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  • Error of iPhone certificate

    - by zp26
    Hi, I have a big problem. I have downloed a certificate from apple site. When I put it into xCode have a warning : "A valid signing identity matching this profile could not be found in your keychain" and can't build the app. Thanks and sorry for my English XP

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  • Rules regarding iPhone apps

    - by iphone newbie
    iphone dev has this rule for iphone developers Be certain that the items you offer for purchase do not contain, or relate to, pornography, hate speech, defamation, or gambling (simulated gambling is acceptable). But how come there are apps in the app store such as iBetMate, which, in fact, allows users to gamble? Is there a clause or something that I missed in Apple's rules?

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  • Can I specify when my video shall start on html?

    - by zeina
    I want my video to show a specified image while embedding it on html basically I'm doing the following: <embed src="video.m4v" width="520" height="456" autoplay="false" controller="true" type="video/quicktime" scale="tofit" pluginspage="http://www.apple.com/quicktime/download/" bgcolor="black"> </embed> Is there a specific parameter that I can add that says when the video shall start?

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  • What binary architectures should be cross-compiled when building Mac OS X packages?

    - by Alex Leach
    Currently, Apple's native binaries and libraries are distributed as fat files, with support for both i386 and x86_64 architectures. The SDK (Xcode 4.4 w/ command line tools) doesn't support cross-compiling powerpc binaries any more, so they can be safely ignored I think, but there doesn't seem to be any specific guidelines or recommendations about which Intel architectures to support. So, when compiling code for distribution on OS X, do people still cross-compile for the i386 architecture? Or are x86_64 binaries the only architecture worth bothering with nowadays?

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  • What is the best way to use Unicode in C++ on iPhone?

    - by Olli Wang
    Hi, I want to create my C++ libraries with Unicode support so they can be reused on other platforms. I have found the ICU (International Components for Unicode) project but I also found a discuss about Apple rejecting for using ICU (see http://tinyurl.com/y86phfb). So how do you guys use Unicode in C++ on iPhone? Thanks.

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  • HElp for Https???

    - by madhavi
    i want to send request on Https so do i need to install the SSL certificate as the steps are given for apple push notification please help me i am new and i have never worked on OpenSSL

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  • is there anyway to display HTML content

    - by senthilmuthu
    hi, i tried the following one from iphone cook book .i displayed HTML content through accessing private API of UITextview like @interface UITextView (extended) - (void)setContentToHTMLString:(NSString *) contentText; @end it works FINE.but Apple wont allow accessing private API.any solution pls?

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  • PHP - Checking whether a string exists in an entire array?

    - by RC
    Hi all, Basic array question: $string = "The quick brown cat"; $check1 = "apple"; $check2 = "ball"; $check3 = "cat"; if ( (stripos($string, $check1) === false) || (stripos($string, $check2) === false) || (stripos($string, $check3) === false) ) { echo "Fail"; } How do I condense the above using an array ($check[])? Thanks!

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Memory leaks in libxml2.2

    - by KSH
    I am using libxml2 to parse xml content in my iPhone app. The xml content is downloaded from a server similar to the Apple's own TopSongs sample app. When I check for leaks using the Instruments tool, I see memory leaks being reported on xmlNewParserCtxt, xmlNewInputStream and xmlAllocParserInputBuffer. I have called xmlFreeParserCtxt(context) at applicable places (dealloc). Am I missing something else ? Is this a known issue to contend with when using libxml2 parsers ?

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  • PHP: separate value in array according to alphabate order

    - by Sanjay
    hi, i want to find values in array according to alphabate and want to make list in of array values according to alphabate order. my array is like that: Array ( [0] = Array ( [0] = Adidas [1] = AKG [2] = Apple [3] = Barrats [4] = Canon [5] = Dell [6] = Dixons [7] = HTC [8] = Liverpool [9] = Microsoft [10] = Pirelli Tyres [11] = ) ) and i want to make a list of values according to alphabate like this: A Adidas AKG plz any idea?

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  • Sliding and fading effects

    - by wayneps
    How do I come up with this, the sidebar and the top sliding bit: Apple iPad Page Scriptaulous or jQuery, etc. I'd like this for one of my pages on my website to do the effects on load. Thanks :)

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

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  • iPhone app with UIWebView

    - by chaitanya
    Hi, I have a doubt in developing apps for iphone, Can I develop authentication page(with secure login id and pwd) through which I can load my webcontent. Does apple allow applications having login credentials or not? Can anyone please let me know this. Thanks in advance..

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