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  • How do I remotely enable the firewall on Server 2008 to exclude specific IP addresses?

    - by Guy
    Previously I was working with Server 2003 and managed to lock myself out of the server (I was accessing it remotely) by enabling the firewall. I want to remotely enable the firewall on Server 2008 without locking myself out of the server (access via RDP) and then selectively add IP addresses to the firewall to exclude. i.e. block specific IP addresses. Are there any step by step instructions on how to safely do this?

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  • ipv6 with KVM on debian

    - by Eliasdx
    I have trouble setting up IPV6 on my Proxmox (KVM) server: My ISP sent me this information(xxx=placeholder): IPs: 2a01:XXX:XXX:301:: /64 Gateway: 2a01:XXX:XXX:300::1 /59 This is the interface setup on the host server: auto vmbr1 iface vmbr1 inet static address 178.XX.XX.4 broadcast 178.XX.XX.63 netmask 255.255.255.192 pointopoint 178.XX.XX.1 gateway 178.XX.XX.1 bridge_ports eth0 bridge_stp off bridge_fd 0 iface vmbr1 inet6 static address 2a01:XXX:XXX:301::2 netmask 64 up ip -6 route add 2a01:XXX:XXX:300::1 dev vmbr1 down ip -6 route del 2a01:XXX:XXX:300::1 dev vmbr1 up ip -6 route add default via 2a01:XXX:XXX:300::1 dev vmbr1 down ip -6 route del default via 2a01:XXX:XXX:300::1 dev vmbr1 On the guest: auto eth0 iface eth0 inet static address 178.xx.xx.47 netmask 255.255.255.255 broadcast 178.xx.xx.63 gateway 178.xx.xx.1 pointopoint 178.xx.xx.1 iface eth0 inet6 static pre-up modprobe ipv6 address 2a01:XXX:XXX:301::2:2 netmask 64 up ip -6 route add 2a01:XXX:XXX:300::1 dev eth0 down ip -6 route del 2a01:XXX:XXX:300::1 dev eth0 up ip -6 route add default via 2a01:XXX:XXX:300::1 dev eth0 down ip -6 route del default via 2a01:XXX:XXX:300::1 dev eth0 Ipv4 works on both host and guest but Ipv6 only works "sometimes". It's up for minutes and then down again until I change something. However I can actually ping the host and the guest from both host and guest. host:~# ip -6 neigh 2a01:XXX:XXX:301::100:2 dev vmbr1 lladdr 00:50:56:00:00:e0 REACHABLE 2a01:XXX:XXX:300::1 dev vmbr1 lladdr 00:26:88:76:18:18 router STALE host:~# ip -6 route 2a01:XXX:XXX:300::1 dev vmbr1 metric 1024 mtu 1500 advmss 1440 hoplimit 4294967295 2a01:XXX:XXX:301::/64 dev vmbr1 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev vmbr0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev eth0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev vmbr1 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev tap101i1d0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 default via 2a01:XXX:XXX:300::1 dev vmbr1 metric 1024 mtu 1500 advmss 1440 hoplimit 4294967295 Does someone know why it isn't working? And is there a way to configure multiple v6 IPs from the same subnet so I can dedicate IPs to websites on a server with multiple virtualhosts?

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  • ipv6 with KVM on debian

    - by Eliasdx
    I have trouble setting up IPV6 on my Proxmox (KVM) server: My ISP sent me this information(xxx=placeholder): IPs: 2a01:XXX:XXX:301:: /64 Gateway: 2a01:XXX:XXX:300::1 /59 This is the interface setup on the host server: auto vmbr1 iface vmbr1 inet static address 178.XX.XX.4 broadcast 178.XX.XX.63 netmask 255.255.255.192 pointopoint 178.XX.XX.1 gateway 178.XX.XX.1 bridge_ports eth0 bridge_stp off bridge_fd 0 iface vmbr1 inet6 static address 2a01:XXX:XXX:301::2 netmask 64 up ip -6 route add 2a01:XXX:XXX:300::1 dev vmbr1 down ip -6 route del 2a01:XXX:XXX:300::1 dev vmbr1 up ip -6 route add default via 2a01:XXX:XXX:300::1 dev vmbr1 down ip -6 route del default via 2a01:XXX:XXX:300::1 dev vmbr1 On the guest: auto eth0 iface eth0 inet static address 178.xx.xx.47 netmask 255.255.255.255 broadcast 178.xx.xx.63 gateway 178.xx.xx.1 pointopoint 178.xx.xx.1 iface eth0 inet6 static pre-up modprobe ipv6 address 2a01:XXX:XXX:301::2:2 netmask 64 up ip -6 route add 2a01:XXX:XXX:300::1 dev eth0 down ip -6 route del 2a01:XXX:XXX:300::1 dev eth0 up ip -6 route add default via 2a01:XXX:XXX:300::1 dev eth0 down ip -6 route del default via 2a01:XXX:XXX:300::1 dev eth0 Ipv4 works on both host and guest but Ipv6 only works "sometimes". It's up for minutes and then down again until I change something. However I can actually ping the host and the guest from both host and guest. host:~# ip -6 neigh 2a01:XXX:XXX:301::100:2 dev vmbr1 lladdr 00:50:56:00:00:e0 REACHABLE 2a01:XXX:XXX:300::1 dev vmbr1 lladdr 00:26:88:76:18:18 router STALE host:~# ip -6 route 2a01:XXX:XXX:300::1 dev vmbr1 metric 1024 mtu 1500 advmss 1440 hoplimit 4294967295 2a01:XXX:XXX:301::/64 dev vmbr1 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev vmbr0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev eth0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev vmbr1 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 fe80::/64 dev tap101i1d0 proto kernel metric 256 mtu 1500 advmss 1440 hoplimit 4294967295 default via 2a01:XXX:XXX:300::1 dev vmbr1 metric 1024 mtu 1500 advmss 1440 hoplimit 4294967295 Does someone know why it isn't working? And is there a way to configure multiple v6 IPs from the same subnet so I can dedicate IPs to websites on a server with multiple virtualhosts?

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  • Windows Not Honoring DHCP Scope

    - by jerhinesmith
    Please bear with me as I'm not a networking person by trade. Our current configuration at work includes two Windows Servers serving as DHCP/Active Directory servers (if that makes sense) -- one replicating from the other. On both machines, the DNS resolution is set up as: Main Windows Box (10...* address) Public IP Address (for Verizon) Public IP Address (secondary Verizon) Secondary Windows Box (10...* address) Assuming our domain is foo.com, we maintain the foo.com website on a hosted VPS with it's own IP address. The problem is that even though bar.foo.com is an internal server and is defined in DNS on the Primary Windows machine, when I ping bar or even bar.foo.com it resolves to the hosted IP address instead of the 10.* address. I tried taking both of the Public IP addresses out of the DHCP scope, and that seemed to work, but it completely slowed down access to any external sites, so that wasn't acceptable. I also tried adding the two Windows machine as the DNS servers on my desktop. That too worked, but I'd rather not have everything enter their DNS servers, as the above setup should theoretically be working. Is there anything I could check to see why pinging bar.foo.com isn't resolving to the DNS entry on the Windows machines? Here's a summary of the ping results, if they help: Pinging from servers with static IP bar.foo.com resolves with correct IP address Pinging from linux machines not joined to the domain bar.foo.com resolves with correct IP address Pinging from user's desktop machines, joined to the domain, but dynamic IP bar.foo.com resolves with incorrect IP address This is driving me crazy!

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  • do I need to create an AD site for VPN network

    - by ykyri
    I have Windows Domain level 2008 R2. There are four GC DC in four different physical locations. I have Kerio-based VPN network for replication and remote administration. Here is how network configured: dc1: local IP: 192.168.0.10 VPN IP: 192.168.1.10 dc2: local IP: 10.10.8.11 VPN IP: 192.168.1.11 dc3: local IP: 10.10.9.12 VPN IP: 192.168.1.12 dc4: local IP: 10.10.10.13 VPN IP: 192.168.1.13 That's simple, replication and all works fine but when running dcdiag on dc3 I have an error: A warning event occurred. EventID: 0x000016AF During the past 4.12 hours there have been 216 connections to this Domain Controller from client machines whose IP addresses don't map to any of the existing sites in the enterprise. <...> The log(s) may contain additional unrelated debugging information. To filter out the needed information, please search for lines which contain text 'NO_CLIENT_SITE:'. The first word after this string is the client name and the second word is the client IP address. Here is netlogon.log lines example: 05/30 12:07:39 DOMAIN.NAME: NO_CLIENT_SITE: dc2 192.168.1.11 05/31 09:52:11 DOMAIN.NAME: NO_CLIENT_SITE: dc4 192.168.1.13 05/31 19:49:31 DOMAIN.NAME: NO_CLIENT_SITE: adm-note 192.168.1.101 07/01 05:16:26 DOMAIN.NAME: NO_CLIENT_SITE: dc1 192.168.1.10 All VPN-joined computers are generates same log line as above. Computer amd-note is for example administrator's notebook, also have VPN. Question is should I add new AD site and bind VPN subnet 192.168.1.0/24 with that site?

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  • OpenVPN + iptables / NAT routing

    - by Mikeage
    Hi, I'm trying to set up an OpenVPN VPN, which will carry some (but not all) traffic from the clients to the internet via the OpenVPN server. My OpenVPN server has a public IP on eth0, and is using tap0 to create a local network, 192.168.2.x. I have a client which connects from local IP 192.168.1.101 and gets VPN IP 192.168.2.3. On the server, I ran: iptables -A INPUT -i tap+ -j ACCEPT iptables -A FORWARD -i tap+ -j ACCEPT iptables -t nat -A POSTROUTING -s 192.168.2.0/24 -o eth0 -j MASQUERADE On the client, the default remains to route via 192.168.1.1. In order to point it to 192.168.2.1 for HTTP, I ran ip rule add fwmark 0x50 table 200 ip route add table 200 default via 192.168.2.1 iptables -t mangle -A OUTPUT -j MARK -p tcp --dport 80 --set-mark 80 Now, if I try accessing a website on the client (say, wget google.com), it just hangs there. On the server, I can see $ sudo tcpdump -n -i tap0 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on tap0, link-type EN10MB (Ethernet), capture size 96 bytes 05:39:07.928358 IP 192.168.1.101.34941 > 74.125.67.100.80: S 4254520618:4254520618(0) win 5840 <mss 1334,sackOK,timestamp 558838 0,nop,wscale 5> 05:39:10.751921 IP 192.168.1.101.34941 > 74.125.67.100.80: S 4254520618:4254520618(0) win 5840 <mss 1334,sackOK,timestamp 559588 0,nop,wscale 5> Where 74.125.67.100 is the IP it gets for google.com . Why isn't the MASQUERADE working? More precisely, I see that the source showing up as 192.168.1.101 -- shouldn't there be something to indicate that it came from the VPN? Edit: Some routes [from the client] $ ip route show table main 192.168.2.0/24 dev tap0 proto kernel scope link src 192.168.2.4 192.168.1.0/24 dev wlan0 proto kernel scope link src 192.168.1.101 metric 2 169.254.0.0/16 dev wlan0 scope link metric 1000 default via 192.168.1.1 dev wlan0 proto static $ ip route show table 200 default via 192.168.2.1 dev tap0

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  • How do I configure a guest VM's static IP address automatically in Citrix XenServer?

    - by Kev
    To facilitate automation of guest VM provisioning, how do I set (in a script) the IP address on a guest VM's NIC (or NIC's) once a new VM has booted? Is there a way to "inject" netsh commands via the Citrix guest OS tools (for Windows for example) once the host has started? Or can this be done via the Citrix API/SDK or the xe tools? These are windows 2008 servers that have been sysprep'd so when the boot for the first time they have no IP address.

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  • How to associate localhost in Snow Leopard to a specific ip ?

    - by Patrick
    I've disabled the web server on Snow Leopard, and I'm using an emulated Ubuntu with Lighttpd web server. In order to access to the web pages I need to specify the ip of the emulated machine. However I now need to associated such ip with "localhost" in Leopard environment. When I type localhost in Leopard I actually want to visit the localhost on the Ubuntu machine. Do I need apache on leopard to make the forward or can I change network settings in Leopard or what ? thanks

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  • How faster is using an internal IP address instead of an external one?

    - by user349603
    I have a mailing list application that sends emails through several dedicated SMTP servers (running Linux Debian 5 and Postfix) in the same network of a hosting company. However, the application is using the servers' external IP addresses in order to connect to them over SMTP, and I was wondering what kind of improvement would be obtained if the application used the internal IP addresses of the servers instead? Thank you in advance for your insight.

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  • OpenVPN + iptables / NAT routing

    - by Mikeage
    I'm trying to set up an OpenVPN VPN, which will carry some (but not all) traffic from the clients to the internet via the OpenVPN server. My OpenVPN server has a public IP on eth0, and is using tap0 to create a local network, 192.168.2.x. I have a client which connects from local IP 192.168.1.101 and gets VPN IP 192.168.2.3. On the server, I ran: iptables -A INPUT -i tap+ -j ACCEPT iptables -A FORWARD -i tap+ -j ACCEPT iptables -t nat -A POSTROUTING -s 192.168.2.0/24 -o eth0 -j MASQUERADE On the client, the default remains to route via 192.168.1.1. In order to point it to 192.168.2.1 for HTTP, I ran ip rule add fwmark 0x50 table 200 ip route add table 200 default via 192.168.2.1 iptables -t mangle -A OUTPUT -j MARK -p tcp --dport 80 --set-mark 80 Now, if I try accessing a website on the client (say, wget google.com), it just hangs there. On the server, I can see $ sudo tcpdump -n -i tap0 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on tap0, link-type EN10MB (Ethernet), capture size 96 bytes 05:39:07.928358 IP 192.168.1.101.34941 > 74.125.67.100.80: S 4254520618:4254520618(0) win 5840 <mss 1334,sackOK,timestamp 558838 0,nop,wscale 5> 05:39:10.751921 IP 192.168.1.101.34941 > 74.125.67.100.80: S 4254520618:4254520618(0) win 5840 <mss 1334,sackOK,timestamp 559588 0,nop,wscale 5> Where 74.125.67.100 is the IP it gets for google.com . Why isn't the MASQUERADE working? More precisely, I see that the source showing up as 192.168.1.101 -- shouldn't there be something to indicate that it came from the VPN? Edit: Some routes [from the client] $ ip route show table main 192.168.2.0/24 dev tap0 proto kernel scope link src 192.168.2.4 192.168.1.0/24 dev wlan0 proto kernel scope link src 192.168.1.101 metric 2 169.254.0.0/16 dev wlan0 scope link metric 1000 default via 192.168.1.1 dev wlan0 proto static $ ip route show table 200 default via 192.168.2.1 dev tap0

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  • How to limit traffic on a router based on IP?

    - by YuriKolovsky
    how to limit internet traffic on a router based on a LAN IP. so that for example on a 10mb/s internet connection I can have a IP Camera with a dedicated 1mb/s, 2 computers with 3mb/s, and 2 computers with 6mb/s. as far as I know it's called something like traffic-shaping... I'm really not sure how this all is called, so please show me or point me at some guide for dummies. :)

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  • wireless clients not getting correct dhcp addresses

    - by szeli
    I apologise first if this is a stupid problem. I'm new to Cisco networking. I need some help with an existing configuration done by my vendor. Environment: 1. Core switch - Catalyst 6509e vlans configured: a. vlan 50 (wired clients) 10.0.50.x/24 interface IP 10.0.50.20 b. vlan 70 (wireless clients) 10.0.70.x/24 interface IP 10.0.70.20 c. vlan 192 (guest clients) 192.168.1.x/24 interface IP 192.168.1.20 d. trunk port for WLC native vlan 70 allowed vlan 50, 70, 192 2. Cisco 4402 WLC interfaces a. management untagged IP 10.0.70.10 b. ap-manager untagged IP 10.0.70.11 c. service-port n/a IP 192.168.10.1 d. virtual n/a IP 1.1.1.1 e. guestwlan vlan192 IP 192.168.1.100 3. Cisco AIR-LAP1142N-S-K9 LAP01 (WLAN local, interface: management) IP 10.0.70.21/24 GW 10.0.70.20 DHCP server 10.0.50.10 (scope 10.0.70.101 to 200) LAP02 (WLAN guest, interface: guestwlan) IP 192.168.1.21/24 GW 192.168.1.20 DHCP server 192.168.1.10 (scope 192.168.1.101 to 200) here's the problem, wireless clients connected to WLAN guest keep getting DHCP leases from WLAN local 10.0.50.10 (scope 10.0.70.101 to 200) can anyone please help? thanks!

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  • is it possible for a host to maintain a tcp connection with two hosts with the same IP?

    - by wenzi
    I have two hosts A and B and a host(called client here) C C will establish a tcp connection with A, and send http requests to A then A will relay the HTTP requests to B (the relaying may be seconds of delay) and B will spoof its IP address as the IP of A and send http response to C I know there is sequnce number inconsistency problem, but is it possible to trick the TCP protocol to make the connection viable? thanks!

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  • Python cannot go over internet network

    - by user1642826
    I am currently trying to work with python networking and I have reached a bit of a road block. I am not able to network with any computer but localhost, which is kind-of useless with what networking is concerned. I have tried on my local network, from one computer to another, and I have tried over the internet, both fail. The only time I can make it work is if (when running on the server's computer) it's ip is set as 'localhost' or '192.168.2.129' (computers ip). I have spent hours going over opening ports with my isp and have gotten nowhere, so I decided to try this forum. I have my windows firewall down and I have included some pictures of important screen shots. I have no idea what the problem is and this has spanned almost a year of calls to my isp. The computer, modem, and router have all been replaced in that time. Screen shots: import socket import threading import socketserver class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): def handle(self): data = self.request.recv(1024) cur_thread = threading.current_thread() response = "{}: {}".format(cur_thread.name, data) self.request.sendall(b'worked') class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): pass def client(ip, port, message): sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((ip, port)) try: sock.sendall(message) response = sock.recv(1024) print("Received: {}".format(response)) finally: sock.close() if __name__ == "__main__": # Port 0 means to select an arbitrary unused port HOST, PORT = "192.168.2.129", 9000 server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) ip, port = server.server_address # Start a thread with the server -- that thread will then start one # more thread for each request server_thread = threading.Thread(target=server.serve_forever) # Exit the server thread when the main thread terminates server_thread.daemon = True server_thread.start() print("Server loop running in thread:", server_thread.name) ip = '12.34.56.789' print(ip, port) client(ip, port, b'Hello World 1') client(ip, port, b'Hello World 2') client(ip, port, b'Hello World 3') server.shutdown() I do not know where the error is occurring. I get this error: Traceback (most recent call last): File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 43, in <module> client(ip, port, b'Hello World 1') File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 18, in client sock.connect((ip, port)) socket.error: [Errno 10061] No connection could be made because the target machine actively refused it Any help will be greatly appreciated. *if this isn't a proper forum for this, could someone direct me to a more appropriate one.

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  • error while installing ia32-libs

    - by user3405516
    I am trying to install "ia32-libs" After doing google I did following steps. Yet not able to do it... 1st step i have added dpkg --add-architecture i386 2nd step added "deb http://archive.ubuntu.com/ubuntu/ raring main restricted universe multiverse" ia32-libs-raring.list" root@user:/etc/apt/sources.list.d# sudo dpkg --add-architecture i386 root@user:/etc/apt/sources.list.d# echo "deb http://archive.ubuntu.com/ubuntu/ raring main restricted universe multiverse" >ia32-libs-raring.list root@user:/etc/apt/sources.list.d# apt-get update Ign http://us-east-1.ec2.archive.ubuntu.com trusty InRelease Ign http://security.ubuntu.com trusty-security InRelease Ign http://archive.ubuntu.com raring InRelease Ign http://us-east-1.ec2.archive.ubuntu.com trusty-updates InRelease Hit http://security.ubuntu.com trusty-security Release.gpg Ign http://archive.ubuntu.com raring Release.gpg Hit http://us-east-1.ec2.archive.ubuntu.com trusty Release.gpg Hit http://security.ubuntu.com trusty-security Release Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates Release.gpg Ign http://archive.ubuntu.com raring Release Hit http://us-east-1.ec2.archive.ubuntu.com trusty Release Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates Release Hit http://security.ubuntu.com trusty-security/main Sources Hit http://us-east-1.ec2.archive.ubuntu.com trusty/main Sources Hit http://security.ubuntu.com trusty-security/universe Sources Hit http://us-east-1.ec2.archive.ubuntu.com trusty/universe Sources Hit http://security.ubuntu.com trusty-security/main amd64 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty/main amd64 Packages Hit http://security.ubuntu.com trusty-security/universe amd64 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty/universe amd64 Packages Hit http://security.ubuntu.com trusty-security/main i386 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty/main i386 Packages Hit http://security.ubuntu.com trusty-security/universe i386 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty/universe i386 Packages Hit http://security.ubuntu.com trusty-security/main Translation-en Hit http://security.ubuntu.com trusty-security/universe Translation-en Hit http://us-east-1.ec2.archive.ubuntu.com trusty/main Translation-en Hit http://us-east-1.ec2.archive.ubuntu.com trusty/universe Translation-en Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/main Sources Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/universe Sources Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/main amd64 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/universe amd64 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/main i386 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/universe i386 Packages Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/main Translation-en Hit http://us-east-1.ec2.archive.ubuntu.com trusty-updates/universe Translation-en Ign http://us-east-1.ec2.archive.ubuntu.com trusty/main Translation-en_US Ign http://us-east-1.ec2.archive.ubuntu.com trusty/universe Translation-en_US Err http://archive.ubuntu.com raring/main amd64 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/restricted amd64 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/universe amd64 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/multiverse amd64 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/main i386 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/restricted i386 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/universe i386 Packages 404 Not Found [IP: 91.189.91.13 80] Err http://archive.ubuntu.com raring/multiverse i386 Packages 404 Not Found [IP: 91.189.91.13 80] Ign http://archive.ubuntu.com raring/main Translation-en_US Ign http://archive.ubuntu.com raring/main Translation-en Ign http://archive.ubuntu.com raring/multiverse Translation-en_US Ign http://archive.ubuntu.com raring/multiverse Translation-en Ign http://archive.ubuntu.com raring/restricted Translation-en_US Ign http://archive.ubuntu.com raring/restricted Translation-en Ign http://archive.ubuntu.com raring/universe Translation-en_US Ign http://archive.ubuntu.com raring/universe Translation-en W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/main/binary-amd64/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/restricted/binary-amd64/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/universe/binary-amd64/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/multiverse/binary-amd64/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/main/binary-i386/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/restricted/binary-i386/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/universe/binary-i386/Packages 404 Not Found [IP: 91.189.91.13 80] W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/multiverse/binary-i386/Packages 404 Not Found [IP: 91.189.91.13 80] E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Use a Free Tool to Edit, Delete, or Restore the Default Hosts File in Windows

    - by Lori Kaufman
    The hosts file in Windows contains mappings of IP addresses to host names, like an address book for your computer. Your PC uses IP addresses to find websites, so it needs to translate the host names into IP addresses to access websites. When you enter a host name in a browser to visit a website, that host name is looked up in DNS servers to find the IP address. If you enter IP addresses and host names for websites you visit often, these websites will load faster, because the hosts file is loaded into memory when Windows start and overrides DNS server queries, creating a shortcut to the sites. Because the hosts file is checked first, you can also use it to block websites from tracking your activities on the internet, as well as block ads, banners, third-party cookies, and other intrusive elements on webpages. Your computer has its own host address, known as its “localhost” address. The IP address for localhost is 127.0.0.1. To block sites and website elements, you can enter the host name for the unwanted site in the hosts file and associate it with the localhost address. Blocking ads and other undesirable webpage elements, can also speed up the loading of websites. You don’t have to wait for all those items to load. The default hosts file that comes with Windows does not contain any host name/IP address mappings. You can add mappings manually, such as the IP address 74.125.224.72 for www.google.com. As an example of blocking an ad server website, you can enter the following line in your hosts file to block doubleclick.net from serving you ads. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Permission denied on /dev/xvdf despite sudo?

    - by Sid
    I'm trying to get a stream off port 9999 and write to /dev/xvdf. I'm using Amazon EC2 with the Ubuntu 11.10 server image. By default I log in as 'ubuntu' which has sudo privileges. However, when I run the following netcat command, I get this error ubuntu@ip-10-252-35-122:~$ ls -al /dev/xv* brw-rw---- 1 root disk 202, 1 2011-11-30 22:22 /dev/xvda1 brw-rw---- 1 root disk 202, 80 2011-11-30 22:27 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo netcat -p 9999 -l > /dev/xvdf bash: /dev/xvdf: Permission denied ubuntu@ip-10-252-35-122:~$ Any idea why I get the permission denied error and how I can work around it? Update: Something mysterious is running in the background that resets the permissions? Check the snippet below and the permission flags seem to automatically reset when I try using /dev/xvdf !?! ubuntu@ip-10-252-35-122:~$ sudo chmod 777 /dev/xvdf ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brwxrwxrwx 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo nc -p 9999 -l > /dev/xvdf This is nc from the netcat-openbsd package. An alternative nc is available in the netcat-traditional package. usage: nc [-46DdhklnrStUuvzC] [-i interval] [-P proxy_username] [-p source_port] [-s source_ip_address] [-T ToS] [-w timeout] [-X proxy_protocol] [-x proxy_address[:port]] [hostname] [port[s]] ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brw-rw---- 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ I'm using stock Ubuntu Amazon EC2 images from http://alestic.com/ (links to images at the top)

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  • Failed to download repository information (Maveric)

    - by Rhiannon
    I have been through most of the duplicates for this question, and still can't find an answer. I may have missed one but hopefully this isn't a duplicate! Having a problem with updates. I get the "failed to download..."message followed by "Check your internet connection", which is clearing working fine as I am on it now. I click details and get the following **W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/maverick-updates/multiverse/source/Sources 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/maverick-updates/universe/source/Sources 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-updates/multiverse/binary-i386/Packages 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-updates/universe/binary-i386/Packages 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-security/multiverse/source/Sources 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-security/universe/source/Sources 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-security/multiverse/binary-i386/Packages 404 Not Found [IP: 91.189.92.202 80] , W:Failed to fetch http:// archive.ubuntu.com/ubuntu/dists/maverick-security/universe/binary-i386/Packages 404 Not Found [IP: 91.189.92.202 80] , E:Some index files failed to download. They have been ignored, or old ones used instead.** All the faults have "maveric" somewhere in them, so I have gone to settings and unticked all the Mavarics I can find, but this problem is still happening. Any ideas? Many thanks

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  • DNS servers not set properly? Site failing to load by hostname, though loads fine by IP

    - by Crashalot
    We run www.tekiki.com. Some users, including us, cannot reach www.tekiki.com because of DNS issues. The site resolves fine on the desktop, but it fails from our iPhones and iPads. This doesn't happen to everyone. We noticed the problem yesterday, then set our DNS servers to Cloudflare's DNS servers, hoping that would fix things. Accessing the site by IP addr loads the site fine. Two questions: 1) Does anyone know what the solution is? 2) Should we use other DNS servers besides Cloudflare?

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  • Extending NerdDinner: Adding Geolocated Flair

    - by Jon Galloway
    NerdDinner is a website with the audacious goal of “Organizing the world’s nerds and helping them eat in packs.” Because nerds aren’t likely to socialize with others unless a website tells them to do it. Scott Hanselman showed off a lot of the cool features we’ve added to NerdDinner lately during his popular talk at MIX10, Beyond File | New Company: From Cheesy Sample to Social Platform. Did you miss it? Go ahead and watch it, I’ll wait. One of the features we wanted to add was flair. You know about flair, right? It’s a way to let folks who like your site show it off in their own site. For example, here’s my StackOverflow flair: Great! So how could we add some of this flair stuff to NerdDinner? What do we want to show? If we’re going to encourage our users to give up a bit of their beautiful website to show off a bit of ours, we need to think about what they’ll want to show. For instance, my StackOverflow flair is all about me, not StackOverflow. So how will this apply to NerdDinner? Since NerdDinner is all about organizing local dinners, in order for the flair to be useful it needs to make sense for the person viewing the web page. If someone visits from Egypt visits my blog, they should see information about NerdDinners in Egypt. That’s geolocation – localizing site content based on where the browser’s sitting, and it makes sense for flair as well as entire websites. So we’ll set up a simple little callout that prompts them to host a dinner in their area: Hopefully our flair works and there is a dinner near your viewers, so they’ll see another view which lists upcoming dinners near them: The Geolocation Part Generally website geolocation is done by mapping the requestor’s IP address to a geographic area. It’s not an exact science, but I’ve always found it to be pretty accurate. There are (at least) three ways to handle it: You pay somebody like MaxMind for a database (with regular updates) that sits on your server, and you use their API to do lookups. I used this on a pretty big project a few years ago and it worked well. You use HTML 5 Geolocation API or Google Gears or some other browser based solution. I think those are cool (I use Google Gears a lot), but they’re both in flux right now and I don’t think either has a wide enough of an install base yet to rely on them. You might want to, but I’ve heard you do all kinds of crazy stuff, and sometimes it gets you in trouble. I don’t mean talk out of line, but we all laugh behind your back a bit. But, hey, it’s up to you. It’s your flair or whatever. There are some free webservices out there that will take an IP address and give you location information. Easy, and works for everyone. That’s what we’re doing. I looked at a few different services and settled on IPInfoDB. It’s free, has a great API, and even returns JSON, which is handy for Javascript use. The IP query is pretty simple. We hit a URL like this: http://ipinfodb.com/ip_query.php?ip=74.125.45.100&timezone=false … and we get an XML response back like this… <?xml version="1.0" encoding="UTF-8"?> <Response> <Ip>74.125.45.100</Ip> <Status>OK</Status> <CountryCode>US</CountryCode> <CountryName>United States</CountryName> <RegionCode>06</RegionCode> <RegionName>California</RegionName> <City>Mountain View</City> <ZipPostalCode>94043</ZipPostalCode> <Latitude>37.4192</Latitude> <Longitude>-122.057</Longitude> </Response> So we’ll build some data transfer classes to hold the location information, like this: public class LocationInfo { public string Country { get; set; } public string RegionName { get; set; } public string City { get; set; } public string ZipPostalCode { get; set; } public LatLong Position { get; set; } } public class LatLong { public float Lat { get; set; } public float Long { get; set; } } And now hitting the service is pretty simple: public static LocationInfo HostIpToPlaceName(string ip) { string url = "http://ipinfodb.com/ip_query.php?ip={0}&timezone=false"; url = String.Format(url, ip); var result = XDocument.Load(url); var location = (from x in result.Descendants("Response") select new LocationInfo { City = (string)x.Element("City"), RegionName = (string)x.Element("RegionName"), Country = (string)x.Element("CountryName"), ZipPostalCode = (string)x.Element("CountryName"), Position = new LatLong { Lat = (float)x.Element("Latitude"), Long = (float)x.Element("Longitude") } }).First(); return location; } Getting The User’s IP Okay, but first we need the end user’s IP, and you’d think it would be as simple as reading the value from HttpContext: HttpContext.Current.Request.UserHostAddress But you’d be wrong. Sorry. UserHostAddress just wraps HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"], but that doesn’t get you the IP for users behind a proxy. That’s in another header, “HTTP_X_FORWARDED_FOR". So you can either hit a wrapper and then check a header, or just check two headers. I went for uniformity: string SourceIP = string.IsNullOrEmpty(Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; We’re almost set to wrap this up, but first let’s talk about our views. Yes, views, because we’ll have two. Selecting the View We wanted to make it easy for people to include the flair in their sites, so we looked around at how other people were doing this. The StackOverflow folks have a pretty good flair system, which allows you to include the flair in your site as either an IFRAME reference or a Javascript include. We’ll do both. We have a ServicesController to handle use of the site information outside of NerdDinner.com, so this fits in pretty well there. We’ll be displaying the same information for both HTML and Javascript flair, so we can use one Flair controller action which will return a different view depending on the requested format. Here’s our general flow for our controller action: Get the user’s IP Translate it to a location Grab the top three upcoming dinners that are near that location Select the view based on the format (defaulted to “html”) Return a FlairViewModel which contains the list of dinners and the location information public ActionResult Flair(string format = "html") { string SourceIP = string.IsNullOrEmpty( Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; var location = GeolocationService.HostIpToPlaceName(SourceIP); var dinners = dinnerRepository. FindByLocation(location.Position.Lat, location.Position.Long). OrderByDescending(p => p.EventDate).Take(3); // Select the view we'll return. // Using a switch because we'll add in JSON and other formats later. string view; switch (format.ToLower()) { case "javascript": view = "JavascriptFlair"; break; default: view = "Flair"; break; } return View( view, new FlairViewModel { Dinners = dinners.ToList(), LocationName = string.IsNullOrEmpty(location.City) ? "you" : String.Format("{0}, {1}", location.City, location.RegionName) } ); } Note: I’m not in love with the logic here, but it seems like overkill to extract the switch statement away when we’ll probably just have two or three views. What do you think? The HTML View The HTML version of the view is pretty simple – the only thing of any real interest here is the use of an extension method to truncate strings that are would cause the titles to wrap. public static string Truncate(this string s, int maxLength) { if (string.IsNullOrEmpty(s) || maxLength <= 0) return string.Empty; else if (s.Length > maxLength) return s.Substring(0, maxLength) + "..."; else return s; }   So here’s how the HTML view ends up looking: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage<FlairViewModel>" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Nerd Dinner</title> <link href="/Content/Flair.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="nd-wrapper"> <h2 id="nd-header">NerdDinner.com</h2> <div id="nd-outer"> <% if (Model.Dinners.Count == 0) { %> <div id="nd-bummer"> Looks like there's no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target="_blank" href="http://www.nerddinner.com/Dinners/Create">host one</a>?</div> <% } else { %> <h3> Dinners Near You</h3> <ul> <% foreach (var item in Model.Dinners) { %> <li> <%: Html.ActionLink(String.Format("{0} with {1} on {2}", item.Title.Truncate(20), item.HostedBy, item.EventDate.ToShortDateString()), "Details", "Dinners", new { id = item.DinnerID }, new { target = "_blank" })%></li> <% } %> </ul> <% } %> <div id="nd-footer"> More dinners and fun at <a target="_blank" href="http://nrddnr.com">http://nrddnr.com</a></div> </div> </div> </body> </html> You’d include this in a page using an IFRAME, like this: <IFRAME height=230 marginHeight=0 src="http://nerddinner.com/services/flair" frameBorder=0 width=160 marginWidth=0 scrolling=no></IFRAME> The Javascript view The Javascript flair is written so you can include it in a webpage with a simple script include, like this: <script type="text/javascript" src="http://nerddinner.com/services/flair?format=javascript"></script> The goal of this view is very similar to the HTML embed view, with a few exceptions: We’re creating a script element and adding it to the head of the document, which will then document.write out the content. Note that you have to consider if your users will actually have a <head> element in their documents, but for website flair use cases I think that’s a safe bet. Since the content is being added to the existing page rather than shown in an IFRAME, all links need to be absolute. That means we can’t use Html.ActionLink, since it generates relative routes. We need to escape everything since it’s being written out as strings. We need to set the content type to application/x-javascript. The easiest way to do that is to use the <%@ Page ContentType%> directive. <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<NerdDinner.Models.FlairViewModel>" ContentType="application/x-javascript" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> document.write('<script>var link = document.createElement(\"link\");link.href = \"http://nerddinner.com/content/Flair.css\";link.rel = \"stylesheet\";link.type = \"text/css\";var head = document.getElementsByTagName(\"head\")[0];head.appendChild(link);</script>'); document.write('<div id=\"nd-wrapper\"><h2 id=\"nd-header\">NerdDinner.com</h2><div id=\"nd-outer\">'); <% if (Model.Dinners.Count == 0) { %> document.write('<div id=\"nd-bummer\">Looks like there\'s no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target=\"_blank\" href=\"http://www.nerddinner.com/Dinners/Create\">host one</a>?</div>'); <% } else { %> document.write('<h3> Dinners Near You</h3><ul>'); <% foreach (var item in Model.Dinners) { %> document.write('<li><a target=\"_blank\" href=\"http://nrddnr.com/<%: item.DinnerID %>\"><%: item.Title.Truncate(20) %> with <%: item.HostedBy %> on <%: item.EventDate.ToShortDateString() %></a></li>'); <% } %> document.write('</ul>'); <% } %> document.write('<div id=\"nd-footer\"> More dinners and fun at <a target=\"_blank\" href=\"http://nrddnr.com\">http://nrddnr.com</a></div></div></div>'); Getting IP’s for Testing There are a variety of online services that will translate a location to an IP, which were handy for testing these out. I found http://www.itouchmap.com/latlong.html to be most useful, but I’m open to suggestions if you know of something better. Next steps I think the next step here is to minimize load – you know, in case people start actually using this flair. There are two places to think about – the NerdDinner.com servers, and the services we’re using for Geolocation. I usually think about caching as a first attack on server load, but that’s less helpful here since every user will have a different IP. Instead, I’d look at taking advantage of Asynchronous Controller Actions, a cool new feature in ASP.NET MVC 2. Async Actions let you call a potentially long-running webservice without tying up a thread on the server while waiting for the response. There’s some good info on that in the MSDN documentation, and Dino Esposito wrote a great article on Asynchronous ASP.NET Pages in the April 2010 issue of MSDN Magazine. But let’s think of the children, shall we? What about ipinfodb.com? Well, they don’t have specific daily limits, but they do throttle you if you put a lot of traffic on them. From their FAQ: We do not have a specific daily limit but queries that are at a rate faster than 2 per second will be put in "queue". If you stay below 2 queries/second everything will be normal. If you go over the limit, you will still get an answer for all queries but they will be slowed down to about 1 per second. This should not affect most users but for high volume websites, you can either use our IP database on your server or we can whitelist your IP for 5$/month (simply use the donate form and leave a comment with your server IP). Good programming practices such as not querying our API for all page views (you can store the data in a cookie or a database) will also help not reaching the limit. So the first step there is to save the geolocalization information in a time-limited cookie, which will allow us to look up the local dinners immediately without having to hit the geolocation service.

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  • How to connect to a WCF service using IP of the host machine where the service is hosted?

    - by Kumar
    I have a secured WCF service (https://<MachineName>:sslport/services) self hosted in a machine. Different instances of same service are deployed in differnt machines. From a client app, I am able to connect to theses services through code, i.e. using ChannelFactory() with the same endpoint address. But if I try to access the service using the endpoint address as https://<ipAddress>:sslport/services replacing machines name with machine IP address, I am getting some error stating "could not establish trust relationship". I know this is an error caused by SSL certificate that it could not establish a trust relationship. Are there any settings or any possibilities to make this work?

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  • Why can't i ping server? VMware set to 'Bridged' loses IP address on 10.04.

    - by Dave
    I have installed a fresh 10.04 server onto a laptop on a home network as a VMware machine and set network connection to 'Bridged: connect directly to the physical network' from within VMware and rebooted the server. It then loses its IP address. 'dhclient eth0' says "No working leases in persistent database - sleeping" DHCP is working fine on the wi-fi router. The laptop is wired to a wireless router and from there wirelessly to a desktop. Desktop and Laptop can ping each other from Windows. I can ping the VM from Windows on the same laptop, but not from the desktop. Strangely ping has started to resolve hostnames to IPv6 addresses and not IPv4. Don't know whether that's connected? A kick in the right direction would be greatly appreciated. I've been an Ubuntu desktkop user for a few years, but new to ubuntu servers.

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