Physics from other games

Posted by Carlosrdz1 on Game Development See other posts from Game Development or by Carlosrdz1
Published on 2012-06-26T13:15:48Z Indexed on 2012/06/26 15:25 UTC
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I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters from other games like Mario from Super Mario World, or MegaMan X... do you know a website or something, where the physics from that games are revealed? I remember seen a page with something like that.

Or what's the process you think is the best to emulate physics from other games? Just trial and error?

Thank you.

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