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  • MVC3 Custom view engine

    - by eth0
    I have a custom View Engine that derives from WebFormViewEngine. There's a lot of stuff going on in here, mostly caching. I want to be able to use WebFormViewEngine AND RazorViewEngine at the same time, is this possible? Ideally I'd like to do; ViewEngines.Add(new MyViewEngine<WebFormsViewEngine>()); ViewEngines.Add(new MyViewEngine<RazorViewEngine>()); if a .ascx/.aspx/.master file exists then use WebForms, otherwise use Razor is a .cshtml file exists. EDIT: I should of worded my question better. As my custom view engine derives from WebFormViewEngine it obviously uses WebForms, I can't derive from two classes. I can derive from RazorViewEngine but then I'll loose WebForms. I can duplicate my code entirely, derive from RazorViewEngine and edit the views file extensions, etc. but as I said I've got a lot of custom code in my view engine and would be duplicating hundreds of lines. WebFormViewEngine and RazorViewEngine derive from BuildManagerViewEngine which in turn implements IViewEngine. The problem with that is I have to implement methods CreatePartialView() and CreateView() but how would I know what to return (WebForms/Razor?) using generics?

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  • Spark VS 2010 intellisense

    - by mare
    I was thinking about switching one of my projects (and after that subsequently other projects too) to Spark View Engine but after todays research I ran into problem of a lack of Intellisense for Visual studio 2010. Not only that but it seems that the project is not maintained regularly. So I'm left with a feeling that I should not choose Spark at this time yet. However, apparently NHaml has the same "issues" too. I know it is discussed in more detail here http://stackoverflow.com/questions/1451319/asp-net-mvc-view-engine-comparison but I would still like you thoughts on what to choose or just stay with WebForms view engine for now?

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  • What is MSSRPD?

    - by TN
    Recently, I found that some searches in Firefox are redirected to Bing. (Instead of my primary search engine Google.) I am not sure, but it seems that it is not bound to search but rather a hostname resolving. Since entering a single word that might be a hostname redirects to Bing. But entering more words searches using my primary search engine. hey - uses Bing to search hey hey - uses Google to search I found that the resulting search url contains MSSRPD: http://www.bing.com/search?q=hey&form=MSSRPD I am wondering what is the MSSRPD and how can I uninstall/disable, so my primary search engine is used?

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  • How can I flush the output of disp in Octave?

    - by Nathan Fellman
    I have a program in Octave that has a loop - running a function with various parameters, not something that I can turn into matrices. At the beginning of each iteration I print the current parameters using disp. The first times I ran it I had a brazillion warnings, and then I also got these prints. Now that I cleaned them up, I no longer see them. My guess is that they're stuck in a buffer, and I'll see them when the program ends or the buffer fills. Is there any way to force a flush of the print buffer so that I can see my prints?

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  • Simulink: type consistency errors

    - by stanigator
    Using this Simulink model file as a reference, I'm trying to figure out the two following errors: I have no idea what has gone wrong with the data type consistency/conversion problems. Do you know what the error messages mean exactly in the context of a model? It would be great to get an interpretation of the problem to solve it. Thanks in advance.

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  • where to get free 1440 cron jobs a day??

    - by Nok Imchen
    Well, I'm making a program for my own use. In this program, i need to set up cron job. The cron job should run every minute (24 hr * 60 mins = 1440 times). Thus, I'll need to set up a cron job with a frequency of 1 minute. I think Google app engine gives free cron job. But i'm very new to it. I downloaded the java SDK and read the document but understood nothing :( So, i cant use Google app engine. Is here any other free service like Google app engine which but with easier inferface??? all i want is a cron job with 1 minute frequency please help/suggest me.... thank you

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  • the easiest way to convert matrix to one row vector

    - by niko
    Hi, Does anyone know what is the best way to create one row matrix (vector) from M x N matrix by putting all rows, from 1 to M, of the original matrix into first row of new matrix the following way: A = [row1; row2, ..., rowM] B = [row1, row2, ..., rowM] Example: A = [1 1 0 0; 0 1 0 1] B = [1 1 0 0 0 1 0 1] I would be very thankful if anyone suggested any simple method or perhaps points out a function if it already exists that could generate matrix B from original matrix A.

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  • uncomplete ezplot drawing

    - by Alireza
    why when i use ezplot in for example [1 1.5] interval, a discontinuity will appear in some pieces of lines but when i use a closer interval like [1.3 1.5], the discontinuity will be annihilated?

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  • Saving/Associating slider values with a pop-up menu

    - by James
    Hi, Following on from a question I posted yesterday about GUIs, I have another problem I've been working with. This question related to calculating the bending moment on a beam under different loading conditions. On the GUI I have developed so far, I have a number of sliders (which now work properly) and a pop-up menu which defines the load case. I would like to be able to select the load case from the pop-up menu and position the loads as appropriate, in order to define each load case in turn. The output that I need is an array defining the load case number (the rows) and a number of loading parameters (the itensity and position of the loads, which are controlled by the sliders). The problem I am having is that I can produce this array (of the size I need) and define the loading for one load case (by selecting the pop-up menu) using the sliders, but when I change the popup menu again, the array only keeps the loading for the load case selected by the pop-up menu. Can anyone suggest an approach I can take with (specifically to store the variables from each load case) or an example that illustrates a similar solution to the problem? The probem may be a bit vague, so please let me know if anything needs clearing up. Many Thanks, James

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  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

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  • openmp in mex : stackoverflow error

    - by Edwin
    i have got the following fraction of code that getting me the stack overflow error #pragma omp parallel shared(Mo1, Mo2, sum_normalized_p_gn, Data, Mean_Out,Covar_Out,Prior_Out, det) private(i) num_threads( number_threads ) { //every thread has a new copy double* normalized_p_gn = (double*)malloc(NMIX*sizeof(double)); #pragma omp critical { int id = omp_get_thread_num(); int threads = omp_get_num_threads(); mexEvalString("drawnow"); } #pragma omp for //some parallel process..... } the variables declared in the shared are created by malloc. and they consumes with large amount of memory there are 2 questions regarding to the above code. 1) why this would generate the stack overflow error( i.e. segmentation fault) before it goes into the parallel for loop? it works fine when it runs in the sequential mode.... 2) am i right to dynamic allocate memory for each thread like "normalized_p_gn" above? Regards Edwin

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  • best way to get a vector from sparse matrix

    - by niko
    Hi, I have a m x n matrix where each row consists of zeros and same values for each row. an example would be: M = -0.6 1.8 -2.3 0 0 0; 0 0 0 3.4 -3.8 -4.3; -0.6 0 0 3.4 0 0 In this example the first column consists of 0s and -0.6, second 0 and 1.8, third -2.3 and so on. In such case I would like to reduce m to 1 (get a vector from a given matrix) so in this example a vector would be (-0.6 1.8 -2.3 3.4 -3.8 -4.3) Does anyone know what is the best way to get a vector from such matrix? Thank you!

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  • half-sine pulse shaping

    - by kos
    hi, i wanted to know what is the pulse shape of the modem.oqpskmod? and if it is not half-sine pulse shape, how is it possible to make it half-sine pulse shape as it is stated in ieee 802.15.4(zigbee) standard where it shows it as follows p(t)=sin(pi*t/2*Tc) if 0<=t<=2Tc p(t)=0 if otherwise ? thanks a lot!

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  • Octave: Multiple submatrices from a matrix

    - by fbrereto
    I have a large matrix from which I would like to gather a collection of submatrices. If my matrix is NxN and the submatrix size is MxM, I want to collect I=(N - M + 1)^2 submatrices. In other words I want one MxM submatrix for each element in the original matrix that can be in the top-left corner of such a matrix. Here's the code I have: for y = 1:I for x = 1:I index = (y - 1) * I + x; block_set(index) = big_mat(x:x+M-1, y:y+M-1) endfor endfor The output if a) wrong, and b) implying there is something in the big_mat(x:x+M-1, y:y+M-1) expression that can get me what I want without needing the two for loops. Any help would be much appreciated

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  • How can I select the pixels from an image in opencv?

    - by ajith
    This is refined version of my previous question. Actually I want to do following operation... summation for all k|(i,j)?wk [(Ii-µk)*(Ij-µk)], where wk is a 3X3 window, µk is the mean of wk, Ii & Ij are the intensities of the image at i and j. I dont know how to select Ii & Ij separately from an image which is 2 dimensional[Iij]...or does the equation mean anything else?

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  • A dynamic array of class "landmark", inside another single class "landmarks"

    - by pinnacler
    I'm working on a robot localization simulator and I created a class called "landmark". The end result is going to be a robot that is always centered and always faces the top of the screen. As it turns, the birds eye view map will rotate around the robot. To accomplish this, I'm assuming I can rotate one class and have all elements inside rotate as well. So, the landmark class has properties x,y, label, and radius. This is suppose to simulate a tree location in a forest. To test everything, I need "forest data," and I wrote a script to generate 100 trees in a 100m x 100m area. The script automatically generates values within an acceptable range for x,y, radius. The generated data is stored in an object called tempForest and is 100x3. Ideally, I want to create a class called "landmarks" (plural) that has 100 landmark instances inside. How would I instantiate 100 instances of landmark in one instance of landmarks using that randomly generated data? Ideally, I'd just type treeBeacons = landmarks(); and it would randomly populate 100 (user definable, set in config file) instances with x, y, radius data. I'm not sure how to deal with a dynamic array of class "Landmark", inside another single class "landmarks." Any ideas?

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  • I need to write a program that reads angles in radians from an input disk and converts them in degre

    - by Amadou
    Write a program that reads angles in radians from an input disk le and converts them into degrees, minutes, and seconds. Output should be written into another le. A sample input le could be: # this is a comment # your program should be able to skip comment lines # and blank lines # input radian numbers could be seperated by blanks 0.0 1.0 # or by a newline 3.141593 6.0

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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  • problems in trying ieee 802.15.4 working from msk

    - by asel
    Hi, i took a msk code from dsplog.com and tried to modify it to test the ieee 802.15.4. There are several links on that site for ieee 802.15.4. Currently I am getting simulated ber results all approximately same for all the cases of Eb_No values. Can you help me to find why? thanks in advance! clear PN = [ 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0; 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0; 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0; 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1; 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1; 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0; 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1; 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1; 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1; 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1; 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1; 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0; 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0; 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1; 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0; 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0; ]; N = 5*10^5; % number of bits or symbols fsHz = 1; % sampling period T = 4; % symbol duration Eb_N0_dB = [0:10]; % multiple Eb/N0 values ct = cos(pi*[-T:N*T-1]/(2*T)); st = sin(pi*[-T:N*T-1]/(2*T)); for ii = 1:length(Eb_N0_dB) tx = []; % MSK Transmitter ipBit = round(rand(1,N/32)*15); for k=1:length(ipBit) sym = ipBit(k); tx = [tx PN((sym+1),1:end)]; end ipMod = 2*tx - 1; % BPSK modulation 0 -> -1, 1 -> 1 ai = kron(ipMod(1:2:end),ones(1,2*T)); % even bits aq = kron(ipMod(2:2:end),ones(1,2*T)); % odd bits ai = [ai zeros(1,T) ]; % padding with zero to make the matrix dimension match aq = [zeros(1,T) aq ]; % adding delay of T for Q-arm % MSK transmit waveform xt = 1/sqrt(T)*[ai.*ct + j*aq.*st]; % Additive White Gaussian Noise nt = 1/sqrt(2)*[randn(1,N*T+T) + j*randn(1,N*T+T)]; % white gaussian noise, 0dB variance % Noise addition yt = xt + 10^(-Eb_N0_dB(ii)/20)*nt; % additive white gaussian noise % MSK receiver % multiplying with cosine and sine waveforms xE = conv(real(yt).*ct,ones(1,2*T)); xO = conv(imag(yt).*st,ones(1,2*T)); bHat = zeros(1,N); bHat(1:2:end) = xE(2*T+1:2*T:end-2*T); % even bits bHat(2:2:end) = xO(3*T+1:2*T:end-T); % odd bits result=zeros(16,1); chiplen=32; seqstart=1; recovered = []; while(seqstart<length(bHat)) A = bHat(seqstart:seqstart+(chiplen-1)); for j=1:16 B = PN(j,1:end); result(j)=sum(A.*B); end [value,index] = max(result); recovered = [recovered (index-1)]; seqstart = seqstart+chiplen; end; %# create binary string - the 4 forces at least 4 bits bstr1 = dec2bin(ipBit,4); bstr2 = dec2bin(recovered,4); %# convert back to numbers (reshape so that zeros are preserved) out1 = str2num(reshape(bstr1',[],1))'; out2 = str2num(reshape(bstr2',[],1))'; % counting the errors nErr(ii) = size(find([out1 - out2]),2); end nErr/(length(ipBit)*4) % simulated ber theoryBer = 0.5*erfc(sqrt(10.^(Eb_N0_dB/10))) % theoretical ber

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  • Find location using only distance and range?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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