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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Client-side prediction for FPS

    - by newprogrammer
    People that understand client-side prediction and client-side interpolation, I have a question: When I play the game Team Fortress 2, and type cl_predict 1 into the developer's console, it enables client-side prediction. The also says "6 predictable entities reinitialized". It says this regardless of how many players are on the server, which makes sense, because other players are not predictable entities. I thought client-side prediction was only for the movement of the player. Are there other entities that the client can provide prediction for?

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  • How do I create a SCCM package where the main installation initiates self-contained msi's?

    - by DeliriumTremens
    I have a few applications that are installed using InstallShield -- during the installation one or two parts of the application are installed with msi's. I've tried recording an iss file to instruct the installation process, but these installations always seem to freeze up. I've also tried installing in a sequence, first installing the msi's, but this doesn't prevent the main installation from trying to install these. Any tips/suggestions/ideas? Thanks!

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  • EntityRepository not found [migrated]

    - by PachinSV
    I'm new in Doctrine, I'm following the examples in the documentation. I created my entities and everything is working fine until I created a Repository. I have an entity called User and a UserRepository. But when I try to use the User repository I get the error message: Fatal error: Class 'Doctrine\ORM\EntityRepository' not found in C:\xampp\htdocs\excap\repositories\UserRepository.php on line 10 use Doctrine\ORM\EntityRepository; /** * Description of UserRepository * * @author Mario */ class UserRepository extends EntityRepository { How can I solved this? <?php //bootstrap_doctrine.php $isDevMode = true; use Doctrine\ORM\Tools\Setup; require_once 'vendor/autoload.php'; $config = Setup::createAnnotationMetadataConfiguration(array(__DIR__.'/entities'), $isDevMode); $conn = array( 'driver' => 'pdo_mysql', 'user' => 'mydbuser', 'password' => 'mydbpassword', 'dbname' => 'mydbname' ); $entityManager = \Doctrine\ORM\EntityManager::create($conn, $config); ?> <?php //boostrap.php //Entities require_once 'entities/User.php'; require_once 'entities/Gender.php'; require_once 'entities/AccessPoint.php'; //Repositories require_once 'repositories/UserRepository.php'; if(!class_exists("Doctrine\Common\Version", FALSE)) { require_once 'bootstrap_doctrine.php'; } ?> <?php // autoload.php generated by Composer if (!class_exists('Composer\\Autoload\\ClassLoader', false)) { require __DIR__ . '/composer' . '/ClassLoader.php'; } return call_user_func(function() { $loader = new \Composer\Autoload\ClassLoader(); $composerDir = __DIR__ . '/composer'; $map = require $composerDir . '/autoload_namespaces.php'; foreach ($map as $namespace => $path) { $loader->add($namespace, $path); } $classMap = require $composerDir . '/autoload_classmap.php'; if ($classMap) { $loader->addClassMap($classMap); } $loader->register(); return $loader; }); ?>

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  • Solutions on how to use an OS X calendar as a more perfect time tracking solution for 5-10 users in a small agency?

    - by jnthnclrk
    I really like OS X's iCal. Entering events is easy with the mouse and it also gives you a very real visual sense of how long tasks take to complete. We often work remotely in our organisation, so we use a few shared calendars between key individuals to provide us with an overview of hours worked, availability & schedule conflicts without too much disruption to our various, hectic workflows. It really is a neat solution, especially on shared tasks. How many times have you tasked a remote colleague and then lost the thread on whether that task was completed or not? With shared calendars you get a much clearer idea of what your people are working on without having to pick up the phone or compose a chat. However, there are a few areas where this approach fails... iCloud syncing often needs to be re-jiggered The "view only" option on shared calendars does not seem to work, which makes all shared calendars editable by others There is no decent reporting with this workflow There is no task categorisation or tagging Things get very busy in iCal when working with more than 2 shared calendars I've looked at a few task management apps like Basecamp and Harvest, but nothing appears to let me edit my calendar natively and then sync with a 3rd party. Interested in solutions to improve the above workflow and enable us to elegantly increase the amount of users.

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  • Problem with 'insert_at_cursor' attribute

    - by mivoligo
    I made something, so after clicking a button, some text should appear in the TextView. Part of my code: def on_button1_clicked(self, builer): self.writetest = self.builder.get_object("textview1") self.writetest.insert_at_cursor("something") Unfortunately, when I click the button I get: AttributeError: 'TextView' object has no attribute 'insert_at_cursor' According to GTK Documentation there is such attribute: http://developer.gnome.org/gtk3/stable/GtkTextView.html#GtkTextView-insert-at-cursor I have the same problem with Entry as well, if I change TextView to Entry. But if I use set_text instead of insert_at_cursor in my code, it works.

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  • Google Analytics custom variables and how are they recorded?

    - by mrtsherman
    I have been asked to add GA custom variable tracking to my company's website. The company website uses server side includes, so making modifications to the tracking code happens identically everywhere. Maintenance is therefore a headache. Also, GA takes about twenty-four hours for custom variables to start showing up in reports and that makes troubleshooting a headache. So if you have custom variables // visitor level tracking, id = 12345 _gaq.push(['_setCustomVar', 1, 'id', '12345', 1]); // page level tracking, email = [email protected] _gaq.push(['_setCustomVar', 1, 'email', '[email protected]', 1]); The marketing people want the following out of this: User visits site and we record a unique id for them. Whenever they return this id will be used in GA. User signs up for our newsletter on page X and we record their email address. Whenever they return this email address is used in GA. Now a big problem for me is that I don't use GA and the marketing people don't use custom variables. So we don't actually know how this will work. Do I want Page, Session or Visitor level tracking? What happens because the same GA code is used on every page? If they visit the email sign up form and we record the email address, but then they go somewhere else where email is nonexistent will the value get 'overwritten.' Sorry for the long question, but there are a lot of unknowns for a GA noob.

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  • Security Token for Mac/Linux/Windows, self-managed, pref. open source?

    - by DevelopersDevelopersDevelopers
    I'm looking to buy an evaluation security token (combined smart card/usb reader) for my business that works on: Windows 7 x64 OS X 10.6.x x64 Ubuntu Linux (64 or 32 bit, 10.04 or 10.10, I can bend based on possible tokens) Functionality I need is: Login authentication Authentication for whole-disk encryption (in Linux/Windows, Mac is flexible here) Signing/encryption using PGP and x.509 certificates RSA-2048 key-capable (1024 not good enough.) I can manage the certificates myself Open source middleware/drivers (not necessarily FOSS, just source available. Can flex on this, I just want to be able to audit the code. OpenSC-compatible on Linux would be great.) Is there any token that can do all of this? Or would I need multiple ones to accomplish this? Or do I need to look at smart cards and readers to get this? I have been researching this for a while and have had a heck of a time even getting accurate information about products. Also, I am in the USA, and it appears that EU export laws prevent me from buying from there, so those vendors are out. I was looking at Feitian tokens from Gooze, but since they are in France I can't buy.

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  • Is there anything essential to check before powering on a self-built PC for the first time?

    - by Nick F
    I've just put together a computer for the first time. I've found plenty of info online that covered the construction, but now I'm ready - I think - to power it up I'm wondering if there are any checks that I can do to be sure that the machine is safe and ready to turn on. What are the things (if any) that I absolutely must make sure of before turning on? Just to be clear, I'm sure there are many things I could get wrong that would mean the computer won't work properly, but only a few that might cause serious damage. It's really the latter I'm asking for.

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  • Is it possible to create a self-signed intermediate CA for ssl?

    - by limilaw
    I am trying to create my own SSL hierarchy like: MyRootCA --MyIntermediateCA ----MyCert I have installed MyRootCA and MyIntermediateCA, but windows points out that MyIntermediateCA doesn't have the right to issue certs. Therefore it invalidates MyCert. i.stack.imgur.com/XDtXp.png i.stack.imgur.com/rZNQZ.png I am using sign.sh from mod_ssl package, which utilizes openssl ca command. I wonder if there is any parameter/option that grants MyIntermediateCA the right to issue sublevel certs?

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  • Designing a single look up entity

    - by altsyset
    In almost every application you have this look up entity that provides a dynamic references. This are things like type, category, etc. These entities will always have id, name, desc So at first I designed different entities for each look up. Like education_type, education_level, degree_type.... But on a second thought I decided to have on entity for each of these kinds of entities. But when I am done with the design and check the relation this entity will be referenced by almost all entities in the system and I don't believe that is appropriate. So What is your take on this? Can you give me some clear pros and cons?

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  • Microsoft Office tracking license marks/keys in saved files (doc/docx/xls etc.)?

    - by pawel159
    Does Microsoft Office use any marks/keys in saved files, that can track the computer and software license using which file was saved? E.g.: I use Office at work and save files on pendrive. When I'm home I recall to check something and introduce little modifications. I'd save this file using MS Office Home and Student license, but at work I will be redistributing this file and it should look as it was saved at work, with company's license (not my private). Will saving it at work once again wipe license marks from home (if any exist)?

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  • Idempotent Powershell word search/replace across documents with headers, change tracking, etc.

    - by user61633
    I've found one or two guides to doing a word search and replace across multiple documents with powershell. They work well on simple documents. However, the script ignores text in headers and footers; and if "track changes" is enabled, it replaces text which has already been replaced, resulting in multiple copies of the new text if I run the script more than once on the same file. Any clues as to how I can avoid these undesirable behaviors and make this script robust?

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  • What is a good set and forget file version tracking / backup application for windows?

    - by tomwoods
    When I make changes to files, I keep on finding myself "saving as" and adding the current date to the file. It slows me down, and it creates a bunch of files that clot my folder. I would prefer to be able to Right Click on a file from the File Explorer and select to save different versions of this file, so that each time I save it, it saves a copy somewhere, that I can access in the future if necessary. Is there any application that achieves this?

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  • delete elements in xml?

    - by fayer
    i've got some elements in a xml document i want to delete. so i want to create another xml document without those elements. here is an example of how it looks like at the moment: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> <entities> <entity id="7002907"> <name>leopard</name> <type>sub-category</type> <entities> <entity id="7024080"> <name>safari</name> <type>subject</type> </entity> <entity id="7024701"> <name>finder</name> <type>subject</type> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> <entities> <entity id="7024080"> <name>3g</name> <type>sub-category</type> </entity> <entity id="7024701"> <name>3gs</name> <type>sub-category</type> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> i want to create another xml document without the sub-category and subject elements. so the new one will look like this: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> should i use simplexml/php or xslt to do this? are there other ways? would be great with some code examples...thanks!

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  • UITableview has problem reloading

    - by seelani
    Hi guys, I've kinda finished my application for a school project but have run into a major "bug". It's a account management application. I'm unable to insert a picture here so here's a link: http://i232.photobucket.com/albums/ee112/seelani/Screenshot2010-12-22atPM075512.png Here's the problem when i click on the plus sign, i push a nav controller to load another view to handle the adding and deleting of categories. When i add and return back to the view above, it doesn't update. It only updates after i hit the button on the right which is another view used to change some settings, and return back to the page. I did some research on viewWillAppear and such but I'm still confused to why it doesn't work properly. This problem is also affecting my program when i delete a category, and return back to this view it crashes cos the view has not reloaded successfully. I will get this error when deleting and returning to the view. "* Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSMutableArray objectAtIndex:]: index 4 beyond bounds [0 .. 3]'". [EDIT] Table View Code: @class LoginViewController; @implementation CategoryTableViewController @synthesize categoryTableViewController; @synthesize categoryArray; @synthesize accountsTableViewController; @synthesize editAccountTable; @synthesize window; CategoryMgmtTableController *categoryMgmtTableController; ChangePasswordView *changePasswordView; - (void) save_Clicked:(id)sender { /* UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Category Management" message:@"Load category management table view" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; */ KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; } - (void) change_Clicked:(id)sender { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Change Password" message:@"Change password View" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; changePasswordView = [[ChangePasswordView alloc]initWithNibName:@"ChangePasswordView" bundle:nil]; [appDelegate.categoryNavController pushViewController:changePasswordView animated:YES]; /* KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; */ } #pragma mark - #pragma mark Initialization /* - (id)initWithStyle:(UITableViewStyle)style { // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. if ((self = [super initWithStyle:style])) { } return self; } */ -(void) initializeCategoryArray { sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:(@"Select Category from Categories;")]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) [categoryArray addObject:[NSString stringWithUTF8String:(char*) sqlite3_column_text(compiledStatement, 0)]]; } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { self.title = NSLocalizedString(@"Categories",@"Types of Categories"); categoryArray = [[NSMutableArray alloc]init]; [self initializeCategoryArray]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(save_Clicked:)] autorelease]; self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(change_Clicked:)] autorelease]; [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { NSLog (@"view did appear"); [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { NSLog (@"view will disappear"); [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [categoryTableView reloadData]; NSLog (@"view did disappear"); [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self.categoryArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSUInteger row = [indexPath row]; cell.text = [categoryArray objectAtIndex:row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCategory = [categoryArray objectAtIndex:[indexPath row]]; NSLog (@"AccountsTableView.xib is called."); if ([categoryArray containsObject: selectedCategory]) { if (self.accountsTableViewController == nil) { AccountsTableViewController *aAccountsView = [[AccountsTableViewController alloc]initWithNibName:@"AccountsTableView"bundle:nil]; self.accountsTableViewController =aAccountsView; [aAccountsView release]; } NSInteger row =[indexPath row]; accountsTableViewController.title = [NSString stringWithFormat:@"%@", [categoryArray objectAtIndex:row]]; // This portion pushes the categoryNavController. KeyCryptAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [self.accountsTableViewController initWithTextSelected:selectedCategory]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.pickedCategory = selectedCategory; [delegate.categoryNavController pushViewController:accountsTableViewController animated:YES]; } } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [accountsTableViewController release]; [super dealloc]; } @end And the code that i used to delete rows(this is in a totally different tableview): - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; [categoryArray removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; [deleteCategoryTable reloadData]; //NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:@"Delete from Categories where Category = '%@';", selectedCategory]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { sqlite3_exec(db,sql,NULL,NULL,NULL); } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } }

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  • Reading in a 5000 line text file on the Iphone

    - by howsyourface
    Gday, I am trying to create a tiled map for my game, i have had this previously working using other xml methods but i had memory leaks and all sorts of errors. However i had a map load time of about 2.5 - 3 seconds. So i rewrote all of the code using NSMutableStrings and NSStrings. After my best attempt at optomizing it i had a map load time of 10 - 11 seconds, which is far too slow. So i have now rewritten the code using char* arrays, only to now have a load time of 18 seconds -_-. Here is the latest code, i don't know much c so i could have easily botched the whole thing up. FILE* file = fopen(a, "r"); fseek(file, 0L, SEEK_END); length = ftell(file); fseek(file,0L, SEEK_SET); char fileText[length +1]; char buffer[1024];// = malloc(1024); while(fgets(buffer, 1024, file) != NULL) { strncat(fileText, buffer, strlen(buffer)); } fclose(file); [self parseMapFile:fileText]; - (void)parseMapFile:(char*)tiledXML { currentLayerID = 0; currentTileSetID = 0; tileX = 0; tileY = 0; int tmpGid; NSString* tmpName; int tmpTileWidth; int tmpTileHeight; int tilesetCounter = 0; NSString* tmpLayerName; int tmpLayerHeight; int tmpLayerWidth; int layerCounter = 0; tileX = 0; tileY = 0; int tmpFirstGid = 0; int x; int index; char* r; int counter = 0; while ((x = [self findSubstring:tiledXML substring:"\n"]) != 0) { counter ++; char result[x + 1]; r = &result[0]; [self substringIndex:tiledXML index:x newArray:result]; tiledXML += x+2; index = 0; if (counter == 1) { continue; } else if (counter == 2) { char result1[5]; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); mapWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); mapHeight = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); tileWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); tileHeight = atoi(result1); continue; } char result2[50]; char result3[3]; if ((index = [self getStringBetweenStrings:r substring1:" gid=\"" substring2:"\"" newArray:result3]) != 0) { tmpGid = atoi(result3); free(result2); if(tmpGid == 0) { [currentLayer addTileAtX:tileX y:tileY tileSetID:-1 tileID:0 globalID:0]; } else { [currentLayer addTileAtX:tileX y:tileY tileSetID:[currentTileSet tileSetID] tileID:tmpGid - [currentTileSet firstGID] globalID:tmpGid]; } tileX ++; if (tileX > [currentLayer layerWidth]-1) { tileY ++; tileX = 0; } } else if ((index = [self getStringBetweenStrings:r substring1:"tgid=\"" substring2:"\"" newArray:result2]) != 0) { tmpFirstGid = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"me=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileHeight = atoi(result2); } else if ((index = [self getStringBetweenStrings:r substring1:"rce=\"" substring2:"\"" newArray:result2]) != 0) { currentTileSet = [[TileSet alloc] initWithImageNamed:[NSString stringWithUTF8String:result2] name:tmpName tileSetID:tilesetCounter firstGID:tmpFirstGid tileWidth:tmpTileWidth tileHeight:tmpTileHeight spacing:0]; [tileSets addObject:currentTileSet]; [currentTileSet release]; tilesetCounter ++; } else if ((index = [self getStringBetweenStrings:r substring1:"r name=\"" substring2:"\"" newArray:result2]) != 0) { tileX = 0; tileY = 0; tmpLayerName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerHeight = atoi(result2); currentLayer = [[Layer alloc] initWithName:tmpLayerName layerID:layerCounter layerWidth:tmpLayerWidth layerHeight:tmpLayerHeight]; [layers addObject:currentLayer]; [currentLayer release]; layerCounter ++; } } } -(void)substringIndex:(char*)c index:(int)x newArray:(char*)result { result[0] = 0; for (int i = 0; i < strlen(c); i++) { result[i] = c[i]; if (i == x) { result[i+1] = '\0'; break; } } } -(int)findSubstring:(char*)c substring:(char*)s { int sCounter = 0; int index = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (i > 500)//max line size break; if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i - (d); break; } } else sCounter = 0; } return index; } -(int)getStringBetweenStrings:(char*)c substring1:(char*)s substring2:(char*)s2 newArray:(char*)result { int sCounter = 0; int sCounter2 = 0; int index = 0; int index2 = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (index != 0) { if (c[i] == s2[sCounter2]) { d = strlen(s2); sCounter2 ++; if (d > sCounter2) { } else { index2 = i - (d); break; } } else sCounter2 = 0; } else { if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i; } } else sCounter = 0; } } if (index != 0 && index2 != 0) [self substringIndex:(c + index+1) index:index2-index-1 newArray:result]; return index; } (I know it's a lot of code to be putting in here) I thought the by using basic char arrays i could drastically increase the performance, at least over the initial node based code that i was replacing. Thanks for all your efforts.

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Hibernate JPA 2.0 CriteriaQuery, subset listing and counting at once

    - by Jeroen
    Hello, I recently started using the new Hibernate (EntityManager) 3.5.1 with JPA 2.0, and I was wondering if it was possible to both retrieve a (sub-set) of entities and their count from a single CriteriaQuery instance. My current implementation looks as follows: class HibernateResult<T> extends AbstractResult<T> { /** * Construct a new {@link HibernateResult}. * @param criteriaQuery the criteria query * @param selector the selector that determines the entities to return */ HibernateResult(CriteriaQuery<T> criteriaQuery, Selector selector, EntityManager entityManager) { CriteriaBuilder builder = entityManager.getCriteriaBuilder(); // Count the entities CriteriaQuery<Long> countQuery = builder.createQuery(Long.class); Root<T> path = criteriaQuery.from(criteriaQuery.getResultType()); countQuery.select(builder.count(path)); final int count = entityManager.createQuery(countQuery).getSingleResult().intValue(); this.setCount(count); // List the entities according to selector TypedQuery<T> entityQuery = entityManager.createQuery(criteriaQuery); entityQuery.setFirstResult(selector.getFirstResult()); entityQuery.setMaxResults(selector.getMaxRecords()); List<T> entities = entityQuery.getResultList(); this.setEntities(entities); } } The thing is that I want to count all entities that match my criteria query, but the count method from CriteriaBuilder only seems to take Expression as argument. Is there any quick way of converting my criteria query to an expression?

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  • iPhone SDK Core Data: Fetch all entities with a nil relationship?

    - by Harkonian
    I have a core data project that has Books and Authors. In the data model Authors has a to-many relationship to Books and Books has a 1-1 relationship with Authors. I'm trying to pull all Books that do not have an Author. No matter how I try it, no results are returned. In my predicate I've also tried = NIL, == nil, == NIL. Any suggestions would be appreciated. // fetch all books without authors - (NSMutableArray *)fetchOrphanedBooks { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Book" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"author = nil"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSString *sectionKey = @"name";//nil; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionKey cacheName:nil]; BOOL success = [aFetchedResultsController performFetch:nil]; NSMutableArray *orphans = nil; // this is always 0 NSLog(@"Orphans found: %i", aFetchedResultsController.fetchedObjects.count); if (aFetchedResultsController.fetchedObjects.count > 0) { orphans = [[NSMutableArray alloc] init]; for (Note *note in aFetchedResultsController.fetchedObjects) { if (note.subject == nil) { [orphans addObject:note]; } } } [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return [orphans autorelease]; }

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  • Extension method using Reflection to Sort

    - by Xavier
    I implemented an extension "MyExtensionSortMethod" to sort collections (IEnumerate). This allows me to replace code such as 'entities.OrderBy( ... ).ThenByDescending( ...)' by 'entities.MyExtensionSortMethod()' (no parameter as well). Here is a sample of implementation: //test function function Test(IEnumerable<ClassA> entitiesA,IEnumerable<ClassB> entitiesB ) { //Sort entitiesA , based on ClassA MySort method var aSorted = entitiesA.MyExtensionSortMethod(); //Sort entitiesB , based on ClassB MySort method var bSorted = entitiesB.MyExtensionSortMethod(); } //Class A definition public classA: IMySort<classA> { .... public IEnumerable<classA> MySort(IEnumerable<classA> entities) { return entities.OrderBy( ... ).ThenBy( ...); } } public classB: IMySort<classB> { .... public IEnumerable<classB> MySort(IEnumerable<classB> entities) { return entities.OrderByDescending( ... ).ThenBy( ...).ThenBy( ... ); } } //extension method public static IEnumerable<T> MyExtensionSortMethod<T>(this IEnumerable<T> e) where T : IMySort<T>, new() { //the extension should call MySort of T Type t = typeof(T); var methodInfo = t.GetMethod("MySort"); //invoke MySort var result = methodInfo.Invoke(new T(), new object[] {e}); //Return return (IEnumerable < T >)result; } public interface IMySort<TEntity> where TEntity : class { IEnumerable<TEntity> MySort(IEnumerable<TEntity> entities); } However, it seems a bit complicated compared to what it does so I was wondering if they were another way of doing it?

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  • How to nest shapes in a DSL Tools diagram?

    - by Paul Lalonde
    I have a DSL containing two main domain classes: Area and Entity. Areas are represented visually by a GeometryShape, whereas entities are represented by a CompartmentShape. Entities can be embedded in an Area, or not (in this case they are embedded in the root object, which is a kind of Area). There may be relationships between entities, including between entities in different areas. Areas cannot be embedded inside of other areas, nor entities embedded inside of other entities. My problem is that I cannot get the behavior I want from the diagram. The embedding of entities in areas works perfectly well at the model level, but the visual representation behaves erratically. For example, if I drag an entity that was created in an area outside of that area, it no longer responds to mouse clicks (I have code that performs the re-parenting, but somehow the diagram side of things is broken). I have searched high and low for samples of how to do this, and come up empty. Every example I've found on the web simulates nesting via "references" relationships, whereas I am performing true embedding of the domain classes (and therefore of their associated shape classes). Does anyone have an example of how to do this? While I'm venting, am I the only one who thinks the diagram/shape classes are massively under-documented?

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  • Doctrine2 - relationship

    - by Filip Golonka
    I'm developing an application, which is looking for optimal route and timetable in public transport. I have some experience about Doctrine1, but it's my first time with Doctrine2. There is soem new fields to describe relations (mappedBy and inversedBy) and also some new ways of mapping. I have following code: $query = $this->em->createQuery("SELECT partial cls.{stop}, partial t.{arriveTime, departureTime} FROM \Entities\Timetable t JOIN t.ride r JOIN t.carrierLineStop cls WHERE t.departureTime>=:time AND r.idCarrierLine=:carrierLine AND (cls.idStop=:firstStop OR cls.idStop=:lastStop)"); $query->setParameters(array( 'time' => $time, 'carrierLine' => $path->getLine(), 'firstStop' => $path->getFirstStop(), 'lastStop' => $path->getLastStop() )); When I try to execute that script I've got an error: [Semantical Error] line 0, col 24 near '}, partial t.{arriveTime,': Error: There is no mapped field named 'stop' on class Entities\CarrierLineStop. Mapping files: Entities\CarrierLineStop: type: entity table: carrier_line_stop fields: idCarrierLineStop: id: true type: integer unsigned: false nullable: false column: id_carrier_line_stop generator: strategy: IDENTITY nextStop: type: integer unsigned: false nullable: true column: next_stop manyToOne: idCarrierLine: targetEntity: Entities\CarrierLine cascade: { } mappedBy: null inversedBy: null joinColumns: id_carrier_line: referencedColumnName: id_carrier_line orphanRemoval: false stop: column: id_stop targetEntity: Entities\Stop cascade: { } mappedBy: null inversedBy: carrierLineStop joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } - Entities\Stop: type: entity table: stop fields: idStop: id: true type: integer unsigned: false nullable: false column: id_stop generator: strategy: IDENTITY name: type: string length: 45 fixed: false nullable: true miejscowosc: type: string length: 45 fixed: false nullable: true latitude: type: decimal nullable: true longitude: type: decimal nullable: true oneToMany: carrierLineStop: targetEntity: Entities\CarrierLineStop cascade: { } mappedBy: stop inversedBy: null joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } I have no idea about where the problem is...

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  • what is the best practice approach for n-tier application development with entity framework?

    - by samsur
    I am building an application using entity framework. I am using the T4 template to generate self tracking entities. Currently, I am thinking of creating the entity framework code in a separate project. In this same project, I would have partial classes with additional methods for the entities. I am thinking of creating a separate project for a service layer (WCF) with methods for the upper/presentation tier. The WCF layer will reference the entity framework project. The methods in the WCF layer will return the entities or accept the entities as the parameters. I am thinkg of creating a third project for the presentation layer (ASP.net), this will make calls to the WCF service but will also need to reference the entities as the WCF methods take these types as the parameters/return types. In short, i want to use the STE entities generated by the T4 template as a DTO to be used in all layers. I was originally thinking of creating a business logic layer that maps to each entities. Example: If i have a customer class, the Business Layer would have a CustomerBLL class and then methods in the customerBLL will be used by the service layer. I was also trying to create a DTO in this business layer. I however found that this approach is very time consuming and i do not see a major benefit as it would create more maintenance work. What is the best practice for n-tier application development using entity framework 4?

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