), and from this question I am looking to learn about some of the now-obscure technologies that have been around during your time. Just for clarification, what I mean by flavour-of-the-month is technologies that had been extensively in their time but today have become obscure and forgotten; maybe replaced by other better ones

    Read the article

  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

    Read the article

  • Inspiration and influence of the else clause of loop statements in Python?

    - by Aristide
    Python offers an optional else clause in loop statements, which is executed if and only if the loop is not terminated by a break. For an interesting discussion about this neglected commodity, see this question. Here, I just wanted to know: if the very concept of this loop-else construct originates from another language (either theoretical or actually implemented), conversely, if it was taken up in any newer language. May be I should ask the former to Guido, but he surely is a too busy guy for such a futile inquiry. ;-)

    Read the article

  • How to archive old revisions from Apache SVN on linux server

    - by user1260729
    I have a site through which user can write their own Screenplays. This screenplays are saved in the form of revisions. Apache SVN has been installed. I want to save only the last 5 revisions for every user's document. But the problem is on the backend the all the revisions are stored in one folder called "Docsrepo" and its classified as 1000 revisions in 1 folder. and like this it has 234 folders. Meaning 234*1000 revisions. Now I want to archive all of this revision to keep only the last 5 revisions of each document. How do i do that?

    Read the article

  • How does dzone.com maintain state of the div?

    - by CShipley
    When you scroll down to the bottom of http://www.dzone.com/links/ it automatically loads more links. However, when you navigate away, then hit the back button, the contents of the modified div stay there. How do they get the browser to go back to a dynamically generated div?

    Read the article

  • Inspiration and influence of the else clause of loop statements?

    - by Aristide
    Python offers an optional loop-else clause which is executed if and only if the loop is not terminated by a break. (In other words, the condition fails for a while-loop or the iterator is exhausted for a for-loop.) Does this loop-else construct originate from another language? (Either theoretical or actually implemented.) Has it been taken up in any newer language? Maybe I should ask the former of Guido, but surely he is too busy for such a futile inquiry. ;-) Related discussion and examples: Pythonic ways to use ‘else’ in a for loop

    Read the article

< Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >